def task_menu(party, hotseat, card): (task, points) = card options = [ 'yes', 'no', 'mercy', 'transfer name', # TODO: touch up ] while True: #malt.serve() #malt.serve("### TASK ###") #malt.line("#") malt.serve("{}: {}.".format(hotseat, task)) response = malt.fill(options) if response == 'yes': malt.serve("You accept the task and have earned {} points.".format(points)) party.score(hotseat, points) break elif response == 'no': if hotseat.immunities > 0: if malt.confirm("Would you like to consume an immunity token? "): hotseat.immunities -= 1 malt.serve("You do not lose any points.") break malt.serve("You reject the task, losing {} points.".format(points)) party.score(hotseat, -points) break elif response == 'mercy': malt.serve("You will not lose points, but will be presented another task.") return # don't rotate so the same player gets another elif response == 'transfer': recipient = response.name if hotseat == recipient: malt.serve("Naughty, naughty. You can't transfer a task to yourself.") continue try: party.score(recipient, points*2) except ValueError: malt.serve("{} is not a registered player.".format(recipient)) else: malt.serve("You send the task to {}, who earns {} points.".format( recipient, points*2)) break elif response == 'back': malt.serve("You postpone the choice for later.") hotseat.stored_task = (task, points) return progress_game(party)
def select_index(items): while True: malt.serve("Enter 'use [int n]' to select from the list.") max_index = len(list(items)) for (i, (text, value)) in enumerate(items): v_string = ('.'*(5-len(str(value)))) + str(value) malt.serve("{:2}: ({}) {}".format(i+1, v_string, text)) response = malt.fill(["use n:int"]) if response != "use": continue n = response.n if n < 1 or n > max_index: continue else: return n-1
def deck_builder_menu(deck=None): options = [ "add pack_file", "remove pack_file", "check", "export" ] pack_files = [] while True: response = malt.fill(options) if response == 'add': pack_files.append(response.pack_file) elif response == 'remove': if response.pack_file in pack_files: pack_files.remove(response.pack_file) elif response == 'check': malt.serve(pack_files) elif response == 'export': return
def perk_menu(party): # NOTE: may change in the future base_cost = util.points_value(2) hot = party.hotseat() options = [ 'curse', 'shuffle', 'protection', 'skip', 'immunity', ] while True: response = malt.fill(options) if response == 'curse': malt.serve("Make an opponent's next turn extra hard.") cost = base_cost*5 if malt.confirm("Purchase for {} points? ".format(cost)): name = malt.freefill("Which player would you like to affect? ") if not party.verify(name): malt.serve("{} is not a registered player.".format(name)) malt.serve("Your cost has been refunded.") continue elif name == hot: malt.serve("You may not curse yourself.") malt.serve("Your cost has been refunded.") continue else: p = party.lookup(name) if not p.cursed: if debit(hot, cost): p.cursed = True malt.serve("{}'s next task will be extra spicy.".format(p)) return else: malt.serve("{} has already been cursed.") malt.serve("Your cost has been refunded.") continue elif response == 'shuffle': malt.serve("Shuffle the turn order for everyone in the party.") # for 2p games, as 50% chance to give double turn cost = base_cost*20 if malt.confirm("Purchase for {} points? ".format(cost)): if debit(hot, cost): party.to_shuffle = True malt.serve("Shuffled turn orders.") return elif response == 'protection': malt.serve("Automatically skip your next turn.") cost = base_cost*20 if malt.confirm("Purchase for {} points? ".format(cost)): if debit(hot, cost): hot.pending_protection = True malt.serve("Your next turn will be skipped.") return elif response == 'skip': malt.serve("Skip this turn.") cost = base_cost*100 if malt.confirm("Purchase for {} points? ".format(cost)): if debit(hot, cost): hot.protected = True return elif response == 'immunity': malt.serve("Reject any one task at no cost.") malt.serve("More than one can be purchased at a time.") cost = base_cost*50 if malt.confirm("Purchase for {} points? ".format(cost)): if debit(hot, cost): hot.immunities += 1 malt.serve("You have {} immunity tokens.".format(hot.immunities)) return elif response == 'back': break
def game_menu(deck, party): options = [ "task", "set difficulty", #"manual", "perks", "scores", "tools", #"tip name amount:int", "challenge name", ] while True: hotseat = party.hotseat() if hotseat.protected: hotseat.protected = False malt.serve("{} skips their turn.".format(hotseat)) progress_game(party) continue malt.serve() update_string = "It is {}'s turn.".format(hotseat) malt.serve(update_string) malt.serve("="*len(update_string)) response = malt.fill(options) if response == "task": if hotseat.stored_task: (task, points) = hotseat.stored_task hotseat.stored_task = None else: (task, points) = new_task(hotseat, deck, party) with malt.indent(): task_menu(party, hotseat, (task, points)) elif response == "set": try: hotseat.mod = util.rating_value(response.difficulty) except ValueError: malt.serve("Task difficulty must be easy, normal, hard, or brutal.") else: malt.serve("Set difficulty to {}.".format(response.difficulty)) continue elif response == "manual": malt.serve("Manually creating new task.") with malt.indent(): manual_task_creation_menu(deck) elif response == "perks": malt.serve("Entering perk shop.") with malt.indent(): shop.perk_menu(party) elif response == "scores": for p in party.players: malt.serve("{}: {} Points".format(p.name, p.points)) elif response == 'tools': malt.serve("Entering gameplay utilities.") with malt.indent(): sugar.game_tools_menu(party) elif response == 'until': n = response.winning_points if n < 0: party.points_win_condition = 0 malt.serve("Disabled win condition.") else: party.points_win_condition = n malt.serve("First person to {} points wins.".format(n)) elif response == 'back': break
def game_tools_menu(party): """Run the interface for non-essential gameplay tools.""" options = [ 'timer seconds:str', 'countdown turns:int', 'flip', 'modify name amount:int', 'reject name', 'show name', 'intensity x:int', ] while True: response = malt.fill(options) if response == 'timer': with malt.indent(): timer(response.seconds) elif response == 'countdown': with malt.indent(): if response.turns < 1: malt.serve("Can only countdown one or more turns in advance.") continue malt.serve("Scheduling an alert in {} turns.".format(response.turns)) party.alert_turns.append(party.turn_number + response.turns) elif response == 'flip': with malt.indent(): flip_coin() elif response == 'back': break elif response == 'modify': name = response.name points = response.amount if party.score(name, points): malt.serve("Adding {} to {}'s score.".format(points, name)) del name elif response == 'reject': name = response.name player = party.lookup(name) if player: player.reject() malt.serve("Rejected {}'s last attempt.".format(name)) points = player.points malt.serve("{} has been reverted to {} points.".format(name, points)) else: malt.serve("{} is not a registered player.".format(name)) del name, player elif response == "show": name = response.name p = party.lookup(name) if p: malt.serve("{}: {} Points".format(p.name, p.points)) else: malt.serve("{} is not a registered player.".format(name)) del name, p elif response == "intensity": x = response.x malt.serve("Setting intensity level to [{}].".format('X'*x)) party.intensity = x del x elif response == 'back': break
def main_menu(args): """Run the main interactive menu. In this menu, party can be added to or removed from the game, and both the normal gameplay loop and the special debug loop can be accessed. """ try: deck = setup_deck(args) party = setup_party(args) except SystemExit: print("Aborting startup.") return # Immediately enter debug mode if --debug is given. if args.debug: malt.serve("entering debug mode...") with malt.indent(): debug.debug_menu(deck, party, args) options = [ 'start', 'mercy', 'daily', 'debug', 'add name', 'remove name', 'save game_file', 'resume game_file', 'export deck_file', 'autosave toggle', ] while True: response = malt.fill(options) if response == 'start': if len(party.players) < 2: malt.serve("Please register at least two players to begin the game.") continue # check if the users want to set a losing punishment with malt.indent(): play.game_menu(deck, party) elif response == 'debug': malt.serve("Entering debug mode.") with malt.indent(): debug.debug_menu(deck, party, args) elif response == 'add': name = response.name if name in party.names(): malt.serve("{} is already registered!".format(name)) else: malt.serve("Registering {} as a new player.".format(name)) party.add(name) elif response == 'remove': name = response.name if name in party.names(): malt.serve("Removing {} from the game.".format(name)) party.kick(name) else: malt.serve("{} is not a registered player!".format(name)) elif response == 'save': path = response.game_file disk.yaml_dump(path, party) elif response == 'resume': path = response.game_file new_party = disk.yaml_load(path) if new_party is not None: party = new_party elif response == 'export': path = response.deck_file disk.yaml_dump(path, deck) elif response == 'autosave': toggle = response.toggle if toggle == 'on': filename = malt.freefill("filename: ") if disk.yaml_dump(filename, party): party.autosave = True party.save_location = filename malt.serve("Enabled autosave.") else: malt.serve("Cancelled autosave.") elif toggle == 'off': party.autosave = False malt.serve("Disabled autosave.") elif toggle == 'check': malt.serve("Autosave is currently {}.".format( 'on' if party.autosave else 'off')) else: malt.serve("The only options for autosave are on, off, and check.") elif response == 'back': break
def debug_menu(deck, party, args): """Offer options for viewing and tweaking internal variables.""" options = [ 'batch n:int', #'level n:int', 'progress difficulty', 'np difficulty', 'dump level', 'intensity level:int', 'args', ] while 1: response = malt.fill(options) if response == 'batch': for i in range(response.n): (text, value) = taskgen.random_task(deck) print('[{}] '.format(i), end='') display((text, value)) # Print out all tasks at a certain level. elif response == 'level': level = response.n nested = taskgen.all_combinations(deck.base, deck.subs) # remove all out-of-level tasks nested = [[(t, v) for (t, v) in base if v==level] for base in nested] # clean up empty lists nested = [base for base in nested if len(base) > 0] # sort tasks alphabetically nested = sorted(nested, key=lambda x: x[0][0:5]) for base in nested: # sort variations by point value base = sorted(base, key=lambda x: x[1]) print("========================================") for variation in base: display(variation) print("") elif response == 'progress': try: mod = util.rating_value(response.difficulty) except ValueError: malt.serve("Invalid difficulty.") continue points = 0 turn_num = 0 while turn_num < 20: turn_num += 1 target = util.target_rating(points, mod) (text, rating) = taskgen.random_task(deck, target) print("({}) {}".format(rating, text)) points += util.points_value(mod) elif response == 'np': # Take arguments. try: mod = util.rating_value(response.difficulty) except ValueError: malt.serve("Invalid difficulty.") continue #end = response.turns points = 0 turn_num = 0 while turn_num < 20: turn_num += 1 target = util.target_rating(points, mod) print("[{}] (Level {})".format(util.format_number(points), target)) points += util.points_value(mod) # Dump every possible complete task. elif response == 'dump': nested = taskgen.all_combinations(deck.base, deck.subs) if response.level == 'all': pass else: try: rating = util.rating_value(response.level) # remove all out-of-level tasks nested = [ [(t, v) for (t, v) in base if v==rating] for base in nested] # clean up empty lists nested = [base for base in nested if len(base) > 0] except ValueError: malt.serve("Invalid difficulty.") continue # sort tasks alphabetically by the first five characters nested = sorted(nested, key=lambda x: x[0][0:5]) for base in nested: # sort variations by point value base = sorted(base, key=lambda x: x[1]) print("========================================") for variation in base: display(variation) #print("") # Set the intensity level. elif response == 'intensity': malt.serve("setting flag -{}".format('x'*response.level)) party.intensity = response.level elif response == 'args': malt.serve(args) elif response == 'back': break