コード例 #1
0
    def get_subdivision_braces_and_labels(self,
                                          parts,
                                          labels,
                                          direction,
                                          buff=SMALL_BUFF,
                                          min_num_quads=1):
        label_mobs = VGroup()
        braces = VGroup()
        for label, part in zip(labels, parts):
            brace = Brace(part,
                          direction,
                          min_num_quads=min_num_quads,
                          buff=buff)
            if isinstance(label, Mobject):
                label_mob = label
            else:
                label_mob = TexMobject(label)
                label_mob.scale(self.default_label_scale_val)
            label_mob.next_to(brace, direction, buff)

            braces.add(brace)
            label_mobs.add(label_mob)
        parts.braces = braces
        parts.labels = label_mobs
        parts.label_kwargs = {
            "labels": label_mobs.copy(),
            "direction": direction,
            "buff": buff,
        }
        return VGroup(parts.braces, parts.labels)
コード例 #2
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    def add_lines(self, left, right):
        line_kwargs = {
            "color": BLUE,
            "stroke_width": 2,
        }
        left_rows = [VGroup(*row) for row in left.get_mob_matrix()]
        h_lines = VGroup()
        for row in left_rows[:-1]:
            h_line = Line(row.get_left(), row.get_right(), **line_kwargs)
            h_line.next_to(row, DOWN, buff=left.v_buff / 2.)
            h_lines.add(h_line)

        right_cols = [
            VGroup(*col) for col in np.transpose(right.get_mob_matrix())
        ]
        v_lines = VGroup()
        for col in right_cols[:-1]:
            v_line = Line(col.get_top(), col.get_bottom(), **line_kwargs)
            v_line.next_to(col, RIGHT, buff=right.h_buff / 2.)
            v_lines.add(v_line)

        self.play(ShowCreation(h_lines))
        self.play(ShowCreation(v_lines))
        self.wait()
        self.show_frame()
コード例 #3
0
    def get_coordinate_labels(self, *numbers):
        # TODO: Should merge this with the code from NumberPlane.get_coordinate_labels

        result = VGroup()
        if len(numbers) == 0:
            numbers = list(range(-int(self.x_radius), int(self.x_radius) + 1))
            numbers += [
                complex(0, y) for y in range(-int(self.y_radius),
                                             int(self.y_radius) + 1)
            ]
        for number in numbers:
            if number == complex(0, 0):
                continue
            point = self.number_to_point(number)
            num_str = str(number).replace("j", "i")
            if num_str.startswith("0"):
                num_str = "0"
            elif num_str in ["1i", "-1i"]:
                num_str = num_str.replace("1", "")
            num_mob = TexMobject(num_str)
            num_mob.add_background_rectangle()
            num_mob.set_height(self.written_coordinate_height)
            num_mob.next_to(point, DOWN + LEFT, SMALL_BUFF)
            result.add(num_mob)
        self.coordinate_labels = result
        return result
コード例 #4
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    def add_axes(self):
        x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
        y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
        ticks = VGroup()
        heights = np.linspace(0, self.height, self.n_ticks + 1)
        values = np.linspace(0, self.max_value, self.n_ticks + 1)
        for y, value in zip(heights, values):
            tick = Line(LEFT, RIGHT)
            tick.set_width(self.tick_width)
            tick.move_to(y * UP)
            ticks.add(tick)
        y_axis.add(ticks)

        self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = x_axis, y_axis

        if self.label_y_axis:
            labels = VGroup()
            for tick, value in zip(ticks, values):
                label = TexMobject(str(np.round(value, 2)))
                label.set_height(self.y_axis_label_height)
                label.next_to(tick, LEFT, SMALL_BUFF)
                labels.add(label)
            self.y_axis_labels = labels
            self.add(labels)
コード例 #5
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 def get_transformer(self, **kwargs):
     transform_kwargs = dict(self.default_apply_complex_function_kwargs)
     transform_kwargs.update(kwargs)
     transformer = VGroup()
     if hasattr(self, "plane"):
         self.prepare_for_transformation(self.plane)
         transformer.add(self.plane)
     transformer.add(*self.transformable_mobjects)
     return transformer, transform_kwargs
コード例 #6
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 def get_number_mob(self, num):
     result = VGroup()
     place = 0
     max_place = self.max_place
     while place < max_place:
         digit = TexMobject(str(self.get_place_num(num, place)))
         if place >= len(self.digit_place_colors):
             self.digit_place_colors += self.digit_place_colors
         digit.set_color(self.digit_place_colors[place])
         digit.scale(self.num_scale_factor)
         digit.next_to(result, LEFT, buff=SMALL_BUFF, aligned_edge=DOWN)
         result.add(digit)
         place += 1
     return result
コード例 #7
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    def get_riemann_rectangles(self,
                               graph,
                               x_min=None,
                               x_max=None,
                               dx=0.1,
                               input_sample_type="left",
                               stroke_width=1,
                               stroke_color=BLACK,
                               fill_opacity=1,
                               start_color=None,
                               end_color=None,
                               show_signed_area=True,
                               width_scale_factor=1.001):
        x_min = x_min if x_min is not None else self.x_min
        x_max = x_max if x_max is not None else self.x_max
        if start_color is None:
            start_color = self.default_riemann_start_color
        if end_color is None:
            end_color = self.default_riemann_end_color
        rectangles = VGroup()
        x_range = np.arange(x_min, x_max, dx)
        colors = color_gradient([start_color, end_color], len(x_range))
        for x, color in zip(x_range, colors):
            if input_sample_type == "left":
                sample_input = x
            elif input_sample_type == "right":
                sample_input = x + dx
            elif input_sample_type == "center":
                sample_input = x + 0.5 * dx
            else:
                raise Exception("Invalid input sample type")
            graph_point = self.input_to_graph_point(sample_input, graph)
            points = VGroup(*list(
                map(VectorizedPoint, [
                    self.coords_to_point(x, 0),
                    self.coords_to_point(x + width_scale_factor *
                                         dx, 0), graph_point
                ])))

            rect = Rectangle()
            rect.replace(points, stretch=True)
            if graph_point[1] < self.graph_origin[1] and show_signed_area:
                fill_color = invert_color(color)
            else:
                fill_color = color
            rect.set_fill(fill_color, opacity=fill_opacity)
            rect.set_stroke(stroke_color, width=stroke_width)
            rectangles.add(rect)
        return rectangles
コード例 #8
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    def get_division_along_dimension(self, p_list, dim, colors, vect):
        p_list = self.complete_p_list(p_list)
        colors = color_gradient(colors, len(p_list))

        last_point = self.get_edge_center(-vect)
        parts = VGroup()
        for factor, color in zip(p_list, colors):
            part = SampleSpace()
            part.set_fill(color, 1)
            part.replace(self, stretch=True)
            part.stretch(factor, dim)
            part.move_to(last_point, -vect)
            last_point = part.get_edge_center(vect)
            parts.add(part)
        return parts
コード例 #9
0
 def get_axis_labels(self, x_label="x", y_label="y"):
     x_axis, y_axis = self.get_axes().split()
     quads = [
         (x_axis, x_label, UP, RIGHT),
         (y_axis, y_label, RIGHT, UP),
     ]
     labels = VGroup()
     for axis, tex, vect, edge in quads:
         label = TexMobject(tex)
         label.add_background_rectangle()
         label.next_to(axis, vect)
         label.to_edge(edge)
         labels.add(label)
     self.axis_labels = labels
     return labels
コード例 #10
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    def get_number_design(self, value, symbol):
        num = int(value)
        n_rows = {
            2: 2,
            3: 3,
            4: 2,
            5: 2,
            6: 3,
            7: 3,
            8: 3,
            9: 4,
            10: 4,
        }[num]
        n_cols = 1 if num in [2, 3] else 2
        insertion_indices = {
            5: [0],
            7: [0],
            8: [0, 1],
            9: [1],
            10: [0, 2],
        }.get(num, [])

        top = self.get_top() + symbol.get_height() * DOWN
        bottom = self.get_bottom() + symbol.get_height() * UP
        column_points = [
            interpolate(top, bottom, alpha)
            for alpha in np.linspace(0, 1, n_rows)
        ]

        design = VGroup(
            *[symbol.copy().move_to(point) for point in column_points])
        if n_cols == 2:
            space = 0.2 * self.get_width()
            column_copy = design.copy().shift(space * RIGHT)
            design.shift(space * LEFT)
            design.add(*column_copy)
        design.add(*[
            symbol.copy().move_to(center_of_mass(column_points[i:i + 2]))
            for i in insertion_indices
        ])
        for symbol in design:
            if symbol.get_center()[1] < self.get_center()[1]:
                symbol.rotate_in_place(np.pi)
        return design
コード例 #11
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 def __init__(self, focal_point, **kwargs):
     digest_config(self, kwargs)
     circles = VGroup()
     for x in range(self.n_circles):
         circle = Circle(
             radius=self.big_radius,
             stroke_color=BLACK,
             stroke_width=0,
         )
         circle.move_to(focal_point)
         circle.save_state()
         circle.set_width(self.small_radius * 2)
         circle.set_stroke(self.color, self.start_stroke_width)
         circles.add(circle)
     LaggedStart.__init__(
         self, ApplyMethod, circles,
         lambda c: (c.restore,),
         **kwargs
     )
コード例 #12
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 def get_coordinate_labels(self, x_vals=None, y_vals=None):
     coordinate_labels = VGroup()
     if x_vals is None:
         x_vals = list(range(-int(self.x_radius), int(self.x_radius) + 1))
     if y_vals is None:
         y_vals = list(range(-int(self.y_radius), int(self.y_radius) + 1))
     for index, vals in enumerate([x_vals, y_vals]):
         num_pair = [0, 0]
         for val in vals:
             if val == 0:
                 continue
             num_pair[index] = val
             point = self.coords_to_point(*num_pair)
             num = TexMobject(str(val))
             num.add_background_rectangle()
             num.set_height(self.written_coordinate_height)
             num.next_to(point, DOWN + LEFT, buff=SMALL_BUFF)
             coordinate_labels.add(num)
     self.coordinate_labels = coordinate_labels
     return coordinate_labels
コード例 #13
0
    def setup_in_uv_space(self):
        res = tuplify(self.resolution)
        if len(res) == 1:
            u_res = v_res = res
        else:
            u_res, v_res = res
        u_min = self.u_min
        u_max = self.u_max
        v_min = self.v_min
        v_max = self.v_max

        u_values = np.linspace(u_min, u_max, u_res + 1)
        v_values = np.linspace(v_min, v_max, v_res + 1)
        faces = VGroup()
        for i in range(u_res):
            for j in range(v_res):
                u1, u2 = u_values[i:i + 2]
                v1, v2 = v_values[j:j + 2]
                face = ThreeDVMobject()
                face.set_points_as_corners([
                    [u1, v1, 0],
                    [u2, v1, 0],
                    [u2, v2, 0],
                    [u1, v2, 0],
                    [u1, v1, 0],
                ])
                faces.add(face)
                face.u_index = i
                face.v_index = j
        faces.set_fill(
            color=self.fill_color,
            opacity=self.fill_opacity
        )
        faces.set_stroke(
            color=self.stroke_color,
            width=self.stroke_width,
            opacity=self.stroke_opacity,
        )
        self.add(*faces)
        if self.checkerboard_colors:
            self.set_fill_by_checkerboard(*self.checkerboard_colors)
コード例 #14
0
    def add_bars(self, values):
        buff = float(self.width) / (2 * len(values) + 1)
        bars = VGroup()
        for i, value in enumerate(values):
            bar = Rectangle(
                height=(value / self.max_value) * self.height,
                width=buff,
                stroke_width=self.bar_stroke_width,
                fill_opacity=self.bar_fill_opacity,
            )
            bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
            bars.add(bar)
        bars.set_color_by_gradient(*self.bar_colors)

        bar_labels = VGroup()
        for bar, name in zip(bars, self.bar_names):
            label = TexMobject(str(name))
            label.scale(self.bar_label_scale_val)
            label.next_to(bar, DOWN, SMALL_BUFF)
            bar_labels.add(label)

        self.add(bars, bar_labels)
        self.bars = bars
        self.bar_labels = bar_labels
コード例 #15
0
    def get_animation_integral_bounds_change(self,
                                             graph,
                                             new_t_min,
                                             new_t_max,
                                             fade_close_to_origin=True,
                                             run_time=1.0):
        curr_t_min = self.x_axis.point_to_number(self.area.get_left())
        curr_t_max = self.x_axis.point_to_number(self.area.get_right())
        if new_t_min is None:
            new_t_min = curr_t_min
        if new_t_max is None:
            new_t_max = curr_t_max

        group = VGroup(self.area)
        group.add(self.left_v_line)
        group.add(self.left_T_label_group)
        group.add(self.right_v_line)
        group.add(self.right_T_label_group)

        def update_group(group, alpha):
            area, left_v_line, left_T_label, right_v_line, right_T_label = group
            t_min = interpolate(curr_t_min, new_t_min, alpha)
            t_max = interpolate(curr_t_max, new_t_max, alpha)
            new_area = self.get_area(graph, t_min, t_max)

            new_left_v_line = self.get_vertical_line_to_graph(t_min, graph)
            new_left_v_line.set_color(left_v_line.get_color())
            left_T_label.move_to(new_left_v_line.get_bottom(), UP)

            new_right_v_line = self.get_vertical_line_to_graph(t_max, graph)
            new_right_v_line.set_color(right_v_line.get_color())
            right_T_label.move_to(new_right_v_line.get_bottom(), UP)

            # Fade close to 0
            if fade_close_to_origin:
                if len(left_T_label) > 0:
                    left_T_label[0].set_fill(opacity=min(1, np.abs(t_min)))
                if len(right_T_label) > 0:
                    right_T_label[0].set_fill(opacity=min(1, np.abs(t_max)))

            Transform(area, new_area).update(1)
            Transform(left_v_line, new_left_v_line).update(1)
            Transform(right_v_line, new_right_v_line).update(1)
            return group

        return UpdateFromAlphaFunc(group, update_group, run_time=run_time)
コード例 #16
0
    def get_secant_slope_group(
        self,
        x,
        graph,
        dx=None,
        dx_line_color=None,
        df_line_color=None,
        dx_label=None,
        df_label=None,
        include_secant_line=True,
        secant_line_color=None,
        secant_line_length=10,
    ):
        """
        Resulting group is of the form VGroup(
            dx_line,
            df_line,
            dx_label, (if applicable)
            df_label, (if applicable)
            secant_line, (if applicable)
        )
        with attributes of those names.
        """
        kwargs = locals()
        kwargs.pop("self")
        group = VGroup()
        group.kwargs = kwargs

        dx = dx or float(self.x_max - self.x_min) / 10
        dx_line_color = dx_line_color or self.default_input_color
        df_line_color = df_line_color or graph.get_color()

        p1 = self.input_to_graph_point(x, graph)
        p2 = self.input_to_graph_point(x + dx, graph)
        interim_point = p2[0] * RIGHT + p1[1] * UP

        group.dx_line = Line(p1, interim_point, color=dx_line_color)
        group.df_line = Line(interim_point, p2, color=df_line_color)
        group.add(group.dx_line, group.df_line)

        labels = VGroup()
        if dx_label is not None:
            group.dx_label = TexMobject(dx_label)
            labels.add(group.dx_label)
            group.add(group.dx_label)
        if df_label is not None:
            group.df_label = TexMobject(df_label)
            labels.add(group.df_label)
            group.add(group.df_label)

        if len(labels) > 0:
            max_width = 0.8 * group.dx_line.get_width()
            max_height = 0.8 * group.df_line.get_height()
            if labels.get_width() > max_width:
                labels.set_width(max_width)
            if labels.get_height() > max_height:
                labels.set_height(max_height)

        if dx_label is not None:
            group.dx_label.next_to(group.dx_line,
                                   np.sign(dx) * DOWN,
                                   buff=group.dx_label.get_height() / 2)
            group.dx_label.set_color(group.dx_line.get_color())

        if df_label is not None:
            group.df_label.next_to(group.df_line,
                                   np.sign(dx) * RIGHT,
                                   buff=group.df_label.get_height() / 2)
            group.df_label.set_color(group.df_line.get_color())

        if include_secant_line:
            secant_line_color = secant_line_color or self.default_derivative_color
            group.secant_line = Line(p1, p2, color=secant_line_color)
            group.secant_line.scale_in_place(secant_line_length /
                                             group.secant_line.get_length())
            group.add(group.secant_line)

        return group
コード例 #17
0
class CountingScene(Scene):
    CONFIG = {
        "digit_place_colors": [YELLOW, MAROON_B, RED, GREEN, BLUE, PURPLE_D],
        "counting_dot_starting_position": (FRAME_X_RADIUS - 1) * RIGHT + (FRAME_Y_RADIUS - 1) * UP,
        "count_dot_starting_radius": 0.5,
        "dot_configuration_height": 2,
        "ones_configuration_location": UP + 2 * RIGHT,
        "num_scale_factor": 2,
        "num_start_location": 2 * DOWN,
    }

    def setup(self):
        self.dots = VGroup()
        self.number = 0
        self.max_place = 0
        self.number_mob = VGroup(TexMobject(str(self.number)))
        self.number_mob.scale(self.num_scale_factor)
        self.number_mob.shift(self.num_start_location)

        self.dot_templates = []
        self.dot_template_iterators = []
        self.curr_configurations = []

        self.arrows = VGroup()

        self.add(self.number_mob)

    def get_template_configuration(self, place):
        # This should probably be replaced for non-base-10 counting scenes
        down_right = (0.5) * RIGHT + (np.sqrt(3) / 2) * DOWN
        result = []
        for down_right_steps in range(5):
            for left_steps in range(down_right_steps):
                result.append(
                    down_right_steps * down_right + left_steps * LEFT
                )
        return reversed(result[:self.get_place_max(place)])

    def get_dot_template(self, place):
        # This should be replaced for non-base-10 counting scenes
        dots = VGroup(*[
            Dot(
                point,
                radius=0.25,
                fill_opacity=0,
                stroke_width=2,
                stroke_color=WHITE,
            )
            for point in self.get_template_configuration(place)
        ])
        dots.set_height(self.dot_configuration_height)
        return dots

    def add_configuration(self):
        new_template = self.get_dot_template(len(self.dot_templates))
        new_template.move_to(self.ones_configuration_location)
        left_vect = (new_template.get_width() + LARGE_BUFF) * LEFT
        new_template.shift(
            left_vect * len(self.dot_templates)
        )
        self.dot_templates.append(new_template)
        self.dot_template_iterators.append(
            it.cycle(new_template)
        )
        self.curr_configurations.append(VGroup())

    def count(self, max_val, run_time_per_anim=1):
        for x in range(max_val):
            self.increment(run_time_per_anim)

    def increment(self, run_time_per_anim=1):
        moving_dot = Dot(
            self.counting_dot_starting_position,
            radius=self.count_dot_starting_radius,
            color=self.digit_place_colors[0],
        )
        moving_dot.generate_target()
        moving_dot.set_fill(opacity=0)
        kwargs = {
            "run_time": run_time_per_anim
        }

        continue_rolling_over = True
        first_move = True
        place = 0
        while continue_rolling_over:
            added_anims = []
            if first_move:
                added_anims += self.get_digit_increment_animations()
                first_move = False
            moving_dot.target.replace(
                next(self.dot_template_iterators[place])
            )
            self.play(MoveToTarget(moving_dot), *added_anims, **kwargs)
            self.curr_configurations[place].add(moving_dot)

            if len(self.curr_configurations[place].split()) == self.get_place_max(place):
                full_configuration = self.curr_configurations[place]
                self.curr_configurations[place] = VGroup()
                place += 1
                center = full_configuration.get_center_of_mass()
                radius = 0.6 * max(
                    full_configuration.get_width(),
                    full_configuration.get_height(),
                )
                circle = Circle(
                    radius=radius,
                    stroke_width=0,
                    fill_color=self.digit_place_colors[place],
                    fill_opacity=0.5,
                )
                circle.move_to(center)
                moving_dot = VGroup(circle, full_configuration)
                moving_dot.generate_target()
                moving_dot[0].set_fill(opacity=0)
            else:
                continue_rolling_over = False

    def get_digit_increment_animations(self):
        result = []
        self.number += 1
        is_next_digit = self.is_next_digit()
        if is_next_digit:
            self.max_place += 1
        new_number_mob = self.get_number_mob(self.number)
        new_number_mob.move_to(self.number_mob, RIGHT)
        if is_next_digit:
            self.add_configuration()
            place = len(new_number_mob.split()) - 1
            result.append(FadeIn(self.dot_templates[place]))
            arrow = Arrow(
                new_number_mob[place].get_top(),
                self.dot_templates[place].get_bottom(),
                color=self.digit_place_colors[place]
            )
            self.arrows.add(arrow)
            result.append(ShowCreation(arrow))
        result.append(Transform(
            self.number_mob, new_number_mob,
            submobject_mode="lagged_start"
        ))
        return result

    def get_number_mob(self, num):
        result = VGroup()
        place = 0
        max_place = self.max_place
        while place < max_place:
            digit = TexMobject(str(self.get_place_num(num, place)))
            if place >= len(self.digit_place_colors):
                self.digit_place_colors += self.digit_place_colors
            digit.set_color(self.digit_place_colors[place])
            digit.scale(self.num_scale_factor)
            digit.next_to(result, LEFT, buff=SMALL_BUFF, aligned_edge=DOWN)
            result.add(digit)
            place += 1
        return result

    def is_next_digit(self):
        return False

    def get_place_num(self, num, place):
        return 0

    def get_place_max(self, place):
        return 0
コード例 #18
0
    def add_spikes(self):
        layers = VGroup()
        radii = np.linspace(
            self.outer_radius,
            self.pupil_radius,
            self.n_spike_layers,
            endpoint=False,
        )
        radii[:2] = radii[1::-1]  # Swap first two
        radii[-1] = interpolate(radii[-1], self.pupil_radius, 0.25)

        for radius in radii:
            tip_angle = self.spike_angle
            half_base = radius * np.tan(tip_angle)
            triangle, right_half_triangle = [
                Polygon(
                    radius * UP,
                    half_base * RIGHT,
                    vertex3,
                    fill_opacity=1,
                    stroke_width=0,
                ) for vertex3 in (
                    half_base * LEFT,
                    ORIGIN,
                )
            ]
            left_half_triangle = right_half_triangle.copy()
            left_half_triangle.flip(UP, about_point=ORIGIN)

            n_spikes = self.n_spikes
            full_spikes = [
                triangle.copy().rotate(-angle, about_point=ORIGIN)
                for angle in np.linspace(0, TAU, n_spikes, endpoint=False)
            ]
            index = (3 * n_spikes) // 4
            if radius == radii[0]:
                layer = VGroup(*full_spikes)
                layer.rotate(-TAU / n_spikes / 2, about_point=ORIGIN)
                layer.brown_index = index
            else:
                half_spikes = [
                    right_half_triangle.copy(),
                    left_half_triangle.copy().rotate(
                        90 * DEGREES,
                        about_point=ORIGIN,
                    ),
                    right_half_triangle.copy().rotate(
                        90 * DEGREES,
                        about_point=ORIGIN,
                    ),
                    left_half_triangle.copy()
                ]
                layer = VGroup(*it.chain(
                    half_spikes[:1],
                    full_spikes[1:index],
                    half_spikes[1:3],
                    full_spikes[index + 1:],
                    half_spikes[3:],
                ))
                layer.brown_index = index + 1

            layers.add(layer)

        # Color spikes
        blues = self.blue_spike_colors
        browns = self.brown_spike_colors
        for layer, blue, brown in zip(layers, blues, browns):
            index = layer.brown_index
            layer[:index].set_color(blue)
            layer[index:].set_color(brown)

        self.spike_layers = layers
        self.add(layers)