def __init__(self, context, undo_redo_stack, shared_context=None): ''' Constructor ''' super(SceneviewerTab, self).__init__(undo_redo_stack) self._ui = Ui_SceneviewerTab() self._ui.setupUi(self, shared_context) self._plane = None self._ui._zincwidget.setContext(context) self._ui._zincwidget.setUndoRedoStack(undo_redo_stack) self._makeConnections()
def __init__(self, context, undo_redo_stack, shared_context=None): ''' Constructor ''' super(SceneviewerTab, self).__init__(undo_redo_stack) self._ui = Ui_SceneviewerTab() self._ui.setupUi(self, shared_context) self._plane = None self._ui._zincwidget.setContext(context) self._ui._zincwidget.setUndoRedoStack(undo_redo_stack) self._makeConnections()
class SceneviewerTab(SegmentationTab): ''' classdocs ''' def __init__(self, context, undo_redo_stack, shared_context=None): ''' Constructor ''' super(SceneviewerTab, self).__init__(undo_redo_stack) self._ui = Ui_SceneviewerTab() self._ui.setupUi(self, shared_context) self._plane = None self._ui._zincwidget.setContext(context) self._ui._zincwidget.setUndoRedoStack(undo_redo_stack) self._makeConnections() def _makeConnections(self): self._ui._zincwidget.graphicsInitialized.connect( self._sceneviewerReady) self._ui._tabToolBar.actionTriggered.connect(self._toolbarAction) def _toolbarAction(self, action): new_handler = self._action_map[action] if new_handler == self._active_handler: action.blockSignals(True) action.setChecked(True) action.blockSignals(False) else: current_action = self._handler_map[self._active_handler] current_handler = self._active_handler c = CommandChangeViewHandler(current_handler, current_action, new_handler, action) c.setSetChangeHandlerMethod(self._changeHandler) self._undo_redo_stack.push(c) def _changeHandler(self, handler): self._active_handler = handler self._ui._zincwidget.setActiveModeType(handler.getModeType()) def setActiveHandler(self, handler_type): if handler_type in self._handlers: handler = self._handlers[handler_type] if self._active_handler is not None and handler != self._active_handler: action = self._handler_map[handler] current_action = self._handler_map[self._active_handler] current_handler = self._active_handler c = CommandChangeViewHandler(current_handler, current_action, handler, action) c.setSetChangeHandlerMethod(self._changeHandler) self._undo_redo_stack.push(c) def _sceneviewerReady(self): self._ui._zincwidget.setActiveModeType(ViewMode.SEGMENT_POINT) tool = self._handlers[ViewMode.SEGMENT_POINT] action = self._handler_map[tool] action.setChecked(True) self._active_handler = tool # Trying to find a way to have everything in the one place # including the sceneviewers added using designer. if hasattr(self._ui._zincwidget, '_plane'): self._ui._zincwidget.setTumbleRate(0.0) self._ui._zincwidget.setViewToPlane() def setPlane(self, plane): self._ui._zincwidget.setPlane(plane) def addHandler(self, name, icon, handler): super(SceneviewerTab, self).addHandler(name, icon, handler) self._ui._zincwidget.addHandler(handler) def getZincWidget(self): return self._ui._zincwidget
class SceneviewerTab(SegmentationTab): ''' classdocs ''' def __init__(self, context, undo_redo_stack, shared_context=None): ''' Constructor ''' super(SceneviewerTab, self).__init__(undo_redo_stack) self._ui = Ui_SceneviewerTab() self._ui.setupUi(self, shared_context) self._plane = None self._ui._zincwidget.setContext(context) self._ui._zincwidget.setUndoRedoStack(undo_redo_stack) self._makeConnections() def _makeConnections(self): self._ui._zincwidget.graphicsInitialized.connect(self._sceneviewerReady) self._ui._tabToolBar.actionTriggered.connect(self._toolbarAction) def _toolbarAction(self, action): new_handler = self._action_map[action] if new_handler == self._active_handler: action.blockSignals(True) action.setChecked(True) action.blockSignals(False) else: current_action = self._handler_map[self._active_handler] current_handler = self._active_handler c = CommandChangeViewHandler(current_handler, current_action, new_handler, action) c.setSetChangeHandlerMethod(self._changeHandler) self._undo_redo_stack.push(c) def _changeHandler(self, handler): self._active_handler = handler self._ui._zincwidget.setActiveModeType(handler.getModeType()) def setActiveHandler(self, handler_type): if handler_type in self._handlers: handler = self._handlers[handler_type] if self._active_handler is not None and handler != self._active_handler: action = self._handler_map[handler] current_action = self._handler_map[self._active_handler] current_handler = self._active_handler c = CommandChangeViewHandler(current_handler, current_action, handler, action) c.setSetChangeHandlerMethod(self._changeHandler) self._undo_redo_stack.push(c) def _sceneviewerReady(self): self._ui._zincwidget.setActiveModeType(ViewMode.SEGMENT_POINT) tool = self._handlers[ViewMode.SEGMENT_POINT] action = self._handler_map[tool] action.setChecked(True) self._active_handler = tool # Trying to find a way to have everything in the one place # including the sceneviewers added using designer. if hasattr(self._ui._zincwidget, '_plane'): self._ui._zincwidget.setTumbleRate(0.0) self._ui._zincwidget.setViewToPlane() def setPlane(self, plane): self._ui._zincwidget.setPlane(plane) def addHandler(self, name, icon, handler): super(SceneviewerTab, self).addHandler(name, icon, handler) self._ui._zincwidget.addHandler(handler) def getZincWidget(self): return self._ui._zincwidget