def __init__(self): mecha_type = "Mauler" everyone_chance = 4 linked_chance = 15 normal_chance = 77 hit_points = 90 heat_sink = 60 Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance, linked_chance, normal_chance, hit_points, heat_sink)
def __init__(self): mecha_type = "Mad Dog" everyone_chance = 20 linked_chance = 20 normal_chance = 57 hit_points = 60 heat_sink = 90 Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance, linked_chance, normal_chance, hit_points, heat_sink)
def __init__(self): mecha_type = "Kodiak" everyone_chance = 5 linked_chance = 5 normal_chance = 85 hit_points = 100 heat_sink = 50 Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance, linked_chance, normal_chance, hit_points, heat_sink)
def __init__(self): mecha_type = "Hellbringer" everyone_chance = 10 linked_chance = 15 normal_chance = 65 hit_points = 65 heat_sink = 85 Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance, linked_chance, normal_chance, hit_points, heat_sink)
def __init__(self): mecha_type = "Warhammer" everyone_chance = 15 linked_chance = 18 normal_chance = 65 hit_points = 80 heat_sink = 70 Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance, linked_chance, normal_chance, hit_points, heat_sink)
def __init__(self): mecha_type = "Timber Wolf" everyone_chance = 15 linked_chance = 30 normal_chance = 45 hit_points = 75 heat_sink = 75 Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance, linked_chance, normal_chance, hit_points, heat_sink)
def __init__(self): mecha_type = "Stone Rhino" everyone_chance = 7 linked_chance = 7 normal_chance = 80 hit_points = 100 heat_sink = 50 Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance, linked_chance, normal_chance, hit_points, heat_sink)
def __init__(self): mecha_type = "Summoner" everyone_chance = 35 linked_chance = 0 normal_chance = 30 hit_points = 80 heat_sink = 70 Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance, linked_chance, normal_chance, hit_points, heat_sink)