def setBlocks(self, x, y, z, Blocks=None, Data=None, BlockLight=None, SkyLight=None, Biomes=None, updateLights=True): return setBlocks(self, x, y, z, Blocks, Data, BlockLight, SkyLight, Biomes, updateLights and self.adapter.hasLights)
def setBlocks(self, x, y, z, Blocks=None, Data=None, BlockLight=None, SkyLight=None, Biomes=None, updateLights=True): return setBlocks(self, x, y, z, Blocks, Data, BlockLight, SkyLight, Biomes, updateLights)