コード例 #1
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ファイル: Mauler.py プロジェクト: Krieglied/Assignments
 def __init__(self):
     mecha_type = "Mauler"
     everyone_chance = 4
     linked_chance = 15
     normal_chance = 77
     hit_points = 90
     heat_sink = 60
     Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance,
                    linked_chance, normal_chance, hit_points, heat_sink)
コード例 #2
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 def __init__(self):
     mecha_type = "Mad Dog"
     everyone_chance = 20
     linked_chance = 20
     normal_chance = 57
     hit_points = 60
     heat_sink = 90
     Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance,
                    linked_chance, normal_chance, hit_points, heat_sink)
コード例 #3
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 def __init__(self):
     mecha_type = "Kodiak"
     everyone_chance = 5
     linked_chance = 5
     normal_chance = 85
     hit_points = 100
     heat_sink = 50
     Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance,
             linked_chance, normal_chance, hit_points, heat_sink)
コード例 #4
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ファイル: Hellbringer.py プロジェクト: Krieglied/Assignments
 def __init__(self):
     mecha_type = "Hellbringer"
     everyone_chance = 10
     linked_chance = 15
     normal_chance = 65
     hit_points = 65
     heat_sink = 85
     Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance,
                    linked_chance, normal_chance, hit_points, heat_sink)
コード例 #5
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ファイル: Warhammer.py プロジェクト: Krieglied/Assignments
 def __init__(self):
     mecha_type = "Warhammer"
     everyone_chance = 15
     linked_chance = 18
     normal_chance = 65
     hit_points = 80
     heat_sink = 70
     Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance,
                    linked_chance, normal_chance, hit_points, heat_sink)
コード例 #6
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 def __init__(self):
     mecha_type = "Timber Wolf"
     everyone_chance = 15
     linked_chance = 30
     normal_chance = 45
     hit_points = 75
     heat_sink = 75
     Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance,
                    linked_chance, normal_chance, hit_points, heat_sink)
コード例 #7
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ファイル: StoneRhino.py プロジェクト: Krieglied/Assignments
 def __init__(self):
     mecha_type = "Stone Rhino"
     everyone_chance = 7
     linked_chance = 7
     normal_chance = 80
     hit_points = 100
     heat_sink = 50
     Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance,
                    linked_chance, normal_chance, hit_points, heat_sink)
コード例 #8
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 def __init__(self):
     mecha_type = "Summoner"
     everyone_chance = 35
     linked_chance = 0
     normal_chance = 30
     hit_points = 80
     heat_sink = 70
     Mecha.__init__(self, self.setWeapons(), mecha_type, everyone_chance,
             linked_chance, normal_chance, hit_points, heat_sink)