コード例 #1
0
    l1 = 5 + l1 + 50
coin = Coin()
coin.loadObstacle('coin')
for i in range(7):
    c1 = random.randint(2, 5)
    c2 = random.randint(3, 8)
    x = random.randint(1, 33)
    y = random.randint(30 + i * 20, 240 + i * 20)
    for j in range(c1):
        for k in range(c2):
            coin.place(board.matrix, x + j, y + k)
magnet = Magnet()
magnet.loadObstacle('magnet')
x1 = 20
x2 = 200
magnet.place(board.matrix, x1, x2)
mando = Mando()
mando.loadMando(board.matrix, 'n', cnt)
board.printBoard(cnt, config.dragon_lives)
dragon = Dragon()
dragon.loadObstacle('dragon')
dragon.place(board.matrix, 20, 445)
st = time.time()
prev_gravity_time = time.time()
dBtime = time.time()
shield_time = time.time()
gtime = time.time()
flag = 'G'
bullets = []
dragon_bullets = []
while True:
コード例 #2
0
ファイル: main.py プロジェクト: SartakPeriwal/Jetpack-Joyride
drag = Dragon(30, 500)
drag.place(screen)
for i in range(40):
    x = randint(5, 30)
    y = randint(25, 450)
    coin_p = Coin(x, y)
    coin_p.place(screen)

for j in range(10, 30):
    x = randint(5, 30)
    y = randint(50, 350)
    beam = Firebeam(x, y)
    beam.place(screen)

mag = Magnet(2, 80)
mag.place(screen)

counter3 = time()
screen.print_board(0, man, drag)
#print("time left==")
#print(100-counter3)

count_gravity = 0
count_magnet = 0
count_board = 0
print_range = 0
count_pace = 0
counter = time()
counter2 = time()
counter_dragbull = 0
while True: