コード例 #1
0
ファイル: fabdrawing.py プロジェクト: stampedeboss/gerbmerge
def writeDimensionArrow(fid, OriginX, OriginY, MaxXExtent, MaxYExtent):
    x = util.in2gerb(OriginX)
    y = util.in2gerb(OriginY)
    X = util.in2gerb(MaxXExtent)
    Y = util.in2gerb(MaxYExtent)

    # This constant is how far away from the board the centerline of the dimension
    # arrows should be, in inches.
    dimspace = 0.2

    # Convert it to Gerber (0.00001" or 2.5) units
    dimspace = util.in2gerb(dimspace)

    # Draw an arrow above the board, on the left side and right side
    makestroke.drawDimensionArrow(fid, x, Y + dimspace, makestroke.FacingLeft)
    makestroke.drawDimensionArrow(fid, X, Y + dimspace, makestroke.FacingRight)

    # Draw arrows to the right of the board, at top and bottom
    makestroke.drawDimensionArrow(fid, X + dimspace, Y, makestroke.FacingUp)
    makestroke.drawDimensionArrow(fid, X + dimspace, y, makestroke.FacingDown)

    # Now draw the text. First, horizontal text above the board.
    s = '%.3f"' % (MaxXExtent - OriginX)
    ll, ur = makestroke.boundingBox(s, 0, 0)
    s_width = ur[0] - ll[0]  # Width in 2.5 units
    s_height = ur[1] - ll[1]  # Height in 2.5 units

    # Compute the position in 2.5 units where we should draw this. It should be
    # centered horizontally and also vertically about the dimension arrow centerline.
    posX = x + (x + X) / 2
    posX -= s_width / 2
    posY = Y + dimspace - s_height / 2
    makestroke.writeString(fid, s, posX, posY, 0)

    # Finally, draw the extending lines from the text to the arrows.
    posY = Y + dimspace
    posX1 = posX - util.in2gerb(0.1)  # 1000
    posX2 = posX + s_width + util.in2gerb(0.1)  # 1000
    makestroke.drawLine(fid, x, posY, posX1, posY)
    makestroke.drawLine(fid, posX2, posY, X, posY)

    # Now do the vertical text
    s = '%.3f"' % (MaxYExtent - OriginY)
    ll, ur = makestroke.boundingBox(s, 0, 0)
    s_width = ur[0] - ll[0]
    s_height = ur[1] - ll[1]

    # As above, figure out where to draw this. Rotation will be -90 degrees
    # so new origin will be top-left of bounding box after rotation.
    posX = X + dimspace - s_height / 2
    posY = y + (y + Y) / 2
    posY += s_width / 2
    makestroke.writeString(fid, s, posX, posY, -90)

    # Draw extending lines
    posX = X + dimspace
    posY1 = posY + util.in2gerb(0.1)  # 1000
    posY2 = posY - s_width - util.in2gerb(0.1)  # 1000
    makestroke.drawLine(fid, posX, Y, posX, posY1)
    makestroke.drawLine(fid, posX, posY2, posX, y)
コード例 #2
0
ファイル: fabdrawing.py プロジェクト: 5shekel/gerbmerge3
def writeDimensionArrow(fid, OriginX, OriginY, MaxXExtent, MaxYExtent):
    x = util.in2gerb(OriginX)
    y = util.in2gerb(OriginY)
    X = util.in2gerb(MaxXExtent)
    Y = util.in2gerb(MaxYExtent)

    # This constant is how far away from the board the centerline of the dimension
    # arrows should be, in inches.
    dimspace = 0.2

    # Convert it to Gerber (0.00001" or 2.5) units
    dimspace = util.in2gerb(dimspace)

    # Draw an arrow above the board, on the left side and right side
    makestroke.drawDimensionArrow(fid, x, Y + dimspace, makestroke.FACING_LEFT)
    makestroke.drawDimensionArrow(fid, X, Y + dimspace, makestroke.FACING_RIGHT)

    # Draw arrows to the right of the board, at top and bottom
    makestroke.drawDimensionArrow(fid, X + dimspace, Y, makestroke.FACING_UP)
    makestroke.drawDimensionArrow(fid, X + dimspace, y, makestroke.FACING_DOWN)

    # Now draw the text. First, horizontal text above the board.
    s = "{:.3f}\"".format(MaxXExtent - OriginX)
    ll, ur = makestroke.boundingBox(s, 0, 0)
    s_width = ur[0] - ll[0]   # Width in 2.5 units
    s_height = ur[1] - ll[1]  # Height in 2.5 units

    # Compute the position in 2.5 units where we should draw this. It should be
    # centered horizontally and also vertically about the dimension arrow centerline.
    posX = x + (x + X) / 2
    posX -= s_width / 2
    posY = Y + dimspace - s_height / 2
    makestroke.writeString(fid, s, posX, posY, 0)

    # Finally, draw the extending lines from the text to the arrows.
    posY = Y + dimspace
    posX1 = posX - util.in2gerb(0.1)  # 1000
    posX2 = posX + s_width + util.in2gerb(0.1)  # 1000
    makestroke.drawLine(fid, x, posY, posX1, posY)
    makestroke.drawLine(fid, posX2, posY, X, posY)

    # Now do the vertical text
    s = "{:.3f}\"".format(MaxYExtent - OriginY)
    ll, ur = makestroke.boundingBox(s, 0, 0)
    s_width = ur[0] - ll[0]
    s_height = ur[1] - ll[1]

    # As above, figure out where to draw this. Rotation will be -90 degrees
    # so new origin will be top-left of bounding box after rotation.
    posX = X + dimspace - s_height / 2
    posY = y + (y + Y) / 2
    posY += s_width / 2
    makestroke.writeString(fid, s, posX, posY, -90)

    # Draw extending lines
    posX = X + dimspace
    posY1 = posY + util.in2gerb(0.1)  # 1000
    posY2 = posY - s_width - util.in2gerb(0.1)  # 1000
    makestroke.drawLine(fid, posX, Y, posX, posY1)
    makestroke.drawLine(fid, posX, posY2, posX, y)
コード例 #3
0
ファイル: fabdrawing.py プロジェクト: 5shekel/gerbmerge3
def writeUserText(fid, X, Y):
    fname = config.Config['fabricationdrawingtext']
    if not fname:
        return

    try:
        tfile = open(fname, 'rt')
    except Exception as detail:
        raise RuntimeError("Could not open fabrication drawing text file '{:s}':\n  {:s}".format(fname, detail))

    lines = tfile.readlines()
    tfile.close()
    lines.reverse()  # We're going to print from bottom up

    # Offset X position to give some clearance from drill legend
    X += util.in2gerb(0.2)  # 2000

    for line in lines:
        # Get rid of CR
        line = line.replace('\x0D', '')

        # Strip off trailing whitespace
        line = line.rstrip()

        # Blank lines still need height, so must have at least one character
        if not line:
            line = ' '

        ll, ur = makestroke.boundingBox(line, X, Y)
        makestroke.writeString(fid, line, X, Y, 0)

        Y += int(round((ur[1] - ll[1]) * 1.5))
コード例 #4
0
def writeUserText(fid, X, Y):
    fname = config.Config['fabricationdrawingtext']
    if not fname:
        return

    try:
        tfile = open(fname, 'rt')
    except Exception as detail:
        raise RuntimeError(
            "Could not open fabrication drawing text file '{:s}':\n  {:s}".
            format(fname, detail))

    lines = tfile.readlines()
    tfile.close()
    lines.reverse()  # We're going to print from bottom up

    # Offset X position to give some clearance from drill legend
    X += util.in2gerb(0.2)  # 2000

    for line in lines:
        # Get rid of CR
        line = line.replace('\x0D', '')

        # Strip off trailing whitespace
        line = line.rstrip()

        # Blank lines still need height, so must have at least one character
        if not line:
            line = ' '

        ll, ur = makestroke.boundingBox(line, X, Y)
        makestroke.writeString(fid, line, X, Y, 0)

        Y += int(round((ur[1] - ll[1]) * 1.5))
コード例 #5
0
ファイル: fabdrawing.py プロジェクト: stampedeboss/gerbmerge
def writeDrillLegend(fid, Tools, OriginY, MaxXExtent):
    # This is the spacing from the right edge of the board to where the
    # drill legend is to be drawn, in inches. Remember we have to allow
    # for dimension arrows, too.
    dimspace = 0.5  # inches

    # This is the spacing from the drill hit glyph to the drill size
    # in inches.
    glyphspace = 0.1  # inches

    # Convert to Gerber 2.5 units
    dimspace = util.in2gerb(dimspace)
    glyphspace = util.in2gerb(glyphspace)

    # Construct a list of tuples (toolSize, toolNumber) where toolNumber
    # is the position of the tool in Tools and toolSize is in inches.
    L = []
    toolNumber = -1
    for tool in Tools:
        toolNumber += 1
        L.append((config.GlobalToolMap[tool], toolNumber))

    # Now sort the list from smallest to largest
    L.sort()

    # And reverse to go from largest to smallest, so we can write the legend
    # from the bottom up
    L.reverse()

    # For each tool, draw a drill hit marker then the size of the tool
    # in inches.
    posY = util.in2gerb(OriginY)
    posX = util.in2gerb(MaxXExtent) + dimspace
    maxX = 0
    for size, toolNum in L:
        # Determine string to write and midpoint of string
        s = '%.3f"' % size
        ll, ur = makestroke.boundingBox(
            s, posX + glyphspace,
            posY)  # Returns lower-left point, upper-right point
        midpoint = (ur[1] + ll[1]) / 2

        # Keep track of maximum extent of legend
        maxX = max(maxX, ur[0])

        makestroke.drawDrillHit(fid, posX, midpoint, toolNum)
        makestroke.writeString(fid, s, posX + glyphspace, posY, 0)

        posY += int(round((ur[1] - ll[1]) * 1.5))

    # Return value is lower-left of user text area, without any padding.
    return maxX, util.in2gerb(OriginY)
コード例 #6
0
ファイル: fabdrawing.py プロジェクト: 5shekel/gerbmerge3
def writeDrillLegend(fid, Tools, OriginY, MaxXExtent):
    # This is the spacing from the right edge of the board to where the
    # drill legend is to be drawn, in inches. Remember we have to allow
    # for dimension arrows, too.
    dimspace = 0.5  # inches

    # This is the spacing from the drill hit glyph to the drill size
    # in inches.
    glyphspace = 0.1  # inches

    # Convert to Gerber 2.5 units
    dimspace = util.in2gerb(dimspace)
    glyphspace = util.in2gerb(glyphspace)

    # Construct a list of tuples (toolSize, toolNumber) where toolNumber
    # is the position of the tool in Tools and toolSize is in inches.
    L = []
    toolNumber = -1
    for tool in Tools:
        toolNumber += 1
        L.append((config.GlobalToolMap[tool], toolNumber))

    # Now sort the list from smallest to largest
    L.sort()

    # And reverse to go from largest to smallest, so we can write the legend
    # from the bottom up
    L.reverse()

    # For each tool, draw a drill hit marker then the size of the tool
    # in inches.
    posY = util.in2gerb(OriginY)
    posX = util.in2gerb(MaxXExtent) + dimspace
    maxX = 0
    for size, toolNum in L:
        # Determine string to write and midpoint of string
        s = "{:.3f}\"".format(size)
        ll, ur = makestroke.boundingBox(s, posX + glyphspace, posY)  # Returns lower-left point, upper-right point
        midpoint = (ur[1] + ll[1]) / 2

        # Keep track of maximum extent of legend
        maxX = max(maxX, ur[0])

        makestroke.drawDrillHit(fid, posX, midpoint, toolNum)
        makestroke.writeString(fid, s, posX + glyphspace, posY, 0)

        posY += int(round((ur[1] - ll[1]) * 1.5))

    # Return value is lower-left of user text area, without any padding.
    return maxX, util.in2gerb(OriginY)
コード例 #7
0
ファイル: fabdrawing.py プロジェクト: stampedeboss/gerbmerge
    for line in lines:
        # Get rid of CR
        line = string.replace(line, '\x0D', '')

        # Chop off \n
        #if line[-1] in string.whitespace:
        #  line = line[:-1]

        # Strip off trailing whitespace
        line = string.rstrip(line)

        # Blank lines still need height, so must have at least one character
        if not line:
            line = ' '

        ll, ur = makestroke.boundingBox(line, X, Y)
        makestroke.writeString(fid, line, X, Y, 0)

        Y += int(round((ur[1] - ll[1]) * 1.5))


# Main entry point. Gerber file has already been opened, header written
# out, 1mil tool selected.
def writeFabDrawing(fid, Place, Tools, OriginX, OriginY, MaxXExtent,
                    MaxYExtent):

    # Write out all the drill hits
    writeDrillHits(fid, Place, Tools)

    # Draw a bounding box for the project
    writeBoundingBox(fid, OriginX, OriginY, MaxXExtent, MaxYExtent)
コード例 #8
0
ファイル: fabdrawing.py プロジェクト: ryanfobel/gerbmerge
  for line in lines:
    # Get rid of CR
    line = string.replace(line, '\x0D', '')

    # Chop off \n
    #if line[-1] in string.whitespace:
    #  line = line[:-1]

    # Strip off trailing whitespace
    line = string.rstrip(line)

    # Blank lines still need height, so must have at least one character
    if not line:
      line = ' '

    ll, ur = makestroke.boundingBox(line, X, Y)
    makestroke.writeString(fid, line, X, Y, 0)

    Y += int(round((ur[1]-ll[1])*1.5))

# Main entry point. Gerber file has already been opened, header written
# out, 1mil tool selected.
def writeFabDrawing(fid, Place, Tools, OriginX, OriginY, MaxXExtent, MaxYExtent):

  # Write out all the drill hits
  writeDrillHits(fid, Place, Tools)

  # Draw a bounding box for the project
  writeBoundingBox(fid, OriginX, OriginY, MaxXExtent, MaxYExtent)

  # Write out the drill hit legend off to the side. This function returns
コード例 #9
0
ファイル: fabdrawing.py プロジェクト: Aerius42/gerbmerge
def writeDimensionArrow(fid, OriginX, OriginY, MaxXExtent, MaxYExtent):
  x = util.in2gerb(OriginX)
  y = util.in2gerb(OriginY)
  X = util.in2gerb(MaxXExtent)
  Y = util.in2gerb(MaxYExtent)

  # This constant is how far away from the board the centerline of the dimension
  # arrows should be, in inches.
  # dimspace = 0.2          # KHK was the original line
  if config.Config['measurementunits'] == 'inch':  
     dimspace = 0.2 # inches
  else:
     dimspace = 10 # mm     - Distance of dimension line to board outline line

  # Convert it to Gerber (0.00001" or 2.5) units
  dimspace = util.in2gerb(dimspace)

  # Draw an arrow above the board, on the left side and right side
  makestroke.drawDimensionArrow(fid, x, Y+dimspace, makestroke.FacingLeft)
  makestroke.drawDimensionArrow(fid, X, Y+dimspace, makestroke.FacingRight)

  # Draw arrows to the right of the board, at top and bottom
  makestroke.drawDimensionArrow(fid, X+dimspace, Y, makestroke.FacingUp)
  makestroke.drawDimensionArrow(fid, X+dimspace, y, makestroke.FacingDown)

  # Now draw the text. First, horizontal text above the board.
  # s = '%.3f"' % (MaxXExtent - OriginX) # KHK orig line
  if config.Config['measurementunits'] == 'inch':  
      s = '%.3f"' % (MaxXExtent - OriginX) # inche
  else:
      s = '%.3fmm' % (MaxXExtent - OriginX) # mm 
  ll, ur = makestroke.boundingBox(s, 0, 0)
  s_width = ur[0]-ll[0]   # Width in 2.5 units
  s_height = ur[1]-ll[1]  # Height in 2.5 units

  # Compute the position in 2.5 units where we should draw this. It should be
  # centered horizontally and also vertically about the dimension arrow centerline.
  posX = x + (x+X)/2
  posX -= s_width/2
  posY = Y + dimspace - s_height/2
  makestroke.writeString(fid, s, posX, posY, 0)

  # Finally, draw the extending lines from the text to the arrows.
  posY = Y + dimspace
  #posX1 = posX - util.in2gerb(0.1*24.5) # 1000  # KHK orig. line
  if config.Config['measurementunits'] == 'inch':  
     posX1 = posX - util.in2gerb(0.1 ) # 1000
  else:
     posX1 = posX - util.in2gerb(0.1*24.5) # 1000
  # posX2 = posX + s_width + util.in2gerb(0.1*25.4) # 1000  # KHK orig. line
  if config.Config['measurementunits'] == 'inch':  
     posX2 = posX + s_width + util.in2gerb(0.1) # 1000
  else:
     posX2 = posX + s_width + util.in2gerb(0.1*25.4) # 1000
  makestroke.drawLine(fid, x, posY, posX1, posY)
  makestroke.drawLine(fid, posX2, posY, X, posY)

  # Now do the vertical text
  # s = '%.3f"' % (MaxYExtent - OriginY) # KHK orig line
  if config.Config['measurementunits'] == 'inch':  
     s = '%.3f"' % (MaxYExtent - OriginY) 
  else:
     s = '%.3fmm' % (MaxYExtent - OriginY) 
  ll, ur = makestroke.boundingBox(s, 0, 0)
  s_width = ur[0]-ll[0]
  s_height = ur[1]-ll[1]

  # As above, figure out where to draw this. Rotation will be -90 degrees
  # so new origin will be top-left of bounding box after rotation.
  posX = X + dimspace - s_height/2
  posY = y + (y+Y)/2
  posY += s_width/2
  makestroke.writeString(fid, s, posX, posY, -90)

  # Draw extending lines
  posX = X + dimspace
  # posY1 = posY + util.in2gerb(0.1) # 1000  # KHK orig. line
  if config.Config['measurementunits'] == 'inch':  
     posY1 = posY + util.in2gerb(0.1) # 1000  # KHK orig. line
  else:
     posY1 = posY + util.in2gerb(0.1*25.4) # 1000  # KHK orig. line
  # posY2 = posY - s_width - util.in2gerb(0.1) # 1000  # KHK orig. line
  if config.Config['measurementunits'] == 'inch':  
     posY2 = posY - s_width - util.in2gerb(0.1) # 1000  # KHK orig. line
  else:
     posY2 = posY - s_width - util.in2gerb(0.1*25.4) # 1000
  makestroke.drawLine(fid, posX, Y, posX, posY1)
  makestroke.drawLine(fid, posX, posY2, posX, y)