def _nodeEditorWindow(self): cmds.NodeEditorWindow()
def on_open_node_editor(): """ Open Maya Hypershade """ cmds.NodeEditorWindow()
def nodeEditorWindow(): cmds.NodeEditorWindow()
def node_edit(*args): cmds.NodeEditorWindow()
def show(self): cmds.NodeEditorWindow() self.editor, self.view, self.scene = NodeEditorWrapper.nodeEditorAsQtWidgets( getPrimaryNodeEditor())