コード例 #1
0
    def fall(self, limx, direction, matrix, ladder, floor, wall, coin, donkey, fireballs):

        self.collectCoin(matrix, coin)

        #direction of fall
        if direction == Direction.EAST:
            offset = self.velx
        elif direction == Direction.WEST:
            offset = -1*self.velx
        else: 
            offset = 0
        if ((direction == Direction.EAST and matrix.SE_of(self) == matrix.symbol) or (direction == Direction.WEST and matrix.SW_of(self) == matrix.symbol) or matrix.getPosition(self) == matrix.symbol):
            while matrix.grid[self.y+self.vely][self.x+offset] in [matrix.symbol, 'o', coin.symbol]:
                self.collectCoin(matrix, coin)
                matrix.update_character_in_matrix(self.y, self.x, self.trace)
                matrix.update_ladders_in_matrix(floor.coordinates, ladder.coordinates, ladder.symbol, floor.gap)
                for fireball in fireballs:
                    matrix.update_character_in_matrix(fireball.y, fireball.x, fireball.trace)
                    fireball.move(limx, matrix, self, ladder, wall, floor, 0)
                    matrix.update_character_in_matrix(fireball.y, fireball.x, fireball.symbol)
                matrix.update_character_in_matrix(donkey.y, donkey.x, donkey.trace)
                donkey.move(matrix.grid, self, 0)
                matrix.update_coins_in_matrix(coin.coordinates, coin.symbol)
                matrix.update_character_in_matrix(donkey.y, donkey.x, donkey.symbol)
                self.y += self.vely
                if matrix.grid[self.y][self.x+offset] != wall:
                    self.x += offset
                matrix.update_character_in_matrix(self.y, self.x, self.symbol) 
                #                time.sleep(0.05)
                matrix.print_matrix(self.score, self.lives)
コード例 #2
0
    def climb_down(self, matrix, player, ladder, wall, floor, autocall = 1):

        while matrix.S_of(self) not in [floor.symbol, wall]:
            self.checkCollision(player)
            matrix.update_character_in_matrix(self.y, self.x, self.trace)
            matrix.update_ladders_in_matrix(floor.coordinates, ladder.coordinates, ladder.symbol, floor.gap)
            self.y += self.vely
            matrix.update_character_in_matrix(self.y, self.x, self.symbol)
            if autocall == 1:
                time.sleep(0.02)
            matrix.print_matrix(player.score, player.lives)
コード例 #3
0
    def fall(self, matrix, player, ladder, wall, floor, autocall = 1):

        offset = self.velx
        while matrix.SE_of(self) == matrix.symbol or matrix.SW_of(self) == matrix.symbol:
            matrix.update_character_in_matrix(self.y, self.x, self.trace)
            matrix.update_ladders_in_matrix(floor.coordinates, ladder.coordinates, ladder.symbol, floor.gap)
            self.y += self.vely
            if matrix.grid[self.y][self.x+offset] != wall:
                self.x += offset
            matrix.update_character_in_matrix(self.y, self.x, self.symbol)
            if autocall == 1:
                time.sleep(0.02)
            matrix.print_matrix(player.score, player.lives)
コード例 #4
0
ファイル: main.py プロジェクト: scurran080/BasicMatrixMath
def main():
    m = [[1, 4, 6], [5, 4, 4], [0, 0, 1]]
    b = [[6, 3, 3], [12, 4, 6], [6, 5, 5]]
    m = matrix.scale_row(b, 2, "mul", 2)
    f = matrix.scale_row(m, 0, "div", 3)
    matrix.print_matrix(m)
    matrix.print_matrix(f)
    w = matrix.get_vector(m, 1)
    matrix.print_matrix(w)
    k = [[2, 2], [1, 0], [9, 7], [6, 6]]
    c = [[2, 6, 3], [7, 7, 7]]
    res = matrix.multiply_matrix(k, c)
    matrix.print_matrix(res)
コード例 #5
0
def test():
    V = [1,2,3,4]
    WE = [(1,2,5),
          (2,3,1),
          (3,1,8), (3,4,3),
          (4,1,2)]

    print """
    Initial Data
    """
    print "V =", V
    print "WE =", WE

    print """
    Determine safe infinity.  Safe infinity equals sum of all weights
    + 1.
    """
    infinity = 1
    for (u,v,w) in WE:
        infinity = infinity + w
    print "infinity =", infinity

    n = len(V)

    print """
    Original weights.
    """
    
    W = matrix.make(n, n, infinity)
    for (u,v,w) in WE:
        W[u-1][v-1] = w
    for i in xrange(n):
        W[i][i] = 0
    matrix.print_matrix(W, infinity)

    print """
    Repeated squaring
    """
    
    D = all_pairs_shortest_paths(W, infinity)
    matrix.print_matrix(D, infinity)

    print """
    Floyd-Warshall
    """

    D = floyd_warshall(W, infinity)
    matrix.print_matrix(D, infinity)
コード例 #6
0
def test():
    V = [1, 2, 3, 4]
    WE = [(1, 2, 5), (2, 3, 1), (3, 1, 8), (3, 4, 3), (4, 1, 2)]

    print """
    Initial Data
    """
    print "V =", V
    print "WE =", WE

    print """
    Determine safe infinity.  Safe infinity equals sum of all weights
    + 1.
    """
    infinity = 1
    for (u, v, w) in WE:
        infinity = infinity + w
    print "infinity =", infinity

    n = len(V)

    print """
    Original weights.
    """

    W = matrix.make(n, n, infinity)
    for (u, v, w) in WE:
        W[u - 1][v - 1] = w
    for i in xrange(n):
        W[i][i] = 0
    matrix.print_matrix(W, infinity)

    print """
    Repeated squaring
    """

    D = all_pairs_shortest_paths(W, infinity)
    matrix.print_matrix(D, infinity)

    print """
    Floyd-Warshall
    """

    D = floyd_warshall(W, infinity)
    matrix.print_matrix(D, infinity)
コード例 #7
0
import matrix

mat = matrix.generate_matrix(10,10)

mat[0][0] = 7

matrix.print_matrix(mat)
コード例 #8
0
ファイル: alsoastar.py プロジェクト: mbystrom/Python
    points = []
    for y in range(len(maze)):
        for x in range(len(maze[0])):
            if maze[y][x] == 0:
                points.append(Point(x, y))
    return points


points = validPoints(maze)
startPos = r.choice(points)
endPos = r.choice(points)

start = Node(startPos, None)
end = Node(endPos, None)

path = aStar(start, end, maze)

for y in range(len(maze)):
    for x in range(len(maze[0])):
        if maze[y][x] == 0:
            maze[y][x] = '.'
        else:
            maze[y][x] = '#'

for i in path:
    maze[i.y][i.x] = 'X'

matrix.print_matrix(maze)

# https://www.growingwiththeweb.com/2012/06/a-pathfinding-algorithm.html
コード例 #9
0
def test_q4():
    print("-------------------------------------------")
    print("Testing Q4: Matrix Library")
    filename = 'q4_solution.txt'
    outFile = open(filename, 'w')
    print()

    outFile.write('1- Testing is_vector:\n')
    outFile.write('is_vector({}) =  {}\n'.format([], matrix.is_vector([])))
    outFile.write('is_vector({}) =  {}\n'.format([10], matrix.is_vector([10])))
    outFile.write('is_vector({}) =  {}\n'.format([10, 20],
                                                 matrix.is_vector([10, 20])))
    outFile.write('is_vector({}) =  {}\n'.format(10, matrix.is_vector(10)))
    outFile.write('is_vector({}) =  {}\n'.format([3, 4.5],
                                                 matrix.is_vector([3, 4.5])))
    outFile.write('is_vector({}) =  {}\n'.format([[]], matrix.is_vector([[]])))
    outFile.write('is_vector({}) =  {}\n'.format([[1, 2], [3, 4]],
                                                 matrix.is_vector([[1, 2],
                                                                   [3, 4]])))
    outFile.write('\n')

    outFile.write('2- Testing is_matrix')
    A = []
    outFile.write('is_matrix({}) =  {}\n'.format(A, matrix.is_matrix(A)))
    A = [5]
    outFile.write('is_matrix({}) =  {}\n'.format(A, matrix.is_matrix(A)))
    A = [[1, 2], [3, 4]]
    outFile.write('is_matrix({}) =  {}\n'.format(A, matrix.is_matrix(A)))
    A = [[1], [2], [3]]
    outFile.write('is_matrix({}) =  {}\n'.format(A, matrix.is_matrix(A)))
    A = [[1, 2, 3], [4, 5, 6]]
    outFile.write('is_matrix({}) =  {}\n'.format(A, matrix.is_matrix(A)))
    A = 5
    outFile.write('is_matrix({}) =  {}\n'.format(A, matrix.is_matrix(A)))
    A = [5.5]
    outFile.write('is_matrix({}) =  {}\n'.format(A, matrix.is_matrix(A)))
    A = [[1, 2, 3], [4, 5]]
    outFile.write('is_matrix({}) =  {}\n'.format(A, matrix.is_matrix(A)))
    outFile.write('\n')

    print('3- Testing print_matrix')
    A = []
    print('print_matrix({})='.format(A))
    matrix.print_matrix(A)
    A = [10, 20, 30]
    print('print_matrix({})='.format(A))
    matrix.print_matrix(A)
    A = [[10], [20], [30]]
    print('print_matrix({})='.format(A))
    matrix.print_matrix(A)
    A = [[10, 20, 30], [40, 50, 60], [70, 80, 10]]
    print('print_matrix({})='.format(A))
    matrix.print_matrix(A)
    A = [[10, 20, 30], [40, 50, 60], [70, 80]]
    print('print_matrix({})='.format(A))
    print(matrix.print_matrix(A))
    print()

    outFile.write('4/5/6- Testing size functions\n')
    A = []
    outFile.write('get_rowCount({})    =  {}\n'.format(A,
                                                       matrix.get_rowCount(A)))
    outFile.write('get_ColumnCount({}) =  {}\n'.format(
        A, matrix.get_columnCount(A)))
    outFile.write('get_size({})        =  {}\n'.format(A, matrix.get_size(A)))
    outFile.write('\n')

    A = [1, 2, 3]
    outFile.write('get_rowCount({})    =  {}\n'.format(A,
                                                       matrix.get_rowCount(A)))
    outFile.write('get_ColumnCount({}) =  {}\n'.format(
        A, matrix.get_columnCount(A)))
    outFile.write('get_size({})        =  {}\n'.format(A, matrix.get_size(A)))
    outFile.write('\n')

    A = [[1, 2], [3, 4], [5, 6]]
    outFile.write('get_rowCount({})    =  {}\n'.format(A,
                                                       matrix.get_rowCount(A)))
    outFile.write('get_ColumnCount({}) =  {}\n'.format(
        A, matrix.get_columnCount(A)))
    outFile.write('get_size({})        =  {}\n'.format(A, matrix.get_size(A)))
    outFile.write('\n')

    A = [[1, 2], [3]]
    outFile.write('get_rowCount({})    =  {}\n'.format(A,
                                                       matrix.get_rowCount(A)))
    outFile.write('get_ColumnCount({}) =  {}\n'.format(
        A, matrix.get_columnCount(A)))
    outFile.write('get_size({})        =  {}\n'.format(A, matrix.get_size(A)))
    outFile.write('\n')

    outFile.write('7- Testing is_square\n')
    A = []
    outFile.write('is_square({})    =  {}\n'.format(A, matrix.is_square(A)))
    A = [5]
    outFile.write('is_square({})    =  {}\n'.format(A, matrix.is_square(A)))
    A = [5, 6]
    outFile.write('is_square({})    =  {}\n'.format(A, matrix.is_square(A)))
    A = [[1, 2], [3, 4]]
    outFile.write('is_square({})    =  {}\n'.format(A, matrix.is_square(A)))
    A = [5.5]
    outFile.write('is_square({})    =  {}\n'.format(A, matrix.is_square(A)))
    outFile.write('\n')

    outFile.write('8/9/10- Testing getter functions\n')
    A = [[1, 2, 3], [4, 5, 6]]
    i = 0
    j = 1
    outFile.write('get_row({},{})    = {}\n'.format(A, i, matrix.get_row(A,
                                                                         i)))
    outFile.write('get_Column({},{}) = {}\n'.format(A, j,
                                                    matrix.get_column(A, j)))
    outFile.write('get_element({},{},{}) = {}\n'.format(
        A, i, j, matrix.get_element(A, i, j)))
    outFile.write('\n')

    i = 2
    j = 2
    outFile.write('get_row({},{})    = {}\n'.format(A, i, matrix.get_row(A,
                                                                         i)))
    outFile.write('get_Column({},{}) = {}\n'.format(A, j,
                                                    matrix.get_column(A, j)))
    outFile.write('get_element({},{},{}) = {}\n'.format(
        A, i, j, matrix.get_element(A, i, j)))
    outFile.write('\n')

    i = 1
    j = 3
    outFile.write('get_row({},{})    = {}\n'.format(A, i, matrix.get_row(A,
                                                                         i)))
    outFile.write('get_Column({},{}) = {}\n'.format(A, j,
                                                    matrix.get_column(A, j)))
    outFile.write('get_element({},{},{}) = {}\n'.format(
        A, i, j, matrix.get_element(A, i, j)))
    outFile.write('\n')

    A = [[1, 2, 3], []]
    outFile.write('get_row({},{})    = {}\n'.format(A, i, matrix.get_row(A,
                                                                         i)))
    outFile.write('get_Column({},{}) = {}\n'.format(A, j,
                                                    matrix.get_column(A, j)))
    outFile.write('get_element({},{},{}) = {}\n'.format(
        A, i, j, matrix.get_element(A, i, j)))
    outFile.write('\n')

    outFile.write('11- Testing new_matrix\n')
    r = 0
    c = 0
    pad = 0
    outFile.write('new_matrix({},{},{})=\n{}\n'.format(
        r, c, pad, matrix.new_matrix(r, c, pad)))
    c = 1
    outFile.write('new_matrix({},{},{})=\n{}\n'.format(
        r, c, pad, matrix.new_matrix(r, c, pad)))
    r = 1
    outFile.write('new_matrix({},{},{})=\n{}\n'.format(
        r, c, pad, matrix.new_matrix(r, c, pad)))
    r = 2
    c = 1
    outFile.write('new_matrix({},{},{})=\n{}\n'.format(
        r, c, pad, matrix.new_matrix(r, c, pad)))
    c = 2
    r = 1
    outFile.write('new_matrix({},{},{})=\n{}\n'.format(
        r, c, pad, matrix.new_matrix(r, c, pad)))
    c = 3
    r = 3
    outFile.write('new_matrix({},{},{})=\n{}\n'.format(
        r, c, pad, matrix.new_matrix(r, c, pad)))
    r = -1
    outFile.write('new_matrix({},{},{})=\n{}\n'.format(
        r, c, pad, matrix.new_matrix(r, c, pad)))
    r = 3
    c = -5
    outFile.write('new_matrix({},{},{})=\n{}\n'.format(
        r, c, pad, matrix.new_matrix(r, c, pad)))
    c = 5
    pad = 3.5
    outFile.write('new_matrix({},{},{})=\n{}\n'.format(
        r, c, pad, matrix.new_matrix(r, c, pad)))
    outFile.write('\n')

    outFile.write('12- Testing get_I\n')
    size = -1
    outFile.write('get_I({})    = {}\n'.format(size, matrix.get_I(size)))
    size = 0
    outFile.write('get_I({})    =  {}\n'.format(size, matrix.get_I(size)))
    size = 1
    outFile.write('get_I({})    =  {}\n'.format(size, matrix.get_I(size)))
    size = 2
    outFile.write('get_I({})    =  {}\n'.format(size, matrix.get_I(size)))
    size = 3
    outFile.write('get_I({})    =  {}\n'.format(size, matrix.get_I(size)))
    outFile.write('\n')

    outFile.write('13- Testing is_identity\n')
    A = [1]
    outFile.write('is_identity({}) = {}\n'.format(A, matrix.is_identity(A)))
    A = matrix.get_I(3)
    outFile.write('is_identity({}) = {}\n'.format(A, matrix.is_identity(A)))
    A = [[1, 0], [1, 1]]
    outFile.write('is_identity({}) = {}\n'.format(A, matrix.is_identity(A)))
    A = [[1, 0], [0, 1, 0]]
    outFile.write('is_identity({}) = {}\n'.format(A, matrix.is_identity(A)))
    outFile.write('\n')

    outFile.write('14- Testing scalar_mul\n')
    A = [[1, 2], [3, 4]]
    c = 10
    outFile.write('scalar_mul({},{}) = {}\n'.format(A, c,
                                                    matrix.scalar_mul(c, A)))
    A = [1, 2, 3, 4]
    outFile.write('scalar_mul({},{}) = {}\n'.format(A, c,
                                                    matrix.scalar_mul(c, A)))
    A = []
    outFile.write('scalar_mul({},{}) = {}\n'.format(A, c,
                                                    matrix.scalar_mul(c, A)))
    A = [1, 2, 3, [4]]
    outFile.write('scalar_mul({},{}) = {}\n'.format(A, c,
                                                    matrix.scalar_mul(c, A)))
    A = [[1, 2], [3, 4]]
    c = [10]
    outFile.write('scalar_mul({},{}) = {}\n'.format(A, c,
                                                    matrix.scalar_mul(c, A)))
    outFile.write('\n')

    outFile.write('15- Testing mul\n')
    A = [[1, 2], [3, 4]]
    B = [[10, 20], [30, 40]]
    outFile.write('mul({},{})=\n{}\n'.format(A, c, matrix.mul(A, B)))
    A = [[1, 2, 3], [5, 6, 7]]
    B = [[10, 20], [30, 40], [50, 60]]
    outFile.write('mul({},{})= {}\n'.format(A, c, matrix.mul(A, B)))
    A = [5]
    B = [10]
    outFile.write('mul({},{})= {}\n'.format(A, B, matrix.mul(A, B)))
    A = [0, 1, 2]
    B = [[0], [1], [2]]
    outFile.write('mul({},{})= {}\n'.format(A, B, matrix.mul(A, B)))
    A = [[0], 1]
    B = [1, 0]
    outFile.write('mul({},{})= {}\n'.format(A, B, matrix.mul(A, B)))
    A = [1, 0]
    B = [[0], 1]
    outFile.write('mul({},{})= {}\n'.format(A, B, matrix.mul(A, B)))
    A = [[1, 2, 3], [5, 6, 7]]
    B = [[10, 20], [30, 40], [50, 60]]
    outFile.write('mul({},{})= {}\n'.format(B, A, matrix.mul(B, A)))
    A = [[1, 2, 3], [5, 6, 7]]
    B = [[10, 20], [30, 40]]
    outFile.write('mul({},{})= {}\n'.format(A, B, matrix.mul(A, B)))
    outFile.write('\n')

    outFile.write('16- Testing matrix_mod\n')
    A = [[1, 2], [3, 4]]
    m = 2
    outFile.write('matrix_mod({},{})= {}\n'.format(A, m,
                                                   matrix.matrix_mod(A, m)))
    A = [1, 2, 3, 4]
    m = 2
    outFile.write('matrix_mod({},{})= {}\n'.format(A, m,
                                                   matrix.matrix_mod(A, m)))
    A = [[3], [5]]
    m = 3
    outFile.write('matrix_mod({},{})= {}\n'.format(A, m,
                                                   matrix.matrix_mod(A, m)))
    A = [[3], [5]]
    m = 0
    outFile.write('matrix_mod({},{})= {}\n'.format(A, m,
                                                   matrix.matrix_mod(A, m)))
    A = [3, [5]]
    m = 6
    outFile.write('matrix_mod({},{})= {}\n'.format(A, m,
                                                   matrix.matrix_mod(A, m)))
    outFile.write('\n')

    outFile.write('17- Testing det\n')
    A = [[1, 2], [3, 4]]
    outFile.write('det({})= {}\n'.format(A, matrix.det(A)))
    A = [10]
    outFile.write('det({})= {}\n'.format(A, matrix.det(A)))
    A = [[1, 1, 1], [2, 2, 2], [3, 3, 3]]
    outFile.write('det({})= {}\n'.format(A, matrix.det(A)))
    A = [[1, 1, 1], [2, 2]]
    outFile.write('det({})= {}\n'.format(A, matrix.det(A)))
    outFile.write('\n')

    outFile.write('18- Testing inverse\n')
    A = [[1, 4], [8, 11]]
    m = 26
    outFile.write('inverse({},{})= {}\n'.format(A, m, matrix.inverse(A, m)))
    A = [[4, 3], [1, 1]]
    m = 5
    outFile.write('inverse({},{})= {}\n'.format(A, m, matrix.inverse(A, m)))
    A = [[1, 4], [8, 10]]
    m = 26
    outFile.write('inverse({},{})= {}\n'.format(A, m, matrix.inverse(A, m)))
    A = [1, 4, 8, 10]
    m = 15
    outFile.write('inverse({},{})= {}\n'.format(A, m, matrix.inverse(A, m)))
    A = [[4, 3], [1, 1]]
    m = -5
    outFile.write('inverse({},{})= {}\n'.format(A, m, matrix.inverse(A, m)))
    A = [[1, 2, 3], [4, 5, 6], [7, 8, 9]]
    m = 7
    outFile.write('inverse({},{})= {}\n'.format(A, m, matrix.inverse(A, m)))
    A = [[1, 2, 3], [4, 5]]
    m = 7
    outFile.write('inverse({},{})= {}\n'.format(A, m, matrix.inverse(A, m)))

    outFile.close()
    print('Comparing q4_solution with q4_sample:')
    print(utilities_A4.compare_files('q4_solution.txt', 'q4_sample.txt'))
    print()
    print("-------------------------------------------")
コード例 #10
0
width = 100
height = 40
grid = matrix.generate_matrix(width, height, 0)


# set starting points to random values
fill1Queue = [ {'x': r.randint(0,width-1), 'y':r.randint(0,height-1)} ]
fill2Queue = [ {'x': r.randint(0,width-1), 'y':r.randint(0,height-1)} ]
fill3Queue = [ {'x': r.randint(0,width-1), 'y':r.randint(0,height-1)} ]

while TilesLeft():
  while len(fill1Queue) > 0 or len(fill2Queue) > 0 or len(fill3Queue) > 0:
    # if a queue has tiles left, sets the queue to the result
    # of the floodfill method
    # specifies different values for each queue

    if (len(fill1Queue) > 0):
      fill1Queue = FillFrom(fill1Queue, "*")
    if (len(fill2Queue) > 0):
      fill2Queue = FillFrom(fill2Queue, "#")
    if (len(fill3Queue) > 0):
      fill3Queue = FillFrom(fill3Queue, ".")
    
    # draw the fill each loop
    # os.system('cls')
    # matrix.print_matrix(grid)
  

matrix.print_matrix(grid)
コード例 #11
0
import matrix

x = matrix.generate_matrix(20, 20)
x[12][7] = 4
matrix.print_matrix(x)
コード例 #12
0
    def jump(self, direction, limx, limy, matrix, ladder, floor, wall, coin, donkey, fireballs, max_height = 2, multiplier = 3):

        self.collectCoin(matrix, coin)

        #direction of jump
        if self.motion == Motion.RIGHT:
            offset = multiplier*self.velx
        elif self.motion == Motion.LEFT:
            offset = -1*multiplier*self.velx
        elif self.motion == Motion.REST:
            offset = 0

        matrix.update_character_in_matrix(self.y, self.x, self.trace)
        #init jump
        if direction == Direction.JUMP and matrix.S_of(self) in [wall, floor.symbol, ladder.symbol]:
            maxjump = self.y-max_height
            initial_height = self.y

            #up
            while self.y > maxjump:
                matrix.update_character_in_matrix(self.y, self.x, self.trace)
                matrix.update_ladders_in_matrix(floor.coordinates, ladder.coordinates, ladder.symbol, floor.gap)
                for fireball in fireballs:
                    matrix.update_character_in_matrix(fireball.y, fireball.x, fireball.trace)
                    fireball.move(limx, matrix, self, ladder, wall, floor, 0)
                    matrix.update_character_in_matrix(fireball.y, fireball.x, fireball.symbol)
                matrix.update_character_in_matrix(donkey.y, donkey.x, donkey.trace)
                donkey.move(matrix.grid, self, 0)
                matrix.update_coins_in_matrix(coin.coordinates, coin.symbol)
                matrix.update_character_in_matrix(donkey.y, donkey.x, donkey.symbol)
                if matrix.N_of(self) != floor.symbol or getPosition(self) != floor.symbol:
                     if matrix.getPosition(self) == ladder.symbol and self.motion != Motion.REST:
                         break
                     self.y -= self.vely
                else:
                     break
                if self.x + offset not in range(1,limx-2):
                     if self.motion == Motion.RIGHT:
                         self.x = limx-2
                         offset = 0
                     elif self.motion == Motion.LEFT:
                         self.x = 1
                         offset = 0
                else:
                     self.x += offset
                matrix.update_character_in_matrix(self.y, self.x, self.symbol)
                time.sleep(0.05)
                matrix.print_matrix(self.score, self.lives)

            #down    
            while matrix.S_of(self) in [matrix.symbol, 'o', coin.symbol]:
                self.collectCoin(matrix, coin)
                matrix.update_character_in_matrix(self.y, self.x, self.trace)
                matrix.update_ladders_in_matrix(floor.coordinates, ladder.coordinates, ladder.symbol, floor.gap)
                for fireball in fireballs:
                    matrix.update_character_in_matrix(fireball.y, fireball.x, fireball.trace)
                    fireball.move(limx, matrix, self, ladder, wall, floor, 0)
                    matrix.update_character_in_matrix(fireball.y, fireball.x, fireball.symbol)
                matrix.update_character_in_matrix(donkey.y, donkey.x, donkey.trace)
                donkey.move(matrix.grid, self, 0)
                matrix.update_coins_in_matrix(coin.coordinates, coin.symbol)
                matrix.update_character_in_matrix(donkey.y, donkey.x, donkey.symbol)
                if matrix.getPosition(self) == ladder.symbol and self.motion != Motion.REST:
                    break
                self.y += self.vely
                if self.x + offset not in range(1,limx-1):
                    if self.motion == Motion.RIGHT:
                        self.x = limx-2
                        offest = 0
                    elif self.motion == Motion.LEFT: 
                        self.x = 1
                        offset = 0
                else:
                    self.x += offset
                matrix.update_character_in_matrix(self.y, self.x, self.symbol)
                time.sleep(0.05)
                matrix.print_matrix(self.score, self.lives)
コード例 #13
0
asciiMaze = CreateASCIIMaze(grid)

startConnecting = time.time()
carveTime = startConnecting - fullStart
tilesInRooms = []
regions = []

notInRoom = TilesNotInRooms()
while len(notInRoom) > 0:
  region = FillFrom(notInRoom[0])
  for i in region: tilesInRooms.append(i)
  regions.append(region)
  notInRoom = TilesNotInRooms()

''' checks region counting
for i in range(len(regions)):
  for cell in regions[i]:
    asciiMaze[cell['y']][cell['x']] = i

matrix.print_matrix(asciiMaze)
'''

while len(regions) > 1:
  walls = GetWalls()
  possibleConnectors = []

  for wall in walls:
    directions = [N, S, E, W]
    adjacentTiles = []
    positionX = wall['x']
コード例 #14
0
        return child

    @property
    def wih(self) -> list:
        """Weights between input layer and hidden layer"""
        return self._wih

    @wih.setter
    def wih(self, weights: list):
        self._wih = weights

    @property
    def who(self) -> list:
        """Weights between hidden layer and output layer"""
        return self._who

    @who.setter
    def who(self, weights: list):
        self._who = weights


if __name__ == "__main__":
    n = NeuralNetwork(2, 2, 2)
    matrix.print_matrix(n.wih)
    print('')
    matrix.print_matrix(n.who)
    print('')
    n_input = [1, -1]
    out = n.output(n_input)
    print(out)
コード例 #15
0
while TilesRemain():
    while len(centerQueue) > 0 or len(TLQueue) > 0 or len(TRQueue) > 0 or len(
            BLQueue) > 0 or len(BRQueue) > 0:
        if loops > 20:
            if len(centerQueue) > 0:
                centerQueue = Flood(centerQueue, '.', 'newest')
        if len(TLQueue) > 0:
            TLQueue = Flood(TLQueue, '#', 'random')
        if len(TRQueue) > 0:
            TRQueue = Flood(TRQueue, '#', 'random')
        if len(BLQueue) > 0:
            BLQueue = Flood(BLQueue, '#', 'random')
        if len(BRQueue) > 0:
            BRQueue = Flood(BRQueue, '#', 'random')

        loops += 1

borderedMap = matrix.generate_matrix(width + 1, height + 1)
for y in range(height + 1):
    if y > 0 and y < height:
        for x in range(width + 1):
            if x > 0 and x < width:
                borderedMap[y][x] = grid[y - 1][x - 1]

for y in range(height + 1):
    for x in range(width + 1):
        if borderedMap[y][x] != '#' and borderedMap[y][x] != '.':
            borderedMap[y][x] = '#'

matrix.print_matrix(borderedMap)