コード例 #1
0
 def new_bg(self, screen):
     self.bg=pygame.image.load("bg/"+menu.imagemenu(screen, Preview("Grass_BG.png"),
                                                    Preview("Desert_BG.png"), Preview("Boss_BG.png"),
                                                    Preview("Ghost_BG.png"), Preview("Snow_BG.png"),
                                                    Preview("Volcano_BG.png"), Preview("Cave_BG.png"),
                                                    Preview("Mountain_BG.png")))
コード例 #2
0
ファイル: main.py プロジェクト: Sunlight4/NSMBW-Real
                kind=objects.SmallMario
            elif event.key==ord("n"):
                current_room.new_bg(screen)
            elif event.key==ord("g"):
                current_room.music=menu.textmenu(screen, "Enter music filename:")
            elif event.key==pygame.K_DELETE:
                del current_room.objs[-1]
            elif event.key==pygame.K_w:
                selected=current_room.objs.pop()
                selected.rect.top-=5
                current_room.objs.append(selected)
            elif event.key==ord("t"):
                kind=None
                tile=menu.imagemenu(screen, Tile.Tile("grass", "images/grasstile.png", 72), Tile.Tile("dark", "images/DarkLand.png", 72),
                                    Tile.Tile("desert", "images/DesertTile.png", 72), Tile.Tile("desertBlock", "images/DesertBlock.png", 72),
                                    Tile.Tile("ghostBlock", "images/GhostBlock.png", 72), Tile.Tile("snow", "images/SnowBlock.png", 72),
                                    Tile.Tile("volcano", "images/VolcanoBlock.png", 72), Tile.Tile("cave", "images/UndergroundTile.png", 72),
                                    Tile.Tile("airshipHole", "images/AirshipCannonHole.png", 24),
                                    Tile.Tile("airshipBarrel", "images/AirshipBarrel.png", 50))
        elif event.type==pygame.MOUSEBUTTONDOWN:
            if kind!=None:
                x, y=pygame.mouse.get_pos()
                current_room.add_object(x, y, kind)
                if kind.single:kind=None
            elif tile!=None:
                x, y=pygame.mouse.get_pos()
                current_room.add_tile(tile, [x, y])

if q:pygame.quit();sys.exit()

        
            
コード例 #3
0
 def object_menu(self, screen):
     x=[i(0,0) for i in objs_dict.values()]
     x.insert(0, screen)
     kind=objs_dict[menu.imagemenu(*x)]
     return kind