コード例 #1
0
ファイル: surface.py プロジェクト: rltonoli/MScTonoli
 def getLocalTransform(animation,
                       jointlock,
                       frame,
                       pointpos,
                       handthick=3.5):
     """
     Return the local transform of the surface point in respect to its parent joint jointlock
     
     :type animation: pyanimation.Animation
     :param animation: Calibration animation
     
     :type jointlock: pyanimation.Joint
     :param jointlock: Joint to be used as parent of the surface point
     
     :type frame: int
     :param frame: The frame number of the pose to evaluate
     
     :type pointpos: numpy.ndarray
     :param pointpos: Position of the surface point
     """
     jointTransform = jointlock.getGlobalTransform(frame)
     if handthick:
         jointPosition = np.dot(jointTransform, [0, 0, 0, 1])[:-1]
         #Find parametric equation to remove hands surface (hand thickness)
         vec = jointPosition - pointpos
         distance = np.linalg.norm(vec)
         t = handthick / distance
         position = pointpos + t * vec
     else:
         position = pointpos
     jointInverse = mathutils.inverseMatrix(jointTransform)
     globalTransform = mathutils.matrixTranslation(position[0], position[1],
                                                   position[2])
     localTransform = np.dot(jointInverse, globalTransform)
     return localTransform
コード例 #2
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 def getLocalTransformBaseRotation(self, frame):
     #OBSOLETE
     print('Do not use this function!')
     localRotMatrix = mathutils.expandShape3ToShape4(
         self.getRecalcRotationMatrix(frame))
     translation = mathutils.matrixTranslation(0, self.getLength(), 0)
     localTransform = mathutils.matrixMultiply(translation, localRotMatrix)
     #return localTransform
     return None
コード例 #3
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 def getEndSitePosition(self, frame=0):
     if len(self.endsite) == 0:
         print(
             'Unable to get joint\'s EndSite at readbvh.getEndSitePosition(joint, frame) because the joint %s does not have an EndSite.'
             % self.name)
         return None
     transform = mathutils.matrixTranslation(self.endsite[0],
                                             self.endsite[1],
                                             self.endsite[2])
     transform = np.dot(self.getGlobalTransform(frame), transform)
     # return np.dot(transform,[0,0,0,1])[:-1]
     return np.asarray(transform[:-1, -1])
コード例 #4
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 def getLocalTransform(self, frame=0):
     """
     Get joint local transform
     """
     trans = self.getLocalTranslation(frame)
     rot = self.getLocalRotation(frame)
     rotx = mathutils.matrixRotation(rot[0], 1, 0, 0)
     roty = mathutils.matrixRotation(rot[1], 0, 1, 0)
     rotz = mathutils.matrixRotation(rot[2], 0, 0, 1)
     transform = mathutils.matrixTranslation(trans[0], trans[1], trans[2])
     if self.order == "ZXY":
         transform = np.dot(transform, rotz)
         transform = np.dot(transform, rotx)
         transform = np.dot(transform, roty)
     elif self.order == "XYZ":
         transform = np.dot(transform, rotx)
         transform = np.dot(transform, roty)
         transform = np.dot(transform, rotz)
     return transform
コード例 #5
0
ファイル: surface.py プロジェクト: rltonoli/MScTonoli
def GetAvatarSurfaceLocalTransform(avatar, avatarSurface):
    """
    Pega a local baseado na animação com um frame da TPose
    """
    for point in avatarSurface.points:
        if point.pointtype == 'mesh':
            joint = skeletonmap.getmatchingjoint(point.jointlock, avatar)
            if not joint:
                print(
                    'Something went wrong in retarget.GetAvatarSurfaceLocalTransform()'
                )
                print('Matching joint could not be found')
            else:
                globalTransform = mathutils.matrixTranslation(
                    point.baseposition[0], point.baseposition[1],
                    point.baseposition[2])
                parentInverse = mathutils.inverseMatrix(
                    joint.getGlobalTransform(frame=0))
                point.calibrationLocalTransform = np.dot(
                    parentInverse, globalTransform)
            joint = None
コード例 #6
0
def GetPositions(joint, frame=0, parentTransform=[], positions=[]):
    # Recebe o frame e a junta root, recursivamente calcula a posição de todos
    # os filhos para esse frame
    # Retorna vetor com posição dos ossos (linhas)
    # Salva a posição em cada frame dentro de cada instância junta

    #if not parentTransform and not joint.parent:
    if len(parentTransform) == 0:
        positions = []
        posroot = joint.translation[frame]
        rotroot = joint.rotation[frame]
        rotx = mathutils.matrixRotation(rotroot[0], 1, 0, 0)
        roty = mathutils.matrixRotation(rotroot[1], 0, 1, 0)
        rotz = mathutils.matrixRotation(rotroot[2], 0, 0, 1)
        parentTransform = mathutils.matrixTranslation(posroot[0], posroot[1],
                                                      posroot[2])
        if joint.order == "ZXY":
            parentTransform = mathutils.matrixMultiply(parentTransform, rotz)
            parentTransform = mathutils.matrixMultiply(parentTransform, rotx)
            parentTransform = mathutils.matrixMultiply(parentTransform, roty)
        elif joint.order == "XYZ":
            parentTransform = mathutils.matrixMultiply(parentTransform, rotx)
            parentTransform = mathutils.matrixMultiply(parentTransform, roty)
            parentTransform = mathutils.matrixMultiply(parentTransform, rotz)
        position = mathutils.matrixMultiply(parentTransform, [0, 0, 0, 1])

        #Salva a posição da junta no frame atual
        joint.addPosition(np.asarray(position[:-1]), frame)
    else:
        pos = joint.translation[frame]
        rot = joint.rotation[frame]

        rotx = mathutils.matrixRotation(rot[0], 1, 0, 0)
        roty = mathutils.matrixRotation(rot[1], 0, 1, 0)
        rotz = mathutils.matrixRotation(rot[2], 0, 0, 1)
        transform = mathutils.matrixTranslation(pos[0], pos[1], pos[2])
        if joint.order == "ZXY":
            transform = mathutils.matrixMultiply(transform, rotz)
            transform = mathutils.matrixMultiply(transform, rotx)
            transform = mathutils.matrixMultiply(transform, roty)
        elif joint.order == "XYZ":
            transform = mathutils.matrixMultiply(transform, rotx)
            transform = mathutils.matrixMultiply(transform, roty)
            transform = mathutils.matrixMultiply(transform, rotz)

        transform = mathutils.matrixMultiply(parentTransform, transform)
        positionfinal = mathutils.matrixMultiply(transform, [0, 0, 0, 1])
        positioninit = mathutils.matrixMultiply(parentTransform, [0, 0, 0, 1])
        positions.append(np.concatenate((positioninit, positionfinal)))
        parentTransform = np.copy(transform)

        #Salva a posição da junta no frame atual
        joint.addPosition(np.asarray(positionfinal[:-1]), frame)

        #Caso a junta tenha um endsite (é um end effector)
        if len(joint.endsite) > 0:
            transform = mathutils.matrixTranslation(joint.endsite[0],
                                                    joint.endsite[1],
                                                    joint.endsite[2])
            transform = mathutils.matrixMultiply(parentTransform, transform)
            endsitepos = mathutils.matrixMultiply(transform, [0, 0, 0, 1])
            positions.append(np.concatenate((positionfinal, endsitepos)))

            #Salva a posição do endsite da junta no frame atual
            joint.addPosition(np.asarray(endsitepos[:-1]), frame)

    for child in joint.children:
        GetPositions(child, frame, parentTransform, positions)
    parentTransform = []
    return positions
コード例 #7
0
def GetPositions(joint,
                 frame=0,
                 parentTransform=[],
                 surfaceinfo=None,
                 calibrating=None):
    # Recebe o frame e a junta root, recursivamente calcula a posição de todos
    # os filhos para esse frame
    # Salva a posição em cada frame dentro de cada instância junta

    # Caso precise recalcular as posições das juntas, os dados antigos precisam
    # ser apagados

    #TODO: Orientation não significa nada, arrumar

    rot = joint.rotation[frame]
    transform = joint.getLocalTransform(frame)

    if len(parentTransform) == 0:
        #Se for root apenas calcula a posição
        positionfinal = np.dot(transform, [0, 0, 0, 1])
        orientation = np.asarray([rot[0], rot[1], rot[2]])
    else:
        #Nos outros casos, multiplica pela transformada da junta pai
        transform = np.dot(parentTransform, transform)
        positionfinal = np.dot(transform, [0, 0, 0, 1])
        orientation = joint.parent.orientation[frame, :] + np.asarray(
            [rot[0], rot[1], rot[2]])

    if not calibrating:
        joint.addPosition(np.asarray(positionfinal[:-1]), frame)
        joint.addOrientation(orientation, frame)

    #Caso a junta tenha um endsite (é um end effector)
    if len(joint.endsite) > 0:
        ee_transform = mathutils.matrixTranslation(joint.endsite[0],
                                                   joint.endsite[1],
                                                   joint.endsite[2])
        ee_transform = np.dot(transform, ee_transform)
        endsitepos = np.dot(ee_transform, [0, 0, 0, 1])
        if not calibrating:
            #Salva a posição do endsite da junta no frame atual
            joint.addEndSitePosition(np.asarray(endsitepos[:-1]), frame)

    #if there is surface information and a surface point or limb is attached
    #to this joint, calculate the surface point or limb position
    if surfaceinfo:
        for point in surfaceinfo.points:
            if point.jointlock == joint.name:
                if len(point.calibrationLocalTransform) > 0:
                    local_transform = np.dot(transform,
                                             point.calibrationLocalTransform)
                    point.position.append(np.dot(local_transform,
                                                 [0, 0, 0, 1]))

    # Get calibration local transform of the actor surface points for the mocap animation
    if calibrating:
        point = calibrating
        if skeletonmap.isamatch(point.jointlock, joint.name):
            if point.pointtype == 'mesh':
                globalTransform = mathutils.matrixTranslation(
                    point.calibrationPosition[0], point.calibrationPosition[1],
                    point.calibrationPosition[2])
                parentInverse = mathutils.inverseMatrix(transform)
                point.calibrationLocalTransform = np.dot(
                    parentInverse, globalTransform)
            if point.pointtype == 'limb':
                #                TODO: testar esse caso!!!
                p1 = np.dot(transform, [0, 0, 0, 1])[:-1]
                #                aux_transform = np.dot(parentTransform,joint.getChildren(0).getLocalTransform(frame))
                aux_transform = np.dot(
                    transform,
                    joint.getChildren(0).getLocalTransform(frame))
                p2 = np.dot(aux_transform, [0, 0, 0, 1])[:-1]
                #calibration point = p0
                p0 = np.asarray(point.calibrationPosition)
                #distance between point p0 and line passing through p1 and p2:
                # d = |(p0 - p1) x (p0 - p2)|/|p2-p1| = |(p0p1) x (p0p2)|/|p2p1|
                p0p1 = p0 - p1
                p0p2 = p0 - p2
                p2p1 = p2 - p1
                d = np.linalg.norm(np.cross(p0p1, p0p2)) / np.linalg.norm(p2p1)
                point.radius = d

    parentTransform = np.copy(transform)
    for child in joint.children:
        GetPositions(child, frame, parentTransform, surfaceinfo, calibrating)
    parentTransform = []
コード例 #8
0
def GetPositions(joint, frame=0, parentTransform=[], surfaceinfo=None, calibrating=None):
    # Recebe o frame e a junta root, recursivamente calcula a posição de todos
    # os filhos para esse frame
    # Salva a posição em cada frame dentro de cada instância junta
    
    
    pos = joint.translation[frame]
    rot = joint.rotation[frame]
    rotx = mathutils.matrixRotation(rot[0],1,0,0)
    roty = mathutils.matrixRotation(rot[1],0,1,0)
    rotz = mathutils.matrixRotation(rot[2],0,0,1)
    transform = mathutils.matrixTranslation(pos[0], pos[1], pos[2])
    if joint.order == "ZXY":
        transform = mathutils.matrixMultiply(transform, rotz)
        transform = mathutils.matrixMultiply(transform, rotx)
        transform = mathutils.matrixMultiply(transform, roty)
    elif joint.order == "XYZ":
        transform = mathutils.matrixMultiply(transform, rotx)
        transform = mathutils.matrixMultiply(transform, roty)
        transform = mathutils.matrixMultiply(transform, rotz)
    
    if len(parentTransform) == 0:
        positionfinal = mathutils.matrixMultiply(transform, [0,0,0,1])
    else:
        transform = mathutils.matrixMultiply(parentTransform,transform)
        positionfinal = mathutils.matrixMultiply(transform,[0,0,0,1])
    
    parentTransform = np.copy(transform)
    joint.addPosition(np.asarray(positionfinal[:-1]), frame)
    
    
    #if there is surface information and a surface point or limb is attached
    #to this joint, calculate the surface point or limb position
    if surfaceinfo:
        for point in surfaceinfo:
            if point.jointlock == joint.name:
                if len(point.position) == 0:  
                    globalTransform = mathutils.matrixTranslation(point.calibrationPosition[0], point.calibrationPosition[1], point.calibrationPosition[2])
                    parentInverse = mathutils.invertMatrix(parentTransform)
                    point.calibrationLocalTransform = mathutils.matrixMultiply(parentInverse,globalTransform)
                transform = mathutils.matrixMultiply(parentTransform,point.calibrationLocalTransform)
                point.position.append(mathutils.matrixMultiply(transform,[0,0,0,1]))
    
    
    #Caso a junta tenha um endsite (é um end effector)
    if len(joint.endsite)>0:
        transform = mathutils.matrixTranslation(joint.endsite[0], joint.endsite[1], joint.endsite[2])  
        transform = mathutils.matrixMultiply(parentTransform,transform)
        endsitepos = mathutils.matrixMultiply(transform,[0,0,0,1])
        
        #Salva a posição do endsite da junta no frame atual
        joint.addEndSitePosition(np.asarray(endsitepos[:-1]), frame)
    
    
#    #if not parentTransform and not joint.parent:
#    if len(parentTransform) == 0:
#        
#        #creates root (or first joint) transform
#        posroot = joint.translation[frame]
#        rotroot = joint.rotation[frame]
#        rotx = mathutils.matrixRotation(rotroot[0],1,0,0)
#        roty = mathutils.matrixRotation(rotroot[1],0,1,0)
#        rotz = mathutils.matrixRotation(rotroot[2],0,0,1)
#        parentTransform = mathutils.matrixTranslation(posroot[0], posroot[1], posroot[2])  
#        if joint.order == "ZXY":
#            parentTransform = mathutils.matrixMultiply(parentTransform, rotz)
#            parentTransform = mathutils.matrixMultiply(parentTransform, rotx)
#            parentTransform = mathutils.matrixMultiply(parentTransform, roty)
#        elif joint.order == "XYZ":
#            parentTransform = mathutils.matrixMultiply(parentTransform, rotx)
#            parentTransform = mathutils.matrixMultiply(parentTransform, roty)
#            parentTransform = mathutils.matrixMultiply(parentTransform, rotz)
#        position = mathutils.matrixMultiply(parentTransform, [0,0,0,1])
#        #Salva a posição da junta no frame atual
#        joint.addPosition(np.asarray(position[:-1]), frame)
#        #if there is surface information and a surface point or limb is attached
#        #to this joint, calculate the surface point or limb position
#        if surfaceinfo:
#            for point in surfaceinfo:
#                if point.jointlock == joint.name:
#                    if len(point.position) == 0:  
#                        globalTransform = mathutils.matrixTranslation(point.calibrationPosition[0], point.calibrationPosition[1], point.calibrationPosition[2])
#                        parentInverse = mathutils.invertMatrix(parentTransform)
#                        point.calibrationLocalTransform = mathutils.matrixMultiply(parentInverse,globalTransform)
#                    transform = mathutils.matrixMultiply(parentTransform,point.calibrationLocalTransform)
#                    point.position.append(mathutils.matrixMultiply(transform,[0,0,0,1]))
# 
#    else:
#        pos = joint.translation[frame]
#        rot = joint.rotation[frame]
#        rotx = mathutils.matrixRotation(rot[0],1,0,0)
#        roty = mathutils.matrixRotation(rot[1],0,1,0)
#        rotz = mathutils.matrixRotation(rot[2],0,0,1)
#        transform = mathutils.matrixTranslation(pos[0], pos[1], pos[2])
#        if joint.order == "ZXY":
#            transform = mathutils.matrixMultiply(transform, rotz)
#            transform = mathutils.matrixMultiply(transform, rotx)
#            transform = mathutils.matrixMultiply(transform, roty)
#        elif joint.order == "XYZ":
#            transform = mathutils.matrixMultiply(transform, rotx)
#            transform = mathutils.matrixMultiply(transform, roty)
#            transform = mathutils.matrixMultiply(transform, rotz)
#        
#        transform = mathutils.matrixMultiply(parentTransform,transform)
#        positionfinal = mathutils.matrixMultiply(transform,[0,0,0,1])
#        parentTransform = np.copy(transform)
#        
#        #Salva a posição da junta no frame atual
#        joint.addPosition(np.asarray(positionfinal[:-1]), frame)
#        
#        #if there is surface information and a surface point or limb is attached
#        #to this joint, calculate the surface point or limb position
#        if surfaceinfo:
#            for point in surfaceinfo:
#                if point.jointlock == joint.name:
#                    if len(point.position) == 0:  
#                        globalTransform = mathutils.matrixTranslation(point.calibrationPosition[0], point.calibrationPosition[1], point.calibrationPosition[2])
#                        parentInverse = mathutils.invertMatrix(parentTransform)
#                        point.calibrationLocalTransform = mathutils.matrixMultiply(parentInverse,globalTransform)
#                    transform = mathutils.matrixMultiply(parentTransform,point.calibrationLocalTransform)
#                    point.position.append(mathutils.matrixMultiply(transform,[0,0,0,1]))
#        
#        
#        
#        #Caso a junta tenha um endsite (é um end effector)
#        if len(joint.endsite)>0:
#            transform = mathutils.matrixTranslation(joint.endsite[0], joint.endsite[1], joint.endsite[2])  
#            transform = mathutils.matrixMultiply(parentTransform,transform)
#            endsitepos = mathutils.matrixMultiply(transform,[0,0,0,1])
#            
#            #Salva a posição do endsite da junta no frame atual
#            joint.addEndSitePosition(np.asarray(endsitepos[:-1]), frame)
        
    for child in joint.children:
        GetPositions(child, frame, parentTransform, surfaceinfo)
    parentTransform=[]
    return None