コード例 #1
0
def handleSelection(core, owner, target, option):
    suiSvc = NGECore().getInstance().suiService
    # Create Guild
    if option == 185 and target:
        wndGuildCreate = core.suiService.createInputBox(InputBoxType.INPUT_BOX_OK_CANCEL, '@guild:create_name_title', '@guild:create_name_prompt', owner, owner, 0, handleGuildCreateName)
        wndGuildCreate.setProperty("txtInput:MaxLength", "24");
        wndGuildCreate.setProperty("txtInput:NumericInteger", "false")
        suiSvc.openSUIWindow(wndGuildCreate)
        return
 
    return
コード例 #2
0
ファイル: guild_registry.py プロジェクト: eweshi/NGECore2
def handleGuildCreateName(owner, window, eventType, returnList):

    if eventType == 0:
        guildName = str(returnList.get(0))
        if guildName is not None:
        	owner.setAttachment('guildName', guildName)
        	wndGuildInitials = NGECore().getInstance().suiService.createInputBox(InputBoxType.INPUT_BOX_OK, '@guild:create_abbrev_title', '@guild:create_abbrev_prompt', owner, owner, 0, doGuildCreate)
        	wndGuildInitials.setProperty("txtInput:MaxLength", "5");
        	suiSvc.openSUIWindow(wndGuildInitials)
        return
    return
コード例 #3
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ファイル: unity.py プロジェクト: Avasia/NGECore2
def handlePropose(owner, window, eventType, returnList):
	core = NGECore.getInstance()
	
	if owner is None:
		return
	
	if eventType == 0:
		proposer = core.objectService.getObjectByCustomName(owner.getAttachment("proposer"))
		if proposer is None:
			return

		core.playerService.performUnity(owner, proposer)
		return
	
	if eventType == 1:
		proposer = core.objectService.getObjectByCustomName(owner.getAttachment("proposer"))
		proposer.sendSystemMessage('@unity:declined', 0)
		for SWGObject in proposer.getEquipmentList():
			if SWGObject.getAttachment("unity") is not None:
				SWGObject.setAttachment("unity", None)
				break

		owner.setAttachment("proposer", None)
		return
	return
コード例 #4
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def handleTerminalWindow(actor, window, eventType, returnList):

    core = NGECore.getInstance()
    index = int(returnList.get(0))
    selected = window.getObjectIdByIndex(index)

    if selected == 1:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_terminal_bulky.iff')
    elif selected == 2:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_terminal_standard.iff')
    elif selected == 3:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_terminal_small.iff')
    elif selected == 4:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_terminal_fancy.iff')
    elif selected == 5:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_terminal_slim.iff')

    createNameVendorWindow(core, actor)

    return
コード例 #5
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ファイル: unity.py プロジェクト: Syvart2/NGECore2-1
def handlePropose(owner, window, eventType, returnList):
    core = NGECore.getInstance()

    if owner is None:
        return

    if eventType == 0:
        proposer = core.objectService.getObjectByCustomName(
            owner.getAttachment("proposer"))
        if proposer is None:
            return

        core.playerService.performUnity(owner, proposer)
        return

    if eventType == 1:
        proposer = core.objectService.getObjectByCustomName(
            owner.getAttachment("proposer"))
        proposer.sendSystemMessage('@unity:declined', 0)
        for SWGObject in proposer.getEquipmentList():
            if SWGObject.getAttachment("unity") is not None:
                SWGObject.setAttachment("unity", None)
                break

        owner.setAttachment("proposer", None)
        return
    return
コード例 #6
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def handleDroidWindow(actor, window, eventType, returnList):

    core = NGECore.getInstance()
    index = int(returnList.get(0))
    selected = window.getObjectIdByIndex(index)

    if selected == 1:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_droid_bartender.iff')
    elif selected == 2:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_droid_power.iff')
    elif selected == 3:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_droid_wed.iff')
    elif selected == 4:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_droid_surgical.iff')
    elif selected == 5:
        actor.setAttachment(
            'selectedVendorTemplate',
            'object/tangible/vendor/shared_vendor_droid_protocol.iff')

    createNameVendorWindow(core, actor)

    return
コード例 #7
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ファイル: biolink.py プロジェクト: joshxx5/NGECore2
def bioLinkProcess(owner, window, eventType, returnList):
    objectID = owner.getAttachment('BioLinkItemCandidate')
    linkedobject = NGECore.getInstance().objectService.getObject(objectID)
    owner.sendSystemMessage('@base_player:item_bio_linked', 1)
    newRadial = linkedobject.getAttachment('Post_BL_radial_filename')
    linkedobject.setAttachment('radial_filename', newRadial)
    linkedobject.setStringAttribute('bio_link', owner.getCustomName())
    return
コード例 #8
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def bioLinkProcess(owner, window, eventType, returnList):
    objectID = owner.getAttachment("BioLinkItemCandidate")
    linkedobject = NGECore.getInstance().objectService.getObject(objectID)
    owner.sendSystemMessage("@base_player:item_bio_linked", 1)
    newRadial = linkedobject.getAttachment("Post_BL_radial_filename")
    linkedobject.setAttachment("radial_filename", newRadial)
    linkedobject.setStringAttribute("bio_link", owner.getCustomName())
    return
コード例 #9
0
ファイル: unity.py プロジェクト: Avasia/NGECore2
def handleSelection(core, owner, target, option):
	if option == 69 and target:
		player = core.objectService.getObject(owner.getTargetId())
		tGhost = player.getSlottedObject('ghost')
		suiSvc = core.suiService
		
		if tGhost.getPosition().getDistance2D(owner.getWorldPosition()) < 50:
			owner.sendSystemMessage('@unity:out_of_range', 0)
			return
		
		if tGhost.getSpouseName() is not None:
			owner.sendSystemMessage('@unity:target_married', 0)
			return
		
		if player.getAttachment("proposer") is not None:
			owner.sendSystemMessage('@unity:target_proposed', 0)
			return
		
		else:
			
			owner.sendSystemMessage('You propose unity to ' + player.getCustomName() + '.', 0)
			targetWindow = suiSvc.createMessageBox(3, '@unity:accept_title', owner.getCustomName() + ' is proposing unity to you. Do you wish to accept?', tGhost.getContainer(), owner, 15)
			returnList = Vector()

			targetWindow.addHandler(0, '', Trigger.TRIGGER_OK, returnList, handlePropose)
			targetWindow.addHandler(1, '', Trigger.TRIGGER_CANCEL, returnList, handlePropose)
			player.setAttachment("proposer", owner.getCustomName())
			suiSvc.openSUIWindow(targetWindow)

			target.setAttachment("unity", True)
			core.equipmentService.equip(owner, target)
			
			core.commandService.callCommand(owner, 'kneel', None, '')
			return
		return
	
	if option == 70:
		married = owner.getSlottedObject('ghost').getSpouseName()
		myGhost = owner.getSlottedObject('ghost')
		otherPlayer = NGECore.getInstance().objectService.getObjectByCustomName(married)
		
		if otherPlayer is None:
			return
		ghost = otherPlayer.getSlottedObject('ghost')
		
		if ghost is None:
			return
		
		owner.sendSystemMessage('Your union with ' + married + ' has ended.', 0)
		otherPlayer.sendSystemMessage('Your union with ' + owner.getCustomName() + ' has ended.', 0)
		myGhost.setSpouseName(None)
		ghost.setSpouseName(None)
		
		target.setAttachment("unity", None)
		#TODO: Divorce offline players
		return
	return
コード例 #10
0
def handleFirstWindow(actor, window, eventType, returnList):

    core = NGECore.getInstance()
    index = int(returnList.get(0))
    selected = window.getObjectIdByIndex(index)
    hiring = actor.getSkillModBase('hiring')
    if selected == 1:
        suiOptions = HashMap()
        if hiring >= 10:
            suiOptions.put(Long(1), '@player_structure:terminal_bulky')
        if hiring >= 30:
            suiOptions.put(Long(2), '@player_structure:terminal_standard')
        if hiring >= 50:
            suiOptions.put(Long(3), '@player_structure:terminal_small')
        if hiring >= 75:
            suiOptions.put(Long(4), '@player_structure:terminal_fancy')
        if hiring >= 90:
            suiOptions.put(Long(5), '@player_structure:terminal_slim')
        window = core.suiService.createListBox(
            ListBoxType.LIST_BOX_OK_CANCEL,
            '@player_structure:terminal_type_t',
            '@player_structure:terminal_type_d', suiOptions, actor, None, 5)
        returnList = Vector()
        returnList.add('List.lstList:SelectedRow')
        window.addHandler(0, '', Trigger.TRIGGER_OK, returnList,
                          handleTerminalWindow)
        core.suiService.openSUIWindow(window)

    if selected == 2:
        suiOptions = HashMap()
        if hiring >= 20:
            suiOptions.put(Long(1), '@player_structure:droid_bartender')
        if hiring >= 50:
            suiOptions.put(Long(2), '@player_structure:droid_power')
        if hiring >= 60:
            suiOptions.put(Long(3), '@player_structure:droid_wed')
        if hiring >= 90:
            suiOptions.put(Long(4), '@player_structure:droid_surgical')
        if hiring >= 100:
            suiOptions.put(Long(5), '@player_structure:droid_protocol')
        window = core.suiService.createListBox(
            ListBoxType.LIST_BOX_OK_CANCEL, '@player_structure:droid_type_t',
            '@player_structure:droid_type_d', suiOptions, actor, None, 5)
        returnList = Vector()
        returnList.add('List.lstList:SelectedRow')
        window.addHandler(0, '', Trigger.TRIGGER_OK, returnList,
                          handleDroidWindow)
        core.suiService.openSUIWindow(window)

    return
コード例 #11
0
ファイル: tip.py プロジェクト: AX-Meister/NGECore2
def handleBankTip(owner, window, eventType, returnList):
    core = NGECore.getInstance()
    chatSvc = core.chatService
    actorGlobal = core.objectService.getObject(actorID)
    targetGlobal = core.objectService.getObject(targetID)
    actorFunds = actorGlobal.getBankCredits()
    totalLost = int(tipAmountBank) + bankSurcharge
    
    if eventType == 0:
        if int(totalLost) > actorFunds:
            actorGlobal.sendSystemMessage('You do not have ' + str(totalLost) + ' credits (surcharge included) to tip the desired amount to ' + targetGlobal.getCustomName() + '.', 0)
            return
        if int(tipAmount) > 0 and int(actorFunds) >= int(totalLost):
            date = Date()
            targetName = targetGlobal.getCustomName()

            targetMail = Mail()
            targetMail.setMailId(chatSvc.generateMailId())
            targetMail.setTimeStamp((int) (date.getTime() / 1000))
            targetMail.setRecieverId(targetID)
            targetMail.setStatus(Mail.NEW)
            targetMail.setMessage(tipAmount + ' credits from ' + actorGlobal.getCustomName() + ' have been successfully delivered from escrow to your bank account')
            targetMail.setSubject('@base_player:wire_mail_subject')
            targetMail.setSenderName('bank')

            actorMail = Mail()
            actorMail.setMailId(chatSvc.generateMailId())
            actorMail.setRecieverId(actorID)
            actorMail.setStatus(Mail.NEW)
            actorMail.setTimeStamp((int) (date.getTime() / 1000))
            actorMail.setMessage('An amount of ' + tipAmount + ' credits have been transfered from your bank to escrow. It will be delivered to ' + 
                             targetGlobal.getCustomName() + ' as soon as possible.')
            actorMail.setSubject('@base_player:wire_mail_subject')
            actorMail.setSenderName('bank')
            
            targetGlobal.setBankCredits(int(tipAmount) + int(targetGlobal.getBankCredits()))
            actorGlobal.setBankCredits(int(actorFunds) - int(totalLost))
            actorGlobal.sendSystemMessage('You have successfully sent ' + tipAmount + ' bank credits to ' + targetGlobal.getCustomName(), 0)
            targetGlobal.sendSystemMessage('You have successfully received ' + tipAmount + ' bank credits from ' + actorGlobal.getCustomName(), 0)
            
            chatSvc.storePersistentMessage(actorMail)
            chatSvc.storePersistentMessage(targetMail)
            chatSvc.sendPersistentMessageHeader(actorGlobal.getClient(), actorMail)
            chatSvc.sendPersistentMessageHeader(targetGlobal.getClient(), targetMail)
            return
        
    else:
        actorGlobal.sendSystemMessage('You lack the bank funds to wire ' + tipAmount + ' bank funds to ' + targetGlobal.getCustomName() + '.', 0)
        return
    return
コード例 #12
0
ファイル: tip.py プロジェクト: kissofdarknes/NGECore2
 def handleBankTip(core, owner, eventType, returnList):
     bankSurcharge = int(math.ceil(0.05 * float(transferTotal))) 
     core = NGECore.getInstance()
     chatSvc = core.chatService
     actorGlobal = tipFrom
     targetGlobal = tipTo
     actorFunds = actorGlobal.getBankCredits()
     totalLost = int(transferTotal) + bankSurcharge
     
     if eventType == 0:
         if int(totalLost) > actorFunds:
             actorGlobal.sendSystemMessage('You do not have ' + str(totalLost) + ' credits (surcharge included) to tip the desired amount to ' + targetGlobal.getCustomName() + '.', 0)
             return
         if int(transferTotal) > 0 and int(actorFunds) >= int(totalLost):
             date = Date()
             targetName = targetGlobal.getCustomName()
  
             targetMail = Mail()
             targetMail.setMailId(chatSvc.generateMailId())
             targetMail.setTimeStamp((int) (date.getTime() / 1000))
             targetMail.setRecieverId(targetGlobal.getObjectId())
             targetMail.setStatus(Mail.NEW)
             targetMail.setMessage(`transferTotal` + ' credits from ' + actorGlobal.getCustomName() + ' have been successfully delivered from escrow to your bank account')
             targetMail.setSubject('@base_player:wire_mail_subject')
             targetMail.setSenderName('bank')
  
             actorMail = Mail()
             actorMail.setMailId(chatSvc.generateMailId())
             actorMail.setRecieverId(actorGlobal.getObjectId())
             actorMail.setStatus(Mail.NEW)
             actorMail.setTimeStamp((int) (date.getTime() / 1000))
             actorMail.setMessage('An amount of ' + `transferTotal` + ' credits have been transfered from your bank to escrow. It will be delivered to ' + targetGlobal.getCustomName() + ' as soon as possible.')
             actorMail.setSubject('@base_player:wire_mail_subject')
             actorMail.setSenderName('bank')
              
             targetGlobal.addBankCredits(int(transferTotal))
             actorGlobal.deductBankCredits(int(totalLost))
             actorGlobal.sendSystemMessage('You have successfully sent ' + `transferTotal` + ' bank credits to ' + targetGlobal.getCustomName(), 0)
             targetGlobal.sendSystemMessage('You have successfully received ' + `transferTotal` + ' bank credits from ' + actorGlobal.getCustomName(), 0)
              
             chatSvc.storePersistentMessage(actorMail)
             chatSvc.storePersistentMessage(targetMail)
             chatSvc.sendPersistentMessageHeader(actorGlobal.getClient(), actorMail)
             chatSvc.sendPersistentMessageHeader(targetGlobal.getClient(), targetMail)
             return             
     else:
         actorGlobal.sendSystemMessage('You lack the bank funds to wire ' + `transferTotal` + ' bank funds to ' + targetGlobal.getCustomName() + '.', 0)
         return        
     return
コード例 #13
0
ファイル: createvendor.py プロジェクト: Adoyser/NGECore2
def handleFirstWindow(actor, window, eventType, returnList):
	
	core = NGECore.getInstance()
	index = int(returnList.get(0))
	selected = window.getObjectIdByIndex(index)
	hiring = actor.getSkillModBase('hiring')
	if selected == 1:
		suiOptions = HashMap()
		if hiring >= 10:
			suiOptions.put(Long(1), '@player_structure:terminal_bulky')
		if hiring >= 30:
			suiOptions.put(Long(2), '@player_structure:terminal_standard')		
		if hiring >= 50:
			suiOptions.put(Long(3), '@player_structure:terminal_small')
		if hiring >= 75:
			suiOptions.put(Long(4), '@player_structure:terminal_fancy')
		if hiring >= 90:
			suiOptions.put(Long(5), '@player_structure:terminal_slim')
		window = core.suiService.createListBox(ListBoxType.LIST_BOX_OK_CANCEL, '@player_structure:terminal_type_t', '@player_structure:terminal_type_d', suiOptions, actor, None, 5)
		returnList = Vector()
		returnList.add('List.lstList:SelectedRow')
		window.addHandler(0, '', Trigger.TRIGGER_OK, returnList, handleTerminalWindow)
		core.suiService.openSUIWindow(window)
	
	if selected == 2:
		suiOptions = HashMap()
		if hiring >= 20:
			suiOptions.put(Long(1), '@player_structure:droid_bartender')
		if hiring >= 50:
			suiOptions.put(Long(2), '@player_structure:droid_power')		
		if hiring >= 60:
			suiOptions.put(Long(3), '@player_structure:droid_wed')
		if hiring >= 90:
			suiOptions.put(Long(4), '@player_structure:droid_surgical')
		if hiring >= 100:
			suiOptions.put(Long(5), '@player_structure:droid_protocol')
		window = core.suiService.createListBox(ListBoxType.LIST_BOX_OK_CANCEL, '@player_structure:droid_type_t', '@player_structure:droid_type_d', suiOptions, actor, None, 5)
		returnList = Vector()
		returnList.add('List.lstList:SelectedRow')
		window.addHandler(0, '', Trigger.TRIGGER_OK, returnList, handleDroidWindow)
		core.suiService.openSUIWindow(window)
	
	return
コード例 #14
0
ファイル: createvendor.py プロジェクト: Adoyser/NGECore2
def handleTerminalWindow(actor, window, eventType, returnList):

	core = NGECore.getInstance()
	index = int(returnList.get(0))
	selected = window.getObjectIdByIndex(index)
	
	if selected == 1:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_terminal_bulky.iff')
	elif selected == 2:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_terminal_standard.iff')
	elif selected == 3:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_terminal_small.iff')
	elif selected == 4:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_terminal_fancy.iff')
	elif selected == 5:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_terminal_slim.iff')

	createNameVendorWindow(core, actor)
	
	return
コード例 #15
0
ファイル: createvendor.py プロジェクト: Adoyser/NGECore2
def handleDroidWindow(actor, window, eventType, returnList):

	core = NGECore.getInstance()
	index = int(returnList.get(0))
	selected = window.getObjectIdByIndex(index)
	
	if selected == 1:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_droid_bartender.iff')
	elif selected == 2:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_droid_power.iff')
	elif selected == 3:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_droid_wed.iff')
	elif selected == 4:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_droid_surgical.iff')
	elif selected == 5:
		actor.setAttachment('selectedVendorTemplate', 'object/tangible/vendor/shared_vendor_droid_protocol.iff')

	createNameVendorWindow(core, actor)

	return
コード例 #16
0
def handleVendorName(actor, window, eventType, returnList):

    core = NGECore.getInstance()
    name = returnList.get(0)
    print name
    inventory = actor.getSlottedObject('inventory')
    ghost = actor.getSlottedObject('ghost')

    if not core.characterService.checkName(name, actor.getClient()):
        actor.sendSystemMessage('@player_structure:obscene', 0)
        createNameVendorWindow(core, actor)
        return

    if not actor.getAttachment(
            'selectedVendorTemplate') or not inventory or not ghost:
        actor.sendSystemMessage('@player_structure:create_failed', 0)
        return

    if actor.getInventoryItemCount() >= 80:
        actor.sendSystemMessage('@player_structure:inventory_full_generic', 0)
        return

    vendor = core.objectService.createObject(
        actor.getAttachment('selectedVendorTemplate'), actor.getPlanet())

    if not vendor:
        actor.sendSystemMessage('@player_structure:create_failed', 0)
        return

    actor.setAttachment('selectedVendorTemplate', None)
    vendor.setAttachment('isVendor', True)
    vendor.setAttachment('onMap', True)
    vendor.setAttachment('maintenanceAmount', 0)
    vendor.setAttachment('vendorOwner', Long(actor.getObjectID()))
    vendor.setAttachment('initialized', False)
    vendor.setAttachment('vendorSearchEnabled', False)
    vendor.setCustomName('Vendor: ' + name)
    ghost.addVendor(vendor.getObjectID())
    inventory.add(vendor)
    actor.sendSystemMessage('@player_structure:create_success', 0)
    return
コード例 #17
0
ファイル: createvendor.py プロジェクト: Adoyser/NGECore2
def handleVendorName(actor, window, eventType, returnList):

	core = NGECore.getInstance()
	name = returnList.get(0)
	print name
	inventory = actor.getSlottedObject('inventory')
	ghost = actor.getSlottedObject('ghost')
	
	if not core.characterService.checkName(name, actor.getClient()):
		actor.sendSystemMessage('@player_structure:obscene', 0)
		createNameVendorWindow(core, actor)
		return
	
	if not actor.getAttachment('selectedVendorTemplate') or not inventory or not ghost:
		actor.sendSystemMessage('@player_structure:create_failed', 0)
		return
		
	if actor.getInventoryItemCount() >= 80:
		actor.sendSystemMessage('@player_structure:inventory_full_generic', 0)
		return
	
	vendor = core.objectService.createObject(actor.getAttachment('selectedVendorTemplate'), actor.getPlanet())
	
	if not vendor:
		actor.sendSystemMessage('@player_structure:create_failed', 0)
		return
		
	actor.setAttachment('selectedVendorTemplate', None)
	vendor.setAttachment('isVendor', True)
	vendor.setAttachment('onMap', True)	
	vendor.setAttachment('maintenanceAmount', 0)
	vendor.setAttachment('vendorOwner', Long(actor.getObjectID()))
	vendor.setAttachment('initialized', False)
	vendor.setAttachment('vendorSearchEnabled', False)
	vendor.setCustomName('Vendor: ' + name)
	ghost.addVendor(vendor.getObjectID())
	inventory.add(vendor)
	actor.sendSystemMessage('@player_structure:create_success', 0)
	return
	
コード例 #18
0
ファイル: unity.py プロジェクト: Syvart2/NGECore2-1
def handleSelection(core, owner, target, option):
    if option == 69 and target:
        player = core.objectService.getObject(owner.getTargetId())
        tGhost = player.getSlottedObject('ghost')
        suiSvc = core.suiService

        if tGhost.getPosition().getDistance2D(owner.getWorldPosition()) < 50:
            owner.sendSystemMessage('@unity:out_of_range', 0)
            return

        if tGhost.getSpouseName() is not None:
            owner.sendSystemMessage('@unity:target_married', 0)
            return

        if player.getAttachment("proposer") is not None:
            owner.sendSystemMessage('@unity:target_proposed', 0)
            return

        else:

            owner.sendSystemMessage(
                'You propose unity to ' + player.getCustomName() + '.', 0)
            targetWindow = suiSvc.createMessageBox(
                3, '@unity:accept_title',
                owner.getCustomName() +
                ' is proposing unity to you. Do you wish to accept?',
                tGhost.getContainer(), owner, 15)
            returnList = Vector()

            targetWindow.addHandler(0, '', Trigger.TRIGGER_OK, returnList,
                                    handlePropose)
            targetWindow.addHandler(1, '', Trigger.TRIGGER_CANCEL, returnList,
                                    handlePropose)
            player.setAttachment("proposer", owner.getCustomName())
            suiSvc.openSUIWindow(targetWindow)

            target.setAttachment("unity", True)
            core.equipmentService.equip(owner, target)

            core.commandService.callCommand(owner, 'kneel', None, '')
            return
        return

    if option == 70:
        married = owner.getSlottedObject('ghost').getSpouseName()
        myGhost = owner.getSlottedObject('ghost')
        otherPlayer = NGECore.getInstance(
        ).objectService.getObjectByCustomName(married)

        if otherPlayer is None:
            return
        ghost = otherPlayer.getSlottedObject('ghost')

        if ghost is None:
            return

        owner.sendSystemMessage('Your union with ' + married + ' has ended.',
                                0)
        otherPlayer.sendSystemMessage(
            'Your union with ' + owner.getCustomName() + ' has ended.', 0)
        myGhost.setSpouseName(None)
        ghost.setSpouseName(None)

        target.setAttachment("unity", None)
        #TODO: Divorce offline players
        return
    return
コード例 #19
0
def doGuildCreate(owner, window, eventType, returnList):
    if eventType == 0:
        guild = NGECore().getInstance().guildService.createGuild(str(returnList.get(0)), str(owner.getAttachment('guildName')), owner)
        owner.setGuildId(guild.getId())
        return
    return