def __init__(self, dimension, textureAtlas=None, geometryCache=None, sharedGLWidget=None): """ :param dimension: :type dimension: WorldEditorDimension :param textureAtlas: :type textureAtlas: TextureAtlas :param geometryCache: :type geometryCache: GeometryCache :param sharedGLWidget: :type sharedGLWidget: QGLWidget :return: :rtype: """ QGLWidget.__init__(self, shareWidget=sharedGLWidget) self.setSizePolicy(QtGui.QSizePolicy.Policy.Expanding, QtGui.QSizePolicy.Policy.Expanding) self.setFocusPolicy(Qt.ClickFocus) self.layerToggleGroup = LayerToggleGroup() self.layerToggleGroup.layerToggled.connect(self.setLayerVisible) self.dimension = None self.worldScene = None self.loadableChunksNode = None self.textureAtlas = None self.mouseRay = Ray(Vector(0, 1, 0), Vector(0, -1, 0)) self.setMouseTracking(True) self.lastAutoUpdate = time.time() self.autoUpdateInterval = 0.5 # frequency of screen redraws in response to loaded chunks self.compassNode = self.createCompass() self.compassOrthoNode = scenegraph.OrthoNode((1, float(self.height()) / self.width())) self.compassOrthoNode.addChild(self.compassNode) self.viewActions = [] self.pressedKeys = set() self.setTextureAtlas(textureAtlas) if geometryCache is None and sharedGLWidget is not None: geometryCache = sharedGLWidget.geometryCache if geometryCache is None: geometryCache = GeometryCache() self.geometryCache = geometryCache self.matrixNode = None self.overlayNode = scenegraph.Node() self.sceneGraph = None self.renderGraph = None self.frameSamples = deque(maxlen=500) self.frameSamples.append(time.time()) self.cursorNode = None self.setDimension(dimension)
def __init__(self, dimension, textureAtlas=None, geometryCache=None, bounds=None): super(WorldScene, self).__init__() self.dimension = dimension self.textureAtlas = textureAtlas self.depthOffsetNode = DepthOffsetNode(DepthOffset.Renderer) self.addChild(self.depthOffsetNode) self.textureAtlasNode = TextureAtlasNode(textureAtlas) self.depthOffsetNode.addChild(self.textureAtlasNode) self.renderstateNodes = {} for rsClass in renderstates.allRenderstates: rsNode = scenenode.RenderstateNode(rsClass) self.textureAtlasNode.addChild(rsNode) self.renderstateNodes[rsClass] = rsNode self.groupNodes = {} # by renderstate self.chunkRenderInfo = {} self.visibleLayers = set(Layer.DefaultVisibleLayers) self.updateTask = SceneUpdateTask(self, textureAtlas) if geometryCache is None: geometryCache = GeometryCache() self.geometryCache = geometryCache self.showRedraw = False self.minlod = 0 self.bounds = bounds
def __init__(self, dimension, textureAtlas=None, geometryCache=None, bounds=None): super(WorldScene, self).__init__() self.dimension = dimension self.textureAtlas = textureAtlas self.depthOffset = DepthOffset(DepthOffsets.Renderer) self.addState(self.depthOffset) self.textureAtlasState = TextureAtlasState(textureAtlas) self.addState(self.textureAtlasState) self.renderstateNodes = {} for rsClass in renderstates.allRenderstates: groupNode = ChunkGroupNode() groupNode.name = rsClass.__name__ groupNode.addState(rsClass()) self.addChild(groupNode) self.renderstateNodes[rsClass] = groupNode self.chunkRenderInfo = {} self.visibleLayers = set(Layer.DefaultVisibleLayers) self.updateTask = SceneUpdateTask(self, textureAtlas) if geometryCache is None: geometryCache = GeometryCache() self.geometryCache = geometryCache self.showRedraw = False self.minlod = 0 self.bounds = bounds self.playersNode = PlayersNode(dimension) self.addChild(self.playersNode)
def __init__(self, filename, versionInfo, readonly=False, progressCallback=None): progressMax = 7 # fixme if progressCallback is None: def progress(status): pass else: def progress(status): progressCallback(progress.progressCount, progressMax, status) progress.progressCount += 1 progress.progressCount = 0 QtCore.QObject.__init__(self) self.undoStack = MCEUndoStack() self.filename = filename self.dockWidgets = [] self.undoBlock = None self.currentTool = None self.dirty = False self.copiedSchematic = None """:type : WorldEditor""" self.versionInfo = versionInfo # --- Open world editor --- try: progress("Creating WorldEditor...") self.worldEditor = WorldEditor(filename, readonly=readonly) except UndoFolderExists: msgBox = QtGui.QMessageBox() msgBox.setIcon(QtGui.QMessageBox.Warning) msgBox.setWindowTitle(self.tr("MCEdit tech demo")) msgBox.setText( self.tr("This world was not properly closed by MCEdit.")) msgBox.setInformativeText( self. tr("MCEdit may have crashed. An undo history was found for this world. You may try to resume editing " "with the saved undo history, or start over with the current state of the world." )) resumeBtn = msgBox.addButton("Resume Editing", QtGui.QMessageBox.ApplyRole) msgBox.addButton("Discard History", QtGui.QMessageBox.DestructiveRole) # msgBox.exec_() # clicked = msgBox.clickedButton() clicked = None # xxxxx resume = clicked is resumeBtn try: self.worldEditor = WorldEditor(filename, readonly=readonly, resume=resume) except NotImplementedError: NotImplementedYet() raise IOError("Uh-oh") self.worldEditor.requireRevisions() self.currentDimension = None progress("Creating menus...") # --- Menus --- self.menus = [] # - Edit - self.menuEdit = QtGui.QMenu(self.tr("Edit")) self.menuEdit.setObjectName("menuEdit") self.actionCut = QtGui.QAction(self.tr("Cut"), self, triggered=self.cut, enabled=False) self.actionCut.setShortcut(QtGui.QKeySequence.Cut) self.actionCut.setObjectName("actionCut") self.actionCopy = QtGui.QAction(self.tr("Copy"), self, triggered=self.copy, enabled=False) self.actionCopy.setShortcut(QtGui.QKeySequence.Copy) self.actionCopy.setObjectName("actionCopy") self.actionPaste = QtGui.QAction(self.tr("Paste"), self, triggered=self.paste, enabled=False) self.actionPaste.setShortcut(QtGui.QKeySequence.Paste) self.actionPaste.setObjectName("actionPaste") self.actionPaste_Blocks = QtGui.QAction(self.tr("Paste Blocks"), self, triggered=self.pasteBlocks, enabled=False) self.actionPaste_Blocks.setShortcut(QtGui.QKeySequence("Ctrl+Shift+V")) self.actionPaste_Blocks.setObjectName("actionPaste_Blocks") self.actionPaste_Entities = QtGui.QAction(self.tr("Paste Entities"), self, triggered=self.pasteEntities, enabled=False) self.actionPaste_Entities.setShortcut(QtGui.QKeySequence("Ctrl+Alt+V")) self.actionPaste_Entities.setObjectName("actionPaste_Entities") self.actionClear = QtGui.QAction(self.tr("Delete"), self, triggered=self.deleteSelection, enabled=False) self.actionClear.setShortcut(QtGui.QKeySequence.Delete) self.actionClear.setObjectName("actionClear") self.actionDeleteBlocks = QtGui.QAction(self.tr("Delete Blocks"), self, triggered=self.deleteBlocks, enabled=False) self.actionDeleteBlocks.setShortcut(QtGui.QKeySequence("Shift+Del")) self.actionDeleteBlocks.setObjectName("actionDeleteBlocks") self.actionDeleteEntities = QtGui.QAction( self.tr("Delete Entities"), self, triggered=self.deleteEntities, enabled=False) self.actionDeleteEntities.setShortcut( QtGui.QKeySequence("Shift+Alt+Del")) self.actionDeleteEntities.setObjectName("actionDeleteEntities") self.actionFill = QtGui.QAction(self.tr("Fill"), self, triggered=self.fill, enabled=False) self.actionFill.setShortcut(QtGui.QKeySequence("Shift+Ctrl+F")) self.actionFill.setObjectName("actionFill") self.actionFindReplace = QtGui.QAction(self.tr("Find/Replace"), self, triggered=self.findReplace, enabled=True) self.actionFindReplace.setShortcut(QtGui.QKeySequence.Find) self.actionFindReplace.setObjectName("actionFindReplace") undoAction = self.undoStack.createUndoAction(self.menuEdit) undoAction.setShortcut(QtGui.QKeySequence.Undo) redoAction = self.undoStack.createRedoAction(self.menuEdit) redoAction.setShortcut(QtGui.QKeySequence.Redo) self.menuEdit.addAction(undoAction) self.menuEdit.addAction(redoAction) self.menuEdit.addSeparator() self.menuEdit.addAction(self.actionCut) self.menuEdit.addAction(self.actionCopy) self.menuEdit.addAction(self.actionPaste) self.menuEdit.addAction(self.actionPaste_Blocks) self.menuEdit.addAction(self.actionPaste_Entities) self.menuEdit.addSeparator() self.menuEdit.addAction(self.actionClear) self.menuEdit.addAction(self.actionDeleteBlocks) self.menuEdit.addAction(self.actionDeleteEntities) self.menuEdit.addSeparator() self.menuEdit.addAction(self.actionFill) self.menuEdit.addSeparator() self.menuEdit.addAction(self.actionFindReplace) self.menus.append(self.menuEdit) # - Select - self.menuSelect = QtGui.QMenu(self.tr("Select")) self.actionSelectAll = QtGui.QAction(self.tr("Select All"), self, triggered=self.selectAll) self.actionSelectAll.setShortcut(QtGui.QKeySequence.SelectAll) self.menuSelect.addAction(self.actionSelectAll) self.actionDeselect = QtGui.QAction(self.tr("Deselect"), self, triggered=self.deselect) self.actionDeselect.setShortcut(QtGui.QKeySequence("Ctrl+D")) self.menuSelect.addAction(self.actionDeselect) self.menus.append(self.menuSelect) # - Import/Export - self.menuImportExport = QtGui.QMenu(self.tr("Import/Export")) self.actionExport = QtGui.QAction(self.tr("Export"), self, triggered=self.export) self.actionExport.setShortcut(QtGui.QKeySequence("Ctrl+Shift+E")) self.menuImportExport.addAction(self.actionExport) self.actionImport = QtGui.QAction(self.tr("Import"), self, triggered=self.import_) self.actionImport.setShortcut(QtGui.QKeySequence("Ctrl+Shift+D")) self.menuImportExport.addAction(self.actionImport) self.actionImport = QtGui.QAction( self.tr("Show Exports Library"), self, triggered=QtGui.qApp.libraryDockWidget.toggleViewAction().trigger) self.actionImport.setShortcut(QtGui.QKeySequence("Ctrl+Shift+L")) self.menuImportExport.addAction(self.actionImport) self.menus.append(self.menuImportExport) # --- Resources --- progress("Loading resources...") i, v, p = self.versionInfo self.resourceLoader = i.getResourceLoader(v, p) self.geometryCache = GeometryCache() self.blockModels = BlockModels(self.worldEditor.blocktypes, self.resourceLoader) self.textureAtlas = TextureAtlas(self.worldEditor, self.resourceLoader, self.blockModels) self.editorOverlay = scenegraph.Node() # --- Panels --- progress("Loading panels...") self.playerPanel = PlayerPanel(self) self.panels = [self.playerPanel] # --- Tools --- progress("Loading tools...") self.toolClasses = list(editortools.ToolClasses()) self.toolActionGroup = QtGui.QActionGroup(self) self.tools = [cls(self) for cls in self.toolClasses] self.toolActions = [tool.pickToolAction() for tool in self.tools] self.actionsByName = { action.toolName: action for action in self.toolActions } for tool in self.tools: tool.toolPicked.connect(self.chooseTool) for action in self.toolActions: self.toolActionGroup.addAction(action) self.selectionTool = self.getTool("Select") self.moveTool = self.getTool("Move") # --- Dimensions --- def _dimChanged(f): def _changed(): self.gotoDimension(f) return _changed dimButton = self.changeDimensionButton = QtGui.QToolButton() dimButton.setText(self.dimensionMenuLabel("")) dimAction = self.changeDimensionAction = QtGui.QWidgetAction(self) dimAction.setDefaultWidget(dimButton) dimMenu = self.dimensionsMenu = QtGui.QMenu() for dimName in self.worldEditor.listDimensions(): displayName = self.dimensionDisplayName(dimName) action = dimMenu.addAction(displayName) action._changed = _dimChanged(dimName) action.triggered.connect(action._changed) dimButton.setMenu(dimMenu) dimButton.setPopupMode(dimButton.InstantPopup) progress("Loading overworld dimension") self.gotoDimension("") # --- Editor stuff --- progress("Creating EditorTab...") self.editorTab = EditorTab(self) self.toolChanged.connect(self.toolDidChange) self.undoStack.indexChanged.connect(self.undoIndexChanged) self.findReplaceDialog = FindReplaceDialog(self) for resultsWidget in self.findReplaceDialog.resultsWidgets: self.dockWidgets.append((Qt.BottomDockWidgetArea, resultsWidget)) self.inspectorWidget = InspectorWidget(self) self.inspectorDockWidget = QtGui.QDockWidget(self.tr("Inspector"), objectName="inspector") self.inspectorDockWidget.setWidget(self.inspectorWidget) self.inspectorDockWidget.hide() self.dockWidgets.append( (Qt.RightDockWidgetArea, self.inspectorDockWidget)) if len(self.toolActions): self.toolActions[0].trigger( ) # Must be called after toolChanged is connected to editorTab if hasattr(progress, 'progressCount') and progress.progressCount != progressMax: log.info("Update progressMax to %d, please.", progress.progressCount)
def __init__(self, dimension, textureAtlas=None, geometryCache=None, sharedGLWidget=None): """ :param dimension: :type dimension: WorldEditorDimension :param textureAtlas: :type textureAtlas: TextureAtlas :param geometryCache: :type geometryCache: GeometryCache :param sharedGLWidget: :type sharedGLWidget: QGLWidget :return: :rtype: """ QGLWidget.__init__(self, shareWidget=sharedGLWidget) self.dimension = None self.worldScene = None self.loadableChunksNode = None self.textureAtlas = None validateWidgetQGLContext(self) self.bufferSwapDone = True if THREADED_BUFFER_SWAP: self.setAutoBufferSwap(False) self.bufferSwapThread = QtCore.QThread() self.bufferSwapper = BufferSwapper(self) self.bufferSwapper.moveToThread(self.bufferSwapThread) self.doSwapBuffers.connect(self.bufferSwapper.swap) self.bufferSwapThread.start() self.setAcceptDrops(True) self.setSizePolicy(QtGui.QSizePolicy.Policy.Expanding, QtGui.QSizePolicy.Policy.Expanding) self.setFocusPolicy(Qt.ClickFocus) self.layerToggleGroup = LayerToggleGroup() self.layerToggleGroup.layerToggled.connect(self.setLayerVisible) self.mouseRay = Ray(Vector(0, 1, 0), Vector(0, -1, 0)) self.setMouseTracking(True) self.lastAutoUpdate = time.time() self.autoUpdateInterval = 0.5 # frequency of screen redraws in response to loaded chunks self.compassNode = self.createCompass() self.compassOrtho = Ortho((1, float(self.height()) / self.width())) self.compassNode.addState(self.compassOrtho) self.viewActions = [] self.pressedKeys = set() self.setTextureAtlas(textureAtlas) if geometryCache is None and sharedGLWidget is not None: geometryCache = sharedGLWidget.geometryCache if geometryCache is None: geometryCache = GeometryCache() self.geometryCache = geometryCache self.worldNode = None self.skyNode = None self.overlayNode = scenenode.Node("WorldView Overlay") self.sceneGraph = None self.renderGraph = None self.frameSamples = deque(maxlen=500) self.frameSamples.append(time.time()) self.cursorNode = None self.setDimension(dimension)
def __init__(self, filename, versionInfo, readonly=False): QtCore.QObject.__init__(self) self.undoStack = MCEUndoStack() self.filename = filename self.dockWidgets = [] self.undoBlock = None self.currentTool = None self.dirty = False self.copiedSchematic = None """:type : WorldEditor""" self.versionInfo = versionInfo # --- Open world editor --- try: self.worldEditor = WorldEditor(filename, readonly=readonly) except UndoFolderExists: msgBox = QtGui.QMessageBox() msgBox.setIcon(QtGui.QMessageBox.Warning) msgBox.setWindowTitle(self.tr("MCEdit tech demo")) msgBox.setText( self.tr("This world was not properly closed by MCEdit.")) msgBox.setInformativeText( self. tr("MCEdit may have crashed. An undo history was found for this world. You may try to resume editing " "with the saved undo history, or start over with the current state of the world." )) resumeBtn = msgBox.addButton("Resume Editing", QtGui.QMessageBox.ApplyRole) msgBox.addButton("Discard History", QtGui.QMessageBox.DestructiveRole) # msgBox.exec_() # clicked = msgBox.clickedButton() clicked = None # xxxxx resume = clicked is resumeBtn try: self.worldEditor = WorldEditor(filename, readonly=readonly, resume=resume) except NotImplementedError: NotImplementedYet() raise IOError("Uh-oh") self.worldEditor.requireRevisions() self.currentDimension = self.worldEditor.getDimension() self.loader = chunkloader.ChunkLoader(self.currentDimension) self.loader.chunkCompleted.connect(self.chunkDidComplete) self.loader.allChunksDone.connect( lambda: self.editorTab.currentView().update()) # --- Menus --- self.menus = [] self.menuEdit = QtGui.QMenu(self.tr("Edit")) self.menuEdit.setObjectName("menuEdit") self.actionCut = QtGui.QAction(self.tr("Cut"), self, triggered=self.cut, enabled=False) self.actionCut.setObjectName("actionCut") self.actionCopy = QtGui.QAction(self.tr("Copy"), self, triggered=self.copy, enabled=False) self.actionCopy.setObjectName("actionCopy") self.actionPaste = QtGui.QAction(self.tr("Paste"), self, triggered=self.paste, enabled=False) self.actionPaste.setObjectName("actionPaste") self.actionPaste_Blocks = QtGui.QAction(self.tr("Paste Blocks"), self, triggered=self.pasteBlocks, enabled=False) self.actionPaste_Blocks.setObjectName("actionPaste_Blocks") self.actionPaste_Entities = QtGui.QAction(self.tr("Paste Entities"), self, triggered=self.pasteEntities, enabled=False) self.actionPaste_Entities.setObjectName("actionPaste_Entities") self.actionClear = QtGui.QAction(self.tr("Clear"), self, triggered=self.clear, enabled=False) self.actionClear.setObjectName("actionClear") undoAction = self.undoStack.createUndoAction(self.menuEdit) undoAction.setShortcut(QtGui.QKeySequence.Undo) redoAction = self.undoStack.createRedoAction(self.menuEdit) redoAction.setShortcut(QtGui.QKeySequence.Redo) self.menuEdit.addAction(undoAction) self.menuEdit.addAction(redoAction) self.menuEdit.addSeparator() self.menuEdit.addAction(self.actionCut) self.menuEdit.addAction(self.actionCopy) self.menuEdit.addAction(self.actionPaste) self.menuEdit.addAction(self.actionPaste_Blocks) self.menuEdit.addAction(self.actionPaste_Entities) self.menuEdit.addAction(self.actionClear) self.actionCut.setShortcut(QtGui.QKeySequence.Cut) self.actionCopy.setShortcut(QtGui.QKeySequence.Copy) self.actionPaste.setShortcut(QtGui.QKeySequence.Paste) self.actionPaste_Blocks.setShortcut(QtGui.QKeySequence("Ctrl+Shift+V")) self.actionPaste_Entities.setShortcut(QtGui.QKeySequence("Ctrl+Alt+V")) self.actionClear.setShortcut(QtGui.QKeySequence.Quit) self.menus.append(self.menuEdit) # --- Resources --- i, v, p = self.versionInfo self.resourceLoader = i.getResourceLoader(v, p) self.geometryCache = GeometryCache() self.blockModels = BlockModels(self.worldEditor.blocktypes, self.resourceLoader) self.textureAtlas = TextureAtlas(self.worldEditor, self.resourceLoader, self.blockModels) self.editorOverlay = scenegraph.Node() # --- Panels --- self.playerPanel = PlayerPanel(self) self.panels = [self.playerPanel] # --- Tools --- def PickToolAction(tool): name = tool.name iconName = tool.iconName if iconName: iconPath = resourcePath( "mcedit2/assets/mcedit2/toolicons/%s.png" % iconName) if not os.path.exists(iconPath): log.error("Tool icon %s not found", iconPath) icon = None else: icon = QtGui.QIcon(iconPath) else: icon = None def _triggered(): self.chooseTool(name) action = QtGui.QAction( self.tr(name), self, #shortcut=self.toolShortcut(name), # xxxx coordinate with view movement keys triggered=_triggered, checkable=True, icon=icon, ) action.toolName = name action._triggered = _triggered # Needed because connecting _triggered doesn't increase its refcount self.toolActionGroup.addAction(action) return action self.toolClasses = list(editortools.ToolClasses()) self.toolActionGroup = QtGui.QActionGroup(self) self.toolActions = [PickToolAction(cls) for cls in self.toolClasses] self.actionsByName = { action.toolName: action for action in self.toolActions } self.tools = {cls.name: cls(self) for cls in self.toolClasses} self.selectionTool = self.tools["Select"] self.moveTool = self.tools["Move"] # --- Editor stuff --- self.editorTab = EditorTab(self) self.toolChanged.connect(self.editorTab.toolDidChange) self.undoStack.indexChanged.connect(self.undoIndexChanged) if len(self.toolActions): self.toolActions[0].trigger( ) # Must be called after toolChanged is connected to editorTab