コード例 #1
0
def test_lockable_bbox(locked_element):
    other_elements = ['x0', 'y0', 'x1', 'y1']
    other_elements.remove(locked_element)

    orig = mtransforms.Bbox.unit()
    locked = mtransforms.LockableBbox(orig, **{locked_element: 2})

    # LockableBbox should keep its locked element as specified in __init__.
    assert getattr(locked, locked_element) == 2
    assert getattr(locked, 'locked_' + locked_element) == 2
    for elem in other_elements:
        assert getattr(locked, elem) == getattr(orig, elem)

    # Changing underlying Bbox should update everything but locked element.
    orig.set_points(orig.get_points() + 10)
    assert getattr(locked, locked_element) == 2
    assert getattr(locked, 'locked_' + locked_element) == 2
    for elem in other_elements:
        assert getattr(locked, elem) == getattr(orig, elem)

    # Unlocking element should revert values back to the underlying Bbox.
    setattr(locked, 'locked_' + locked_element, None)
    assert getattr(locked, 'locked_' + locked_element) is None
    assert np.all(orig.get_points() == locked.get_points())

    # Relocking an element should change its value, but not others.
    setattr(locked, 'locked_' + locked_element, 3)
    assert getattr(locked, locked_element) == 3
    assert getattr(locked, 'locked_' + locked_element) == 3
    for elem in other_elements:
        assert getattr(locked, elem) == getattr(orig, elem)
コード例 #2
0
ファイル: polar.py プロジェクト: yuezhihan/matplotlib
    def _set_lim_and_transforms(self):
        # A view limit where the minimum radius can be locked if the user
        # specifies an alternate origin.
        self._originViewLim = mtransforms.LockableBbox(self.viewLim)

        # Handle angular offset and direction.
        self._direction = mtransforms.Affine2D() \
            .scale(self._default_theta_direction, 1.0)
        self._theta_offset = mtransforms.Affine2D() \
            .translate(self._default_theta_offset, 0.0)
        self.transShift = self._direction + self._theta_offset
        # A view limit shifted to the correct location after accounting for
        # orientation and offset.
        self._realViewLim = mtransforms.TransformedBbox(
            self.viewLim, self.transShift)

        # Transforms the x and y axis separately by a scale factor
        # It is assumed that this part will have non-linear components
        self.transScale = mtransforms.TransformWrapper(
            mtransforms.IdentityTransform())

        # Scale view limit into a bbox around the selected wedge. This may be
        # smaller than the usual unit axes rectangle if not plotting the full
        # circle.
        self.axesLim = _WedgeBbox((0.5, 0.5), self._realViewLim,
                                  self._originViewLim)

        # Scale the wedge to fill the axes.
        self.transWedge = mtransforms.BboxTransformFrom(self.axesLim)

        # Scale the axes to fill the figure.
        self.transAxes = mtransforms.BboxTransformTo(self.bbox)

        # A (possibly non-linear) projection on the (already scaled)
        # data.  This one is aware of rmin
        self.transProjection = self.PolarTransform(
            self, _apply_theta_transforms=False)
        # Add dependency on rorigin.
        self.transProjection.set_children(self._originViewLim)

        # An affine transformation on the data, generally to limit the
        # range of the axes
        self.transProjectionAffine = self.PolarAffine(self.transScale,
                                                      self._originViewLim)

        # The complete data transformation stack -- from data all the
        # way to display coordinates
        self.transData = (
            self.transScale + self.transShift + self.transProjection +
            (self.transProjectionAffine + self.transWedge + self.transAxes))

        # This is the transform for theta-axis ticks.  It is
        # equivalent to transData, except it always puts r == 0.0 and r == 1.0
        # at the edge of the axis circles.
        self._xaxis_transform = (mtransforms.blended_transform_factory(
            mtransforms.IdentityTransform(),
            mtransforms.BboxTransformTo(self.viewLim)) + self.transData)
        # The theta labels are flipped along the radius, so that text 1 is on
        # the outside by default. This should work the same as before.
        flipr_transform = mtransforms.Affine2D() \
            .translate(0.0, -0.5) \
            .scale(1.0, -1.0) \
            .translate(0.0, 0.5)
        self._xaxis_text_transform = flipr_transform + self._xaxis_transform

        # This is the transform for r-axis ticks.  It scales the theta
        # axis so the gridlines from 0.0 to 1.0, now go from thetamin to
        # thetamax.
        self._yaxis_transform = (mtransforms.blended_transform_factory(
            mtransforms.BboxTransformTo(self.viewLim),
            mtransforms.IdentityTransform()) + self.transData)
        # The r-axis labels are put at an angle and padded in the r-direction
        self._r_label_position = mtransforms.Affine2D() \
            .translate(self._default_rlabel_position, 0.0)
        self._yaxis_text_transform = mtransforms.TransformWrapper(
            self._r_label_position + self.transData)