def start(): # image submenu image_menu_options = [("Set image", set_image), ("Back", None)] image_menu = Menu(image_menu_options, description="[Image Menu]") # settings menu settings_menu_options = [ ("EAST Model", None), ("Translation Model", None), ("Resize Width", None), ("Resize Height", None), ("Padding", None), ("Minimum Confidence", None), ("Tesseract Parameters", None), ("Concatenate Recognition Results", None), # ("Concatenate Recognition Results", ExitMenu) ] settings_menu = Menu(settings_menu_options, description="[Settings Menu]") # main menu main_menu_options = [ ("Set working image", image_menu), ("Settings", settings_menu), ("Perform Detection", detect), ("Perform Detection and Recognition", detect_recognize), ("Perform Detection, Recognition and Translation", detect_recognize_translate), ("Perform Recognition and Translation", recognize_translate), ("Perform Recognition", recognize), ("Perform Translation", translate), ("Exit application", exit_app) ] main_menu = Menu(main_menu_options, description="[Main Menu]") main_menu.open()
def __init__(self): super().__init__() self.img = img self.name = "wei_base" self.x = 660 self.y = 318 self.tile = [[460, 244], [500, 244], [540, 244], [580, 244], [620, 244], [660, 244], [700, 244], [460, 279], [500, 279], [540, 279], [580, 279], [620, 279], [660, 279], [700, 279], [500, 313], [540, 313], [580, 313], [620, 313], [660, 313], [700, 313], [500, 349], [540, 349], [580, 349], [620, 349], [660, 349], [700, 349], [500, 383], [540, 383], [580, 383], [620, 383], [660, 383], [500, 417], [540, 417], [580, 417], [620, 417], [660, 417]] self.rgb = rgb(254, 245, 134) self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(catapult, "kingdom") self.menu.add_btn(balista, "kingdom")
def __init__(self, x, y): super().__init__(x, y) self.imgs = [] self.oryginal_range = 150 self.range = self.oryginal_range self.inRange = False self.left = True self.timer = time.time() self.oryginal_damage = 1 self.damage = self.oryginal_damage self.width = self.height = 128 self.price = [2000, 4000, 0] temp = [] for x in range(len(self.price) - 1): temp.append(str(self.price[x])) temp.append("MAX") self.menu = Menu(self, self.x, self.y, menu_bg, temp) self.menu.add_btn(upgrade_btn, "Upgrade") self.name = "longRangeTower" self.moving = False self.imgs.append( pygame.transform.scale( pygame.image.load( os.path.join("game_assets/towers/", "base1.png")), (50, 100)))
def main(): """Program főkontrollere ami elindítja a játékot""" # Alap inicializáció pygame.mouse.set_visible(False) menu = Menu() while True: # Menü kezelő start_menu(menu) # Játék indul ha nem kilépést választottunk if menu.full_exit: break # Player lista elkésztése a menü adatai és a MenuData class alapértékei alapján players = player_init(menu) # Játék elindítása game = Game(players) if game.start( ): # Visszatér True értékkel ha a felhasználó megnyomta az X-et break # Amint vége a játéknak az EndScreen következik endscreen = EndScreen(game.players) endscreen.draw() # Folyamatosan várunk az enter billenytu lenyomására majd visszatérünk a menübe if enter_listener( ): # Visszatér True értékkel ha a felhasználó megnyomta az X-et break
def __init__(self, x, y): super().__init__(x, y) self.base_imgs = base_imgs1[:] self.animation_imgs = animation_imgs1[:] self.animation_count = 0 self.range = 85 self.original_range = self.range self.inRange = False self.left = True self.timer = time.time() self.damage = 1 self.original_damage = self.damage self.width = 40 self.height = 44 self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(upgrade_btn, "Upgrade") self.menu.add_btn(sell_btn, "Sell") self.moving = False self.sound = "sword.wav" self.name = "shin" self.sell_price = [30, 80, 200] self.price = [100, 300, 9999] self.distribution = [0.89, 0.1, 0.01] self.original_distribution = self.distribution[:] self.gold_drop = 0 self.coord = (0, 0) self.speed = 4 self.attacked_enemy = None
def __init__(self): """Constructor of Main class.""" pygame.init() self.clock = pygame.time.Clock() self.window = Menu() self.run()
def run(calories, menu_type, is_html): menu = Menu(calories, menu_type) lunch = menu.get_lunch() snack = menu.get_snack() dinner = menu.get_dinner() if is_html: display_html_table(lunch, dinner, snack) else: display_rich_table(lunch, dinner, snack)
def __init__(self): super().__init__() self.img = img self.name = "chu3_base" self.x = 820 self.y = 564 self.tile = [[860,383],[900,383],[940,383],[980,383],[1020,383],[1060,383],[1100,383],[820,417],[860,417],[900,417],[940,417],[980,417],[1020,417],[1060,417],[1100,417],[500,453],[540,453],[580,453],[620,453],[660,453],[820,453],[860,453],[900,453],[940,453],[980,453],[1020,453],[1060,453],[1100,453],[500,489],[540,489],[580,489],[620,489],[660,489],[820,489],[860,489],[900,489],[940,489],[980,489],[1020,489],[1060,489],[1100,489],[140,523],[180,523],[220,523],[260,523],[300,523],[340,523],[380,523],[420,523],[460,523],[500,523],[540,523],[580,523],[620,523],[660,523],[780,523],[820,523],[860,523],[900,523],[940,523],[980,523],[1020,523],[1060,523],[1100,523],[20,559],[60,559],[100,559],[140,559],[180,559],[220,559],[260,559],[300,559],[340,559],[380,559],[420,559],[460,559],[500,559],[540,559],[580,559],[620,559],[660,559],[700,559],[740,559],[780,559],[820,559],[860,559],[900,559],[940,559],[980,559],[1020,559],[1060,559],[1100,559],[20,593],[60,593],[100,593],[140,593],[180,593],[220,593],[260,593],[300,593],[340,593],[380,593],[420,593],[460,593],[500,593],[540,593],[580,593],[620,593],[660,593],[700,593],[740,593],[780,593],[820,593],[860,593],[900,593],[940,593],[980,593],[1020,593],[1060,593],[1100,593],[20,627],[60,627],[100,627],[140,627],[180,627],[220,627],[260,627],[300,627],[340,627],[380,627],[420,627],[460,627],[500,627],[540,627],[580,627],[620,627],[660,627],[700,627],[740,627],[780,627],[820,627],[860,627],[900,627],[940,627],[980,627],[1020,627],[1060,627],[1100,627],[20,661],[60,661],[100,661],[140,661],[180,661],[220,661],[260,661],[300,661],[340,661],[380,661],[420,661],[460,661],[500,661],[540,661],[580,661],[620,661],[660,661],[700,661],[740,661],[780,661],[820,661],[860,661],[900,661],[940,661],[980,661],[1020,661],[1060,661],[1100,661]] self.rgb = rgb(176, 134, 105) self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(boat, "kingdom2")
def __init__(self, x, y): super().__init__(x, y) self.range = 60 self.base_imgs = base_imgs5[:] self.effect = [1, 2, 3] self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(upgrade_btn, "Upgrade") self.menu.add_btn(sell_btn, "Sell") self.name = "kyoukai" self.sell_price = [80, 120, 240] self.price = [160, 300, 9999]
def __init__(self): super().__init__() self.img = img self.name = "han_base" self.x = 740 self.y = 388 self.tile = [[700,383],[740,383],[780,383],[700,417],[740,417],[780,417],[700,453],[740,453],[780,453],[700,489],[740,489],[780,489],[700,523],[740,523]] self.rgb = rgb(253, 143, 66) self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(warrior, "kingdom2")
def __init__(self): pygame.display.set_caption('Astrocytes') self.background = pygame.Surface((SCREEN_SIZE.W, SCREEN_SIZE.H)) ACTIVE.append('menu') self.menu = Menu() self.pause_screen = PauseScreen() self.game_1 = Game_1() self.game_2 = Game_2() self.game_3 = Game_3() EVENT_STREAM.subscribe(self.event_handler)
def __init__(self): super().__init__() self.img = img self.name = "yan_base" self.x = 940 self.y = 111 self.tile = [[780,40],[820,40],[860,40],[900,40],[940,40],[980,40],[1020,40],[1060,40],[1100,40],[780,74],[820,74],[860,74],[900,74],[940,74],[980,74],[1020,74],[1060,74],[1100,74],[780,108],[820,108],[860,108],[900,108],[940,108],[980,108],[1020,108],[1060,108],[1100,108],[780,142],[820,142],[860,142],[900,142],[940,142],[980,142],[1020,142],[1060,142],[1100,142],[780,176],[820,176],[860,176],[900,176],[940,176],[980,176],[1020,176],[1060,176],[860,210],[900,210],[940,210],[980,210]] self.rgb = rgb(170, 250, 140) self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(warrior, "kingdom") self.menu.add_btn(boat, "kingdom")
def __init__(self, name, coord): super().__init__(name, coord) # Tower coordinates self.x = self.coord[0] self.y = self.coord[1] # Allows for upgrade references self.level = 1 # Upgrade Cost self.cost = TowerConstants.UPGRADE_COST[name] # Selling logistics self.original_price = TowerConstants.ORIGINAL_PRICE[name] self.sell_price = [self.original_price, self.cost[0], self.cost[1]] # Tower dimensions self.width = self.dimensions[0] self.height = self.dimensions[1] # Clicking on a tower self.selected = False # Tower images self.tower_images = [] # Specific range for each tower self.range = TowerConstants.TOWER_RADIUS_RANGE[name] # Leveling up animation self.level_up_animation = False self.level_animation = 0 self.level_up = level_up # Menu logistics self.menu = Menu(self, menu_background) self.menu.add_button("upgrade", upgrade_button) self.menu.add_button("sell", sell_button) # Damage for towers that deal damage self.base_damage = 0 self.damage = self.base_damage # For moving the archer tower when purchasing from the shops self.dragged = False # Padding for clicking purposes self.extra_padding = 10 # Keeps track of kill count self.kill_count = 0 self.font = game_font
def __init__(self, x, y): super().__init__(x, y) self.range = 60 self.effect = [0.1, 0.2, 0.3] self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(upgrade_btn, "Upgrade") self.menu.add_btn(sell_btn, "Sell") self.base_imgs = base_imgs4[:] self.width = 40 self.height = 44 self.name = "ten" self.sell_price = [80, 120, 240] self.price = [160, 300, 9999]
def __init__(self, x, y): super().__init__(x, y) self.range = 150 self.effect = [2, 4] self.imgs = damage_imgs[:] self.width = self.height = 128 self.price = [1300, 0] temp = [] for x in range(len(self.price) - 1): temp.append(str(self.price[x])) temp.append("MAX") self.menu = Menu(self, self.x, self.y, menu_bg, temp) self.menu.add_btn(upgrade_btn, "Upgrade") self.name = "damageTower"
def __init__(self, x, y): self.x = x self.y = y self.width = 0 self.height = 0 self.range = 0 self.price = [0, 0, 0] self.level = 1 self.selected = False # define menu and buttons self.menu = Menu(self, self.x, self.y, menu_bg, [2000, "MAX"]) self.menu.add_btn(upgrade_btn, "Upgrade") self.imgs = [] self.damage = 1 self.place_color = (0, 0, 255, 100)
def __init__(self, x,y): super().__init__(x, y) self.tower_imgs = tower_imgs[:] self.archer_imgs = archer_imgs[:] self.archer_count = 0 self.range = 120 self.original_range = self.range self.inRange = False self.left = True self.damage = 2 self.original_damage = self.damage self.menu = Menu(self, self.x, self.y, menu_bg, [2500, 5500, "MAX"]) self.menu.add_btn(upgrade_btn, "Upgrade") self.name = "archer2"
def __init__(self, x, y, range, damage): super().__init__(x, y,range, damage) self.archer_imgs = archer_imgs[:] self.archer_count = 0 self.range = range self.damage = damage self.original_damage = self.damage self.inRange = False self.left = -1 # self.timer = time.time() self.name = 'archer_2' self.cost = [2500, 5500, 7000, 'MAX'] self.menu = Menu(self, self.x, self.y, menu_bg, [2500, 5500, 7000, 'MAX']) self.menu.add_button(upgrade_button, 'upgrade_button', self.cost)
def __init__(self, x, y): self.x = x self.y = y self.width = 0 self.height = 0 self.sell_price = [0, 0, 0] self.price = [100, 300, 9999] self.level = 1 self.selected = False self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(upgrade_btn, "Upgrade") self.menu.add_btn(sell_btn, "Sell") self.base_imgs = [] self.animation_imgs = [] self.damage = 1 self.speed = 4
def __init__(self,x,y): self.x = x self.y = y self.width = 0 self.height = 0 self.sell_price = [0,0,0] self.price = [0,0,0] self.level = 1 self.selected = False #definiuje menu i przyciski self.menu = Menu(self, self.x, self.y, menu_bg, [2000, "MAX"]) self.menu.add_btn(upgrade_btn, "Upgrade") self.tower_imgs = [] self.damage = 1
def __init__(self, x, y): super().__init__(x, y) self.tower_imgs = tower_imgs2[:] self.archer_imgs = archer_imgs[:] self.name = "archer_Tower2" self.archer_total_imgs = len(archer_imgs) self.archer_count = 0 self.range = 100 self.inRange = False self.original_range = self.range self.original_damage = self.damage self.left = True self.moving = False self.damage = 2 self.animation_speed_multiplier = 2 self.menu = Menu(self.x, self.y, self, menu_bg, [2000, 5000, "MAX"]) self.menu.add_button(upgrade_button, "Upgrade")
def __init__(self, x,y): super().__init__(x, y) self.tower_imgs = tower_imgs1[:] self.archer_imgs = archer_imgs1[:] self.archer_count = 0 self.range = 200 self.original_range = self.range self.inRange = False self.left = True self.damage = 1 self.original_damage = self.damage self.width = self.height = 90 self.moving = False self.name = "archer" self.menu = Menu(self, self.x, self.y, menu_bg, [2000, 5000,"MAX"]) self.menu.add_btn(upgrade_btn, "Upgrade")
def __init__(self, x, y): self.x = x self.y = y self.width = self.height = 96 self.sell_price = [0,0,0] self.price = [0,0,0] self.level = 1 self.range = 200 self.original_range = self.range # Not sure if this should be in here self.selected = False # define menu and buttons self.menu = Menu(self.x, self.y, self, menu_bg, [2000, 5000, 9000, 12000, "MAX"]) self.menu.add_button(upgrade_button, "Upgrade") self.moving = False self.tower_imgs = [] self.damage = 1 self.place_color = (0,0,255, 100)
def __init__(self, x, y, range, damage): super().__init__(x, y) self.archer_imgs = archer_imgs1[:] self.archer_count = 0 self.range = range self.original_range = self.range self.inRange = False self.damage = damage self.left = -1 self.timer = time.time() self.tower_enemy_closest = [] self.original_damage = self.damage self.moving = False self.name = 'archer' self.cost = [2000, 3500, 6000, 'MAX'] self.menu = Menu(self, self.x, self.y, menu_bg, [2000, 3500, 6000, "MAX"]) self.menu.add_button(upgrade_button, "upgrade_button", self.cost)
def __init__(self, x, y): super().__init__(x,y) self.range = 60 self.effect = [100, 200, 400] self.price = [400, 750, 9999] self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(upgrade_btn, "Upgrade") self.menu.add_btn(sell_btn, "Sell") self.base_imgs = base_imgs6[:] self.animation_imgs = animation_imgs6[:] self.width = 40 self.height = 44 self.name = "fortress" self.max_health = 500 self.health = self.max_health self.collapse = False self.price = [0, 0, 0] self.collided = []
def __init__(self, x, y): super().__init__(x, y) self.tower_imgs = tower_imgs_sibling.images[:] self.archer_imgs = archer_imgs_sibling.images[:] self.archer_count = 0 self.range = 120 self.price = 750 self.original_range = self.range self.in_range = False self.left = False self.damage = 4 self.original_damage = self.damage self.width = self.height = 100 self.name = "archer_short" # define menu and buttons self.menu = Menu(self, self.x, self.y, menu_bg, [2500, 5500, "Max"]) self.menu.add_btn(upgrade_btn, "Upgrade")
def __init__(self, x, y): self.x = x self.y = y self.width = 0 self.height = 0 self.level = 1 self.sell_cost = [0, 0, 0] self.price = [5000, 7000, 12000, 'MAX'] self.selected = False self.item_cost = [5000, 7000, 12000, 'MAX'] self.menu = Menu(self, self.x, self.y, menu_bg, self.item_cost) self.tower_imgs = tower_imgs1[:] self.damage = 1 self.range = 0 self.inRange = 0 self.left = 1 self.menu.add_button(upgrade_button, 'upgrade_button', 0) self.place_color = (36, 120, 132, 100) self.effected = True
def __init__(self, x, y): super().__init__(x, y) self.base_imgs = base_imgs3[:] self.animation_imgs = animation_imgs3[:] self.animation_count = 0 self.range = 65 self.original_range = self.range self.inRange = False self.left = True self.damage = 1 self.original_damage = self.damage self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(upgrade_btn, "Upgrade") self.menu.add_btn(sell_btn, "Sell") self.sound = "sword2.wav" self.name = "kanki" self.sell_price = [60, 100, 200] self.price = [120, 250, 9999] self.distribution = [0.89, 0.1, 0.01]
def __init__(self): super().__init__() self.img = img self.name = "qi_base" self.x = 980 self.y = 318 self.tile = [[1100, 176], [1020, 210], [1060, 210], [1100, 210], [860, 244], [900, 244], [940, 244], [980, 244], [1020, 244], [1060, 244], [1100, 244], [860, 279], [900, 279], [940, 279], [980, 279], [1020, 279], [1060, 279], [1100, 279], [860, 313], [900, 313], [940, 313], [980, 313], [1020, 313], [1060, 313], [1100, 313], [860, 349], [900, 349], [940, 349], [980, 349], [1020, 349], [1060, 349], [1100, 349]] self.rgb = rgb(254, 234, 178) self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(warrior, "kingdom") self.menu.add_btn(boat, "kingdom")
def __init__(self, x, y): super().__init__(x, y) self.base_imgs = base_imgs2[:] self.animation_imgs = animation_imgs2[:] self.animation_count = 0 self.range = 65 self.original_range = self.range self.inRange = False self.left = True self.damage = 2 self.original_damage = self.damage self.menu = Menu(self, self.x, self.y, menu_bg, self.price) self.menu.add_btn(upgrade_btn, "Upgrade") self.menu.add_btn(sell_btn, "Sell") self.sound = "club.wav" self.name = "moubu" self.sell_price = [90, 150, 200] self.price = [180, 300, 9999] self.distribution = [0.89, 0.1, 0.01] self.original_distribution = self.distribution[:]