コード例 #1
0
def test_incomplete_detective_same_as_no_detective():
    _, _, games = new_game(2, 19, 0, 0)
    gwd = mafia.eval_strat_rc(games, original_strat)
    _, _, dgames = new_game(2, 18, 1, 0)
    dwd = mafia.eval_strat_rc(dgames, incomplete_detective)
    assert mafia.winner_probabilities(games,
                                      gwd) == mafia.winner_probabilities(
                                          dgames, dwd)
コード例 #2
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def test_proper_detective_beats_incomplete_detective():
    _, _, games = new_game(2, 18, 1, 0)
    idwd = mafia.eval_strat_rc(games, incomplete_detective)
    pdwd = mafia.eval_strat_rc(games, proper_detective)
    imw, icw = mafia.winner_probabilities(games, idwd)
    pmw, pcw = mafia.winner_probabilities(games, pdwd)
    # proper detective wins more often
    assert pcw > icw
コード例 #3
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def test_all_peeks_verified_after_detective_out():
    dpl, dgs, dgame = new_game(2, 5, 1, 0)
    igs = get_all_incomplete_gs(dgame)
    bad_states = []
    for i in igs:
        if (i.players[mafia.PType.PeekedMafia] > 0
                or i.players[mafia.PType.PeekedCitizen] > 0
            ) and i.players[mafia.PType.VerifiedDetective] > 0:
            bad_states.append(i)
    assert len(bad_states) == 0
コード例 #4
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def test_strategy_with_detective_sum_is_one():
    pl, gs, games = new_game(2, 4, 1, 0)
    mgs, cgs, dgs = [
        x.data[1] for x in games[0].children(games[0].root)
        if x.data[0] != "Detective Out"
    ]
    mgs_outcomes = incomplete_detective(mgs)
    cgs_outcomes = incomplete_detective(cgs)
    dgs_outcomes = incomplete_detective(dgs)
    assert sum(mgs_outcomes.values()) == 1
    assert sum(cgs_outcomes.values()) == 1
    assert sum(dgs_outcomes.values()) == 1
コード例 #5
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    def test_new_game(self):
        data = main.new_game()

        expected_data = [[None, None, None, None, None, None, None, None],
                         ['b', 'b', 'b', 'b', 'b', 'b', 'b', 'b'],
                         [None, None, None, None, None, None, None, None],
                         [None, None, None, None, None, None, None, None],
                         [None, None, None, None, None, None, None, None],
                         [None, None, None, None, None, None, None, None],
                         ['w', 'w', 'w', 'w', 'w', 'w', 'w', 'w'],
                         [None, None, None, None, None, None, None, None]]

        self.assertEqual(expected_data, data)
コード例 #6
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def test_leaves_match_children():
    """
    All leaves that aren't game ending should have a corresponding starter node
    in the next days' game tree. This isn't checked right now until a strategy
    is evaluated.
    """
    pl, gs, games = new_game(2, 18, 1, 0)
    for idx, t in enumerate(games):
        for node in t.leaves():
            if mafia.winner(node.data[1]) != 0:
                continue
            else:
                targets = []
                for x in games[idx + 1].children(games[idx + 1].root):
                    if x.data[1] == node.data[1]:
                        targets.append(x.identifier)
                assert len(targets) == 1
コード例 #7
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            if map[row][col][1]:
                columns.append(str(map[row][col][0]))
            else:
                columns.append(' ')

        print(row + 1, '|', ' | '.join(columns), '|')
        print(' ', '-' * 33)


if __name__ == "__main__":
    '''
    ========== EXAMPLES BELLOW ==========
    '''
    from main import new_game, losses, get_input, uncover, wins

    game_map = new_game()

    while True:
        print_map(game_map)

        if wins(game_map):
            print('Congratulations! You win!')
            print('Thank you for playing Minesweeper!')
            break

        elif losses(game_map):
            print('Oh no! You lose!')
            print('Thank you for playing Minesweeper!')
            break

        values = get_input(game_map)
コード例 #8
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def original_game():
    pl, gs, games = new_game(2, 19, 0, 0)
    weight_dict = mafia.eval_strat_rc(games, original_strat)
    return pl, gs, games, weight_dict
コード例 #9
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def test_can_play_proper_detective():
    pl, gs, games = new_game(2, 18, 1, 0)
    weight_dict = mafia.eval_strat_rc(games, proper_detective)
    mafia_win, citizen_win = mafia.winner_probabilities(games, weight_dict)
    assert mafia_win + citizen_win == 1
コード例 #10
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def test_incomplete_detective_original_strat_same():
    pl, gs, games = new_game(2, 19, 0, 0)
    weight_dict_original = mafia.eval_strat_rc(games, original_strat)
    weight_dict_simple = mafia.eval_strat_rc(games, incomplete_detective)
    assert weight_dict_original == weight_dict_simple
コード例 #11
0
    def initUI(self):
        self.board.title("Settlers of Catan - Play")
        self.board.geometry(self.style.board_geometry)

        # Create splash window
        # global splash
        self.splash = Toplevel(background=self.style.menu_color)
        #splash.geometry("400x300+100+100")
        self.splash.title("Settlers of Catan - Welcome")
        # global splash_canvas
        # splash_canvas = Canvas(self.splash, background=menu_color)
        # Welcome text
        game_label = Label(self.splash, text="Settlers of Catan",
            font=(self.style.txt_font,36), background=self.style.menu_color)
        game_label.pack()
        version_label = Label(self.splash, text="Version "+version,
            font=(self.style.txt_font,18), background=self.style.menu_color)
        version_label.pack(pady=30)
        # Buttons
        play_button = Button(self.splash, font=(self.style.txt_font,16),
            text="Local Game",
            command=lambda : new_game(self))
        play_button.configure(width=20,
            activebackground=self.style.active_button_color)
        play_button.pack(pady=10)
        start_button = Button(self.splash, font=(self.style.txt_font,16),
            text="New Remote Game",
            command=lambda : remote_game(self))
        start_button.configure(width=20,
            activebackground=self.style.active_button_color)
        start_button.pack(pady=10)
        load_button = Button(self.splash, font=(self.style.txt_font,16),
            text="Load Remote Game",
            command=lambda : load_game(self))
        load_button.configure(width=20,
            activebackground=self.style.active_button_color)
        load_button.pack(pady=10)
        quit_button = Button(self.splash, font=(self.style.txt_font,16),
            text="Quit", command=self.quit)
        quit_button.configure(width=10,
            activebackground=self.style.active_button_color)
        quit_button.pack(pady=10)

        # Create player selection window
        # global player_window
        self.player_window = Toplevel(background=self.style.menu_color)
        #self.player_window.geometry("470x350+300+100")
        self.player_window.title("Settlers of Catan - Select Players")

        # global player_1_type,player_1_name, player_2_type,player_2_name
        # global player_3_type,player_3_name, player_4_type,player_4_name
        player_type_options = ["Human","Computer","None"]
        player_1_label = Label(self.player_window, text="Player 1:",
            font=(self.style.txt_font,22), background=self.style.menu_color)
        player_1_label.grid(row=0,column=0,padx=20,pady=10)
        self.player_1_type = StringVar()
        self.player_1_type.set(player_type_options[1])
        player_1_type_menu = OptionMenu(self.player_window, self.player_1_type,
            *player_type_options)
        player_1_type_menu.grid(row=1,column=0,padx=20,pady=10)
        self.player_1_name = StringVar()
        self.player_1_name.set("Player 1")
        player_1_name_entry = Entry(self.player_window,
            textvariable=self.player_1_name)
        player_1_name_entry.grid(row=2,column=0,padx=20,pady=5)
        player_2_label = Label(self.player_window, text="Player 2:",
            font=(self.style.txt_font,22), background=self.style.menu_color)
        player_2_label.grid(row=0,column=1,padx=20,pady=10)
        self.player_2_type = StringVar()
        self.player_2_type.set(player_type_options[1])
        player_2_type_menu = OptionMenu(self.player_window, self.player_2_type,
            *player_type_options)
        player_2_type_menu.grid(row=1,column=1,padx=20,pady=10)
        self.player_2_name = StringVar()
        self.player_2_name.set("Player 2")
        player_2_name_entry = Entry(self.player_window,
            textvariable=self.player_2_name)
        player_2_name_entry.grid(row=2,column=1,padx=20,pady=5)
        player_3_label = Label(self.player_window, text="Player 3:",
            font=(self.style.txt_font,22), background=self.style.menu_color)
        player_3_label.grid(row=3,column=0,padx=20,pady=10)
        self.player_3_type = StringVar()
        self.player_3_type.set(player_type_options[1])
        player_3_type_menu = OptionMenu(self.player_window, self.player_3_type,
            *player_type_options)
        player_3_type_menu.grid(row=4,column=0,padx=20,pady=10)
        self.player_3_name = StringVar()
        self.player_3_name.set("Player 3")
        player_3_name_entry = Entry(self.player_window,
            textvariable=self.player_3_name)
        player_3_name_entry.grid(row=5,column=0,padx=20,pady=5)
        player_4_label = Label(self.player_window, text="Player 4:",
            font=(self.style.txt_font,22), background=self.style.menu_color)
        player_4_label.grid(row=3,column=1,padx=20,pady=10)
        self.player_4_type = StringVar()
        self.player_4_type.set(player_type_options[1])
        player_4_type_menu = OptionMenu(self.player_window, self.player_4_type,
            *player_type_options)
        player_4_type_menu.grid(row=4,column=1,padx=20,pady=10)
        self.player_4_name = StringVar()
        self.player_4_name.set("Player 4")
        player_4_name_entry = Entry(self.player_window,
            textvariable=self.player_4_name)
        player_4_name_entry.grid(row=5,column=1,padx=20,pady=5)

        # global button_chosen
        self.button_chosen = IntVar()
        self.button_chosen.set(-1)

        ready_button = Button(self.player_window, font=(self.style.txt_font,16),
            text="Okay", command=lambda : self.set_button_chosen(1))
        ready_button.configure(width=10,
            activebackground=self.style.active_button_color)
        ready_button.grid(row=6,pady=30,columnspan=2)

        # Hide player selection window
        self.player_window.withdraw()

        # Create board window's canvas and items
        # global board_canvas
        self.board_canvas = Canvas(self.board,
            background=self.style.background_color)
        self.board_canvas.pack(fill=BOTH, expand=1)

        # Generate 49 tiles
        # global tiles
        self.pieces.tiles = []
        for i in range(49):
            self.pieces.tiles.append(Tile(i))

        draw_tile_skeleton(self)

        # global click_x,click_y
        self.click_x = IntVar()  # Tkinter variable that can be watched
        self.click_y = IntVar()  # Tkinter variable that can be watched
        self.click_x.set(0)
        self.click_y.set(0)

        # Define board bindings & protocols
        def click_set(event):
            """On click event, sets the x and y coordinates of the click"""
            self.click_x.set(event.x)
            self.click_y.set(event.y)
            # print(self.click_x.get(),self.click_y.get())

        def reset_size(event):
            """Resizes board elements when the window size is changed."""
            win_width = event.width
            win_height = event.height
            self.style = Style(win_width,win_height)
            redraw_board(self)

        def user_closed():
            """Closes board window nicely if user manually closes it."""
            # Later may use this to create saves
            # Get out of any waiting that was happening
            self.set_button_chosen(-1)
            click_set(Point(0,0,0))  # Just needs to have .x and .y attributes
            # Clear board
            self.board_canvas.delete(ALL)
            # Close all windows
            close_all(self)

        # Set board bindings & protocols
        self.board_canvas.bind("<Button-1>", click_set)
        self.board_canvas.bind("<Configure>", reset_size)
        self.board.protocol("WM_DELETE_WINDOW", user_closed)

        # Prevent manual closing of player window
        self.player_window.protocol("WM_DELETE_WINDOW", user_closed)

        # Hide board window
        self.board.withdraw()