def boxFromDragResize(self, box, ray): point = self.dragResizePoint(ray) side = self.dragResizeFace & 1 dragdim = self.dragResizeFace >> 1 origin, size = list(box.origin), list(box.size) if side: origin[dragdim] += size[dragdim] size[dragdim] = 0 otherSide = BoundingBox(origin, size) origin[dragdim] = int(numpy.floor(point[dragdim] + 0.5)) thisSide = BoundingBox(origin, size) return thisSide.union(otherSide)
def boxFromDragSelect(self, ray): """ Create a flat selection from dragging the mouse outside the selection. :type ray: mcedit2.util.geometry.Ray :rtype: BoundingBox """ point = self.dragStartPoint face = self.dragStartFace size = [1, 1, 1] dim = face >> 1 size[dim] = 0 s = [0,0,0] if face & 1 == 0: s[dim] = 1 point = point + s startBox = BoundingBox(point, size) endPoint = ray.intersectPlane(dim, point[dim]) endBox = BoundingBox(endPoint.intfloor(), size) return startBox.union(endBox)
def boxFromDragSelect(self, event): """ Create a flat selection from dragging the mouse outside the selection. Parameters ---------- ray: mcedit2.util.geometry.Ray Returns ------- box: BoundingBox """ point = self.dragStartPoint face = self.dragStartFace size = [1, 1, 1] if self.classicSelection: endPoint = event.blockPosition else: ray = event.ray dim = face >> 1 size[dim] = 0 s = [0, 0, 0] if face & 1 == 0: s[dim] = 1 point = point + s endPoint = ray.intersectPlane(dim, point[dim]) startBox = BoundingBox(point, size) endBox = BoundingBox(endPoint.intfloor(), size) return startBox.union(endBox)
def boxFromDragSelect(self, event): """ Create a flat selection from dragging the mouse outside the selection. Parameters ---------- ray: mcedit2.util.geometry.Ray Returns ------- box: BoundingBox """ point = self.dragStartPoint face = self.dragStartFace size = [1, 1, 1] if self.classicSelection: endPoint = event.blockPosition else: ray = event.ray dim = face >> 1 size[dim] = 0 s = [0,0,0] if face & 1 == 0: s[dim] = 1 point = point + s endPoint = ray.intersectPlane(dim, point[dim]) startBox = BoundingBox(point, size) endBox = BoundingBox(endPoint.intfloor(), size) return startBox.union(endBox)
def boxFromDragSelect(self, ray): """ Create a flat selection from dragging the mouse outside the selection. :type ray: mcedit2.util.geometry.Ray :rtype: BoundingBox """ point = self.dragStartPoint face = self.dragStartFace size = [1, 1, 1] dim = face >> 1 size[dim] = 0 s = [0, 0, 0] if face & 1 == 0: s[dim] = 1 point = point + s startBox = BoundingBox(point, size) endPoint = ray.intersectPlane(dim, point[dim]) endBox = BoundingBox(endPoint.intfloor(), size) return startBox.union(endBox)