def Eating(cells): for cell in cells: for cell2 in cells: if cell!=cell2: min_d = cell.get_radius()+cell2.get_radius() d = ((cell.xcor()-cell2.xcor())**2+(cell.ycor()-cell2.ycor())**2)**0.5 if d<min_d: if cell.get_radius()>cell2.get_radius(): if cell2==user_cell: turtle.pensize(50) turtle.write("Game Over!") meet.mainloop() x=meet.get_random_x() y=meet.get_random_y() cell2.goto(x,y) r = cell.get_radius() + 0.2 * cell2.get_radius() cell.set_radius(r) if cell2.get_radius()>cell.get_radius(): if cell==user_cell: turtle.pensize(50) turtle.write("Game Over!") meet.mainloop() x=meet.get_random_x() y=meet.get_random_y() cell.goto(x,y) r = cell2.get_radius() + 0.2 * cell.get_radius() cell2.set_radius(r)
def collison(): for cell in cells: for cell2 in cells: if(((cell.xcor()-cell2.xcor())**2+(cell.ycor()-cell2.ycor())**2)**0.5 ) < cell.get_radius() + cell2.get_radius(): if (cell.get_radius() < cell2.get_radius()): cell.goto(meet.get_random_x(),meet.get_random_y()) cell2.set_radius(cell2.get_radius()+1) if cell==user_cell: exit() if (cell.get_radius() > cell2.get_radius()): cell2.goto(meet.get_random_x(),meet.get_random_y()) cell.set_radius(cell.get_radius()+1) if cell2==user_cell: exit()
def eat(cells): global playing for i in cells: x=i.xcor() y=i.ycor() r=i.get_radius() for g in cells: x2=g.xcor() y2=g.ycor() r2=g.get_radius() if math.sqrt((x-x2)**2+(y-y2)**2)<=(r+r2): if r>r2: x3=meet.get_random_x() y3=meet.get_random_y() g.goto(x3, y3) i.set_radius(r+(r2/10)) if g==user_cell: meet.write('you lose!', align="center", font=('Ariel',50,'bold')) meet.goto(0, -100) meet.write('click space to restart', align="center", font=('Ariel',40,'bold')) playing = False meet.goto(0, 200) while playing == False: key = getch() if key == Space: playing = True meet.onkeypress('Space') meet.listen() elif r<r2: x3=meet.get_random_x() y3=meet.get_random_y() i.goto(x3, y3) g.set_radius(r2+(r/10)) if i==user_cell: meet.write('you lose!', align="center", font=('Ariel',50,'bold')) meet.goto(0, -100) meet.write('click space to restart', align="center", font=('Ariel',40,'bold')) playing = False meet.goto(0, 200) while playing == False: key = getch() if key == Space: playing = True meet.onkeypress('Space') meet.listen()
def eat_cells(cell): global exit for cell in cells: for cell2 in cells: x1 = cell.xcor() x2 = cell2.xcor() y1 = cell.ycor() y2 = cell2.ycor() distance = ((x1 - x2)**2 + (y1 - y2)**2)**0.5 r1 = cell.get_radius() r2 = cell2.get_radius() min_d = r1 + r2 if distance < min_d: if (r1 > r2): cell2.goto(meet.get_random_x(),meet.get_random_y()) r1 = r1 + r2/10 cell.set_radius(r1) if cell2 == user_cell: exit = False print("game over") turtle.write('Game Over' , align='center', font=('ariel',50,'bold')) if user_cell.radius > 75: exit = False print("You Win") turtle.write('You Win' , align='center', font=('ariel',50,'bold'))
def check_collision(cells): global running for c1 in cells: for c2 in cells: if c1 != c2 and collide(c1, c2): print("collided") if c1.get_radius() > c2.get_radius(): c2.goto(meet.get_random_x(), meet.get_random_y()) c1.set_radius(c1.get_radius() + c2.get_radius() * 0.1) if c2 == user_cell: running = False elif c1.get_radius() < c2.get_radius(): c1.goto(meet.get_random_x(), meet.get_random_y()) c2.set_radius(c2.get_radius() + c1.get_radius() * 0.1) if c1 == user_cell: running = False
def user_collision(cells): global user_cell, PLAYING for cell in cells: if user_cell.distance(cell) <= user_cell.get_radius() + cell.get_radius(): if user_cell.get_radius() > cell.get_radius(): user_cell.set_radius(user_cell.get_radius()+cell.get_radius()/6) cell.goto(meet.get_random_x(), meet.get_random_y()) cell.set_radius(meet.random.randint(2,40)) elif cell.get_radius() > user_cell.get_radius(): PLAYING = False print("game over! :(")
def check_collision(cells): global running for c1 in cells: for c2 in cells: if (c1 != c2 and collide(c1, c2)): print("collided") if(c1.get_radius()>c2.get_radius()): c2.goto(meet.get_random_x(),meet.get_random_y()) c1.set_radius(c1.get_radius()+c2.get_radius()*0.1) if(c2 == user_cell): running = False elif(c1 == user_cell): meet.clear() meet.goto(-meet.get_screen_width(),meet.get_screen_height()-10); meet.write(user_cell.get_radius()) elif(c1.get_radius()<c2.get_radius()): c1.goto(meet.get_random_x(),meet.get_random_y()) c2.set_radius(c2.get_radius()+c1.get_radius()*0.1) if(c1 == user_cell): running = False
def collision(cells): global user_cell, PLAYING for cell in cells: for boy in cells: if cell.distance(boy) <= cell.get_radius() + boy.get_radius(): if cell.get_radius() > boy.get_radius(): cell.set_radius(cell.get_radius()+boy.get_radius()/6) boy.goto(meet.get_random_x(), meet.get_random_y()) boy.set_radius(meet.random.randint(2,40)) if boy == user_cell: PLAYING= False print("game over, loser!") elif boy.get_radius() > cell.get_radius(): boy.set_radius(boy.get_radius()+cell.get_radius()/6) cell.goto(meet.get_random_x(), meet.get_random_y()) cell.set_radius(meet.random.randint(2,40)) if cell == user_cell: PLAYING= False print("game over, loser!")
def collision(cells): global playing for i in cells: for j in cells: distance=((i.xcor()-j.xcor())**2 + (i.ycor()-j.ycor())**2)**0.5 if distance<=i.get_radius() + j.get_radius(): if i.get_radius()>j.get_radius(): i.set_radius(i.get_radius() + 2) x=meet.get_random_x() y=meet.get_random_y() j.goto(x,y) if i == user_cell1 and i.get_radius()<j.get_radius(): turtle.write('Game Over',align='center',font=('ariel',50,'bold')) time.sleep(3) turtle.bye()
def Collision(cells): for i in cells: for j in cells: if(abs(j.ycor()-i.ycor())<i.get_radius()/2): if(abs(j.xcor()-i.xcor())<i.get_radius()/2): if (i.get_radius()>j.get_radius()): if j == user_cell: exit() i.set_radius(j.get_radius()/2+i.get_radius()) j.set_radius(random.uniform(3,10)) j.goto(meet.get_random_x(),meet.get_random_y()) j.set_dy(random.uniform(-1.00,2.00)) j.set_dx(random.uniform(-1.00,2.00)) meet.move_cell(j) elif(j.get_radius()>i.get_radius()): if i == user_cell: exit() j.set_radius(i.get_radius()/2+j.get_radius()) i.set_radius(random.uniform(3,10)) i.goto(meet.get_random_x(),meet.get_random_y()) i.set_dy(random.uniform(-1.00,2.00)) i.set_dx(random.uniform(-1.00,2.00)) meet.move_cell(i)
from meet import * import meet cells = [] i = 0 for i in range(0, 10): cell1 = {"x":meet.get_random_x(), "y":meet.get_random_y(), "radius":meet.random.randint(2,50), "dy":random.randint(-250,250) , "dx":random.randint(-400,400)} z= create_cell(cell1) cells.append(z) def border(): right = meet.get_screen_width() left = -meet.get_screen_width() up = meet.get_screen_height() down = -meet.get_screen_height() for cell in cells: if cell.ycor()+cell.get_radius() >= up or cell.ycor()-cell.get_radius() <= down or cell.xcor()+cell.get_radius() >= right or cell.xcor()-cell.get_radius() <= left: cell.set_dx(-cell.get_dx()) cell.set_dy(-cell.get_dy()) while True : border() move_cells(cells)
import meet cells =[] x = 0 while x <10: a = {"radius":13 , "x":meet.get_random_x() , "y":meet.get_random_y() , "dx": 0.11 , "dy": 1 , "color": "black"} c= meet.create_cell(a) cells.append(c) x+=1 a = {"radius":13 , "x":0 , "y":0 , "dx": 0, "dy": 0 , "color": "black"} user= meet.create_cell(a) cells.append(user) while True : meet.move_cells(cells) for cell in cells: x=cell.xcor() y=cell.ycor() h= meet.get_screen_height() w = meet.get_screen_width() if (x>w or x<-w): cell.set_dx(-cell.get_dx()) if (y>h or y<-h): cell.set_dy(-cell.get_dy()) dx,dy = meet.get_user_direction(user) user.set_dx(dx) user.set_dy(dy)
myY=myCircle.ycor() myR=myCircle.radius x=cell2.xcor() y=cell2.ycor() r=cell2.get_radius() dist = ((myX - x)**2 + (myY - y)**2)**0.5 if dist <= (myR+r): if (cell2 == badCircle): score -=2 turtle.clear() turtle.color("black") turtle.penup() turtle.goto(-270.0,250.0) turtle.write("score:"+ str(score), align='center',font=('ariel',25,'bold')) turtle.hideturtle() badCircle.goto(meet.get_random_x(),meet.get_random_y()) elif (myR > r): cell2.goto(meet.get_random_x(),meet.get_random_y()) myCircle.set_radius(myR+(r/39)) if (cell2 != badCircle): score+=1 turtle.clear() turtle.color("black") turtle.penup() turtle.goto(-270.0,250.0) turtle.write("score:"+ str(score), align='center',font=('ariel',25,'bold')) turtle.hideturtle() else: turtle.color("red")
import meet import random PLAYING = True cells=[] user_cell={'radius':10, 'x':0, 'y':0, 'dx':0, 'dy':0, 'color': 'blue'} for i in range(0,20): cells1= {'radius':meet.random.randint(2,20), 'x':meet.get_random_x(), 'y':meet.get_random_y(), 'dx':random.randint(-30,30)/100.0, 'dy':random.randint(-30,30)/100.0} cells1=meet.create_cell(cells1) cells.append(cells1) user_cell=meet.create_cell(user_cell) cells.append(user_cell) def border(cells): for cell in cells: if cell.ycor() > meet.get_screen_height() or cell.ycor() < -meet.get_screen_height(): cell.set_dy(-cell.get_dy()*1.01) if cell.xcor() > meet.get_screen_width() or cell.xcor() < -meet.get_screen_width(): cell.set_dx(-cell.get_dx()*1.01) def collision(cells): global user_cell, PLAYING for cell in cells: for boy in cells:
from meet import * import meet cells=[] colors=['red','green','yellow','black','pink','orange'] for i in range(0,20): cell= {'x':meet.get_random_x(), 'y':meet.get_random_y(), 'radius':random.randint(5,50), 'dx':random.uniform(0.1,2), 'dy':random.uniform(0.1,2),'color':random.choice(colors)} a=create_cell(cell) cells.append(a) user_cell={'x': meet.get_x_mouse(),'y': meet.get_y_mouse(),'radius': 20,'dx': 0,'dy': 0,'color':'blue'} user=create_cell(user_cell) users=[user] def borders(): w1=meet.get_screen_width() w2=-meet.get_screen_width() h1=meet.get_screen_height() h2=-meet.get_screen_height() for cell in cells: if cell.ycor()+cell.get_radius()>=h1 or cell.ycor()<=h2: cell.set_dy(-cell.get_dy()) if cell.xcor()+cell.get_radius()>=w1 or cell.xcor()<=w2: cell.set_dx(-cell.get_dx()) while True: meet.move_cells(cells) meet.move_cells(users) dx,dy=meet.get_user_direction(user) user.set_dx(dx) user.set_dy(dy)
random_color = (r,g,b) radius= random.randint(10,40) xdirection= random.randint(0,1) ydirection= random.randint(2,3) speed = 25 if xdirection== 0: _dx= -radius/ speed if xdirection==1: _dx= radius/ speed if ydirection==2: _dy= radius/ speed if ydirection==3: _dy= -radius/ speed cell1={'x':meet.get_random_x(),'y':meet.get_random_y(),'radius':radius,'dx':_dx,'dy':_dy, 'color':random_color} a= create_cell(cell1) cells.append(a) user= {"x":meet.get_x_mouse(), "y":meet.get_y_mouse(),"radius":25, "dx":_dx,"dy":_dy} user= create_cell(user) cells.append(user) def border(): right= meet.get_screen_width() left= -meet.get_screen_width() up= meet.get_screen_height() down= -meet.get_screen_height() for cell in cells: if cell.xcor() + cell.get_radius() >= right: cell.set_dx(-cell.get_dx()) if cell.xcor() - cell.get_radius() <= left: cell.set_dx(-cell.get_dx())
import meet import random user_cell_dictionary={"radius":30,"x":6,"y":6,"dy":1,"dx":1,"color":"yellow"} cells=[] x=0 while x<24: x+=1 ball3={"radius":random.randint(3,10),"x":meet.get_random_x(),"y":meet.get_random_y(),"dy":1,"dx":1} circle3 = meet.create_cell(ball3) cells.append(circle3) user_cell=meet.create_cell(user_cell_dictionary) cells.append(user_cell) def Edge(cells): h=meet.get_screen_width() w=meet.get_screen_height() for cell in cells: if cell.xcor() + cell.get_radius() >= h: x=cell.get_dx() cell.set_dx(-x)
from meet import * import meet import math import random cells = [] i = 0 for i in range(0, 10): cell1 = {"x":meet.get_random_x(), "y":meet.get_random_y(), "radius":meet.random.randint(2,50), "dy":random.random() , "dx":random.random(), "color":"pink"} z= create_cell(cell1) cells.append(z) agario1= {"x": meet.get_x_mouse(), "y": meet.get_y_mouse(), "radius": 50, "dy":0, "dx":0} agario = create_cell(agario1) agarios=[agario] def border(): right = meet.get_screen_width() left = -meet.get_screen_width() up = meet.get_screen_height() down = -meet.get_screen_height() for cell in cells: if cell.ycor()+cell.get_radius() >= up or cell.ycor()-cell.get_radius() <= down or cell.xcor()+cell.get_radius() >= right or cell.xcor()-cell.get_radius() <= left: cell.set_dx(-cell.get_dx()) cell.set_dy(-cell.get_dy()) while True : meet.move_cells(cells) meet.move_cells(agarios) dx,dy=meet.get_user_direction(agario) agario.set_dx(dx) agario.set_dy(dy)
if (x < -sw): cell.set_dx(-cell.get_dx()) if (y < -sh): cell.set_dy(-cell.get_dy()) while True: x,y = meet.get_user_direction(circle1) circle1.set_dx(x) circle1.set_dy(y) borders(cells) meet.move_cells(cells) for cell2 in cells: if(cell2 != circle1): a=circle1.xcor() b=circle1.ycor() r=circle1.radius c=cell2.xcor() d=cell2.ycor() r2=cell2.get_radius() if((a-c)**2 + (b-d)**2)**0.5 <= (r+r2) : if(r>r2): cell2.goto(meet.get_random_x(),meet.get_random_y()) circle1.set_radius(r+0.25*r2) else: exit() meet.mainloop()