def __init__(self): self.path_planner = PathPlanner() # will need a map: map_maker = MapMaker() map_maker.set_map() map_maker.calibrate_map() lowres_map = map_maker.get_lowres_map() self.path_planner.set_map(lowres_map)
def setUp(self): self.path_planner = PathPlanner() # will need a map: map_maker = MapMaker() map_maker.set_map() map_maker.calibrate_map() lowres_map = map_maker.get_lowres_map() self.path_planner.set_map(lowres_map) self.path_planner.set_start_node() self.path_planner.set_end_node()
class RoboSys: def __init__(self): #self.listener = KinectSubscriber() self.map_maker = MapMaker() #self.map_maker.set_map() #self.map_data = self.map_maker.get_lowres_map() self.path_planner = PathPlanner() #self.marker_detector = MarkerDetector() #self.rgb_data = [] def signal_handler(self, signal, frame): global run run = False print("Shutting down") cv2.destroyAllWindows() def run(self): #rospy.init_node('KinectSubscriber', anonymous=True) #signal.signal(signal.SIGINT, self.signal_handler) #while(run): #self.map_data = self.listener.get_map_data() #self.rgb_data = self.listener.get_rgb_data() #self.marker_detector.detect_markers(self.rgb_data) # cv2.imshow("RGB Image Window", detected) # cv2.waitKey(3) self.map_maker.set_map( ) # setting to default map in map_maker, can pass other map live lowres_map = self.map_maker.get_lowres_map() self.path_planner.set_map(lowres_map) self.path_planner.set_start_node() # setting to default self.path_planner.set_end_node() # setting to default self.path_planner.run()
def __init__(self): #self.listener = KinectSubscriber() self.map_maker = MapMaker() #self.map_maker.set_map() #self.map_data = self.map_maker.get_lowres_map() self.path_planner = PathPlanner()
def main_loop(): global pitch, roll, speed, gps_east, gps_north, man_east, man_north, bearing, azimuth, altitude screen = pygame.display.set_mode(SCREEN_RESOLUTION, pygame.FULLSCREEN) pygame.mouse.set_cursor((8, 8), (0, 0), (0, 0, 0, 0, 0, 0, 0, 0), (0, 0, 0, 0, 0, 0, 0, 0)) # pygame.mouse.set_visible(False) clock = pygame.time.Clock() side = AngleMeter("images/side_profile.png", (0, 0, 300, 300)) back = AngleMeter("images/back_profile.png", (0, 300, 300, 300), ratio=side.ratio) speedometer = SpeedoMeter((0, 600, 300, 100), fmt="%4s") altimeter = SpeedoMeter((0, 700, 300, 100), fmt="%4s") # magnetometer = Compass("images/compass.png", (0, 200, 200, 200)) map = MapMaker((300, 0, 980, 800)) map_level = 4 mouse_sx = mouse_sy = 0 drag = mouse_dn = False centered = True while True: clock.tick(20) for event in pygame.event.get(): if event.type is pygame.QUIT: return if event.type is pygame.KEYDOWN and event.key == ord( "+") and map_level < 10: map_level += 1 if event.type is pygame.KEYDOWN and event.key == ord( "-") and map_level > 2: map_level -= 1 if event.type is pygame.MOUSEMOTION and mouse_dn: if centered: man_east = gps_east man_north = gps_north centered = False drag = True x, y = pygame.mouse.get_pos() de, dn = map.delta_px_to_TM35FIN(x - mouse_sx, y - mouse_sy, map_level) man_east -= de man_north += dn mouse_sx = x mouse_sy = y if event.type is pygame.MOUSEBUTTONDOWN: mouse_dn = True mouse_sx, mouse_sy = pygame.mouse.get_pos() if event.type is pygame.MOUSEBUTTONUP: mouse_dn = False if not drag: x, y = pygame.mouse.get_pos() if abs(x - mouse_sx) < 10 and abs(y - mouse_sy) < 10: if x < 30 and y < 30: return elif y < SCREEN_RESOLUTION[1] / 4: if map_level > 2: map_level -= 1 elif y > 3 * SCREEN_RESOLUTION[1] / 4: if map_level < 10: map_level += 1 else: centered = True drag = False key_pressed = pygame.key.get_pressed() if key_pressed[pygame.K_ESCAPE]: return if key_pressed[pygame.K_c]: centered = True if key_pressed[pygame.K_DOWN]: if pygame.key.get_mods() & pygame.KMOD_SHIFT: pitch -= 1 else: if centered: man_east = gps_east man_north = gps_north centered = False man_north -= map.get_step(map_level) if key_pressed[pygame.K_UP]: if pygame.key.get_mods() & pygame.KMOD_SHIFT: pitch += 1 else: if centered: man_east = gps_east man_north = gps_north centered = False man_north += map.get_step(map_level) if key_pressed[pygame.K_LEFT]: if pygame.key.get_mods() & pygame.KMOD_SHIFT: roll -= 1 else: if centered: man_east = gps_east man_north = gps_north centered = False man_east -= map.get_step(map_level) if key_pressed[pygame.K_RIGHT]: if pygame.key.get_mods() & pygame.KMOD_SHIFT: roll += 1 else: if centered: man_east = gps_east man_north = gps_north centered = False man_east += map.get_step(map_level) if key_pressed[pygame.K_w]: speed += 1 if key_pressed[pygame.K_s]: speed -= 1 if key_pressed[pygame.K_a]: azimuth += 1 if key_pressed[pygame.K_d]: azimuth -= 1 if key_pressed[pygame.K_q]: bearing += 1 if key_pressed[pygame.K_e]: bearing -= 1 screen.fill((0, 0, 0)) side.draw(screen, pitch, side.bg_color if -50 < pitch < 50 else side.warn_color) back.draw(screen, -roll, back.bg_color if -35 < roll < 35 else back.warn_color) speedometer.draw( screen, speed, speedometer.bg_color if speed < 80 else speedometer.warn_color) altimeter.draw(screen, altitude, altimeter.bg_color) # magnetometer.draw(screen, (azimuth, (255, 0, 0)), (bearing, (0, 0, 255))) if centered: map.draw(screen, gps_east, gps_north, map_level) else: map.draw(screen, man_east, man_north, map_level) map.draw_fov(screen, azimuth, (255, 0, 0)) map.draw_fov(screen, bearing, (0, 0, 255)) # gps_bearing.draw(screen, bearing) pygame.display.flip()
def __init__(self): self.listener = KinectSubscriber() self.map_maker = MapMaker() self.marker_detector = MarkerDetector() self.map_data = [] self.rgb_data = []
def create_image(parent_dir, pid, savefile): sourcedir = parent_dir + '/SegT2/Outputs/' bg = sourcedir + 'T2_Bias_Corrected/' + ( os.listdir(sourcedir + 'T2_Bias_Corrected/')[0]) mskdir = sourcedir + 'T2_Tissue_Classes/' image = MapMaker(bg) image.add_overlay(mskdir + '3/csf.nii.gz', 0.05, 1, colormaps.csf(), alpha=0.7) image.add_overlay(mskdir + '2/cortex.nii.gz', 0.05, 1, colormaps.cortex(), alpha=0.7) image.add_overlay(mskdir + '0/brainstem.nii.gz', 0.05, 1, colormaps.brainstem(), alpha=0.7) image.add_overlay(mskdir + '1/cerebellum.nii.gz', 0.05, 1, colormaps.cerebellum(), alpha=0.7) image.add_overlay(mskdir + '4/dgm.nii.gz', 0.05, 1, colormaps.dgm(), alpha=0.7) image.add_overlay(mskdir + '5/wm.nii.gz', 0.05, 1, colormaps.wm(), alpha=0.7) image.save_strip_center(savefile + '.png', 20)
# FYI: exitCode=1 in javascript is probably a syntax error. from map_maker import MapMaker import sys, json, traceback import time import bridge import util # /var/folders/yl/31853pjx2lj80f8z5cqsbdww0000gn/T/upload_d041886e18e780a07ed751a46ee8183a coverage_physical_path = sys.argv[1] # 2016-10-08-01-01-01_pilot01_6166_occupancy.pgm coverage_alias = sys.argv[2] try: maker = MapMaker(coverage_physical_path) maker.grey_to_white() maker.flip() maker.scale(3) util.save(maker.getImg(), coverage_physical_path, coverage_alias, 'coverage') except: e_type, value, tb = sys.exc_info() stack = ''.join(traceback.format_tb(tb)) bridge.error('Unhandled exception" %s\nDescription: %s\nStack: %s' % (e_type, value, stack))
def create_image(outputs_dir, struct_t2, mask, savefile): discrete = colormaps.custom_discrete("albert", get_albert_colors()) image = MapMaker(struct_t2) image.add_overlay(mask, 0.01, 'max', discrete, alpha=0.8) image.save_strip_center(savefile, 19)
current_angle = 0 print(current_coord) while len(self.path) > 1: message, current_coord, current_angle = self.get_action( current_coord, current_angle, test=True) print(message + " STEPS LEFT:{}".format(len(self.path))) return if __name__ == '__main__': path_planner = PathPlanner() # will need a map: map_maker = MapMaker() map_maker.set_map() map_maker.calibrate_map() lowres_map = map_maker.get_lowres_map() path_planner.set_map(lowres_map) # path_planner.set_start_node() # path_planner.set_end_node() # path_planner.set_targets() # path_planner.run() # path_planner.debug() # path_planner.test_action() path_planner.test_rover_movement() # path_planner.ser.close()