コード例 #1
0
    def __init__(self,
                 width,
                 height,
                 f1="./testdata/Mallisuoritus.csv",
                 f2="./testdata/Nopea_oikein.csv"):
        self.width = width
        self.height = height
        self.screen = pygame.display.set_mode((width, height))
        pygame.display.set_caption('Wireframe Display')
        self.background = (10, 10, 50)

        self.wireframes = {}
        self.displayNodes = True
        self.displayEdges = True
        self.nodeColour = (255, 255, 255)
        self.edgeColour = (200, 200, 200)
        self.nodeRadius = 4

        self.cT = m.affine(m.rotX(0), np.array([width / 2, height / 2, 0]))

        self.dataModel = csv2data.DataReader(f1)
        self.dataCmp = csv2data.DataReader(f2)
コード例 #2
0
    def rotateNode(self, node, axis):
        R = []
        if (axis == 'x'):
            R = m.affine(m.rotX(0.1 * np.pi), np.array([0, 0, 0]))
        if (axis == 'y'):
            R = m.affine(m.rotY(0.05 * np.pi), np.array([0, 0, 0]))
        if (axis == 'z'):
            R = m.affine(m.rotZ(0.05 * np.pi), np.array([0, 0, 0]))
        if (axis == 'x-'):
            R = m.affine(m.rotX(-0.05 * np.pi), np.array([0, 0, 0]))
        if (axis == 'y-'):
            R = m.affine(m.rotY(-0.05 * np.pi), np.array([0, 0, 0]))
        if (axis == 'z-'):
            R = m.affine(m.rotZ(-0.05 * np.pi), np.array([0, 0, 0]))

        for wireframe in self.wireframes.values():
            wireframe.nodes[node].rotate(R)
コード例 #3
0
ファイル: matrixTest.py プロジェクト: Saneri/Junction18
import numpy as np
import matrices as m

X = m.rotX(0.5)

X2 = m.rotX(0.1)

X3 = X * X2

x = np.array([1, 0, 0])
x2 = np.array([0, 1, 0])

A = m.affine(X, x)
A2 = m.affine(X2, x2)

R = np.array([1, 0, 0, 1])

R_ = A * R
print(A)
print(R_)
コード例 #4
0
class ProjectionViewer:
    """ Displays 3D objects on a Pygame screen """

    camera = m.affine(m.rotX(0), np.array([0, 0, 0]))
    cT = m.affine(m.rotX(0), np.array([500, 500, 0]))
    cR = m.affine(m.rotX(np.pi / 6), np.array([0, 0, 0]))
    rotationToggle = False
    animToggle = False

    animation = []
    frame = 0

    def __init__(self,
                 width,
                 height,
                 f1="./testdata/Mallisuoritus.csv",
                 f2="./testdata/Nopea_oikein.csv"):
        self.width = width
        self.height = height
        self.screen = pygame.display.set_mode((width, height))
        pygame.display.set_caption('Wireframe Display')
        self.background = (10, 10, 50)

        self.wireframes = {}
        self.displayNodes = True
        self.displayEdges = True
        self.nodeColour = (255, 255, 255)
        self.edgeColour = (200, 200, 200)
        self.nodeRadius = 4

        self.cT = m.affine(m.rotX(0), np.array([width / 2, height / 2, 0]))

        self.dataModel = csv2data.DataReader(f1)
        self.dataCmp = csv2data.DataReader(f2)

    def addWireframe(self, name, wireframe):
        """ Add a named wireframe object. """

        self.wireframes[name] = wireframe

    def run(self):
        """ Create a pygame screen until it is closed. """

        clock = pygame.time.Clock()

        running = True
        while running:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    running = False
                elif event.type == pygame.KEYDOWN:
                    if event.key in key_to_function:
                        key_to_function[event.key](self)
                    elif event.key == pygame.K_q:
                        self.rotateCameraR()
                    elif event.key == pygame.K_e:
                        self.rotateCameraL()
                    elif event.key == pygame.K_r:
                        self.rotationToggle = not self.rotationToggle
                    elif event.key == pygame.K_a:
                        self.animToggle = not self.animToggle

            if self.rotationToggle:
                self.rotateCameraR(0.01)

            if self.animToggle:
                if len(self.animation) == 0:
                    self.loadAni()

                self.animate()
                self.frame += 1
                self.frame = self.frame % len(self.animation[0][0])

            self.display()
            pygame.display.flip()
            clock.tick(60)

    def display(self):
        """ Draw the wireframes on the screen. """

        self.screen.fill(self.background)
        i = 0
        color = [(255, 255, 0), (200, 200, 200)]
        for wireframe in self.wireframes.values():
            if self.displayEdges:
                for edge in wireframe.edges:
                    c = color[i]
                    r1 = np.array(
                        [edge.start.x, edge.start.y, edge.start.z, 1])
                    R1 = self.cT.mat.dot(
                        self.cR.mat.dot(
                            self.camera.mat.dot(wireframe.ori.mat.dot(r1))))
                    r2 = np.array([edge.stop.x, edge.stop.y, edge.stop.z, 1])
                    R2 = self.cT.mat.dot(
                        self.cR.mat.dot(
                            self.camera.mat.dot(wireframe.ori.mat.dot(r2))))
                    pygame.draw.line(self.screen, c, (R1[0], R1[1]),
                                     (R2[0], R2[1]), 1)

            if self.displayNodes:
                for node in wireframe.nodes:
                    rr = np.array([node.x, node.y, node.z, 1])
                    R = self.cT.mat.dot(
                        self.cR.mat.dot(
                            self.camera.mat.dot(wireframe.ori.mat.dot(rr))))
                    pygame.draw.circle(self.screen, self.nodeColour,
                                       (int(R[0]), int(R[1])), self.nodeRadius,
                                       0)
                    ori = np.asarray(node.ori.mat)
                    X = self.cT.mat.dot(
                        self.cR.mat.dot(
                            self.camera.mat.dot(
                                ori.dot(np.array([20, 0, 0, 0])))))
                    X += R
                    Y = self.cT.mat.dot(
                        self.cR.mat.dot(
                            self.camera.mat.dot(
                                ori.dot(np.array([0, -20, 0, 0])))))
                    Y += R

                    Z = self.cT.mat.dot(
                        self.cR.mat.dot(
                            self.camera.mat.dot(
                                ori.dot(np.array([0, 0, 20, 0])))))
                    Z += R
                    pygame.draw.line(self.screen, (255, 0, 0), [R[0], R[1]],
                                     [X[0], X[1]], 1)
                    pygame.draw.line(self.screen, (0, 255, 0), [R[0], R[1]],
                                     [Y[0], Y[1]], 1)
                    pygame.draw.line(self.screen, (0, 0, 255), [R[0], R[1]],
                                     [Z[0], Z[1]], 1)

            i += 1

    def translate(self, d):
        """Translates the wireframe"""
        T = m.affine(m.rotX(0), d)
        for wireframe in self.wireframes.values():
            wireframe.ori.set(wireframe.ori * T)

    def rotateCameraR(self, a=0.05):
        """Rotates the camera"""
        R = m.rotY(a * np.pi)
        aff_ = m.affine(R, np.array([0, 0, 0]))
        self.camera.set(aff_ * self.camera)

    def rotateCameraL(self, a=0.05):
        """Rotates the camera"""
        R = m.rotY(-a * np.pi)
        aff_ = m.affine(R, np.array([0, 0, 0]))
        self.camera.set(aff_ * self.camera)

    def loadAni(self):
        """Loads animation csv:s from malli.csv and testi.csv"""
        #df = pd.read_csv("malli.csv")
        #df2 = pd.read_csv("testi.csv")

        data1 = k.getSpatial(self.dataModel)
        data2 = k.getSpatial(self.dataCmp)

        l1 = len(list(data1.values())[0])
        l2 = len(list(data2.values())[0])

        if (l1 < l2):
            for j in data1.values():
                v = np.asarray(j)
                for i in range(l1, l2):
                    v = np.append(j, np.array([0, 0, 0]))

        else:
            for j in data2.values():
                v = np.asarray(j)
                for i in range(l2, l1):
                    v = np.append(j, np.array([0, 0, 0]))

        self.animation.append(list(data1.values()))
        self.animation.append(list(data2.values()))

        #ani1 = getAnimation(df)
        #ani2 = getAnimation(df2)
        #self.animation.append(ani1)
        #self.animation.append(ani2)

    def animate(self):
        """Helper function that runs the animation"""
        if len(self.animation) == 0:
            return
        else:
            #    print(np.asarray(self.animation).shape)
            for i in range(len(self.wireframes)):
                wireframe = list(self.wireframes.values())[i]
                wireframe.setNodes(self.animation[i], self.frame)

    def rotateNode(self, node, axis):
        R = []
        if (axis == 'x'):
            R = m.affine(m.rotX(0.1 * np.pi), np.array([0, 0, 0]))
        if (axis == 'y'):
            R = m.affine(m.rotY(0.05 * np.pi), np.array([0, 0, 0]))
        if (axis == 'z'):
            R = m.affine(m.rotZ(0.05 * np.pi), np.array([0, 0, 0]))
        if (axis == 'x-'):
            R = m.affine(m.rotX(-0.05 * np.pi), np.array([0, 0, 0]))
        if (axis == 'y-'):
            R = m.affine(m.rotY(-0.05 * np.pi), np.array([0, 0, 0]))
        if (axis == 'z-'):
            R = m.affine(m.rotZ(-0.05 * np.pi), np.array([0, 0, 0]))

        for wireframe in self.wireframes.values():
            wireframe.nodes[node].rotate(R)
コード例 #5
0
 def rotateCameraL(self, a=0.05):
     """Rotates the camera"""
     R = m.rotY(-a * np.pi)
     aff_ = m.affine(R, np.array([0, 0, 0]))
     self.camera.set(aff_ * self.camera)
コード例 #6
0
 def translate(self, d):
     """Translates the wireframe"""
     T = m.affine(m.rotX(0), d)
     for wireframe in self.wireframes.values():
         wireframe.ori.set(wireframe.ori * T)
コード例 #7
0
    def __init__(self, coordinates):
        self.x = coordinates[0]
        self.y = coordinates[1]
        self.z = coordinates[2]

        self.ori = m.affine(m.rotX(0), np.array([0, 0, 0]))
コード例 #8
0
class Wireframe:
    ori = m.affine(m.rotX(0), np.array([0, 0, 0]))

    def __init__(self):
        self.nodes = []
        self.edges = []

    def addNodes(self, nodeList):
        for node in nodeList:
            self.nodes.append(Node(node))

    def addEdges(self, edgeList):
        for (start, stop) in edgeList:
            self.edges.append(Edge(self.nodes[start], self.nodes[stop]))

    def translate(self, axis, d):
        """ Add constant 'd' to the coordinate 'axis' of each node of a wireframe """

        if axis in ['x', 'y', 'z']:
            for node in self.nodes:
                setattr(node, axis, getattr(node, axis) + d)

    def scale(self, centre_x, centre_y, scale):
        """ Scale the wireframe from the centre of the screen """

        for node in self.nodes:
            node.x = centre_x + scale * (node.x - centre_x)
            node.y = centre_y + scale * (node.y - centre_y)
            node.z *= scale

    def findCentre(self):
        """ Find the centre of the wireframe. """

        num_nodes = len(self.nodes)
        meanX = sum([node.x for node in self.nodes]) / num_nodes
        meanY = sum([node.y for node in self.nodes]) / num_nodes
        meanZ = sum([node.z for node in self.nodes]) / num_nodes

        return (meanX, meanY, meanZ)

    def rotateX(self, cx, cy, cz, radians):
        for node in self.nodes:
            y = node.y - cy
            z = node.z - cz
            d = math.hypot(y, z)
            theta = math.atan2(y, z) + radians
            node.z = cz + d * math.cos(theta)
            node.y = cy + d * math.sin(theta)

    def rotateY(self, cx, cy, cz, radians):
        for node in self.nodes:
            x = node.x - cx
            z = node.z - cz
            d = math.hypot(x, z)
            theta = math.atan2(x, z) + radians
            node.z = cz + d * math.cos(theta)
            node.x = cx + d * math.sin(theta)

    def rotateZ(self, cx, cy, cz, radians):
        for node in self.nodes:
            x = node.x - cx
            y = node.y - cy
            d = math.hypot(y, x)
            theta = math.atan2(y, x) + radians
            node.x = cx + d * math.cos(theta)
            node.y = cy + d * math.sin(theta)

    def transform(self, M):
        self.ori.set(M * self.ori)

    def setNodes(self, arr, frame):
        idx = min(frame, len(arr[0]) - 1)
        for i in range(0, len(arr)):
            self.nodes[i].x = arr[i][idx][0]
            self.nodes[i].y = arr[i][idx][1]
            self.nodes[i].z = arr[i][idx][2]