コード例 #1
0
ファイル: three_dimensions.py プロジェクト: coallaoh/manim
    def generate_points(self):
        for vect in IN, OUT, LEFT, RIGHT, UP, DOWN:
            face = Square(
                side_length=self.side_length,
                shade_in_3d=True,
            )
            face.flip()
            face.shift(self.side_length * OUT / 2.0)
            face.apply_matrix(z_to_vector(vect))

            self.add(face)
コード例 #2
0
    def generate_points(self):
        for vect in IN, OUT, LEFT, RIGHT, UP, DOWN:
            face = Square(
                side_length=self.side_length,
                shade_in_3d=True,
            )
            face.flip()
            face.shift(self.side_length * OUT / 2.0)
            face.apply_matrix(z_to_vector(vect))

            self.add(face)
コード例 #3
0
    def init_tiles(self):
        out_std = Square(side_length=1, **self.tile_config)
        out_std.shift((RIGHT + UP) / 2.)
        dim = self.dimension
        out_tiles = VGroup()
        for i in range(dim**2):
            tile = out_std.copy()
            tile.shift((i % dim) * UP + (i // dim) * RIGHT)
            out_tiles.add(tile)
        up_tiles = out_tiles.copy()
        up_tiles.rotate(-2. * np.pi / 3., axis=[1, 1, 1], about_point=ORIGIN)
        right_tiles = out_tiles.copy()
        right_tiles.rotate(2. * np.pi / 3., axis=[1, 1, 1], about_point=ORIGIN)

        all_tiles = [out_tiles, right_tiles, up_tiles]
        for tile_set, color in zip(all_tiles, self.tile_colors):
            for tile in tile_set:
                tile.set_fill(color=color, opacity=self.enable_fill)
        self.backup_tiles = VGroup(*all_tiles).copy()