コード例 #1
0
ファイル: gaia_graphics_test.py プロジェクト: Anirudh0/gaia
    def edge_scroll(self, frame, direction, dist, release=True):
        """edge scroll - performs task switching action.

        direction = 'LtoR' or 'RtoL' (finger movement direction)
        dist = percentage of horizontal distance travel, max is 1.0
        release = if set to False, the Action object will be returned so the user can complete the release action"""

        start_x = 0
        dist_travelled = 0
        time_increment = 0.01

        if dist > 1:
            dist = 1
        if direction == 'LtoR':
            start_x = 0
        elif direction == 'RtoL':
            start_x = frame.size['width']
            dist *= -1  # travel opposite direction

        limit = dist * frame.size['width']
        dist_unit = limit * time_increment

        action = Actions(self.marionette)
        action.press(frame, start_x, frame.size['height'] / 2)  # press either the left or right edge

        while abs(dist_travelled) < abs(limit):
            action.move_by_offset(dist_unit, 0)
            action.wait(time_increment)
            dist_travelled += dist_unit
        if release:
            action.release()
        action.perform()

        return action
コード例 #2
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    def edge_scroll(self, frame, direction, dist, release=True):
        """edge scroll - performs task switching action.

        direction = 'LtoR' or 'RtoL' (finger movement direction)
        dist = percentage of horizontal distance travel, max is 1.0
        release = if set to False, the Action object will be returned so the user can complete the release action"""

        start_x = 0
        dist_travelled = 0
        time_increment = 0.01

        if dist > 1:
            dist = 1
        if direction == 'LtoR':
            start_x = 0
        elif direction == 'RtoL':
            start_x = frame.size['width']
            dist *= -1  # travel opposite direction

        limit = dist * frame.size['width']
        dist_unit = limit * time_increment

        action = Actions(self.marionette)
        action.press(frame, start_x, frame.size['height'] /
                     2)  # press either the left or right edge

        while abs(dist_travelled) < abs(limit):
            action.move_by_offset(dist_unit, 0)
            action.wait(time_increment)
            dist_travelled += dist_unit
        if release:
            action.release()
        action.perform()

        return action
コード例 #3
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ファイル: fullscreen_video.py プロジェクト: adrm/gaia
 def move_seek_slider(self, offset):
     scale = self.marionette.find_element(*self._video_seek_head_locator)
     finger = Actions(self.marionette)
     finger.press(scale)
     finger.move_by_offset(offset, 0)
     finger.release()
     finger.perform()
コード例 #4
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ファイル: fullscreen_video.py プロジェクト: kuoe0/gaia-dev
 def move_seek_slider(self, offset):
     scale = self.marionette.find_element(*self._video_seek_head_locator)
     finger = Actions(self.marionette)
     finger.press(scale)
     finger.move_by_offset(offset, 0)
     finger.release()
     finger.perform()
コード例 #5
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 def move_slider(self, slider, dir_x):
     scale = self.marionette.find_element(*slider)
     finger = Actions(self.marionette)
     finger.press(scale)
     finger.move_by_offset(dir_x, 0)
     finger.release()
     finger.perform()
     time.sleep(2)
コード例 #6
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 def move_slider(self, slider, dir_x):
     scale = self.marionette.find_element(*slider)
     finger = Actions(self.marionette)
     finger.press(scale)
     finger.move_by_offset(dir_x, 0)
     finger.release()
     finger.perform()
     time.sleep(2)
コード例 #7
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def wait_with_value(marionette, wait_for_condition, expected):
    testAction = marionette.absolute_url("testAction.html")
    marionette.navigate(testAction)
    button = marionette.find_element(By.ID, "button1")
    action = Actions(marionette)
    action.press(button).wait(0.01).release()
    action.perform()
    wait_for_condition_else_raise(marionette, wait_for_condition, expected, "return document.getElementById('button1').innerHTML;")
コード例 #8
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def move_element_offset(marionette, wait_for_condition, expected1, expected2):
    testAction = marionette.absolute_url("testAction.html")
    marionette.navigate(testAction)
    ele = marionette.find_element(By.ID, "button1")
    action = Actions(marionette)
    action.press(ele).move_by_offset(0,150).move_by_offset(0, 150).release()
    action.perform()
    wait_for_condition_else_raise(marionette, wait_for_condition, expected1, "return document.getElementById('button1').innerHTML;")
    wait_for_condition_else_raise(marionette, wait_for_condition, expected2, "return document.getElementById('button2').innerHTML;")
コード例 #9
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def wait_with_value(marionette, wait_for_condition, expected):
    testAction = marionette.absolute_url("testAction.html")
    marionette.navigate(testAction)
    button = marionette.find_element(By.ID, "button1")
    action = Actions(marionette)
    action.press(button).wait(0.01).release()
    action.perform()
    wait_for_condition_else_raise(
        marionette, wait_for_condition, expected,
        "return document.getElementById('button1').innerHTML;")
コード例 #10
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    def _flick_menu_down(self, locator):
        self.parent.parent.wait_for_element_displayed(*self._current_element(*locator), timeout=2)
        current_element = self.marionette.find_element(*self._current_element(*locator))
        next_element = self.marionette.find_element(*self._next_element(*locator))

        # TODO: update this with more accurate Actions
        action = Actions(self.marionette)
        action.press(current_element)
        action.move(next_element)
        action.release()
        action.perform()
コード例 #11
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def press_release(marionette, times, wait_for_condition, expected):
    testAction = marionette.absolute_url("testAction.html")
    marionette.navigate(testAction)
    action = Actions(marionette)
    button = marionette.find_element(By.ID, "button1")
    action.press(button).release()
    # Insert wait between each press and release chain.
    for _ in range(times-1):
        action.wait(0.1)
        action.press(button).release()
    action.perform()
    wait_for_condition_else_raise(marionette, wait_for_condition, expected, "return document.getElementById('button1').innerHTML;")
コード例 #12
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def move_element_offset(marionette, wait_for_condition, expected1, expected2):
    testAction = marionette.absolute_url("testAction.html")
    marionette.navigate(testAction)
    ele = marionette.find_element(By.ID, "button1")
    action = Actions(marionette)
    action.press(ele).move_by_offset(0, 150).move_by_offset(0, 150).release()
    action.perform()
    wait_for_condition_else_raise(
        marionette, wait_for_condition, expected1,
        "return document.getElementById('button1').innerHTML;")
    wait_for_condition_else_raise(
        marionette, wait_for_condition, expected2,
        "return document.getElementById('button2').innerHTML;")
コード例 #13
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def press_release(marionette, times, wait_for_condition, expected):
    testAction = marionette.absolute_url("testAction.html")
    marionette.navigate(testAction)
    action = Actions(marionette)
    button = marionette.find_element(By.ID, "button1")
    action.press(button).release()
    # Insert wait between each press and release chain.
    for _ in range(times - 1):
        action.wait(0.1)
        action.press(button).release()
    action.perform()
    wait_for_condition_else_raise(
        marionette, wait_for_condition, expected,
        "return document.getElementById('button1').innerHTML;")
コード例 #14
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 def send_message(self, to_user, message, wait_load=0.5):
     # Make firefox go to the users page.
     self.client.navigate("https://www.messenger.com/t/{}".format(to_user))
     # Give a little bit of time to load.
     time.sleep(wait_load)
     for letter in message:
         # Make the typing look realistic.
         keep_down = random.uniform(0.005, 0.010)
         wait_time = keep_down + random.uniform(0.02, 0.05)
         # Send off the action
         action = Actions(self.client)
         if letter != '\n':
             action.key_down(letter).wait(keep_down).key_up(letter)
         else:
             # Handle multi line messages.
             action.key_down(Keys.SHIFT).key_down(Keys.ENTER)\
                 .wait(keep_down).key_up(Keys.SHIFT).key_up(Keys.ENTER)
         action.perform()
         # wait for it to complete.
         time.sleep(wait_time)
     # Send message.
     action.key_down('\n').wait(keep_down).key_up('\n')
     action.perform()
コード例 #15
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 def click(self):
     action = Actions(driver)
     action.click(self)
     action.perform()
コード例 #16
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ファイル: run_tests.py プロジェクト: palant/searchlinkfix
 def context_click(self):
     action = Actions(driver)
     action.context_click(self)
     action.perform()
コード例 #17
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ファイル: run_tests.py プロジェクト: palant/searchlinkfix
 def middle_click(self):
     action = Actions(driver)
     action.middle_click(self)
     action.perform()
コード例 #18
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ファイル: run_tests.py プロジェクト: palant/searchlinkfix
 def click(self):
     action = Actions(driver)
     action.click(self)
     action.perform()
コード例 #19
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 def context_click(self):
     action = Actions(driver)
     action.context_click(self)
     action.perform()
コード例 #20
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ファイル: fullscreen_image.py プロジェクト: Anirudh0/gaia
 def double_tap_image(self):
     image = self.marionette.find_element(*self._current_image_locator)
     action = Actions(self.marionette)
     action.double_tap(image)
     action.perform()
コード例 #21
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ファイル: fullscreen_image.py プロジェクト: zhannett/gaia
 def double_tap_image(self):
     image = self.marionette.find_element(*self._current_image_locator)
     action = Actions(self.marionette)
     action.double_tap(image)
     action.perform()
コード例 #22
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def cnet(client):
    global dl_dir_abs
    url = 'http://download.cnet.com/'
    elementExists = True
    try:
        client.navigate(url)
    except timeout as texp:
        log.info("ignoring timeout: %s" % str(texp))
        pass
    element = client.find_element(By.ID, 'pop')
    elementList = element.find_elements(By.TAG_NAME, 'a')
    if (len(elementList) == 0):
        log.critical('no links found! cnet() function broken?')
        return Status.CRIT, None

    # remove blacklisted downloads
    # added self-link ("most-popular") to blacklist
    whiteList = [
        i for i in elementList
        if not any(b in i.get_attribute('href') for b in blacklist_dls)
    ]
    log.info("dls: %s" % str([i.get_attribute('href') for i in whiteList]))
    # select at random
    element = choice(whiteList)
    nextUrl = element.get_attribute('href')
    # random delay
    sleep(randint(1, 5))
    # open next page in dl process
    if nextUrl.startswith('/'): nextUrl = url + nextUrl
    try:
        client.navigate(nextUrl)
    except timeout as texp:
        log.info("ignoring timeout: %s" % str(texp))
        pass

    # random delay
    sleep(randint(1, 5))
    # click on donwload button
    element = client.find_element(By.CSS_SELECTOR, 'a.dln-a')
    finalUrl = None
    try:
        finalUrl = element.get_attribute('data-href')
    except errors.MarionetteException:
        log.warn('error on finalUrl.')
        return Status.NODL, None
    if finalUrl is None:
        log.warn('no finalUrl.')
        return Status.NODL, None
    action = Actions(client)
    action.click(element)
    assert (dl_dir_abs is not None)
    file_list = os.listdir(dl_dir_abs)
    log.info("files: %s" % str(file_list))
    action.perform()
    # wait until dl finishes
    fn = wait_for_dl_to_finish(dl_dir_abs, file_list, nextUrl, client)
    # hash downloaded file
    log.info('-----------------------')
    if fn is not None:
        tordl_hash = sha256sum(fn)
        log.info("file %s downloaded successfully from %s, hash: %s" %
                 (fn, finalUrl, sha256sum(fn)))
    else:
        return Status.NODL, None

    # dl same file over normal internet
    r = requests.get(finalUrl)
    soup = BeautifulSoup.BeautifulSoup(r.text)
    result = soup.find("meta", attrs={"http-equiv": "refresh"})
    dl_url = None
    if result:
        wait, text = result["content"].split(";")
        sleep(int(wait))
        dl_url = '='.join(text.split('=')[1:]).strip()
        if dl_url.startswith('/'): dl_url = url + dl_url
    else:
        dl_url = finalUrl
    log.info("file url %s" % dl_url)
    r = requests.get(dl_url)
    fo = open('test.exe', 'wb')
    fo.write(r.content)
    fo.close()
    # hash clearnet-downloaded file
    orig_hash = sha256sum('test.exe')
    if orig_hash == tordl_hash:
        return Status.IDENTICAL, fn
    else:
        return Status.NONIDENT, fn
コード例 #23
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class element(object):

    def __init__(self, parent):
        self.parent = parent
        self.marionette = parent.marionette
        self.actions = Actions(self.marionette)

    def getElement(self, elem, msg, is_displayed=True, timeout=5, stop_on_error=True):
        """
        Returns an element, or False it it's not found
        """
        x = self.getElements(elem, msg, is_displayed, timeout, stop_on_error)
        if x:
            # We're expecting ONE element back (it has different methods if it's one).
            return x[0]
        else:
            return False

    def getElements(self, elem, msg, is_displayed=True, timeout=5, stop_on_error=True):
        """
        Returns a list of matching elements, or False if none are found
        """
        boolEl = self.waitForElements(elem, msg, is_displayed, timeout, stop_on_error)

        if boolEl:
            el = self.marionette.find_elements(*elem)
            return el
        else:
            return False

    def headerCheck(self, value):
        """
        Returns the header that matches a string.
        NOTE: ALL headers in this iframe return true for ".is_displayed()"!
        """
        is_ok = False
        try:
            self.parent.parent.wait_for_element_present(*DOM.GLOBAL.app_head, timeout=1)
            headerNames = self.marionette.find_elements(*DOM.GLOBAL.app_head)
            for i in headerNames:
                if i.text == value:
                    if i.is_displayed():
                        is_ok = True
                        break
        except:
            is_ok = False

        self.parent.test.test(is_ok, "Header is \"" + value + "\".")
        return is_ok

    def move_scroller(self, scroller, forward=True):
        """Move the scroller one item forward or backwards.
        """
        x_pos = scroller.size['width'] / 2
        y_start = scroller.size['height'] / 2

        y_end = -scroller.size['height'] if forward else scroller.size['height']
        self.actions.flick(scroller, x_pos, y_start, x_pos, y_end, 100)
        self.actions.perform()

    def set_scroller_val(self, scroller_elem, number):
        """
        Set the numeric value of a scroller (only works with numbers right now).
        """
        current_value = int(scroller_elem.find_element(*DOM.GLOBAL.scroller_curr_val).text)

        # Now flick the scroller as many times as required
        n = int(number)
        while n != current_value:
            # Do we need to go forwards or backwards?
            if n > int(current_value):
                self.move_scroller(scroller_elem, True)
            if n < int(current_value):
                self.move_scroller(scroller_elem, False)

            # Get the new 'current_value'.
            current_value = int(scroller_elem.find_element(*DOM.GLOBAL.scroller_curr_val).text)

    # From gaiatest Clock -> regions -> alarm.py
    def _flick_menu_up(self, locator):
        self.parent.parent.wait_for_element_displayed(*self._current_element(*locator), timeout=2)
        current_element = self.marionette.find_element(*self._current_element(*locator))
        next_element = self.marionette.find_element(*self._next_element(*locator))

        # TODO: update this with more accurate Actions
        action = Actions(self.marionette)
        action.press(next_element)
        action.move(current_element)
        action.release()
        action.perform()

    def _flick_menu_down(self, locator):
        self.parent.parent.wait_for_element_displayed(*self._current_element(*locator), timeout=2)
        current_element = self.marionette.find_element(*self._current_element(*locator))
        next_element = self.marionette.find_element(*self._next_element(*locator))

        # TODO: update this with more accurate Actions
        action = Actions(self.marionette)
        action.press(current_element)
        action.move(next_element)
        action.release()
        action.perform()

    def _current_element(self, method, target):
        self.parent.reporting.debug("*** Finding current element for target {}".format(target))
        return (method, '{}.picker-unit.selected'.format(target))

    def _next_element(self, method, target):
        self.parent.reporting.debug("*** Finding next element for target {}".format(target))
        return (method, '{}.picker-unit.selected + div'.format(target))

    def simulateClick(self, element):
        self.marionette.execute_script("""
            /**
            * Helper method to simulate clicks on iFrames which is not currently
            *  working in the Marionette JS Runner.
            * @param {Marionette.Element} element The element to simulate the click on.
            **/

            var event = new MouseEvent('click', {
             'view': window,
             'bubbles': true,
             'cancelable': true
             });
            arguments[0].dispatchEvent(event);
        """, script_args=[element])

    def simulateClickAtPos(self, element, posX, posY):
        self.parent.reporting.logResult('info', 'Simulating click....')
        self.marionette.execute_script("""
            /**
            * Helper method to simulate clicks on iFrames which is not currently
            *  working in the Marionette JS Runner.
            * @param {Marionette.Element} element The element to simulate the click on.
            **/

            var event = document.createEvent('MouseEvents');
            event.initMouseEvent(
            'click', true, true, window, 0,
            0, 0, arguments[1], arguments[2], false, false,
            false, false, 0, null
            );
            arguments[0].dispatchEvent(event);
        """, script_args=[element, posX, posY])

    def waitForElements(self, elem, msg, is_displayed=True, timeout=5, stop_on_error=True):
        """
        Waits for an element to be displayed and captures the error if not
        """
        is_ok = True
        msg = u"" + msg
        try:
            if is_displayed:
                msg = u"{} displayed within {} seconds.|{}".format(msg, timeout, elem)
                self.parent.parent.wait_for_element_displayed(*elem, timeout=timeout)
            else:
                msg = u"{} present within {} seconds.|{}".format(msg, timeout, elem)
                self.parent.parent.wait_for_element_present(*elem, timeout=timeout)
        except Exception:
            is_ok = False

        self.parent.test.test(is_ok, msg, stop_on_error)

        return is_ok

    def waitForNotElements(self, elem, msg, is_displayed=True, timeout=5, stop_on_error=True):
        """
        Waits for an element to be displayed and captures the error if not
        """
        is_ok = True
        try:
            if is_displayed:
                msg = "{} no longer displayed within {} seconds.|{}".format(msg, timeout, elem)
                self.parent.parent.wait_for_element_not_displayed(*elem, timeout=timeout)
            else:
                msg = "{} no longer present within {} seconds.|{}".format(msg, timeout, elem)
                self.parent.parent.wait_for_element_not_present(*elem, timeout=timeout)
        except:
            is_ok = False

        self.parent.test.test(is_ok, msg, stop_on_error)
        return is_ok

    def getElementByXpath(self, path):
        """
        Use this function when normal getElement did not work
        """
        return self.marionette.execute_script("""
            return document.evaluate(arguments[0], document, null, 9, null).singleNodeValue;
        """, script_args=[path])

    def getParent(self, element):
        """
        Gets the element's parent. Can be called recursively
        """
        return self.marionette.execute_script("""
            return arguments[0].parentNode;
        """, script_args=[element])

    def getChildren(self, element):
        """
        Gets the element's children
        """
        return self.marionette.execute_script("""
            return arguments[0].children;
        """, script_args=[element])

    def find_nested(self, context, css_selector):
        return self.marionette.execute_script("""
            return arguments[0].querySelector(arguments[1])
        """, script_args=[context, css_selector])

    def get_css_value(self, element, css_property):
        """
        Gets the value of a certain css property.
        """
        return self.marionette.execute_script("""
            function getStyle (el, styleProp) {
                if (el.currentStyle)
                    var y = x.currentStyle[styleProp];
                else if (window.getComputedStyle)
                    var y = document.defaultView.getComputedStyle(el,null)
                                                .getPropertyValue(styleProp);
                return y;
            }
            return getStyle(arguments[0], arguments[1])
        """, script_args=[element, css_property])

    def is_ellipsis_active(self, element):
        """
        Checks whether a certain element is really ellipsed when its content
        overflows its width
        """
        return self.marionette.execute_script("""
            function isEllipsisActive(element) {
                return (element.offsetWidth < element.scrollWidth);
            }
            return isEllipsisActive(arguments[0])
        """, script_args=[element])

    def scroll_into_view(self, element):
        self.marionette.execute_script("""
            arguments[0].scrollIntoView();
        """, script_args=[element])

    def perform_action_over_element(self, locator, action, position=None):
        script = """
            var _locatorMap = {
                "id": document.getElementById,
                "class name": document.getElementsByClassName,
                "css selector": document.querySelector,
                "xpath": function () {
                            return document.evaluate(arguments[0], document, null, 9, null).singleNodeValue
                        },
                "tag name": document.getElementsByTagName
            };

            // TODO - Add more events here
            var _actionMap = {
                "click":    new MouseEvent('click', {
                                'view': window,
                                'bubbles': true,
                                'cancelable': true
                            }), //HTMLElement.prototype.click
            }

            var location_method = arguments[0][0];
            var locator         = arguments[0][1];
            var action          = arguments[1];
            var position        = arguments[2];

            if (position) {
                var element = _locatorMap[location_method].call(document, locator)[position];
            } else {
                if ((locator === "class name") || (locator === "tag name")) {
                    var e = 'JavaScriptException: InvalidParametersException: '
                    var msg = 'If using "class name" or "tag name", it is mandatory to specify a position'
                    throw  e + msg
                }
                var element = _locatorMap[location_method].call(document, locator);
            }

            if (element) {
                if (_actionMap.hasOwnProperty(action)) {
                    element.dispatchEvent(_actionMap[action])
                } else {
                    var e = 'JavaScriptException: InvalidParametersException: '
                    var msg = 'Specified action <' + action + '> not supported';
                    throw  e + msg
                }
            }
        """
        self.marionette.execute_script(script, script_args=[list(locator), action, position])
コード例 #24
0
 def middle_click(self):
     action = Actions(driver)
     action.middle_click(self)
     action.perform()