def build_components_gui( self ): # COMPONENTS MENU BAR menu_frame = QtGui.QFrame() menu_frame.setMinimumHeight( 20 ) #HACK!!!!!!!!!!! basic_joint = QtGui.QAction( '&Basic Joint', self) #basic_joint.setShortcut('Ctrl+Q') #basic_joint.setStatusTip('Exit application') basic_joint.triggered.connect( lambda a='BasicJointComponent':self.addComponentToObject( a ) ) components_menubar = QtGui.QMenuBar( menu_frame ) joints_menu = components_menubar.addMenu( '&Joints' ) controls_menu = components_menubar.addMenu( '&Controls' ) constraints_menu = components_menubar.addMenu( '&Constraints' ) deformers_menu = components_menubar.addMenu( '&Deformers' ) joints_menu.addAction( basic_joint ) # SELECTED HEADER self.selected_lock_btn = QtGui.QPushButton() self.selected_lock_btn.setIcon( QtGui.QIcon( ':/riggingUI/icons/lock_off.png' ) ) self.selected_lock_btn.setIconSize( QtCore.QSize(16,16) ) self.selected_lock_btn.setMaximumWidth( 22 ) self.selected_lock_btn.setStyleSheet( 'padding: 4px' ) self.selected_lock_btn.clicked.connect( self.lock_selection ) self.selected_lock_active = False self.selected_label = QtGui.QLabel() self.selected_label.setText( 'nothing selected' ) self.selected_label.setAlignment( QtCore.Qt.AlignCenter ) self.selected_label.setStyleSheet( 'font:bold; font-size:14px; background-color:#2B2B30' ) selected_grid = QtGui.QGridLayout() selected_grid.setContentsMargins( 0, 0, 0, 0 ) selected_grid.setHorizontalSpacing( 0 ) selected_grid.setColumnMinimumWidth( 0, 22 ) selected_grid.addWidget( self.selected_lock_btn, 0, 0 ) selected_grid.addWidget( self.selected_label, 0, 1 ) # SELECTED COMPONENTS LIST/EDITOR # Add the component specific GUI. self.components_layout = QtGui.QVBoxLayout() self.components_layout.setAlignment( QtCore.Qt.AlignTop ) scroll_area = QTWidgets.scrollArea( self.components_layout ) # SUB_LAYOUT HOOKUP self.sub_layout.addWidget( menu_frame ) self.sub_layout.addLayout( selected_grid ) self.sub_layout.addWidget( scroll_area )
def __init__( self ): super( UICharacterTools, self ).__init__() layout = QtGui.QVBoxLayout( self ) # PRESETS presetsLabel = QTWidgets.basicLabel( 'Character Presets', 'bold', 14, 'white', '2B2B30', inIndent=10 ) presetsLabel.setMinimumHeight( 30 ) presetsLabel.setAlignment( QtCore.Qt.AlignCenter ) self.scrollLayout = QtGui.QVBoxLayout() self.scrollLayout.setAlignment( QtCore.Qt.AlignTop ) self.scrollLayout.setContentsMargins( 8,8,8,8 ) self.scrollLayout.setSpacing( 4 ) scrollArea = QTWidgets.scrollArea( self.scrollLayout ) self.updateCards() # TOOLS #--Label toolsLabel = QTWidgets.basicLabel( 'Tools', 'bold', 14, 'white', '2B2B30', inIndent=10 ) toolsLabel.setMinimumHeight( 30 ) toolsLabel.setAlignment( QtCore.Qt.AlignCenter ) #--Combo menu comboRow = QtGui.QHBoxLayout() comboRow.setAlignment( QtCore.Qt.AlignLeft ) self.characterNameList = [] self.characterDict = {} for char in NodeUtility.getCharactersInScene(): charName = cmds.getAttr( '{0}.characterName'.format( char ) ) self.characterNameList.append( charName ) self.characterDict[charName] = char self.characterCombo = QtGui.QComboBox() self.updateCharacterCombo() self.characterCombo.setFixedWidth( 100 ) self.characterCombo.activated.connect( self.setActiveCharacter ) comboRefreshBtn = QTWidgets.imageTextButton( None, ':/riggingUI/icons/icon_refresh20.png', [16,16] ) comboRefreshBtn.setMaximumWidth( 20 ) comboRefreshBtn.setMaximumHeight( 20 ) comboRefreshBtn.clicked.connect( self.updateCharacterCombo ) comboRow.addWidget( self.characterCombo ) comboRow.addWidget( comboRefreshBtn ) #--Buttons modulePrioritiesBtn = QTWidgets.imageTextButton( 'Module Priorities', ':/riggingUI/icons/icon_match_translation.png', [16,16] ) modulePrioritiesBtn.clicked.connect( lambda:self.characterPriorityPromptTrigger() ) saveCharacterBtn = QTWidgets.imageTextButton( 'Save Character', ':/riggingUI/icons/icon_match_translation.png', [16,16] ) saveCharacterBtn.clicked.connect( lambda:self.saveCharacter() ) buildCharacterBtn = QTWidgets.imageTextButton( 'Build Character', ':/riggingUI/icons/icon_match_translation.png', [16,16] ) buildCharacterBtn.clicked.connect( lambda:self.buildCharacter() ) editModulesBtn = QTWidgets.imageTextButton( 'Edit Character Modules', ':/riggingUI/icons/icon_match_translation.png', [16,16] ) editModulesBtn.clicked.connect( lambda:self.characterModulePromptTrigger() ) #--Button grid layout. toolsGrid = QtGui.QGridLayout() toolsGrid.setColumnMinimumWidth( 0, 100 ) toolsGrid.setColumnMinimumWidth( 1, 100 ) toolsGrid.setColumnMinimumWidth( 2, 100 ) toolsGrid.setSpacing( 2 ) toolsGrid.setContentsMargins( 0,0,0,0 ) toolsGrid.addWidget( modulePrioritiesBtn, 0, 0 ) toolsGrid.addWidget( saveCharacterBtn, 0, 1 ) toolsGrid.addWidget( buildCharacterBtn, 0, 2 ) toolsGrid.addWidget( editModulesBtn, 1, 0 ) # SETUP LAYOUT layout.addWidget( presetsLabel ) layout.addWidget( scrollArea ) layout.addWidget( toolsLabel ) layout.addLayout( comboRow ) layout.addLayout( toolsGrid )
def __init__( self ): super( UILatticeTools, self ).__init__() layout = QtGui.QVBoxLayout( self ) # LATTICES SECTIONS latticesLabel = QTWidgets.basicLabel( 'Lattices', 'bold', 14, 'white', '2B2B30', inIndent=10 ) latticesLabel.setMinimumHeight( 30 ) latticesLabel.setAlignment( QtCore.Qt.AlignCenter ) # Grid that holds the toggle buttons for lattice types in the first column, and the # scroll layout for the list of lattices in the second column. latticesGrid = QtGui.QGridLayout() latticesGrid.setContentsMargins( 0, 0, 0, 0 ) latticesGrid.setHorizontalSpacing( 0 ) latticesGrid.setAlignment( QtCore.Qt.AlignTop ) latticesGrid.setVerticalSpacing( 0 ) # Toggle button layout. self.togLayout = QtGui.QVBoxLayout() self.togLayout.setAlignment( QtCore.Qt.AlignTop ) iconSize = [26,26] rootTog = QTWidgets.toggleButton( 'roots', ':/riggingUI/icons/icon_root.png', iconSize ) spineTog = QTWidgets.toggleButton( 'spines', ':/riggingUI/icons/icon_spine.png', iconSize ) armTog = QTWidgets.toggleButton( 'arms', ':/riggingUI/icons/icon_arm.png', iconSize ) legTog = QTWidgets.toggleButton( 'legs', ':/riggingUI/icons/icon_leg.png', iconSize ) handTog = QTWidgets.toggleButton( 'hands', ':/riggingUI/icons/icon_hand.png', iconSize ) footTog = QTWidgets.toggleButton( 'feet', ':/riggingUI/icons/icon_foot.png', iconSize ) headTog = QTWidgets.toggleButton( 'heads', ':/riggingUI/icons/icon_head.png', iconSize ) rootTog.toggled.connect( lambda toggleState:self.updateCards() ) spineTog.toggled.connect( lambda toggleState:self.updateCards() ) armTog.toggled.connect( lambda toggleState:self.updateCards() ) legTog.toggled.connect( lambda toggleState:self.updateCards() ) handTog.toggled.connect( lambda toggleState:self.updateCards() ) footTog.toggled.connect( lambda toggleState:self.updateCards() ) headTog.toggled.connect( lambda toggleState:self.updateCards() ) self.togLayout.addWidget( rootTog ) self.togLayout.addWidget( spineTog ) self.togLayout.addWidget( armTog ) self.togLayout.addWidget( legTog ) self.togLayout.addWidget( handTog ) self.togLayout.addWidget( footTog ) self.togLayout.addWidget( headTog ) self.togLayout.addStretch( 1 ) # Scroll area for lattice list. self.scrollLayout = QtGui.QVBoxLayout() self.scrollLayout.setAlignment( QtCore.Qt.AlignTop ) self.scrollLayout.setContentsMargins( 8,8,8,8 ) self.scrollLayout.setSpacing( 4 ) scrollArea = QTWidgets.scrollArea( self.scrollLayout ) # Put the toggle buttons and lattice scroll list in the main grid layout. latticesGrid.addLayout( self.togLayout, 0, 0 ) latticesGrid.addWidget( scrollArea, 0, 1 ) # TOOLS SECTION toolsLabel = QTWidgets.basicLabel( 'Lattice Tools', 'bold', 14, 'white', '2B2B30', inIndent=10 ) toolsLabel.setMinimumHeight( 30 ) toolsLabel.setAlignment( QtCore.Qt.AlignCenter ) latticeToolsGrid = QtGui.QGridLayout() latticeToolsGrid.setColumnMinimumWidth( 0, 100 ) latticeToolsGrid.setColumnMinimumWidth( 1, 100 ) latticeToolsGrid.setColumnMinimumWidth( 2, 100 ) latticeToolsGrid.setSpacing( 2 ) latticeToolsGrid.setContentsMargins( 0,0,0,0 ) # Buttons saveModeluBtn = QTWidgets.imageTextButton( 'Save Module', ':/riggingUI/icons/icon_match_translation.png', [16,16] ) saveModeluBtn.clicked.connect( lambda:self.saveModulePrompt() ) latticeToolsGrid.addWidget( saveModeluBtn, 0, 0 ) # Build the widget layout.addWidget( latticesLabel ) layout.addLayout( latticesGrid ) layout.addWidget( toolsLabel ) layout.addLayout( latticeToolsGrid )
def __init__( self ): super( UIComponentsTools, self ).__init__() layout = QtGui.QVBoxLayout( self ) # COMPONENTS MENU BAR menuFrame = QtGui.QFrame() menuFrame.setMinimumHeight( 20 ) # Meta menu. moduleMeta = QtGui.QAction( '&Module Meta', self) moduleMeta.triggered.connect( lambda a='ModuleRootComponent':Components.addComponentToObject( a ) ) characterMeta = QtGui.QAction( '&Character Meta', self) characterMeta.triggered.connect( lambda a='CharacterRootComponent':Components.addComponentToObject( a ) ) # Joints menu basicJoint = QtGui.QAction( '&Basic Joint', self) #basic_joint.setShortcut('Ctrl+Q') #basic_joint.setStatusTip('Exit application') basicJoint.triggered.connect( lambda a='BasicJointComponent':Components.addComponentToObject( a ) ) # Controls menu squareCurveControl = QtGui.QAction( '&Square', self) squareCurveControl.triggered.connect( lambda a='CurveControlComponent', b='square':Components.addComponentToObject( a, curveType=b ) ) triangleCurveControl = QtGui.QAction( '&Triangle', self) triangleCurveControl.triggered.connect( lambda a='CurveControlComponent', b='triangle':Components.addComponentToObject( a, curveType=b ) ) arrowCurveControl = QtGui.QAction( '&Arrow', self) arrowCurveControl.triggered.connect( lambda a='CurveControlComponent', b='arrow':Components.addComponentToObject( a, curveType=b ) ) plusCurveControl = QtGui.QAction( '&Plus', self) plusCurveControl.triggered.connect( lambda a='CurveControlComponent', b='plus':Components.addComponentToObject( a, curveType=b ) ) pyramidCurveControl = QtGui.QAction( '&Pyramid', self) pyramidCurveControl.triggered.connect( lambda a='CurveControlComponent', b='pyramid':Components.addComponentToObject( a, curveType=b ) ) circleCurveControl = QtGui.QAction( '&Circle', self) circleCurveControl.triggered.connect( lambda a='CurveControlComponent', b='circle':Components.addComponentToObject( a, curveType=b ) ) ringDirectionCurveControl = QtGui.QAction( '&Ring Direction', self) ringDirectionCurveControl.triggered.connect( lambda a='CurveControlComponent', b='ringDirection':Components.addComponentToObject( a, curveType=b ) ) # Setup menus. componentsMenubar = QtGui.QMenuBar( menuFrame ) metaMenu = componentsMenubar.addMenu( '&Meta' ) metaMenu.addAction( moduleMeta ) metaMenu.addAction( characterMeta ) jointsMenu = componentsMenubar.addMenu( '&Joints' ) jointsMenu.addAction( basicJoint ) controlsMenu = componentsMenubar.addMenu( '&Controls' ) controlsCurvesMenu = controlsMenu.addMenu( '&Curves' ) controlsCurvesMenu.addAction( squareCurveControl ) controlsCurvesMenu.addAction( triangleCurveControl ) controlsCurvesMenu.addAction( arrowCurveControl ) controlsCurvesMenu.addAction( plusCurveControl ) controlsCurvesMenu.addAction( pyramidCurveControl ) controlsCurvesMenu.addAction( circleCurveControl ) controlsCurvesMenu.addAction( ringDirectionCurveControl ) constraintsMenu = componentsMenubar.addMenu( '&Constraints' ) deformersMenu = componentsMenubar.addMenu( '&Deformers' ) # SELECTED HEADER self.selectedLockBtn = QTWidgets.imageTextButton( '', ':/riggingUI/icons/lock_off.png', [16,16] ) self.selectedLockBtn.setMaximumWidth( 30 ) self.selectedLockBtn.clicked.connect( self.lockSelection ) self.selectedLockActive = False self.selectedLabel = QTWidgets.basicLabel( 'nothing selected', 'bold', 14, 'white', '2B2B30', inIndent=10 ) self.selectedLabel.setMinimumHeight( 30 ) self.selectedLabel.setAlignment( QtCore.Qt.AlignCenter ) selectedGrid = QtGui.QGridLayout() selectedGrid.setContentsMargins( 0, 0, 0, 0 ) selectedGrid.setHorizontalSpacing( 0 ) selectedGrid.setColumnMinimumWidth( 0, 30 ) selectedGrid.addWidget( self.selectedLockBtn, 0, 0 ) selectedGrid.addWidget( self.selectedLabel, 0, 1 ) # SELECTED COMPONENTS LIST/EDITOR # Add the component specific GUI. self.componentsLayout = QtGui.QVBoxLayout() self.componentsLayout.setAlignment( QtCore.Qt.AlignTop ) scrollArea = QTWidgets.scrollArea( self.componentsLayout ) # Layout hookup layout.addWidget( menuFrame ) layout.addLayout( selectedGrid ) layout.addWidget( scrollArea ) # In order to delete this scriptJob when this UI is destroyed we need to # parent the scriptJob to a Maya UI item. In this case I'm using a text object # with visibility turned off. scriptJobHolder = cmds.text( visible=False ) self.SCRIPT_JOB_NUMBER = cmds.scriptJob( event=[ 'SelectionChanged', self.onSelectionChange ], protected=True, parent=scriptJobHolder ) scriptJobHolderQT = mayaToQtObject( scriptJobHolder ) layout.addWidget( scriptJobHolderQT )