コード例 #1
0
ファイル: names.py プロジェクト: utsdab/sww
def find_replace(nodes, find_text, replace_text):
    shapes = mc.ls(nodes, s=True)
    shape_set = set(shapes)

    new_nodes_names = []
    failed_nodes = []
    for node in nodes:
        if not find_text in node: continue
        if node in shape_set: continue

        try:
            new_nodes_names.append((node, mc.rename(node, '__tmp__')))
        except RuntimeError:
            failed_nodes.append(node)

    for shape in shapes:
        if not find_text in shape: continue
        if not mc.objExists(shape):
            try:
                new_name = mc.rename(shape,
                                     shape.replace(find_text, '__tmp__'))
                new_nodes_names.append((shape, new_name))
            except RuntimeError:
                failed_nodes.append(node)

    new_names = []
    for name, new_node in new_nodes_names:
        new_name = name.replace(find_text, replace_text)
        new_names.append(mc.rename(new_node, new_name))

    return new_names
コード例 #2
0
ファイル: names.py プロジェクト: utsdab/sww
def _findAvaliableName(name,
                       suffix,
                       index,
                       padding,
                       letters=False,
                       capital=False):
    ''' Recursively find a free name matching specified criteria. '''

    test_name = name

    if letters is True:
        letter = getAlpha(index - 1, capital)
        test_name = '%s_%s' % (name, letter)
    else:
        test_name = '%s_%s' % (name, str(index).zfill(padding))

    if suffix:
        test_name = '%s_%s' % (test_name, suffix)

    # if object exists, try next index
    #
    if mc.objExists(test_name):
        return _findAvaliableName(name, suffix, index + 1, padding, letters,
                                  capital)

    return test_name
コード例 #3
0
ファイル: names.py プロジェクト: utsdab/sww
def rename(nodes,
           text,
           prefix=None,
           suffix=None,
           padding=0,
           letters=False,
           capital=False):

    if prefix:
        text = '%s_%s' % (prefix, text)

    # if single node, try without letter or number
    #
    if len(nodes) == 1:
        node = nodes[0]

        new_name = text
        if suffix:
            new_name += suffix

        if node == new_name:
            return new_name

        failed_nodes = []
        if not mc.objExists(new_name):
            try:
                mc.rename(node, new_name)
            except RuntimeError:
                raise RenameException(node)
            return new_name

    # rename nodes to tmp
    #
    new_node_names = []
    failed_nodes = []
    for node in nodes:
        try:
            new_node_names.append(mc.rename(node, '__tmp__'))
        except RuntimeError:
            failed_nodes.append(node)

    # get new names
    #
    new_nodes = []
    for node_name in new_node_names:
        new_name = _findAvaliableName(text, suffix, 1, padding, letters,
                                      capital)
        try:
            new_nodes.append(mc.rename(node_name, new_name))
        except RuntimeError:
            failed_nodes.append(node)

    if failed_nodes:
        raise RenameException(failed_nodes)

    return new_nodes
コード例 #4
0
ファイル: names.py プロジェクト: utsdab/sww
    def __init__(self, nodes):
        if not hasattr(nodes, '__iter__'):
            nodes = [nodes]
        error_msg = "Failed to rename one of more nodes.\n"

        for node in nodes:
            if not mc.objExists(node):
                error_msg += "\t'%s' no longer exists.\n" % node

            elif mc.lockNode(node, q=True, l=True):
                error_msg += "\t'%s' is locked.\n" % node

            else:
                error_msg += "\t'%s' failure unknown.\n" % node

        Exception.__init__(self, error_msg)
コード例 #5
0
def testBasicObjectSetMain():
    failures = 0

    # Test #1
    #
    # - Create a sphere and a cube.
    # - Create a custom MPxObjectSet and add the sphere and cube to the set.
    # - Delete the sphere.
    # - Ensure the set is still present.
    # - Delete the cube.
    # - Ensure the set is deleted.
    #
    cmds.file(f=True, new=True)
    sphere = cmds.polySphere(r=1, sx=20, sy=20, ax=(0, 1, 0), tx=1, ch=1)
    cube = cmds.polyCube(w=1,
                         h=1,
                         d=1,
                         sx=1,
                         sy=1,
                         sz=1,
                         ax=(0, 1, 0),
                         tx=1,
                         ch=1)
    cmds.select(sphere[0], cube[0])
    objSet = maya_tools.mel.eval("spBasicObjectSetTest")

    cmds.delete(sphere[0])
    if not cmds.objExists(objSet):
        failures += 1

    cmds.delete(cube[0])
    if cmds.objExists(objSet):
        failures += 1

    if failures > 0:
        print "testBasicObjectSetMain (Test #1): FAILED\n"
        failures = 0

    # Test #2
    #
    # - Create a sphere and a cube.
    # - Create a custom MPxObjectSet and add the sphere to the set.
    # - Connect the cube.message -> set.usedBy.
    # - Delete the sphere.
    # - Ensure the set is still present.
    #
    cmds.file(f=True, new=True)
    sphere = cmds.polySphere(r=1, sx=20, sy=20, ax=(0, 1, 0), tx=1, ch=1)
    cube = cmds.polyCube(w=1,
                         h=1,
                         d=1,
                         sx=1,
                         sy=1,
                         sz=1,
                         ax=(0, 1, 0),
                         tx=1,
                         ch=1)
    cmds.select(sphere[0])
    objSet = maya_tools.mel.eval("spBasicObjectSetTest")
    cmds.connectAttr("%s.message" % cube[0], "%s.usedBy[0]" % objSet)
    cmds.delete(sphere[0])
    if not cmds.objExists(objSet):
        failures += 1

    if failures > 0:
        print "testBasicObjectSetMain (Test #1): FAILED\n"

    # Clamp failures to 1.
    #
    if failures > 1:
        failures = 1

    return failures