コード例 #1
0
ファイル: geom_ops.py プロジェクト: bsergean/oglshow
def compute_normals_hash(sc):
    out = []
    triangle_normals = len(sc.faces) * [[.0, .0, .0]]

    def hash(p):
        return .11234 * p[0] + .35678 * p[1] + .67257 * p[2]

    from collections import defaultdict
    pt_table = defaultdict(list)

    for i, t in enumerate(sc.faces):
        p1 = sc.points[t[0]]
        p2 = sc.points[t[1]]
        p3 = sc.points[t[2]]

        pt_table[hash(p1)].append((i, p1, t[0]))
        pt_table[hash(p2)].append((i, p2, t[1]))
        pt_table[hash(p3)].append((i, p3, t[2]))

        normal = vcross(sub(p2, p1), sub(p3, p1))
        normal = vnorm(normal)

        triangle_normals[i] = normal

    i = 0
    normals = []
    faces_normals = []
    for t in sc.faces:
        p1 = sc.points[t[0]]
        p2 = sc.points[t[1]]
        p3 = sc.points[t[2]]

        for point in [p1, p2, p3]:
            # we assume no collisions in the hash
            value = pt_table[hash(point)]
            point_index = value[0][2]
            first_point = value[0][1]

            # compute the normal of each triangles around
            # TODO should be done just once for each triangle in pre-process
            neighbors_normals = []

            for t_index, p, _ in value:
                assert p == first_point
                neighbors_normals.append(triangle_normals[t_index])

            N = (sum(n[0] for n in neighbors_normals) / len(neighbors_normals),
                 sum(n[1] for n in neighbors_normals) / len(neighbors_normals),
                 sum(n[2] for n in neighbors_normals) / len(neighbors_normals))

            # normalize normal
            N = vnorm(N)

            # print N
            normals.append(N)

        faces_normals.append((3 * i, 3 * i + 1, 3 * i + 2))
        i += 1

    return normals, faces_normals
コード例 #2
0
ファイル: toy.py プロジェクト: bsergean/oglshow
    def compute_normals(sc):
        out = len(sc.points) * [ [.0, .0, .0] ]
        triangle_normals = len(sc.faces) * [ [.0, .0, .0] ]

        def hash(p):
            return .11234 * p[0] + .35678 * p[1] + .67257 * p[2]

        from collections import defaultdict
        pt_table = defaultdict(list)

        for i, t in enumerate(sc.faces):
            p1 = sc.points[t[0]]
            p2 = sc.points[t[1]]
            p3 = sc.points[t[2]]

            pt_table[hash(p1)].append( (i, p1, t[0]) )
            pt_table[hash(p2)].append( (i, p2, t[1]) )
            pt_table[hash(p3)].append( (i, p3, t[2]) )

            normal = vcross(sub(p2, p1), sub(p3, p1))
            normal = vnorm(normal)

            triangle_normals[i] = normal

        for key, value in pt_table.iteritems():
            # we assume no collisions in the hash
            point_index = value[0][2]
            first_point = value[0][1]

            # compute the normal of each triangles around 
            # TODO should be done just once for each triangle in pre-process
            normals = []

            for t_index, p, _ in value:
                assert p == first_point
                normals.append(triangle_normals[t_index])
            
            N = (
                sum(n[0] for n in normals) / len(normals),
                sum(n[1] for n in normals) / len(normals),
                sum(n[2] for n in normals) / len(normals)
            )
            # print N
            out[point_index] = N

        return out
コード例 #3
0
ファイル: geom_ops.py プロジェクト: bsergean/oglshow
def compute_normals_fast(sc):
    out = []
    triangle_normals = range(len(sc.faces))
    vert_faces = [[] for _ in sc.points]

    for i, t in enumerate(sc.faces):

        # Compute face normal
        p1 = sc.points[t[0]]
        p2 = sc.points[t[1]]
        p3 = sc.points[t[2]]
        normal = vcross(sub(p2, p1), sub(p3, p1))
        normal = vnorm(normal)
        triangle_normals[i] = normal

        # add triangles in point/triangle table
        vert_faces[t[0]].append(i)
        vert_faces[t[1]].append(i)
        vert_faces[t[2]].append(i)

    i = 0
    normals = []
    faces_normals = []
    for t in sc.faces:
        for fv in t:
            X, Y, Z = 0, 0, 0
            for incident_face in vert_faces[fv]:
                x, y, z = triangle_normals[incident_face]
                X += x
                Y += y
                Z += z

            cnt = len(vert_faces[fv])
            N = (X / cnt, Y / cnt, Z / cnt)

            # normalize normal
            N = vnorm(N)

            # print N
            normals.append(N)

        faces_normals.append((3 * i, 3 * i + 1, 3 * i + 2))
        i += 1

    return normals, faces_normals
コード例 #4
0
ファイル: geom_ops.py プロジェクト: mjs513/oglshow
def compute_normals_fast(sc):
    out = []
    triangle_normals = range(len(sc.faces))
    vert_faces = [[] for _ in sc.points]

    for i, t in enumerate(sc.faces):

        # Compute face normal
        p1 = sc.points[t[0]]
        p2 = sc.points[t[1]]
        p3 = sc.points[t[2]]
        normal = vcross(sub(p2, p1), sub(p3, p1))
        normal = vnorm(normal)
        triangle_normals[i] = normal

        # add triangles in point/triangle table
        vert_faces[t[0]].append(i)
        vert_faces[t[1]].append(i)
        vert_faces[t[2]].append(i)

    i = 0
    normals = []
    faces_normals = []
    for t in sc.faces:
        for fv in t:
            X, Y, Z = 0, 0, 0
            for incident_face in vert_faces[fv]:
                x, y, z = triangle_normals[incident_face]
                X += x
                Y += y
                Z += z

            cnt = len(vert_faces[fv])
            N = (X / cnt, Y / cnt, Z / cnt)

            # normalize normal
            N = vnorm(N)

            # print N
            normals.append(N)

        faces_normals.append((3 * i, 3 * i + 1, 3 * i + 2))
        i += 1

    return normals, faces_normals
コード例 #5
0
ファイル: toy.py プロジェクト: bsergean/oglshow
    def compute_normals(sc):
        out = len(sc.points) * [[.0, .0, .0]]
        triangle_normals = len(sc.faces) * [[.0, .0, .0]]

        def hash(p):
            return .11234 * p[0] + .35678 * p[1] + .67257 * p[2]

        from collections import defaultdict
        pt_table = defaultdict(list)

        for i, t in enumerate(sc.faces):
            p1 = sc.points[t[0]]
            p2 = sc.points[t[1]]
            p3 = sc.points[t[2]]

            pt_table[hash(p1)].append((i, p1, t[0]))
            pt_table[hash(p2)].append((i, p2, t[1]))
            pt_table[hash(p3)].append((i, p3, t[2]))

            normal = vcross(sub(p2, p1), sub(p3, p1))
            normal = vnorm(normal)

            triangle_normals[i] = normal

        for key, value in pt_table.iteritems():
            # we assume no collisions in the hash
            point_index = value[0][2]
            first_point = value[0][1]

            # compute the normal of each triangles around
            # TODO should be done just once for each triangle in pre-process
            normals = []

            for t_index, p, _ in value:
                assert p == first_point
                normals.append(triangle_normals[t_index])

            N = (sum(n[0] for n in normals) / len(normals),
                 sum(n[1] for n in normals) / len(normals),
                 sum(n[2] for n in normals) / len(normals))
            # print N
            out[point_index] = N

        return out
コード例 #6
0
ファイル: geom_ops.py プロジェクト: mjs513/oglshow
def compute_normals_hash(sc):
    out = []
    triangle_normals = len(sc.faces) * [[0.0, 0.0, 0.0]]

    def hash(p):
        return 0.11234 * p[0] + 0.35678 * p[1] + 0.67257 * p[2]

    from collections import defaultdict

    pt_table = defaultdict(list)

    for i, t in enumerate(sc.faces):
        p1 = sc.points[t[0]]
        p2 = sc.points[t[1]]
        p3 = sc.points[t[2]]

        pt_table[hash(p1)].append((i, p1, t[0]))
        pt_table[hash(p2)].append((i, p2, t[1]))
        pt_table[hash(p3)].append((i, p3, t[2]))

        normal = vcross(sub(p2, p1), sub(p3, p1))
        normal = vnorm(normal)

        triangle_normals[i] = normal

    i = 0
    normals = []
    faces_normals = []
    for t in sc.faces:
        p1 = sc.points[t[0]]
        p2 = sc.points[t[1]]
        p3 = sc.points[t[2]]

        for point in [p1, p2, p3]:
            # we assume no collisions in the hash
            value = pt_table[hash(point)]
            point_index = value[0][2]
            first_point = value[0][1]

            # compute the normal of each triangles around
            # TODO should be done just once for each triangle in pre-process
            neighbors_normals = []

            for t_index, p, _ in value:
                assert p == first_point
                neighbors_normals.append(triangle_normals[t_index])

            N = (
                sum(n[0] for n in neighbors_normals) / len(neighbors_normals),
                sum(n[1] for n in neighbors_normals) / len(neighbors_normals),
                sum(n[2] for n in neighbors_normals) / len(neighbors_normals),
            )

            # normalize normal
            N = vnorm(N)

            # print N
            normals.append(N)

        faces_normals.append((3 * i, 3 * i + 1, 3 * i + 2))
        i += 1

    return normals, faces_normals