コード例 #1
0
def start():
    # image submenu
    image_menu_options = [("Set image", set_image), ("Back", None)]
    image_menu = Menu(image_menu_options, description="[Image Menu]")

    # settings menu
    settings_menu_options = [
        ("EAST Model", None),
        ("Translation Model", None),
        ("Resize Width", None),
        ("Resize Height", None),
        ("Padding", None),
        ("Minimum Confidence", None),
        ("Tesseract Parameters", None),
        ("Concatenate Recognition Results", None),
        # ("Concatenate Recognition Results", ExitMenu)
    ]
    settings_menu = Menu(settings_menu_options, description="[Settings Menu]")

    # main menu
    main_menu_options = [
        ("Set working image", image_menu), ("Settings", settings_menu),
        ("Perform Detection", detect),
        ("Perform Detection and Recognition", detect_recognize),
        ("Perform Detection, Recognition and Translation",
         detect_recognize_translate),
        ("Perform Recognition and Translation", recognize_translate),
        ("Perform Recognition", recognize), ("Perform Translation", translate),
        ("Exit application", exit_app)
    ]
    main_menu = Menu(main_menu_options, description="[Main Menu]")

    main_menu.open()
コード例 #2
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    def __init__(self):
        super().__init__()

        self.img = img
        self.name = "wei_base"
        self.x = 660
        self.y = 318
        self.tile = [[460, 244], [500, 244], [540, 244], [580,
                                                          244], [620, 244],
                     [660, 244], [700, 244], [460, 279], [500,
                                                          279], [540, 279],
                     [580, 279], [620, 279], [660, 279], [700,
                                                          279], [500, 313],
                     [540, 313], [580, 313], [620, 313], [660,
                                                          313], [700, 313],
                     [500, 349], [540, 349], [580, 349], [620,
                                                          349], [660, 349],
                     [700, 349], [500, 383], [540, 383], [580,
                                                          383], [620, 383],
                     [660, 383], [500, 417], [540, 417], [580, 417],
                     [620, 417], [660, 417]]
        self.rgb = rgb(254, 245, 134)
        self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
        self.menu.add_btn(catapult, "kingdom")
        self.menu.add_btn(balista, "kingdom")
コード例 #3
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    def __init__(self, x, y):
        super().__init__(x, y)
        self.imgs = []
        self.oryginal_range = 150
        self.range = self.oryginal_range
        self.inRange = False
        self.left = True
        self.timer = time.time()
        self.oryginal_damage = 1
        self.damage = self.oryginal_damage
        self.width = self.height = 128
        self.price = [2000, 4000, 0]
        temp = []
        for x in range(len(self.price) - 1):
            temp.append(str(self.price[x]))
        temp.append("MAX")
        self.menu = Menu(self, self.x, self.y, menu_bg, temp)
        self.menu.add_btn(upgrade_btn, "Upgrade")
        self.name = "longRangeTower"
        self.moving = False

        self.imgs.append(
            pygame.transform.scale(
                pygame.image.load(
                    os.path.join("game_assets/towers/", "base1.png")),
                (50, 100)))
コード例 #4
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def main():
    """Program főkontrollere ami elindítja a játékot"""

    # Alap inicializáció
    pygame.mouse.set_visible(False)
    menu = Menu()

    while True:
        # Menü kezelő
        start_menu(menu)

        # Játék indul ha nem kilépést választottunk
        if menu.full_exit:
            break

        # Player lista elkésztése a menü adatai és a MenuData class alapértékei alapján
        players = player_init(menu)

        # Játék elindítása
        game = Game(players)
        if game.start(
        ):  # Visszatér True értékkel ha a felhasználó megnyomta az X-et
            break

        # Amint vége a játéknak az EndScreen következik
        endscreen = EndScreen(game.players)
        endscreen.draw()

        # Folyamatosan várunk az enter billenytu lenyomására majd visszatérünk a menübe
        if enter_listener(
        ):  # Visszatér True értékkel ha a felhasználó megnyomta az X-et
            break
コード例 #5
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 def __init__(self, x, y):
     super().__init__(x, y)
     self.base_imgs = base_imgs1[:]
     self.animation_imgs = animation_imgs1[:]
     self.animation_count = 0
     self.range = 85
     self.original_range = self.range
     self.inRange = False
     self.left = True
     self.timer = time.time()
     self.damage = 1
     self.original_damage = self.damage
     self.width = 40
     self.height = 44
     self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
     self.menu.add_btn(upgrade_btn, "Upgrade")
     self.menu.add_btn(sell_btn, "Sell")
     self.moving = False
     self.sound = "sword.wav"
     self.name = "shin"
     self.sell_price = [30, 80, 200]
     self.price = [100, 300, 9999]
     self.distribution = [0.89, 0.1, 0.01]
     self.original_distribution = self.distribution[:]
     self.gold_drop = 0
     self.coord = (0, 0)
     self.speed = 4
     self.attacked_enemy = None
コード例 #6
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    def __init__(self):
        """Constructor of Main class."""

        pygame.init()

        self.clock = pygame.time.Clock()

        self.window = Menu()

        self.run()
コード例 #7
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ファイル: plan.py プロジェクト: lodenrogue/meal-plan
def run(calories, menu_type, is_html):
    menu = Menu(calories, menu_type)
    lunch = menu.get_lunch()
    snack = menu.get_snack()
    dinner = menu.get_dinner()

    if is_html:
        display_html_table(lunch, dinner, snack)
    else:
        display_rich_table(lunch, dinner, snack)
コード例 #8
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	def __init__(self):
		super().__init__()

		self.img = img
		self.name = "chu3_base"
		self.x = 820
		self.y = 564
		self.tile = [[860,383],[900,383],[940,383],[980,383],[1020,383],[1060,383],[1100,383],[820,417],[860,417],[900,417],[940,417],[980,417],[1020,417],[1060,417],[1100,417],[500,453],[540,453],[580,453],[620,453],[660,453],[820,453],[860,453],[900,453],[940,453],[980,453],[1020,453],[1060,453],[1100,453],[500,489],[540,489],[580,489],[620,489],[660,489],[820,489],[860,489],[900,489],[940,489],[980,489],[1020,489],[1060,489],[1100,489],[140,523],[180,523],[220,523],[260,523],[300,523],[340,523],[380,523],[420,523],[460,523],[500,523],[540,523],[580,523],[620,523],[660,523],[780,523],[820,523],[860,523],[900,523],[940,523],[980,523],[1020,523],[1060,523],[1100,523],[20,559],[60,559],[100,559],[140,559],[180,559],[220,559],[260,559],[300,559],[340,559],[380,559],[420,559],[460,559],[500,559],[540,559],[580,559],[620,559],[660,559],[700,559],[740,559],[780,559],[820,559],[860,559],[900,559],[940,559],[980,559],[1020,559],[1060,559],[1100,559],[20,593],[60,593],[100,593],[140,593],[180,593],[220,593],[260,593],[300,593],[340,593],[380,593],[420,593],[460,593],[500,593],[540,593],[580,593],[620,593],[660,593],[700,593],[740,593],[780,593],[820,593],[860,593],[900,593],[940,593],[980,593],[1020,593],[1060,593],[1100,593],[20,627],[60,627],[100,627],[140,627],[180,627],[220,627],[260,627],[300,627],[340,627],[380,627],[420,627],[460,627],[500,627],[540,627],[580,627],[620,627],[660,627],[700,627],[740,627],[780,627],[820,627],[860,627],[900,627],[940,627],[980,627],[1020,627],[1060,627],[1100,627],[20,661],[60,661],[100,661],[140,661],[180,661],[220,661],[260,661],[300,661],[340,661],[380,661],[420,661],[460,661],[500,661],[540,661],[580,661],[620,661],[660,661],[700,661],[740,661],[780,661],[820,661],[860,661],[900,661],[940,661],[980,661],[1020,661],[1060,661],[1100,661]]
		self.rgb = rgb(176, 134, 105)
		self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
		self.menu.add_btn(boat, "kingdom2")
コード例 #9
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 def __init__(self, x, y):
     super().__init__(x, y)
     self.range = 60
     self.base_imgs = base_imgs5[:]
     self.effect = [1, 2, 3]
     self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
     self.menu.add_btn(upgrade_btn, "Upgrade")
     self.menu.add_btn(sell_btn, "Sell")
     self.name = "kyoukai"
     self.sell_price = [80, 120, 240]
     self.price = [160, 300, 9999]
コード例 #10
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	def __init__(self):
		super().__init__()

		self.img = img
		self.name = "han_base"
		self.x = 740
		self.y = 388
		self.tile = [[700,383],[740,383],[780,383],[700,417],[740,417],[780,417],[700,453],[740,453],[780,453],[700,489],[740,489],[780,489],[700,523],[740,523]]
		self.rgb = rgb(253, 143, 66)
		self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
		self.menu.add_btn(warrior, "kingdom2")
コード例 #11
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    def __init__(self):
        pygame.display.set_caption('Astrocytes')
        self.background = pygame.Surface((SCREEN_SIZE.W, SCREEN_SIZE.H))
        ACTIVE.append('menu')

        self.menu = Menu()
        self.pause_screen = PauseScreen()
        self.game_1 = Game_1()
        self.game_2 = Game_2()
        self.game_3 = Game_3()

        EVENT_STREAM.subscribe(self.event_handler)
コード例 #12
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	def __init__(self):
		super().__init__()

		self.img = img
		self.name = "yan_base"
		self.x = 940
		self.y = 111
		self.tile = [[780,40],[820,40],[860,40],[900,40],[940,40],[980,40],[1020,40],[1060,40],[1100,40],[780,74],[820,74],[860,74],[900,74],[940,74],[980,74],[1020,74],[1060,74],[1100,74],[780,108],[820,108],[860,108],[900,108],[940,108],[980,108],[1020,108],[1060,108],[1100,108],[780,142],[820,142],[860,142],[900,142],[940,142],[980,142],[1020,142],[1060,142],[1100,142],[780,176],[820,176],[860,176],[900,176],[940,176],[980,176],[1020,176],[1060,176],[860,210],[900,210],[940,210],[980,210]]
		self.rgb = rgb(170, 250, 140)
		self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
		self.menu.add_btn(warrior, "kingdom")
		self.menu.add_btn(boat, "kingdom")
コード例 #13
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    def __init__(self, name, coord):
        super().__init__(name, coord)
        # Tower coordinates
        self.x = self.coord[0]
        self.y = self.coord[1]

        # Allows for upgrade references
        self.level = 1

        # Upgrade Cost
        self.cost = TowerConstants.UPGRADE_COST[name]

        # Selling logistics
        self.original_price = TowerConstants.ORIGINAL_PRICE[name]
        self.sell_price = [self.original_price, self.cost[0], self.cost[1]]

        # Tower dimensions
        self.width = self.dimensions[0]
        self.height = self.dimensions[1]

        # Clicking on a tower
        self.selected = False

        # Tower images
        self.tower_images = []

        # Specific range for each tower
        self.range = TowerConstants.TOWER_RADIUS_RANGE[name]

        # Leveling up animation
        self.level_up_animation = False
        self.level_animation = 0
        self.level_up = level_up

        # Menu logistics
        self.menu = Menu(self, menu_background)
        self.menu.add_button("upgrade", upgrade_button)
        self.menu.add_button("sell", sell_button)

        # Damage for towers that deal damage
        self.base_damage = 0
        self.damage = self.base_damage

        # For moving the archer tower when purchasing from the shops
        self.dragged = False

        # Padding for clicking purposes
        self.extra_padding = 10

        # Keeps track of kill count
        self.kill_count = 0
        self.font = game_font
コード例 #14
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 def __init__(self, x, y):
     super().__init__(x, y)
     self.range = 60
     self.effect = [0.1, 0.2, 0.3]
     self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
     self.menu.add_btn(upgrade_btn, "Upgrade")
     self.menu.add_btn(sell_btn, "Sell")
     self.base_imgs = base_imgs4[:]
     self.width = 40
     self.height = 44
     self.name = "ten"
     self.sell_price = [80, 120, 240]
     self.price = [160, 300, 9999]
コード例 #15
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 def __init__(self, x, y):
     super().__init__(x, y)
     self.range = 150
     self.effect = [2, 4]
     self.imgs = damage_imgs[:]
     self.width = self.height = 128
     self.price = [1300, 0]
     temp = []
     for x in range(len(self.price) - 1):
         temp.append(str(self.price[x]))
     temp.append("MAX")
     self.menu = Menu(self, self.x, self.y, menu_bg, temp)
     self.menu.add_btn(upgrade_btn, "Upgrade")
     self.name = "damageTower"
コード例 #16
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 def __init__(self, x, y):
     self.x = x
     self.y = y
     self.width = 0
     self.height = 0
     self.range = 0
     self.price = [0, 0, 0]
     self.level = 1
     self.selected = False
     # define menu and buttons
     self.menu = Menu(self, self.x, self.y, menu_bg, [2000, "MAX"])
     self.menu.add_btn(upgrade_btn, "Upgrade")
     self.imgs = []
     self.damage = 1
     self.place_color = (0, 0, 255, 100)
コード例 #17
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    def __init__(self, x,y):
        super().__init__(x, y)
        self.tower_imgs = tower_imgs[:]
        self.archer_imgs = archer_imgs[:]
        self.archer_count = 0
        self.range = 120
        self.original_range = self.range
        self.inRange = False
        self.left = True
        self.damage = 2
        self.original_damage = self.damage

        self.menu = Menu(self, self.x, self.y, menu_bg, [2500, 5500, "MAX"])
        self.menu.add_btn(upgrade_btn, "Upgrade")
        self.name = "archer2"
コード例 #18
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    def __init__(self, x, y, range, damage):
        super().__init__(x, y,range, damage)
        self.archer_imgs = archer_imgs[:]
        self.archer_count = 0
        self.range = range
        self.damage = damage
        self.original_damage = self.damage
        self.inRange = False
        self.left = -1
        # self.timer = time.time()
        self.name = 'archer_2'
        self.cost = [2500, 5500, 7000, 'MAX']

        self.menu = Menu(self, self.x, self.y, menu_bg, [2500, 5500, 7000, 'MAX'])
        self.menu.add_button(upgrade_button, 'upgrade_button', self.cost)
コード例 #19
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 def __init__(self, x, y):
     self.x = x
     self.y = y
     self.width = 0
     self.height = 0
     self.sell_price = [0, 0, 0]
     self.price = [100, 300, 9999]
     self.level = 1
     self.selected = False
     self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
     self.menu.add_btn(upgrade_btn, "Upgrade")
     self.menu.add_btn(sell_btn, "Sell")
     self.base_imgs = []
     self.animation_imgs = []
     self.damage = 1
     self.speed = 4
コード例 #20
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    def __init__(self,x,y):
        self.x = x
        self.y = y
        self.width = 0
        self.height = 0
        self.sell_price = [0,0,0]
        self.price = [0,0,0]
        self.level = 1
        self.selected = False
        #definiuje menu i przyciski
        self.menu = Menu(self, self.x, self.y, menu_bg, [2000, "MAX"])
        self.menu.add_btn(upgrade_btn, "Upgrade")


        self.tower_imgs = []
        self.damage = 1
コード例 #21
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ファイル: archerTower.py プロジェクト: ayavuz2/Tower_Defense
 def __init__(self, x, y):
     super().__init__(x, y)
     self.tower_imgs = tower_imgs2[:]
     self.archer_imgs = archer_imgs[:]
     self.name = "archer_Tower2"
     self.archer_total_imgs = len(archer_imgs)
     self.archer_count = 0
     self.range = 100
     self.inRange = False
     self.original_range = self.range
     self.original_damage = self.damage
     self.left = True
     self.moving = False
     self.damage = 2
     self.animation_speed_multiplier = 2
     self.menu = Menu(self.x, self.y, self, menu_bg, [2000, 5000, "MAX"])
     self.menu.add_button(upgrade_button, "Upgrade")
コード例 #22
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    def __init__(self, x,y):
        super().__init__(x, y)
        self.tower_imgs = tower_imgs1[:]
        self.archer_imgs = archer_imgs1[:]
        self.archer_count = 0
        self.range = 200
        self.original_range = self.range
        self.inRange = False
        self.left = True
        self.damage = 1
        self.original_damage = self.damage
        self.width = self.height = 90
        self.moving = False
        self.name = "archer"

        self.menu = Menu(self, self.x, self.y, menu_bg, [2000, 5000,"MAX"])
        self.menu.add_btn(upgrade_btn, "Upgrade")
コード例 #23
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	def __init__(self, x, y):
		self.x = x
		self.y = y
		self.width = self.height = 96
		self.sell_price = [0,0,0]
		self.price = [0,0,0]
		self.level = 1
		self.range = 200
		self.original_range = self.range # Not sure if this should be in here
		self.selected = False
		# define menu and buttons
		self.menu = Menu(self.x, self.y, self, menu_bg, [2000, 5000, 9000, 12000, "MAX"])
		self.menu.add_button(upgrade_button, "Upgrade")
		self.moving = False
		self.tower_imgs = []
		self.damage = 1
		self.place_color = (0,0,255, 100)
コード例 #24
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    def __init__(self, x, y, range, damage):
        super().__init__(x, y)
        self.archer_imgs = archer_imgs1[:]
        self.archer_count = 0
        self.range = range
        self.original_range = self.range
        self.inRange = False
        self.damage = damage
        self.left = -1
        self.timer = time.time()
        self.tower_enemy_closest = []
        self.original_damage = self.damage
        self.moving = False
        self.name = 'archer'
        self.cost = [2000, 3500, 6000, 'MAX']

        self.menu = Menu(self, self.x, self.y, menu_bg, [2000, 3500, 6000, "MAX"])
        self.menu.add_button(upgrade_button, "upgrade_button", self.cost)
コード例 #25
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 def __init__(self, x, y):
     super().__init__(x,y)
     self.range = 60
     self.effect = [100, 200, 400]
     self.price = [400, 750, 9999]
     self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
     self.menu.add_btn(upgrade_btn, "Upgrade")
     self.menu.add_btn(sell_btn, "Sell")
     self.base_imgs = base_imgs6[:]
     self.animation_imgs = animation_imgs6[:]
     self.width = 40
     self.height = 44
     self.name = "fortress"
     self.max_health = 500
     self.health = self.max_health
     self.collapse = False
     self.price = [0, 0, 0]
     self.collided = []
コード例 #26
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    def __init__(self, x, y):
        super().__init__(x, y)
        self.tower_imgs = tower_imgs_sibling.images[:]
        self.archer_imgs = archer_imgs_sibling.images[:]
        self.archer_count = 0
        self.range = 120
        self.price = 750
        self.original_range = self.range
        self.in_range = False
        self.left = False
        self.damage = 4
        self.original_damage = self.damage
        self.width = self.height = 100
        self.name = "archer_short"

        # define menu and buttons
        self.menu = Menu(self, self.x, self.y, menu_bg, [2500, 5500, "Max"])
        self.menu.add_btn(upgrade_btn, "Upgrade")
コード例 #27
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 def __init__(self, x, y):
     self.x = x
     self.y = y
     self.width = 0
     self.height = 0
     self.level = 1
     self.sell_cost = [0, 0, 0]
     self.price = [5000, 7000, 12000, 'MAX']
     self.selected = False
     self.item_cost = [5000, 7000, 12000, 'MAX']
     self.menu = Menu(self, self.x, self.y, menu_bg, self.item_cost)
     self.tower_imgs = tower_imgs1[:]
     self.damage = 1
     self.range = 0
     self.inRange = 0
     self.left = 1
     self.menu.add_button(upgrade_button, 'upgrade_button', 0)
     self.place_color = (36, 120, 132, 100)
     self.effected = True
コード例 #28
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 def __init__(self, x, y):
     super().__init__(x, y)
     self.base_imgs = base_imgs3[:]
     self.animation_imgs = animation_imgs3[:]
     self.animation_count = 0
     self.range = 65
     self.original_range = self.range
     self.inRange = False
     self.left = True
     self.damage = 1
     self.original_damage = self.damage
     self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
     self.menu.add_btn(upgrade_btn, "Upgrade")
     self.menu.add_btn(sell_btn, "Sell")
     self.sound = "sword2.wav"
     self.name = "kanki"
     self.sell_price = [60, 100, 200]
     self.price = [120, 250, 9999]
     self.distribution = [0.89, 0.1, 0.01]
コード例 #29
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    def __init__(self):
        super().__init__()

        self.img = img
        self.name = "qi_base"
        self.x = 980
        self.y = 318
        self.tile = [[1100, 176], [1020, 210], [1060, 210], [1100, 210],
                     [860, 244], [900, 244], [940, 244], [980, 244],
                     [1020, 244], [1060, 244], [1100, 244], [860, 279],
                     [900, 279], [940, 279], [980, 279], [1020, 279],
                     [1060, 279], [1100, 279], [860, 313], [900, 313],
                     [940, 313], [980, 313], [1020, 313], [1060, 313],
                     [1100, 313], [860, 349], [900, 349], [940,
                                                           349], [980, 349],
                     [1020, 349], [1060, 349], [1100, 349]]
        self.rgb = rgb(254, 234, 178)
        self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
        self.menu.add_btn(warrior, "kingdom")
        self.menu.add_btn(boat, "kingdom")
コード例 #30
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 def __init__(self, x, y):
     super().__init__(x, y)
     self.base_imgs = base_imgs2[:]
     self.animation_imgs = animation_imgs2[:]
     self.animation_count = 0
     self.range = 65
     self.original_range = self.range
     self.inRange = False
     self.left = True
     self.damage = 2
     self.original_damage = self.damage
     self.menu = Menu(self, self.x, self.y, menu_bg, self.price)
     self.menu.add_btn(upgrade_btn, "Upgrade")
     self.menu.add_btn(sell_btn, "Sell")
     self.sound = "club.wav"
     self.name = "moubu"
     self.sell_price = [90, 150, 200]
     self.price = [180, 300, 9999]
     self.distribution = [0.89, 0.1, 0.01]
     self.original_distribution = self.distribution[:]