コード例 #1
0
class TestFuriten(unittest.TestCase):
    def setUp(self):
        # tenpai: TON and NAN
        self.player = Player('test', 1)
        self.player.hand[Tile(Suit.JIHAI.value, Jihai.TON.value).index] += 2
        self.player.hand[Tile(Suit.JIHAI.value, Jihai.NAN.value).index] += 2
        naki_tile_1 = Tile(Suit.SOUZU.value, 5)
        naki_tile_1.owner = 0
        naki_tile_2 = Tile(Suit.PINZU.value, 5)
        naki_tile_2.owner = 3
        naki_tile_3 = Tile(Suit.MANZU.value, 8)
        naki_tile_3.owner = 0
        naki_tile_4 = Tile(Suit.MANZU.value, 6)
        naki_tile_4.owner = 0
        self.player.kabe.append(
            Huro(Naki.PON, naki_tile_1,
                 [Tile(Suit.SOUZU.value, 5) for i in range(3)]))
        self.player.kabe.append(
            Huro(Naki.PON, naki_tile_2,
                 [Tile(Suit.PINZU.value, 5) for i in range(3)]))
        self.player.kabe.append(
            Huro(Naki.CHII, naki_tile_3,
                 [Tile(Suit.MANZU.value, i) for i in range(7, 10)]))
        self.player.kabe.append(
            Huro(Naki.CHII, naki_tile_4,
                 [Tile(Suit.MANZU.value, i) for i in range(6, 9)]))

    def test_furiten(self):
        self.player.add_kawa(Tile(Suit.JIHAI.value, Jihai.TON.value))
        self.assertEqual(check_furiten(self.player), True)

    def test_no_furiten(self):
        self.assertEqual(check_furiten(self.player), False)

    def test_own_discard_furiten(self):
        self.player.add_kawa(Tile(Suit.JIHAI.value, Jihai.TON.value))
        self.assertEqual(check_own_discard_furiten(self.player), True)

    def test_no_own_discard_furiten(self):
        self.assertEqual(check_own_discard_furiten(self.player), False)
コード例 #2
0
class TestRon(unittest.TestCase):
    def setUp(self):
        # tenpai: 3 MANZU 5 SOUZU
        self.player = Player('test', 1)
        self.player.hand[Tile(Suit.PINZU.value, 1).index] += 1
        self.player.hand[Tile(Suit.PINZU.value, 2).index] += 1
        self.player.hand[Tile(Suit.PINZU.value, 3).index] += 1
        self.player.hand[Tile(Suit.PINZU.value, 4).index] += 1
        self.player.hand[Tile(Suit.PINZU.value, 5).index] += 1
        self.player.hand[Tile(Suit.PINZU.value, 6).index] += 1
        self.player.hand[Tile(Suit.PINZU.value, 7).index] += 1
        self.player.hand[Tile(Suit.PINZU.value, 8).index] += 1
        self.player.hand[Tile(Suit.PINZU.value, 9).index] += 1
        self.player.hand[Tile(Suit.MANZU.value, 3).index] += 2
        self.player.hand[Tile(Suit.SOUZU.value, 5).index] += 2

        self.stack = Stack()
        self.bakaze = Jihai.TON

    def test_ron(self):
        discard_1 = Tile(Suit.MANZU.value, 3)
        discard_2 = Tile(Suit.SOUZU.value, 5)

        ron_1 = check_ron(self.player, discard_1, self.stack, self.bakaze)
        ron_2 = check_ron(self.player, discard_2, self.stack, self.bakaze)
        self.assertEqual(ron_1, True)
        self.assertEqual(ron_2, True)

    def test_no_ron(self):
        discard_1 = Tile(Suit.MANZU.value, 4)
        ron_1 = check_ron(self.player, discard_1, self.stack, self.bakaze)
        self.assertEqual(ron_1, False)

        # 振聴
        discard_2 = Tile(Suit.MANZU.value, 3)
        self.player.add_kawa(Tile(Suit.MANZU.value, 3))

        ron_2 = check_ron(self.player, discard_2, self.stack, self.bakaze)
        self.assertEqual(ron_2, False)
コード例 #3
0
class TestTurnDrawFlow(unittest.TestCase):
    def setUp(self):
        self.player_1 = Player('player 1', 0)
        self.player_2 = Player('player 2', 1)
        self.player_3 = Player('player 3', 2)
        self.player_4 = Player('player 4', 3)
        self.players = [
            self.player_1, self.player_2, self.player_3, self.player_4
        ]
        self.tile_stack = Stack()
        self.logger = KyokuLogger()
        for player in self.players:
            for i in range(13):
                player.hand[self.tile_stack.draw().index] += 1

        self.turn = Turn(self.players, self.tile_stack, Jihai.TON, self.logger)

    def test_riichi(self):
        self.player_1.action_with_new_tile = MagicMock(
            return_value=((Action.RIICHI, Naki.NONE), None))
        self.assertEqual(self.turn.draw_flow(self.player_1),
                         (0, None, 0, Action.RIICHI))

    def test_tsumo(self):
        self.player_1.action_with_new_tile = MagicMock(
            return_value=((Action.TSUMO, Naki.NONE), None))
        self.assertEqual(self.turn.draw_flow(self.player_1),
                         (1, None, None, Action.TSUMO))

    def test_ankan(self):
        naki_tile = Tile(Suit.SOUZU.value, 5)
        naki_tile.owner = self.player_1.seating_position
        kan = Huro(Naki.ANKAN, naki_tile,
                   [Tile(Suit.SOUZU.value, 5) for i in range(4)])

        self.player_1.tmp_huro = kan

        self.player_1.action_with_new_tile = MagicMock()
        self.player_1.action_with_new_tile.side_effect = [
            ((Action.NAKI, Naki.CHAKAN), None),
            ((Action.NOACT, Naki.NONE), Tile(0, 1))
        ]
        self.turn.kan_flow = MagicMock(return_value=0)

        state, discard_tile, discard_pos, act = self.turn.draw_flow(
            self.player_1)
        self.assertEqual(state, 0)
        self.assertEqual(discard_tile, Tile(0, 1))
        self.assertEqual(discard_pos, 0)
        self.assertEqual(self.player_1.kawa[0], Tile(0, 1))
        self.assertEqual(len(self.tile_stack.doras), 2)

    def test_chakan(self):
        # change type from PON to KAN, what's tmp_huro in this case?
        naki_tile = Tile(Suit.SOUZU.value, 5)
        naki_tile.owner = self.player_1.seating_position
        kan = Huro(Naki.ANKAN, naki_tile,
                   [Tile(Suit.SOUZU.value, 5) for i in range(4)])

        self.player_1.tmp_huro = kan

        self.player_1.action_with_new_tile = MagicMock()
        self.player_1.action_with_new_tile.side_effect = [
            ((Action.NAKI, Naki.CHAKAN), None),
            ((Action.NOACT, Naki.NONE), Tile(0, 1))
        ]
        self.turn.kan_flow = MagicMock(return_value=0)
        state, discard_tile, discard_pos, act = self.turn.draw_flow(
            self.player_1)
        self.assertEqual(state, 0)
        self.assertEqual(discard_tile, Tile(0, 1))
        self.assertEqual(discard_pos, 0)
        self.assertEqual(self.player_1.kawa[0], Tile(0, 1))
        self.assertEqual(len(self.tile_stack.doras), 2)

    def test_chakan_chankan(self):
        naki_tile = Tile(Suit.SOUZU.value, 5)
        naki_tile.owner = self.player_1.seating_position
        kan = Huro(Naki.ANKAN, naki_tile,
                   [Tile(Suit.SOUZU.value, 5) for i in range(4)])

        self.player_1.tmp_huro = kan

        self.player_1.action_with_new_tile = MagicMock()
        self.player_1.action_with_new_tile.side_effect = [
            ((Action.NAKI, Naki.CHAKAN), None),
            ((Action.NOACT, Naki.NONE), Tile(0, 1))
        ]
        self.turn.kan_flow = MagicMock(return_value=1)
        state, discard_tile, discard_pos = self.turn.draw_flow(self.player_1)
        self.assertEqual(state, 1)
        self.assertEqual(discard_tile, None)
        self.assertEqual(discard_pos, None)

    def test_ankan_twice(self):
        naki_tile_1 = Tile(Suit.SOUZU.value, 5)
        naki_tile_1.owner = self.player_1.seating_position
        naki_tile_2 = Tile(Suit.SOUZU.value, 6)
        naki_tile_2.owner = self.player_1.seating_position
        kan_1 = Huro(Naki.ANKAN, naki_tile_1,
                     [Tile(Suit.SOUZU.value, 5) for i in range(4)])
        kan_2 = Huro(Naki.ANKAN, naki_tile_2,
                     [Tile(Suit.SOUZU.value, 6) for i in range(4)])

        self.player_1 = Mock()
        self.player_1.seating_position = 0
        self.player_1.get_shimocha = lambda: 1 % 4
        self.player_1.hand = defaultdict(int)
        self.player_1.kawa = []
        self.player_1.add_kawa = lambda tile: self.player_1.kawa.append(tile)
        p = PropertyMock(side_effect=[kan_1, kan_2])
        type(self.player_1).tmp_huro = p

        self.player_1.action_with_new_tile = MagicMock()
        self.player_1.action_with_new_tile.side_effect = [
            ((Action.NAKI, Naki.ANKAN), None),
            ((Action.NAKI, Naki.ANKAN), None),
            ((Action.NOACT, Naki.NONE), Tile(0, 1))
        ]
        state, discard_tile, discard_pos, act = self.turn.draw_flow(
            self.player_1)
        self.assertEqual(state, 0)
        self.assertEqual(discard_tile, Tile(0, 1))
        self.assertEqual(discard_pos, 0)
        self.assertEqual(self.player_1.kawa[0], Tile(0, 1))
        self.assertEqual(len(self.tile_stack.doras), 3)

    def test_draw_flow_suukaikan(self):
        # is declared when four quads are formed by different players.
        for _ in range(3):
            self.tile_stack.add_dora_indicator()
        naki_tile = Tile(Suit.SOUZU.value, 5)
        naki_tile.owner = self.player_1.seating_position

        kan = Huro(Naki.ANKAN, naki_tile,
                   [Tile(Suit.SOUZU.value, 5) for i in range(4)])
        self.player_1.action_with_new_tile = MagicMock()
        self.player_1.action_with_new_tile.side_effect = [
            ((Action.NAKI, Naki.ANKAN), None),
            ((Action.NOACT, Naki.NONE), Tile(0, 1))
        ]
        self.player_1.action_with_naki = MagicMock(
            self.player_1.kabe.append(kan))
        state, discard_tile, discard_pos, _ = self.turn.draw_flow(
            self.player_1)
        self.assertEqual(state, 0)
        self.assertEqual(discard_tile, Tile(0, 1))
        self.assertEqual(discard_pos, self.player_1.seating_position)
        self.assertEqual(len(self.tile_stack.doras), 5)
        self.assertEqual(self.turn.suukaikan, True)

    def test_draw_flow_suukantsu(self):
        for _ in range(3):
            self.tile_stack.add_dora_indicator()
        naki_tile_1 = Tile(Suit.SOUZU.value, 5)
        naki_tile_1.owner = self.player_1.seating_position
        naki_tile_2 = Tile(Suit.SOUZU.value, 6)
        naki_tile_2.owner = self.player_1.seating_position
        naki_tile_3 = Tile(Suit.SOUZU.value, 7)
        naki_tile_3.owner = self.player_1.seating_position
        naki_tile_4 = Tile(Suit.SOUZU.value, 8)
        naki_tile_4.owner = self.player_1.seating_position
        kan_1 = Huro(Naki.ANKAN, naki_tile_1,
                     [Tile(Suit.SOUZU.value, 5) for i in range(4)])
        kan_2 = Huro(Naki.ANKAN, naki_tile_2,
                     [Tile(Suit.SOUZU.value, 6) for i in range(4)])
        kan_3 = Huro(Naki.ANKAN, naki_tile_3,
                     [Tile(Suit.SOUZU.value, 7) for i in range(4)])
        kan_4 = Huro(Naki.ANKAN, naki_tile_4,
                     [Tile(Suit.SOUZU.value, 8) for i in range(4)])
        self.player_1.kabe.append(kan_1)
        self.player_1.kabe.append(kan_2)
        self.player_1.kabe.append(kan_3)
        self.player_1.action_with_new_tile = MagicMock()
        self.player_1.action_with_new_tile.side_effect = [
            ((Action.NAKI, Naki.ANKAN), None),
            ((Action.NOACT, Naki.NONE), Tile(0, 1))
        ]
        self.player_1.action_with_naki = MagicMock()

        def m(_):
            self.player_1.kabe.append(kan_4)

        self.player_1.action_with_naki.side_effect = m
        state, discard_tile, discard_pos, act = self.turn.draw_flow(
            self.player_1)
        self.assertEqual(state, 0)
        self.assertEqual(discard_tile, Tile(0, 1))
        self.assertEqual(discard_pos, 0)
        self.assertEqual(len(self.tile_stack.doras), 5)

    def test_suukantsu_other_player(self):
        for _ in range(3):
            self.tile_stack.add_dora_indicator()
        naki_tile = Tile(Suit.SOUZU.value, 5)
        naki_tile.owner = self.player_1.seating_position
        kan = Huro(Naki.DAMINKAN, naki_tile,
                   [Tile(Suit.SOUZU.value, 5) for i in range(4)])
        kabe = [kan]
        self.turn.check_suukaikan(kabe)
        self.assertEqual(len(self.tile_stack.doras), 5)
        self.assertEqual(self.turn.suukaikan, True)

    def test_suukaikan(self):
        for _ in range(3):
            self.tile_stack.add_dora_indicator()
        naki_tile = Tile(Suit.SOUZU.value, 5)
        naki_tile.owner = self.player_1.seating_position
        kan = Huro(Naki.DAMINKAN, naki_tile,
                   [Tile(Suit.SOUZU.value, 5) for i in range(4)])
        kabe = [kan]
        self.turn.check_suukaikan(kabe)
        self.assertEqual(len(self.tile_stack.doras), 5)
        self.assertEqual(self.turn.suukaikan, True)

    def test_suukantsu(self):
        for _ in range(3):
            self.tile_stack.add_dora_indicator()
        naki_tile_1 = Tile(Suit.SOUZU.value, 5)
        naki_tile_1.owner = self.player_1.seating_position
        naki_tile_2 = Tile(Suit.SOUZU.value, 6)
        naki_tile_2.owner = self.player_1.seating_position
        naki_tile_3 = Tile(Suit.SOUZU.value, 7)
        naki_tile_3.owner = self.player_1.seating_position
        naki_tile_4 = Tile(Suit.SOUZU.value, 8)
        naki_tile_4.owner = self.player_1.seating_position
        kan_1 = Huro(Naki.ANKAN, naki_tile_1,
                     [Tile(Suit.SOUZU.value, 5) for i in range(4)])
        kan_2 = Huro(Naki.ANKAN, naki_tile_2,
                     [Tile(Suit.SOUZU.value, 6) for i in range(4)])
        kan_3 = Huro(Naki.ANKAN, naki_tile_3,
                     [Tile(Suit.SOUZU.value, 7) for i in range(4)])
        kan_4 = Huro(Naki.ANKAN, naki_tile_4,
                     [Tile(Suit.SOUZU.value, 8) for i in range(4)])
        kabe = [kan_1, kan_2, kan_3, kan_4]
        self.turn.check_suukaikan(kabe)
        self.assertEqual(len(self.tile_stack.doras), 5)
        self.assertEqual(self.turn.suukaikan, False)

    def test_no_suukaikan(self):
        self.tile_stack.add_dora_indicator()
        naki_tile = Tile(Suit.SOUZU.value, 5)
        naki_tile.owner = self.player_1.seating_position
        kan = Huro(Naki.ANKAN, naki_tile,
                   [Tile(Suit.SOUZU.value, 5) for i in range(4)])
        kabe = [kan]
        self.turn.check_suukaikan(kabe)
        self.assertEqual(self.turn.suukaikan, False)

    def test_rinshan_kaihou(self):
        naki_tile = Tile(Suit.SOUZU.value, 5)
        naki_tile.owner = self.player_1.seating_position
        kan = Huro(Naki.ANKAN, naki_tile,
                   [Tile(Suit.SOUZU.value, 5) for i in range(4)])

        self.player_1.tmp_huro = kan
        self.player_1.action_with_new_tile = MagicMock()
        self.player_1.action_with_new_tile.side_effect = [
            ((Action.NAKI, Naki.ANKAN), None),
            ((Action.TSUMO, Naki.NONE), None)
        ]
        state, discard_tile, discard_pos, act = self.turn.draw_flow(
            self.player_1)
        self.assertEqual(state, 1)
        self.assertEqual(discard_tile, None)
        self.assertEqual(discard_pos, None)

    def test_suufon_renda(self):
        tile_ton = Tile(Suit.JIHAI.value, Jihai.TON.value)
        self.player_1.add_kawa(tile_ton)
        self.player_2.add_kawa(tile_ton)
        self.player_3.add_kawa(tile_ton)
        self.player_4.add_kawa(tile_ton)

        self.assertEqual(self.turn.check_suufon_renda(), True)

    def test_suufon_renda_counter_example(self):
        tile_ton = Tile(Suit.JIHAI.value, Jihai.TON.value)
        tile_nan = Tile(Suit.JIHAI.value, Jihai.NAN.value)
        self.player_1.add_kawa(tile_nan)
        self.player_2.add_kawa(tile_ton)
        self.player_3.add_kawa(tile_ton)
        self.player_4.add_kawa(tile_ton)

        self.assertEqual(self.turn.check_suufon_renda(), False)