コード例 #1
0
def read_from_file(mesh_obj):
    """
    reads the skinCluster data and applies it to mesh.
    :param mesh_obj: <str> the mesh object to find the file from the workspace directory.
    :return: <dict> the skinCluster information data.
    """
    skin_file = file_utils.get_path(file_utils.get_maya_workspace_dir(), mesh_obj)
    ft = file_utils.JSONSerializer(skin_file)
    return ft.read()
コード例 #2
0
ファイル: blueprint_utils.py プロジェクト: arunpillaii/Python
def read_blueprint(creature_name):
    """
    reads the .JSON creature file.
    :param creature_name: <str> creature file name.
    :return: <dict> creature blueprint data.
    """
    blueprint_file_name = get_blueprint_path(creature_name)
    json_file = file_utils.JSONSerializer(file_name=blueprint_file_name)
    return json_file.read()
コード例 #3
0
ファイル: blueprint_utils.py プロジェクト: arunpillaii/Python
def delete_blueprint(creature_name):
    """
    removes this file and directory from disk.
    :return: <bool> True for success.
    """
    blueprint_file_name = get_blueprint_path(creature_name)
    json_file = file_utils.JSONSerializer(file_name=blueprint_file_name)
    json_file.delete()
    delete_blueprint_dir(json_file.FILE_NAME)
    return True
コード例 #4
0
ファイル: blueprint_utils.py プロジェクト: arunpillaii/Python
def open_blueprint_file(creature_name):
    """
    opens the blueprint directory
    :param creature_name: <str> creature name for append path.
    :return: <bool> True for success.
    """
    blueprint_file_name = get_blueprint_path(creature_name)
    json_file = file_utils.JSONSerializer(file_name=blueprint_file_name)
    print("[Opening Creature File] :: {}".format(json_file))
    os.startfile(json_file.file_name)
    return True
コード例 #5
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def save_controller_shape(controller_name):
    """
    saves the controller shape data to file.
    :return: <str> controller file path name.
    """
    curve_data = curve_utils.get_nurb_data(controller_name)
    controller_data_file_name = get_controller_path(controller_name)
    json_cls = file_utils.JSONSerializer(file_name=controller_data_file_name)
    json_cls.write(data=curve_data)
    # print("[ControllerShapeFile] :: {}".format(json_cls.file_name))
    return controller_data_file_name
コード例 #6
0
ファイル: blueprint_utils.py プロジェクト: arunpillaii/Python
def write_blueprint(creature_name, data):
    """
    writes the creature blueprint at default file path
    :param creature_name: <str> creature file name.
    :param data: <dict> creature data.
    :return: <bool> True for success.
    """
    blueprint_file_name = get_blueprint_path(creature_name)
    json_file = file_utils.JSONSerializer(file_name=blueprint_file_name,
                                          data=data)
    json_file.write()
    return True
コード例 #7
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def get_controller_data_file(shape_name):
    """
    get the data from shape name given.
    :param shape_name:
    :return:
    """
    if not is_shape_in_dir(shape_name):
        raise IOError(
            "[NoControllerShapesFoundInDir] :: {}".format(shape_name))
    shape_file = find_shape_in_dir(shape_name)[0]
    controller_data_file_name = get_controller_path(shape_file)
    json_cls = file_utils.JSONSerializer(file_name=controller_data_file_name)
    return json_cls.read()
コード例 #8
0
def save_to_file(mesh_obj=''):
    """
    writes the skinCluster data into a JSON file type.
    :param mesh_obj: <str> the mesh object to query the skinCluster data from.
    :return: <str> the written skinCluster JSON file.
    """
    if not mesh_obj:
        mesh_obj = object_utils.get_selected_node()
    data = get_skin_data(mesh_obj)
    skin_file = file_utils.get_path(file_utils.get_maya_workspace_data_dir(), mesh_obj)
    ft = file_utils.JSONSerializer(skin_file, data)
    ft.write()
    print("Weights saved: {}\n".format(ft.FILE_NAME))
    return skin_file