コード例 #1
0
    def __init__(self, parent=None):
        super(WorldListWidget, self).__init__(parent, f=Qt.Tool)
        self.setWindowTitle("World List")
        self.setWindowModality(Qt.NonModal)
        load_ui('world_list.ui', baseinstance=self)

        self.worldView = None
        self.chunkLoader = None

        self.errorWidget = None
        self.blankWidget = QtGui.QWidget()
        self.stackedWidget.addWidget(self.blankWidget)

        self.editButton.clicked.connect(self.editClicked)
        self.cancelButton.clicked.connect(self.reject)
        self.showListAgainInput.setEnabled(False)

        self.viewButton.clicked.connect(self.viewClicked)
        self.viewButton.setEnabled(False)

        self.openWorldButton.clicked.connect(self.openWorldClicked)

        self.repairButton.clicked.connect(self.repairClicked)
        self.repairButton.setEnabled(False)
        self.backupButton.clicked.connect(self.backupClicked)
        self.backupButton.setEnabled(False)
        self.configureButton.clicked.connect(self.configureClicked)

        centerWidgetInScreen(self, 0.75)

        delegate = WorldListItemDelegate()
        self.worldListView.setItemDelegate(delegate)
        delegate.setParent(
            self.worldListView
        )  # PYSIDE-152: get the view widget to the drawPrimitive call

        self.worldListView.clicked.connect(self.worldListItemClicked)
        self.worldListView.doubleClicked.connect(
            self.worldListItemDoubleClicked)

        self.loadTimer = LoaderTimer(interval=0, timeout=self.loadTimerFired)
        self.loadTimer.start()

        self._updateInstalls()

        self.savesFolderComboBox.currentIndexChanged.connect(self.reloadList)
        self.minecraftInstallBox.currentIndexChanged.connect(
            minecraftinstall.currentInstallOption.setValue)
        self.minecraftVersionBox.currentIndexChanged[str].connect(
            minecraftinstall.currentVersionOption.setValue)
        self.resourcePackBox.currentIndexChanged.connect(
            self.resourcePackChanged)
        self.worldListModel = None
        self.reloadList()
        self.reloadRecentWorlds()
コード例 #2
0
ファイル: worldlist.py プロジェクト: Fiskmans/mcedit2
    def __init__(self, parent=None, f=0):
        super(WorldListWidget, self).__init__(parent, f)
        self.setWindowTitle("World List")

        self.saveFileDir = None
        self.worldView = None
        self.chunkLoader = None

        self.errorWidget = QtGui.QWidget()

        load_ui('world_list.ui', baseinstance=self)

        self.setLayout(Row(self))

        self.editButton.clicked.connect(self.editClicked)
        self.cancelButton.clicked.connect(self.reject)
        self.showListAgainInput.setEnabled(False)

        self.viewButton.clicked.connect(self.viewClicked)
        self.viewButton.setEnabled(False)

        self.repairButton.clicked.connect(self.repairClicked)
        self.repairButton.setEnabled(False)
        self.backupButton.clicked.connect(self.backupClicked)
        self.backupButton.setEnabled(False)
        self.configureButton.clicked.connect(self.configureClicked)

        screen = QtGui.QApplication.desktop().availableGeometry()
        w = screen.width()
        h = screen.height()
        margin = 0.125
        r = QtCore.QRect(screen.x() + margin * w,
                         screen.y() + margin * h, w - w * 2 * margin,
                         h - h * 2 * margin)

        self.setGeometry(r)

        self.loadTimer = LoaderTimer(interval=0, timeout=self.loadTimerFired)
        self.loadTimer.start()

        for install in minecraftinstall.listInstalls():
            self.minecraftInstallBox.addItem(install.name)
        self.minecraftInstallBox.setCurrentIndex(
            minecraftinstall.selectedInstallIndex())
        self._updateVersionsAndResourcePacks()
        self.reloadList()
コード例 #3
0
ファイル: worldlist.py プロジェクト: metehanboy/mcedit2
    def __init__(self, parent=None, f=0):
        super(WorldListWidget, self).__init__(parent, f)
        self.setWindowTitle("World List")

        self.saveFileDir = None
        self.worldView = None
        self.chunkLoader = None

        self.errorWidget = QtGui.QWidget()

        load_ui('world_list.ui', baseinstance=self)

        self.setLayout(Row(self))

        self.editButton.clicked.connect(self.editClicked)
        self.cancelButton.clicked.connect(self.reject)
        self.showListAgainInput.setEnabled(False)

        self.viewButton.clicked.connect(self.viewClicked)
        self.viewButton.setEnabled(False)

        self.openWorldButton.clicked.connect(self.openWorldClicked)

        self.repairButton.clicked.connect(self.repairClicked)
        self.repairButton.setEnabled(False)
        self.backupButton.clicked.connect(self.backupClicked)
        self.backupButton.setEnabled(False)
        self.configureButton.clicked.connect(self.configureClicked)

        centerWidgetInScreen(self, 0.75)

        self.loadTimer = LoaderTimer(interval=0, timeout=self.loadTimerFired)
        self.loadTimer.start()

        for install in minecraftinstall.listInstalls():
            self.minecraftInstallBox.addItem(install.name)
        self.minecraftInstallBox.setCurrentIndex(
            minecraftinstall.selectedInstallIndex())
        self._updateVersionsAndResourcePacks()
        self.reloadList()
コード例 #4
0
ファイル: editorapp.py プロジェクト: Xelloss-HC/mcedit2
    def __init__(self, argv):
        super(MCEditApp, self).__init__(argv)
        MCEditApp.app = self

        minecraftinstall.GetInstalls().ensureValidInstall()
        self.ensureSingle()

        self.commandLineWorlds = []
        self.parseArgs(argv)

        log.warn("UserFilesDirectory: %s", getUserFilesDirectory())

        # --- Necessities ---

        translator = QtCore.QTranslator()
        translator.load(resourcePath('mcedit2/i18n/en_US.ts'))
        self.installTranslator(translator)

        log.info("Loaded translator.")

        self.setOrganizationName("MCEdit")
        self.setOrganizationDomain("mcedit.net")
        self.setApplicationName("MCEdit")
        self.setWindowIcon(
            QtGui.QIcon(resourcePath("mcedit2/assets/mcedit2/mcediticon.png")))
        styleSheet = file(resourcePath("mcedit2/styles/mcedit2.qcss")).read()
        self.setStyleSheet(styleSheet)

        log.info("Loaded stylesheet.")

        # --- Main Window ---

        self.mainWindow = mainWindow = MCEditMainWindow()

        self.undoGroup = QtGui.QUndoGroup()

        self.tabWidget = self.mainWindow.tabWidget
        self.tabWidget.tabCloseRequested.connect(self.tabCloseRequested)
        self.tabWidget.currentChanged.connect(self.tabChanged)

        log.info("Loaded main window.")

        # --- OpenGL ---

        setDefaultFormat()

        # --- Sessions ---

        self._currentSession = None
        self.sessions = []
        self.sessionDockWidgets = []
        self.sessionChanged.connect(self.sessionDidChange)

        # --- Panel Widgets ---

        self.undoView = QtGui.QUndoView(self.undoGroup)
        self.undoDockWidget = QtGui.QDockWidget("History",
                                                mainWindow,
                                                objectName="HistoryWidget")
        self.undoDockWidget.setWidget(self.undoView)
        mainWindow.addDockWidget(Qt.RightDockWidgetArea, self.undoDockWidget)
        mainWindow.panelsToolBar.addAction(
            self.undoDockWidget.toggleViewAction())
        self.undoDockWidget.close()

        self.logViewWidget = LogViewFrame(mainWindow)
        self.logViewDockWidget = QtGui.QDockWidget("Error Log",
                                                   mainWindow,
                                                   objectName="ErrorsWidget")
        self.logViewDockWidget.setWidget(self.logViewWidget)
        mainWindow.addDockWidget(Qt.BottomDockWidgetArea,
                                 self.logViewDockWidget)
        mainWindow.panelsToolBar.addAction(
            self.logViewDockWidget.toggleViewAction())
        self.logViewDockWidget.close()

        self.libraryView = LibraryWidget()
        self.libraryDockWidget = QtGui.QDockWidget("Library",
                                                   mainWindow,
                                                   objectName="LibraryWidget")
        self.libraryDockWidget.setWidget(self.libraryView)
        mainWindow.addDockWidget(Qt.RightDockWidgetArea,
                                 self.libraryDockWidget)
        mainWindow.panelsToolBar.addAction(
            self.libraryDockWidget.toggleViewAction())
        self.libraryDockWidget.close()

        self.libraryView.doubleClicked.connect(self.libraryItemDoubleClicked)

        self.globalPanels = [
            self.undoDockWidget, self.logViewDockWidget, self.libraryDockWidget
        ]

        log.info("Loaded panels.")

        # --- Debug Widgets ---

        self.debugMenu = self.createDebugMenu()

        self.debugObjectInspector = ObjectInspector(mainWindow)
        self.inspectorDockWidget = QtGui.QDockWidget(
            "Inspector", mainWindow, objectName="InspectorWidget")
        self.inspectorDockWidget.setWidget(self.debugObjectInspector)
        self.debugMenu.addAction(self.inspectorDockWidget.toggleViewAction())
        self.inspectorDockWidget.close()

        self.profileView = ProfilerWidget()
        self.profileDockWidget = QtGui.QDockWidget("Profiler",
                                                   mainWindow,
                                                   objectName="ProfilerWidget")
        self.profileDockWidget.setWidget(self.profileView)
        self.debugMenu.addAction(self.profileDockWidget.toggleViewAction())
        self.profileDockWidget.close()

        self.textureAtlasView = QtGui.QLabel()
        self.textureAtlasView.setScaledContents(True)
        self.textureAtlasDockWidget = QtGui.QDockWidget(
            "Texture Atlas", mainWindow, objectName="TextureAtlasWidget")

        self.textureAtlasArea = QtGui.QScrollArea()
        self.textureAtlasArea.setWidget(self.textureAtlasView)
        self.textureAtlasDockWidget.setWidget(self.textureAtlasArea)
        self.debugMenu.addAction(
            self.textureAtlasDockWidget.toggleViewAction())
        self.textureAtlasDockWidget.close()

        infoTabs = QtGui.QTabWidget()

        self.cursorInfo = WorldCursorInfo()
        infoTabs.addTab(self.cursorInfo, "Cursor")

        self.viewInfo = WorldViewInfo()
        infoTabs.addTab(self.viewInfo, "View")

        self.loaderInfo = ChunkLoaderInfo()
        infoTabs.addTab(self.loaderInfo, "Loader")

        self.infoDockWidget = QtGui.QDockWidget("Debug Info",
                                                mainWindow,
                                                objectName="DebugInfo")
        self.infoDockWidget.setWidget(infoTabs)
        self.infoDockWidget.close()

        log.info("Loaded debug widgets.")

        # --- Menu Actions ---

        # -- MCEdit menu --
        mainWindow.actionNew_World.triggered.connect(self.createNewWorld)
        mainWindow.actionNew_World.setShortcut(QtGui.QKeySequence.New)

        mainWindow.actionOpen_World.triggered.connect(self.chooseOpenWorld)
        mainWindow.actionOpen_World.setShortcut(QtGui.QKeySequence.Open)

        mainWindow.actionShow_World_List.triggered.connect(self.showWorldList)
        mainWindow.actionShow_World_List.setShortcut(
            QtGui.QKeySequence("Ctrl+L"))

        mainWindow.actionSave_World.triggered.connect(self.saveCurrentWorld)
        mainWindow.actionSave_World.setShortcut(QtGui.QKeySequence.Save)

        mainWindow.actionSave_World_As.triggered.connect(
            self.saveCurrentWorldAs)
        mainWindow.actionSave_World_As.setShortcut(QtGui.QKeySequence.SaveAs)

        mainWindow.actionClose_World.triggered.connect(self.closeCurrentTab)
        mainWindow.actionClose_World.setShortcut(QtGui.QKeySequence.Close)

        mainWindow.actionExit_MCEdit.triggered.connect(self.exitEditor)
        mainWindow.actionExit_MCEdit.setShortcut(QtGui.QKeySequence.Quit)

        # -- Help menu --
        mainWindow.actionAbout_MCEdit.triggered.connect(self.showAbout)
        mainWindow.actionAbout_MCEdit.setShortcut(QtGui.QKeySequence.Quit)

        # -- Window Menu --
        mainWindow.menuWindow.addAction(self.undoDockWidget.toggleViewAction())
        mainWindow.menuWindow.addAction(
            self.logViewDockWidget.toggleViewAction())
        mainWindow.menuWindow.addAction(
            self.libraryDockWidget.toggleViewAction())

        # -- Options Menu --
        mainWindow.actionEnable_Lighting_Updates.setChecked(
            EnableLightingSetting.value())
        mainWindow.actionEnable_Lighting_Updates.toggled.connect(
            EnableLightingSetting.setValue)

        EnableLightingSetting.valueChanged.connect(self.enableLightingChanged)
        self.enableLightingChanged(EnableLightingSetting.value())

        mainWindow.actionPreferences.triggered.connect(self.showPrefsDialog)
        mainWindow.actionConfigure_Blocks_Items.triggered.connect(
            self.showConfigureBlocksDialog)
        mainWindow.actionPlugins.triggered.connect(self.showPluginsDialog)

        mainWindow.actionEnable_Developer_Mode.setChecked(
            DevModeSetting.value())
        mainWindow.actionEnable_Developer_Mode.toggled.connect(
            DevModeSetting.setValue)
        DevModeSetting.valueChanged.connect(self.toggleDeveloperMode)
        self.toggleDeveloperMode(DevModeSetting.value())

        log.info("Loaded menus.")

        # --- World List ---

        self.worldList = WorldListWidget(mainWindow)
        self.worldList.editWorldClicked.connect(self.editWorldFromList)
        self.worldList.viewWorldClicked.connect(self.viewWorldFromList)
        self.worldList.backupWorldClicked.connect(self.backupWorldFromList)
        self.worldList.repairWorldClicked.connect(self.repairWorldFromList)

        log.info("Loaded world list.")

        # --- Status Bar ---

        self.positionLabel = QtGui.QLabel("xx, yy, zz", minimumWidth=100)
        self.biomeLabel = QtGui.QLabel("Nowhere", minimumWidth=100)
        self.blocktypeLabel = QtGui.QLabel("(-1:-1)minecraft:rocktonium",
                                           minimumWidth=250)
        self.blockNameLabel = QtGui.QLabel("rocktonium", minimumWidth=150)
        self.cpsLabel = QtGui.QLabel("-1 cps", minimumWidth=65)
        self.fpsLabel = QtGui.QLabel("-1 fps", minimumWidth=65)

        statusBar = mainWindow.statusBar()
        statusBar.addPermanentWidget(self.positionLabel)
        statusBar.addPermanentWidget(self.biomeLabel)
        statusBar.addPermanentWidget(self.blocktypeLabel)
        statusBar.addPermanentWidget(self.blockNameLabel)
        statusBar.addPermanentWidget(self.cpsLabel)
        statusBar.addPermanentWidget(self.fpsLabel)

        log.info("Loaded status bar.")

        # --- Load settings ---

        mainWindow.loadSettings()
        self.updateRecentFilesMenu()

        log.info("Loaded settings.")

        # --- App Dialogs ---

        self.prefsDialog = prefsdialog.PrefsDialog(None)
        self.configureBlocksDialog = configureblocksdialog.ConfigureBlocksDialog(
            None)
        self.configureBlocksDialog.finished.connect(
            self.configureBlocksFinished)

        # Qt weirdness - initializing QDialog with parent puts the dialog at 0,0 instead of
        # centering it on the parent. Have to set the parent explicitly and put the Qt.Dialog flag back on
        # since changing the parent resets the window flags...
        self.prefsDialog.setParent(mainWindow)
        self.prefsDialog.setWindowFlags(Qt.Dialog)

        self.configureBlocksDialog.setParent(mainWindow)
        self.configureBlocksDialog.setWindowFlags(Qt.Dialog)

        self.pluginsDialog = PluginsDialog()
        self.pluginsDialog.setParent(mainWindow)
        self.pluginsDialog.setWindowFlags(Qt.Dialog)

        log.info("Loaded app dialogs.")

        # --- Loader timer ---

        self.loadTimer = timer = LoaderTimer(self)
        timer.setInterval(0)
        timer.timeout.connect(self.loadTimerFired)
        timer.start()
        log.info("Loading timer started")

        mainWindow.showMaximized()

        QtCore.QTimer.singleShot(0, self.didFinishLaunching)
コード例 #5
0
    def __init__(self, argv, DEBUG=False):
        super(MCEditApp, self).__init__(argv)
        self.DEBUG = DEBUG
        MCEditApp.app = self

        minecraftinstall.GetInstalls().ensureValidInstall()
        self.ensureSingle()

        self.commandLineWorlds = []
        self.parseArgs(argv)

        log.warn("UserFilesDirectory: %s", getUserFilesDirectory())

        # --- Necessities ---

        translator = QtCore.QTranslator()
        translator.load(resourcePath('mcedit2/i18n/en_US.ts'))
        self.installTranslator(translator)

        self.setOrganizationName("MCEdit")
        self.setOrganizationDomain("mcedit.net")
        self.setApplicationName("MCEdit")
        self.setWindowIcon(
            QtGui.QIcon(resourcePath("mcedit2/assets/mcedit2/mcediticon.png")))
        styleSheet = file(resourcePath("mcedit2/styles/mcedit2.qcss")).read()
        self.setStyleSheet(styleSheet)

        # --- Main Window ---

        self.mainWindow = mainWindow = MCEditMainWindow()

        self.undoGroup = QtGui.QUndoGroup()

        self.tabWidget = self.mainWindow.tabWidget
        self.tabWidget.tabCloseRequested.connect(self.tabCloseRequested)
        self.tabWidget.currentChanged.connect(self.tabChanged)

        # --- Sessions ---

        self._currentSession = None
        self.sessions = []
        self.sessionDockWidgets = []
        self.sessionChanged.connect(self.sessionDidChange)

        # --- Panel Widgets ---

        self.undoView = QtGui.QUndoView(self.undoGroup)
        self.undoDockWidget = QtGui.QDockWidget("History",
                                                mainWindow,
                                                objectName="HistoryWidget")
        self.undoDockWidget.setWidget(self.undoView)
        mainWindow.addDockWidget(Qt.RightDockWidgetArea, self.undoDockWidget)
        mainWindow.panelsToolBar.addAction(
            self.undoDockWidget.toggleViewAction())
        self.undoDockWidget.close()

        self.logViewWidget = LogViewFrame(mainWindow)
        self.logViewDockWidget = QtGui.QDockWidget("Error Log",
                                                   mainWindow,
                                                   objectName="ErrorsWidget")
        self.logViewDockWidget.setWidget(self.logViewWidget)
        mainWindow.addDockWidget(Qt.BottomDockWidgetArea,
                                 self.logViewDockWidget)
        mainWindow.panelsToolBar.addAction(
            self.logViewDockWidget.toggleViewAction())
        self.logViewDockWidget.close()

        self.libraryView = LibraryWidget()
        self.libraryDockWidget = QtGui.QDockWidget("Library",
                                                   mainWindow,
                                                   objectName="LibraryWidget")
        self.libraryDockWidget.setWidget(self.libraryView)
        mainWindow.addDockWidget(Qt.RightDockWidgetArea,
                                 self.libraryDockWidget)
        mainWindow.panelsToolBar.addAction(
            self.libraryDockWidget.toggleViewAction())
        self.libraryDockWidget.close()

        self.libraryView.doubleClicked.connect(self.libraryItemDoubleClicked)

        self.globalPanels = [
            self.undoDockWidget, self.logViewDockWidget, self.libraryDockWidget
        ]

        # --- Debug Widgets ---

        if DEBUG:
            debugMenu = self.createDebugMenu()

            self.debugObjectInspector = ObjectInspector(mainWindow)
            self.inspectorDockWidget = QtGui.QDockWidget(
                "Inspector", mainWindow, objectName="InspectorWidget")
            self.inspectorDockWidget.setWidget(self.debugObjectInspector)
            mainWindow.addDockWidget(Qt.RightDockWidgetArea,
                                     self.inspectorDockWidget)
            debugMenu.addAction(self.inspectorDockWidget.toggleViewAction())
            self.inspectorDockWidget.close()

            self.profileView = ProfilerWidget()
            profileDockWidget = QtGui.QDockWidget("Profiler",
                                                  mainWindow,
                                                  objectName="ProfilerWidget")
            profileDockWidget.setWidget(self.profileView)
            mainWindow.addDockWidget(Qt.RightDockWidgetArea, profileDockWidget)
            debugMenu.addAction(profileDockWidget.toggleViewAction())
            profileDockWidget.close()

            self.textureAtlasView = QtGui.QLabel()
            self.textureAtlasView.setScaledContents(True)
            self.textureAtlasDockWidget = QtGui.QDockWidget(
                "Texture Atlas", mainWindow, objectName="TextureAtlasWidget")

            self.textureAtlasArea = QtGui.QScrollArea()
            self.textureAtlasArea.setWidget(self.textureAtlasView)
            self.textureAtlasDockWidget.setWidget(self.textureAtlasArea)
            mainWindow.addDockWidget(Qt.RightDockWidgetArea,
                                     self.textureAtlasDockWidget)
            debugMenu.addAction(self.textureAtlasDockWidget.toggleViewAction())
            self.textureAtlasDockWidget.close()

            infoTabs = QtGui.QTabWidget()

            self.cursorInfo = WorldCursorInfo()
            infoTabs.addTab(self.cursorInfo, "Cursor")

            self.viewInfo = WorldViewInfo()
            infoTabs.addTab(self.viewInfo, "View")

            self.loaderInfo = ChunkLoaderInfo()
            infoTabs.addTab(self.loaderInfo, "Loader")

            infoDockWidget = QtGui.QDockWidget("Debug Info",
                                               mainWindow,
                                               objectName="DebugInfo")
            infoDockWidget.setWidget(infoTabs)

            mainWindow.addDockWidget(Qt.BottomDockWidgetArea, infoDockWidget)
            mainWindow.tabifyDockWidget(infoDockWidget, self.logViewDockWidget)

            self.globalPanels.append(infoDockWidget)
            mainWindow.panelsToolBar.addAction(
                infoDockWidget.toggleViewAction())
            infoDockWidget.close()

        # --- Menu Actions ---

        # -- MCEdit menu --
        mainWindow.actionNew_World.triggered.connect(self.createNewWorld)
        mainWindow.actionNew_World.setShortcut(QtGui.QKeySequence.New)

        mainWindow.actionOpen_World.triggered.connect(self.chooseOpenWorld)
        mainWindow.actionOpen_World.setShortcut(QtGui.QKeySequence.Open)

        mainWindow.actionShow_World_List.triggered.connect(self.showWorldList)
        mainWindow.actionShow_World_List.setShortcut(
            QtGui.QKeySequence("Ctrl+L"))

        mainWindow.actionSave_World.triggered.connect(self.saveCurrentWorld)
        mainWindow.actionSave_World.setShortcut(QtGui.QKeySequence.Save)

        mainWindow.actionSave_World_As.triggered.connect(
            self.saveCurrentWorldAs)
        mainWindow.actionSave_World_As.setShortcut(QtGui.QKeySequence.SaveAs)

        mainWindow.actionClose_World.triggered.connect(self.closeCurrentTab)
        mainWindow.actionClose_World.setShortcut(QtGui.QKeySequence.Close)

        mainWindow.actionExit_MCEdit.triggered.connect(self.exitEditor)
        mainWindow.actionExit_MCEdit.setShortcut(QtGui.QKeySequence.Quit)

        # -- Help menu --
        mainWindow.actionAbout_MCEdit.triggered.connect(self.showAbout)
        mainWindow.actionAbout_MCEdit.setShortcut(QtGui.QKeySequence.Quit)

        # -- Window Menu --
        mainWindow.menuWindow.addAction(self.undoDockWidget.toggleViewAction())
        mainWindow.menuWindow.addAction(
            self.logViewDockWidget.toggleViewAction())
        mainWindow.menuWindow.addAction(
            self.libraryDockWidget.toggleViewAction())

        # --- World List ---

        self.worldList = WorldListWidget(mainWindow)
        self.worldList.editWorldClicked.connect(self.editWorldFromList)
        self.worldList.viewWorldClicked.connect(self.viewWorldFromList)
        self.worldList.backupWorldClicked.connect(self.backupWorldFromList)
        self.worldList.repairWorldClicked.connect(self.repairWorldFromList)

        # --- Status Bar ---

        self.positionLabel = QtGui.QLabel("xx, yy, zz", minimumWidth=100)
        self.blocktypeLabel = QtGui.QLabel("(-1:-1)minecraft:rocktonium",
                                           minimumWidth=250)
        self.blockNameLabel = QtGui.QLabel("rocktonium", minimumWidth=150)
        self.cpsLabel = QtGui.QLabel("-1 cps", minimumWidth=65)
        self.fpsLabel = QtGui.QLabel("-1 fps", minimumWidth=65)

        statusBar = mainWindow.statusBar()
        statusBar.addPermanentWidget(self.positionLabel)
        statusBar.addPermanentWidget(self.blocktypeLabel)
        statusBar.addPermanentWidget(self.blockNameLabel)
        statusBar.addPermanentWidget(self.cpsLabel)
        statusBar.addPermanentWidget(self.fpsLabel)

        # --- Load settings ---

        mainWindow.loadSettings()
        self.updateRecentFilesMenu()

        self.loadTimer = timer = LoaderTimer(self)
        timer.setInterval(0)
        timer.timeout.connect(self.loadTimerFired)
        timer.start()
        log.info("Loading timer started")

        mainWindow.showMaximized()

        QtCore.QTimer.singleShot(0, self.didFinishLaunching)
コード例 #6
0
    def __init__(self, parent=None):
        super(WorldListWidget, self).__init__(parent, f=Qt.Tool)
        self.setWindowTitle("World List")
        self.setWindowModality(Qt.NonModal)
        self.setupUi(self)

        self.worldView = None
        self.chunkLoader = None

        self.errorWidget = None
        self.blankWidget = QtGui.QWidget()
        self.stackedWidget.addWidget(self.blankWidget)

        self.editButton.clicked.connect(self.editClicked)
        self.cancelButton.clicked.connect(self.reject)
        self.showListAgainInput.setEnabled(False)

        self.viewButton.clicked.connect(self.viewClicked)

        self.openWorldButton.clicked.connect(self.openWorldClicked)

        self.repairButton.clicked.connect(self.repairClicked)
        self.repairButton.setEnabled(False)
        self.backupButton.clicked.connect(self.backupClicked)
        self.backupButton.setEnabled(False)
        self.configureButton.clicked.connect(self.configureClicked)

        self.chooseSavesFolderButton.clicked.connect(self.chooseSavesFolder)

        centerWidgetInScreen(self, 0.75)

        delegate = WorldListItemDelegate()
        self.worldListView.setItemDelegate(delegate)
        delegate.setParent(
            self.worldListView
        )  # PYSIDE-152: get the view widget to the drawPrimitive call

        self.worldListView.clicked.connect(self.worldListItemClicked)
        self.worldListView.doubleClicked.connect(
            self.worldListItemDoubleClicked)

        self.loadTimer = LoaderTimer(interval=0, timeout=self.loadTimerFired)
        self.loadTimer.start()

        self._updateInstalls()

        try:
            savesFolders = WorldListSettings.allSavesFolders.value()
            for filename in savesFolders:
                if not os.path.isdir(filename):
                    continue
                dirname, basename = os.path.split(filename)
                displayName = os.sep.join(
                    dirname.split(os.sep)[-2:] + [basename])
                self.savesFolderComboBox.addItem(displayName, filename)
        except (ValueError, KeyError) as e:
            log.warn("Failed to load saves folder list.")

        currentFolder = WorldListSettings.currentSavesFolder.value()
        if os.path.isdir(currentFolder):
            index = self.savesFolderComboBox.findData(currentFolder)
            if index != -1:
                self.savesFolderComboBox.setCurrentIndex(index)

        self.savesFolderComboBox.currentIndexChanged.connect(
            self.savesFolderChanged)
        self.minecraftInstallBox.currentIndexChanged.connect(
            self.currentInstallChanged)
        self.minecraftVersionBox.currentIndexChanged[str].connect(
            minecraftinstall.currentVersionOption.setValue)
        self.resourcePackBox.currentIndexChanged.connect(
            self.resourcePackChanged)
        self.worldListModel = None
        self.reloadList()
        self.reloadRecentWorlds()
コード例 #7
0
ファイル: editorapp.py プロジェクト: wcpe/mcedit2
    def __init__(self, argv):
        super(MCEditApp, self).__init__(argv)
        MCEditApp.app = self

        self.ensureSingle()

        self.commandLineWorlds = []
        self.parseArgs(argv)

        log.warn("UserFilesDirectory: %s", getUserFilesDirectory())

        # --- Translations ---

        self.transDir = resourcePath('mcedit2/i18n')
        self.transLangs = [
            f[:-3] for f in os.listdir(self.transDir) if f.endswith(".qm")
        ]

        lang = LangSetting.value()

        langFile = self.findLangFile(lang)

        if langFile is None:
            systemLocale = QtCore.QLocale.system()
            lang = systemLocale.name()  # "en_US"
            langFile = self.findLangFile(lang)

            if langFile is None:
                lang = "en"
                langFile = os.path.join(self.transDir, "en.qm")

        chosenLang = lang
        self.translator = QtCore.QTranslator()
        self.translator.load(langFile)
        self.installTranslator(self.translator)

        log.info("Loaded translator. Selected language: %s", lang)

        self.translationsMenu = QtGui.QMenu()
        self.translationsMenu.setTitle(self.tr("Language"))

        self.langActions = []

        for lang in self.transLangs:
            locale = QtCore.QLocale(lang)
            language = locale.nativeLanguageName().title() or lang
            if lang == "pr":
                language = "Pirate"
            langAction = self.translationsMenu.addAction(language)
            langAction.setData(lang)
            langAction.setCheckable(True)
            if lang == chosenLang:
                langAction.setChecked(True)
            self.langActions.append(langAction)

        self.translationsMenu.triggered.connect(self.changeLanguage)

        # --- Necessities ---

        self.setOrganizationName("MCEdit")
        self.setOrganizationDomain("mcedit.net")
        self.setApplicationName("MCEdit")
        self.setWindowIcon(
            QtGui.QIcon(resourcePath("mcedit2/assets/mcedit2/mcediticon.png")))
        styleSheet = file(resourcePath("mcedit2/styles/mcedit2.qcss")).read()
        self.setStyleSheet(styleSheet)

        log.info("Loaded stylesheet.")

        # --- Main Window ---

        self.mainWindow = mainWindow = MCEditMainWindow()

        self.undoGroup = QtGui.QUndoGroup()

        self.tabWidget = self.mainWindow.tabWidget
        self.tabWidget.tabCloseRequested.connect(self.tabCloseRequested)
        self.tabWidget.currentChanged.connect(self.tabChanged)

        log.info("Loaded main window.")

        tttIcon = QtGui.QIcon(
            resourcePath("mcedit2/assets/mcedit2/icons/toolbar_text.png"))

        self.toggleToolbarTextAction = QtGui.QAction(tttIcon, "Toolbar Text",
                                                     self)

        self.toggleToolbarTextAction.setCheckable(True)
        self.toggleToolbarTextAction.setChecked(True)

        self.toggleToolbarTextAction.toggled.connect(self.toggleToolbarText)

        # --- OpenGL ---

        setDefaultFormat()

        # --- Sessions ---

        self._currentSession = None
        self.sessions = []
        self.sessionDockWidgets = []
        self.sessionChanged.connect(self.sessionDidChange)

        # --- Panel Widgets ---
        historyIcon = QtGui.QIcon(
            resourcePath("mcedit2/assets/mcedit2/icons/history.png"))

        self.undoView = QtGui.QUndoView(self.undoGroup)
        self.undoDockWidget = MCEDockWidget("History",
                                            mainWindow,
                                            objectName="HistoryWidget")
        self.undoDockWidget.setWidget(self.undoView)
        self.undoDockWidget.setWindowIcon(historyIcon)
        self.undoDockWidget.setUnfocusedOpacity(0.8)

        mainWindow.addDockWidget(Qt.RightDockWidgetArea, self.undoDockWidget)
        undoToggleAction = self.undoDockWidget.toggleViewAction()
        undoToggleAction.setIcon(historyIcon)
        mainWindow.panelsToolBar.addAction(undoToggleAction)
        self.undoDockWidget.close()

        libraryIcon = QtGui.QIcon(
            resourcePath("mcedit2/assets/mcedit2/icons/library.png"))
        self.libraryWidget = LibraryWidget()
        self.libraryDockWidget = MCEDockWidget("Library",
                                               mainWindow,
                                               objectName="LibraryWidget")
        self.libraryDockWidget.setWidget(self.libraryWidget)
        self.libraryDockWidget.setWindowIcon(libraryIcon)
        self.libraryDockWidget.setUnfocusedOpacity(0.8)

        mainWindow.addDockWidget(Qt.RightDockWidgetArea,
                                 self.libraryDockWidget)

        libraryToggleAction = self.libraryDockWidget.toggleViewAction()
        libraryToggleAction.setIcon(libraryIcon)
        mainWindow.panelsToolBar.addAction(libraryToggleAction)
        self.libraryDockWidget.close()
        self.sessionChanged.connect(self.libraryWidget.sessionDidChange)

        self.libraryWidget.doubleClicked.connect(self.libraryItemDoubleClicked)

        self.globalPanels = [self.undoDockWidget, self.libraryDockWidget]

        log.info("Loaded panels.")

        # --- Debug Widgets ---

        self.debugMenu = self.createDebugMenu()

        self.debugObjectInspector = ObjectInspector(mainWindow)
        self.inspectorDockWidget = MCEDockWidget("Object Inspector",
                                                 mainWindow,
                                                 objectName="InspectorWidget")
        self.inspectorDockWidget.setWidget(self.debugObjectInspector)
        self.debugMenu.addAction(self.inspectorDockWidget.toggleViewAction())
        self.inspectorDockWidget.close()

        self.profileView = ProfilerWidget()
        self.profileDockWidget = MCEDockWidget("Profiler",
                                               mainWindow,
                                               objectName="ProfilerWidget")
        self.profileDockWidget.setWidget(self.profileView)
        self.debugMenu.addAction(self.profileDockWidget.toggleViewAction())
        self.profileDockWidget.close()

        self.textureAtlasView = QtGui.QLabel()
        self.textureAtlasView.setScaledContents(True)
        self.textureAtlasDockWidget = MCEDockWidget(
            "Texture Atlas", mainWindow, objectName="TextureAtlasWidget")

        self.textureAtlasArea = QtGui.QScrollArea()
        self.textureAtlasArea.setWidget(self.textureAtlasView)
        self.textureAtlasDockWidget.setWidget(self.textureAtlasArea)
        self.debugMenu.addAction(
            self.textureAtlasDockWidget.toggleViewAction())
        self.textureAtlasDockWidget.close()

        infoTabs = QtGui.QTabWidget()

        self.cursorInfo = WorldCursorInfo()
        infoTabs.addTab(self.cursorInfo, "Cursor")

        self.viewInfo = WorldViewInfo()
        infoTabs.addTab(self.viewInfo, "View")

        self.loaderInfo = ChunkLoaderInfo()
        infoTabs.addTab(self.loaderInfo, "Loader")

        self.infoDockWidget = MCEDockWidget("Debug Info",
                                            mainWindow,
                                            objectName="DebugInfo")
        self.infoDockWidget.setWidget(infoTabs)
        self.infoDockWidget.close()

        log.info("Loaded debug widgets.")

        # --- Menu Actions ---

        # -- MCEdit menu --
        mainWindow.actionNew_World.triggered.connect(self.createNewWorld)
        mainWindow.actionNew_World.setShortcut(QtGui.QKeySequence.New)

        mainWindow.actionOpen_World.triggered.connect(self.chooseOpenWorld)
        mainWindow.actionOpen_World.setShortcut(QtGui.QKeySequence.Open)

        mainWindow.actionShow_World_List.triggered.connect(self.showWorldList)
        mainWindow.actionShow_World_List.setShortcut(
            QtGui.QKeySequence("Ctrl+L"))

        mainWindow.actionSave_World.triggered.connect(self.saveCurrentWorld)
        mainWindow.actionSave_World.setShortcut(QtGui.QKeySequence.Save)

        mainWindow.actionSave_World_As.triggered.connect(
            self.saveCurrentWorldAs)
        mainWindow.actionSave_World_As.setShortcut(QtGui.QKeySequence.SaveAs)

        mainWindow.actionClose_World.triggered.connect(self.closeCurrentTab)
        mainWindow.actionClose_World.setShortcut(QtGui.QKeySequence.Close)

        mainWindow.actionExit_MCEdit.triggered.connect(self.exitEditor)
        mainWindow.actionExit_MCEdit.setShortcut(QtGui.QKeySequence.Quit)

        # -- Help menu --
        mainWindow.actionAbout_MCEdit.triggered.connect(self.showAbout)
        mainWindow.actionAbout_MCEdit.setShortcut(QtGui.QKeySequence.Quit)

        # -- Window Menu --
        mainWindow.menuWindow.addAction(self.undoDockWidget.toggleViewAction())
        mainWindow.menuWindow.addAction(
            self.libraryDockWidget.toggleViewAction())

        # -- Options Menu --
        mainWindow.actionEnable_Lighting_Updates.setChecked(
            EnableLightingSetting.value())
        mainWindow.actionEnable_Lighting_Updates.toggled.connect(
            EnableLightingSetting.setValue)

        EnableLightingSetting.valueChanged.connect(self.enableLightingChanged)
        self.enableLightingChanged(EnableLightingSetting.value())

        mainWindow.actionPreferences.triggered.connect(self.showPrefsDialog)
        mainWindow.actionConfigure_Blocks_Items.triggered.connect(
            self.showConfigureBlocksDialog)
        mainWindow.actionConfigure_Blocks_Items.setEnabled(False)
        mainWindow.actionPlugins.triggered.connect(self.showPluginsDialog)

        mainWindow.actionEnable_Developer_Mode.setChecked(
            DevModeSetting.value())
        mainWindow.actionEnable_Developer_Mode.toggled.connect(
            DevModeSetting.setValue)
        DevModeSetting.valueChanged.connect(self.toggleDeveloperMode)
        self.toggleDeveloperMode(DevModeSetting.value())

        mainWindow.menuOptions.addMenu(self.translationsMenu)

        log.info("Loaded menus.")

        # --- World List ---

        self.worldList = WorldListWidget(mainWindow)
        self.worldList.editWorldClicked.connect(self.editWorldFromList)
        self.worldList.viewWorldClicked.connect(self.viewWorldFromList)
        self.worldList.backupWorldClicked.connect(self.backupWorldFromList)
        self.worldList.repairWorldClicked.connect(self.repairWorldFromList)

        log.info("Loaded world list.")

        # --- Status Bar ---

        self.positionLabel = QtGui.QLabel("xx, yy, zz", minimumWidth=100)
        self.biomeLabel = QtGui.QLabel("Nowhere", minimumWidth=100)
        self.blocktypeLabel = QtGui.QLabel("(-1:-1)minecraft:rocktonium",
                                           minimumWidth=250)
        self.blockNameLabel = QtGui.QLabel("rocktonium", minimumWidth=150)
        self.cpsLabel = QtGui.QLabel("-1 cps", minimumWidth=65)
        self.fpsLabel = QtGui.QLabel("-1 fps", minimumWidth=65)

        statusBar = mainWindow.statusBar()
        statusBar.addPermanentWidget(self.positionLabel)
        statusBar.addPermanentWidget(self.biomeLabel)
        statusBar.addPermanentWidget(self.blocktypeLabel)
        statusBar.addPermanentWidget(self.blockNameLabel)
        statusBar.addPermanentWidget(self.cpsLabel)
        statusBar.addPermanentWidget(self.fpsLabel)

        log.info("Loaded status bar.")

        # --- Load settings ---

        mainWindow.loadSettings()
        self.updateRecentFilesMenu()

        log.info("Loaded settings.")

        # --- App Dialogs ---

        # Qt weirdness - initializing QDialog with parent puts the dialog at 0,
        # 0 instead of centering it on the parent. Have to set the parent explicitly
        # and put the Qt.Dialog flag back on since changing the parent resets the
        # window flags...

        self.prefsDialog = prefsdialog.PrefsDialog(None)
        self.prefsDialog.setParent(mainWindow)
        self.prefsDialog.setWindowFlags(Qt.Dialog)

        self.configureBlocksDialog = configure_blocks.ConfigureBlocksDialog(
            None)
        self.configureBlocksDialog.finished.connect(
            self.configureBlocksFinished)
        self.configureBlocksDialog.setParent(mainWindow)
        self.configureBlocksDialog.setWindowFlags(Qt.Dialog)

        self.pluginsDialog = PluginsDialog()
        self.pluginsDialog.setParent(mainWindow)
        self.pluginsDialog.setWindowFlags(Qt.Dialog)

        log.info("Loaded app dialogs.")

        # --- Loader timer ---

        self.loadTimer = timer = LoaderTimer(self)
        timer.setInterval(0)
        timer.timeout.connect(self.loadTimerFired)
        timer.start()
        log.info("Loading timer started")

        mainWindow.showMaximized()