def __init__(self, mode="plain", **kwargs): digest_config(self, kwargs) self.mode = mode self.parts_named = False try: svg_file = os.path.join(get_directories()["pi_creature_images"], f"{mode}.svg") except Exception: logging.log( logging.WARNING, f"No {self.file_name_prefix} design with mode {mode}", ) svg_file = os.path.join( get_directories()["pi_creature_images"], "plain.svg", ) SVGMobject.__init__(self, file_name=svg_file, **kwargs) if self.flip_at_start: self.flip() if self.start_corner is not None: self.to_corner(self.start_corner) # Shouldn't need this, remove? self.mouth.insert_n_curves(10) self.mouth.set_stroke(BLACK, 1)
def __init__(self, mode="plain", **kwargs): digest_config(self, kwargs) self.mode = mode self.parts_named = False try: svg_file = os.path.join(get_directories()["pi_creature_images"], f"{mode}.svg") except Exception: logging.log( logging.WARNING, f"No {self.file_name_prefix} design with mode {mode}", ) svg_file = os.path.join( get_directories()["pi_creature_images"], "plain.svg", ) SVGMobject.__init__(self, file_name=svg_file, **kwargs) self.refresh_triangulation() if self.flip_at_start: self.flip() if self.start_corner is not None: self.to_corner(self.start_corner)
def modify_patron_name(self, name): path = os.path.join( get_directories()['data'], "patron_name_replacements.json" ) with open(path) as fp: modification_map = json.load(fp) for n1, n2 in modification_map.items(): name = name.replace("ā", "\\={a}") if name.lower() == n1.lower(): name = n2 if self.capitalize: name = " ".join(map( lambda s: s.capitalize(), name.split(" ") )) return name
def construct(self): # Add title title = self.title = TextMobject("Clicky Stuffs") title.scale(1.5) title.to_edge(UP, buff=MED_SMALL_BUFF) pi_creatures = VGroup(Randolph(), Mortimer()) for pi, vect in zip(pi_creatures, [LEFT, RIGHT]): pi.set_height(title.get_height()) pi.change_mode("thinking") pi.look(DOWN) pi.next_to(title, vect, buff=MED_LARGE_BUFF) self.add(title, pi_creatures) # Set the top of the screen logo_box = Square(side_length=2.5) logo_box.to_corner(DOWN + LEFT, buff=MED_LARGE_BUFF) black_rect = Rectangle( fill_color=BLACK, fill_opacity=1, stroke_width=3, stroke_color=BLACK, width=FRAME_WIDTH, height=0.6 * FRAME_HEIGHT, ) black_rect.to_edge(UP, buff=0) line = DashedLine(FRAME_X_RADIUS * LEFT, FRAME_X_RADIUS * RIGHT) line.move_to(ORIGIN) # Add thanks thanks = TextMobject(self.thanks_words) thanks.scale(0.9) thanks.next_to(black_rect.get_bottom(), UP, SMALL_BUFF) thanks.set_color(YELLOW) underline = Line(LEFT, RIGHT) underline.match_width(thanks) underline.scale(1.1) underline.next_to(thanks, DOWN, SMALL_BUFF) thanks.add(underline) # Build name list file_name = os.path.join(get_directories()["data"], "patrons.txt") with open(file_name, "r") as fp: names = [ self.modify_patron_name(name.strip()) for name in fp.readlines() ] if self.randomize_order: random.shuffle(names) else: names.sort() name_labels = VGroup(*map(TextMobject, names)) name_labels.scale(self.patron_scale_val) for label in name_labels: if label.get_width() > self.max_patron_width: label.set_width(self.max_patron_width) columns = VGroup(*[ VGroup(*name_labels[i::self.n_patron_columns]) for i in range(self.n_patron_columns) ]) column_x_spacing = 0.5 + max([c.get_width() for c in columns]) for i, column in enumerate(columns): for n, name in enumerate(column): name.shift(n * self.name_y_spacing * DOWN) name.align_to(ORIGIN, LEFT) column.move_to(i * column_x_spacing * RIGHT, UL) columns.center() max_width = FRAME_WIDTH - 1 if columns.get_width() > max_width: columns.set_width(max_width) underline.match_width(columns) columns.next_to(underline, DOWN, buff=3) # Set movement columns.generate_target() distance = columns.get_height() + 2 wait_time = self.scroll_time frame = self.camera.frame frame_shift = ApplyMethod( frame.shift, distance * DOWN, run_time=wait_time, rate_func=linear, ) blink_anims = [] blank_mob = Mobject() for x in range(wait_time): if random.random() < 0.25: blink_anims.append(Blink(random.choice(pi_creatures))) else: blink_anims.append(Animation(blank_mob)) blinks = Succession(*blink_anims) static_group = VGroup(black_rect, line, thanks, pi_creatures, title) static_group.fix_in_frame() self.add(columns, static_group) self.play(frame_shift, blinks)