def contineu(): os.system('clear') roll_stats() roll_stats_print() continue_submenu = Menu(menus.fourth_menu) return_menu_name.get_name(menus.fourth_menu) continue_submenu.menu_summary()
def resume(): os.system('clear') new_game_submenu = Menu(return_menu_name.return_name()) prev_menu_name = new_game_submenu.get_menu_name() prev_menu = Menu(prev_menu_name) prev_menu.menu_summary()
def save(): os.system('clear') print('\n') for files in list_json(): print(' '*5 + files) save_submenu = Menu(menus.eighth_menu) save_submenu.menu_summary()
def potion_selector(): os.system('clear') if 'Potion of' in player1.inventory[2]: print('\nYou chose: ' + player1.inventory[2]) potion_selector_submenu = Menu(menus.sixth_menu) return_menu_name.get_name(menus.sixth_menu) potion_selector_submenu.menu_summary()
def strike(): os.system('clear') global player_hit while True: player1_dexter = menus.random_cube_double() + player1.dexterity monster_dexter = menus.random_cube_double() + monster.dexterity if player1_dexter > monster_dexter: print('\nYou hit the monster') player_hit = True monster.health -= 2 break elif player1_dexter < monster_dexter: print('\nThe monster hit you') player_hit = False player1.health -= 2 break after_fight = Menu(menus.strike_submenu) after_fight.menu_summary()
def begin(character): os.system('clear') global player_luck global player1 if player_luck is None: pass elif player_luck is True: print('You tried your luck and succeeded') elif player_luck is False: print('You tried your luck and failed') player_luck = None if player_hit is None: print('\nTest your Sword in a test fight!\n') pre_fight_print(character, monster) player1 = character begin_fight = Menu(menus.begin_menu) return_menu_name.get_name(menus.begin_menu) begin_fight.menu_summary()
import os from menu import Menu from menus import * os.system("clear") main_menu = Menu(first_menu) main_menu.menu_summary()
def character(): os.system('clear') print(player1.character_table()) begin_game_menu = Menu(menus.seventh_menu) return_menu_name.get_name(menus.seventh_menu) begin_game_menu.menu_summary()
def quit(): os.system('clear') quit_submenu = Menu(menus.third_menu) quit_submenu.menu_summary()
def new_game(): os.system('clear') username_print(username_input()) new_game_submenu = Menu(menus.second_menu) return_menu_name.get_name(menus.second_menu) new_game_submenu.menu_summary()
def save_character(): filename = open('save.json', 'w') json.dump(player1.create_dictionary(), filename) filename.close() return_menu = Menu(return_menu_name.return_name()) return_menu.menu_summary()