コード例 #1
0
    def __init__(self):
        self.root = self._create_root_app()
        self.curdir = os.getcwd()
        self.curfile = f'{os.path.dirname(self.curdir)}\\images\\asciify.jpg'
        self.curimg = None
        self.ascii_image = ""
        self.gradientEntry = tk.StringVar()
        self.use_custom_gradient = tk.BooleanVar(value=False)
        self.gradientStep = tk.StringVar(value=str(settings.gradient["step"]))
        self.fontsize = tk.StringVar(value=str(settings.font["size"]))
        self.curfont = tk.StringVar(value=settings.font["family"])
        self.percent = tk.StringVar(value=float(settings.output["percent"]))
        self.outputSize = tk.StringVar(value="0x0")
        self.targetWidth = tk.IntVar(value=int(settings.output["width"]))
        self.targetHeight = tk.IntVar(value=int(settings.output["height"]))
        self.curoutputoption = tk.StringVar(value=settings.output["type"])
        self.contrast = tk.StringVar(value=settings.adjustments["contrast"])
        self.brightness = tk.StringVar(
            value=settings.adjustments["brightness"])
        self.aspectRatioFit = (16, 9)

        # application elements
        self.menubar = MenuBar(self)
        self.toolbar_widget = Toolbar(self)
        self.ascii_wdiget = self.create_ascii_zone()

        self.update_current_working_img()
        self.update_ascii()
コード例 #2
0
ファイル: mainwindow.py プロジェクト: fadiga/Power-Management
    def __init__(self):
        QtGui.QMainWindow.__init__(self)

        self.setGeometry(0, 30, 900, 650)
        self.setWindowTitle(_(u'Power Management'))
        self.setWindowIcon(QtGui.QIcon('icons/power-icon.png'))
        self.menubar = MenuBar(self)
        self.setMenuBar(self.menubar)
        self.change_context(DashbordViewWidget)
コード例 #3
0
    def __init__(self):
        QtGui.QMainWindow.__init__(self)

        self.resize(900, 650)
        self.setWindowTitle('Principale')
        self.setWindowIcon(QtGui.QIcon('icons/fad.png'))

        self.menubar = MenuBar(self)
        self.setMenuBar(self.menubar)

        self.change_context(DashbordViewWidget)
コード例 #4
0
    def __init__(self, parent=None):
        super(fMain, self).__init__(parent)

        self.setWindowTitle("Transient Spectra Analyzer")

        self.resize(1800, 1000)

        self.console = Console(self)
        self.matrix = None  # object of LFP matrix

        self.addDockWidget(Qt.RightDockWidgetArea, self.console)
        # fixing the resize bug https://stackoverflow.com/questions/48119969/qdockwidget-splitter-jumps-when-qmainwindow-resized
        # self.resizeDocks([self.dockTreeWidget], [270], Qt.Horizontal)
        self.resizeDocks([self.console], [200], Qt.Horizontal)
        # self.setCorner(Qt.BottomLeftCorner, Qt.LeftDockWidgetArea)

        self.coor_label = QLabel()  # coordinates

        self.plot_widget = PlotWidget(
            set_coordinate_func=self.coor_label.setText, parent=self)
        self.SVD_widget = SVDWidget(self)
        self.fit_widget = FitWidget(None, self)

        self.tabWidget = QtWidgets.QTabWidget(self)
        self.tabWidget.addTab(self.plot_widget, "Data")
        self.tabWidget.addTab(self.SVD_widget, "SVD + EFA")
        self.tabWidget.addTab(self.fit_widget, "Fit")

        self.tabWidget.currentChanged.connect(self.tabChanged)

        self.setCentralWidget(self.tabWidget)

        self.createStatusBar()
        self.logger = Logger(self.console.show_message,
                             self.statusBar().showMessage)
        sys.stdout = Transcript()

        self.user_namespace = UserNamespace(self)

        self.setMenuBar(MenuBar(self))
        Settings.load()

        self.update_recent_files()

        Console.push_variables({'main_widget': self})

        Console.execute_command(
            "from LFP_matrix import LFP_matrix\nimport fitmodels as m\n"
            "import matplotlib.pyplot as plt\nfrom Widgets.fit_widget import FitWidget\n"
            "import augmentedmatrix")

        Console.push_variables({'pw': self.plot_widget})
        Console.push_variables({'fw': self.fit_widget})
        Console.push_variables({'sw': self.SVD_widget})
コード例 #5
0
ファイル: display.py プロジェクト: rileytony0910/viewpy
    def __init__(self, regions):
        Display.__init__(self, regions)
        self.root.title("ViewPY: A Data Viewing Program")

        self.menubar = MenuBar(self.root)
        self.mainframe = ttk.Frame(self.root, padding='5 5 5 5')
        self.mainframe.pack()
        self.canvas = Canvas(self.mainframe,
                             width=800,
                             height=800,
                             background='white')
        self.draw = CanvasDrawing(self.canvas, self.regions)
コード例 #6
0
	def initGui(self, screen_width, screen_height):
		bar_height = 30
		
		self._statusbar = StatusBar(text=u"", panel_size=bar_height)
		self._toolbar = ToolBar(title=u"Toolbar", button_style=0)
		self._menubar = MenuBar(min_size=(screen_width, bar_height), position=(0, 0))
		
		# Set up root widget
		self._rootwidget = pychan.widgets.VBox(padding=0, vexpand=1, hexpand=1)
		self._rootwidget.min_size = \
		self._rootwidget.max_size = (screen_width, screen_height)
		self._rootwidget.opaque = False
		
		self._dockareas[DOCKAREA['left']] = DockArea("left")
		self._dockareas[DOCKAREA['right']] = DockArea("right")
		self._dockareas[DOCKAREA['top']] = DockArea("top")
		self._dockareas[DOCKAREA['bottom']] = DockArea("bottom")

		self._toolbarareas[DOCKAREA['left']] = pychan.widgets.VBox(margins=(0,0,0,0))
		self._toolbarareas[DOCKAREA['right']] = pychan.widgets.VBox(margins=(0,0,0,0))
		self._toolbarareas[DOCKAREA['top']] = pychan.widgets.HBox(margins=(0,0,0,0))
		self._toolbarareas[DOCKAREA['bottom']] = pychan.widgets.HBox(margins=(0,0,0,0))
		
		# This is where the map will be displayed
		self._centralwidget = pychan.widgets.VBox(vexpand=1, hexpand=1)
		self._centralwidget.opaque = False
		
		middle = pychan.widgets.HBox(padding=0, vexpand=1, hexpand=1)
		middle.opaque = False
		
		# Pychan bug? Adding a spacer instead of a container creates
		# a gap after the right dockarea
		middle.addChild(self._toolbarareas['left'])
		middle.addChild(self._dockareas['left'])
		middle.addChild(self._centralwidget)
		#middle.addSpacer(pychan.widgets.Spacer())
		middle.addChild(self._dockareas['right'])
		middle.addChild(self._toolbarareas['right'])
		
		self._rootwidget.addChild(self._menubar)
		#self._rootwidget.addChild(self._toolbar)
		self._rootwidget.addChild(self._toolbarareas['top'])
		self._rootwidget.addChild(self._dockareas['top'])
		self._rootwidget.addChild(middle)
		self._rootwidget.addChild(self._dockareas['bottom'])
		self._rootwidget.addChild(self._toolbarareas['bottom'])
		self._rootwidget.addChild(self._statusbar)

		self._toolbar.setDocked(True)
		self.dockWidgetTo(self._toolbar, "top")
		
		self._rootwidget.show()
コード例 #7
0
    def __init__(self, parent=None):
        super().__init__(parent)
        self._parent = parent
        self.winfo_toplevel().title(self._title)
        self.grid(sticky="NEWS")
        self.columnconfigure(0, weight=1)
        self.rowconfigure(1, weight=1)

        self.__menu = MenuBar(self,
                              on_new_game=self._on_new_game,
                              on_exit=self._on_exit)
        self.__menu.grid(row=0, column=0)
        self.__game_field = GameField(self, on_win=self._on_win)
        self.__game_field.grid(row=1, column=0)
コード例 #8
0
ファイル: designer.py プロジェクト: Reekomer/kivy-designer
    def __init__(self, **kwargs):
        super(Designer, self).__init__(**kwargs)
        self.root_name = ""
        self.popup = None
        self.file = ""
        
        # A count variable to give ids to generated widget
        self.count = 0

        #This variable updates to True when ctrl is pressed
        self.ctrl_pressed = False
        
        #Instantiate the WidgetTree
        self.widget_tree = WidgetTree(self)
        self.widget_tree_box.add_widget(self.widget_tree)
        
        #Instantiate MenuBar
        self.menubar = MenuBar(designer = self, pos_hint = {'x':0,'top':1}, \
                            canvas_area = self.canvas_area, size_hint = (.70,None),height = 25)
        self.add_widget(self.menubar)
        
        #Instantiate right widgets bar
        # We update the same widgets bar, and dont create new instances everytime
        self.widgetbar = NewWidgetsMenu(self)
        self.rightbox.add_widget(self.widgetbar)
        
        #Initialize the keyboard and set up handlers for key press and release
        self.canvas_area._keyboard = Window.request_keyboard(self._keyboard_closed,self)
        self.canvas_area._keyboard.bind(on_key_down=self._on_keyboard_down)
        self.canvas_area._keyboard.bind(on_key_up = self._on_keyboard_up)
        # Setup canvas for highlighting
        with self.canvas.after:
            self.gcolor = Color(1, 1, 0, .25)
            PushMatrix()
            self.gtranslate = Translate(0, 0, 0)
            self.grotate = Rotate(0, 0, 0, 1)
            self.gscale = Scale(1.)
            self.grect = Rectangle(size=(0, 0))
            PopMatrix()
        # Instantiate Statusbar
        self.status_bar = StatusBar(size_hint = (1,.05))
        self.leftbox.add_widget(self.status_bar)
        
        #Show properties binding
        # self.widget -> updated on_touch_down in 'canvas_area'
        # So, whenever we have a new self.widget, we call show_properties
        self.bind(widget = self.show_properties)
        self.bind(widget = self.widget_tree.select_highlighted)
コード例 #9
0
    def __init__(self,
                 name,
                 menubar,
                 idle_icon_path=ICON_UNKNOWN,
                 open_icon_path=None,
                 function=None,
                 is_folder=False):
        self.name = name  # Name of app
        self.menubar = menubar  # The parent menubar
        self.function = function

        if is_folder:
            self.function = self.toggle_is_open

            idle_icon_path = ICON_FOLDER
            open_icon_path = ICON_FOLDER_OPEN

        self.idle_rect = pygame.Rect(0, 0, APP_DIMENSION, APP_DIMENSION)
        self.selected_rect = pygame.Rect(0, 0, APP_DIMENSION + UI_PADDING,
                                         APP_DIMENSION + UI_PADDING)
        self.rect = self.idle_rect

        self.idle_icon = pygame.transform.scale(
            pygame.image.load(idle_icon_path), self.idle_rect.size)
        self.selected_icon = pygame.transform.scale(self.idle_icon,
                                                    self.selected_rect.size)
        self.open_icon = pygame.transform.scale(
            pygame.image.load(idle_icon_path if open_icon_path ==
                              None else open_icon_path), self.idle_rect.size)
        self.open_selected_icon = pygame.transform.scale(
            self.open_icon, self.selected_rect.size)
        self.icon = self.idle_icon

        self.sub_apps = []
        self.sub_app_menubar = MenuBar(
            self.menubar.screen, self.menubar.font,
            self.menubar.rect[1] + APP_MENUBAR_OFFSET)

        self.is_selected = False
        self.is_open = False

        self.resize()
コード例 #10
0
ファイル: FIFA 17 Auto Buyer.py プロジェクト: zbx91/futgui
    def __init__(self, *args, **kwargs):
        tk.Tk.__init__(self, *args, **kwargs)

        #initialize menu
        self.config(menu=MenuBar(self))
        self.title('FIFA 17 Auto Buyer')
        self.geometry('950x650-5+40')
        self.minsize(width=650, height=450)

        # bind ctrl+a
        if(platform == 'darwin'):
            self.bind_class("Entry", "<Command-a>", self.selectall)
        else:
            self.bind_class("Entry", "<Control-a>", self.selectall)

        self.status = StatusBar(self)
        self.status.pack(side='bottom', fill='x')
        self.status.set_credits('0')

        self.appFrame = Application(self)
        self.appFrame.pack(side='top', fill='both', expand='True')
コード例 #11
0
ファイル: gtkui.py プロジェクト: EiNSTeiN-/deluge-gtk3
class GtkUI(object):
    def __init__(self, args):
        self.daemon_bps = (0, 0, 0)
        # Setup signals
        try:
            import gnome.ui
            import gnome

            #Suppress: Warning: Attempt to add property GnomeProgram::*** after class was initialised
            original_filters = warnings.filters[:]
            warnings.simplefilter("ignore")
            try:
                self.gnome_prog = gnome.init("Deluge",
                                             deluge.common.get_version())
            finally:
                warnings.filters = original_filters

            self.gnome_client = gnome.ui.master_client()

            def on_die(*args):
                reactor.stop()

            self.gnome_client.connect("die", on_die)
            log.debug("GNOME session 'die' handler registered!")
        except Exception, e:
            log.warning(
                "Unable to register a 'die' handler with the GNOME session manager: %s",
                e)

        if deluge.common.windows_check():
            from win32api import SetConsoleCtrlHandler
            from win32con import CTRL_CLOSE_EVENT
            from win32con import CTRL_SHUTDOWN_EVENT

            def win_handler(ctrl_type):
                log.debug("ctrl_type: %s", ctrl_type)
                if ctrl_type in (CTRL_CLOSE_EVENT, CTRL_SHUTDOWN_EVENT):
                    reactor.stop()
                    return 1

            SetConsoleCtrlHandler(win_handler)

        if deluge.common.osx_check() and Gdk.WINDOWING == "quartz":
            import gtkosx_application
            self.osxapp = gtkosx_application.gtkosx_application_get()

            def on_die(*args):
                reactor.stop()

            self.osxapp.connect("NSApplicationWillTerminate", on_die)

        # Set process name again to fix gtk issue
        setproctitle(getproctitle())

        # Attempt to register a magnet URI handler with gconf, but do not overwrite
        # if already set by another program.
        common.associate_magnet_links(False)

        # Make sure gtkui.conf has at least the defaults set
        self.config = deluge.configmanager.ConfigManager(
            "gtkui.conf", DEFAULT_PREFS)

        # We need to check on exit if it was started in classic mode to ensure we
        # shutdown the daemon.
        self.started_in_classic = self.config["classic_mode"]

        # Start the IPC Interface before anything else.. Just in case we are
        # already running.
        self.queuedtorrents = QueuedTorrents()
        self.ipcinterface = IPCInterface(args)

        # Initialize gdk threading
        Gdk.threads_init()
        GObject.threads_init()

        # We make sure that the UI components start once we get a core URI
        client.set_disconnect_callback(self.__on_disconnect)

        self.trackericons = TrackerIcons()
        self.sessionproxy = SessionProxy()
        # Initialize various components of the gtkui
        self.mainwindow = MainWindow()
        self.menubar = MenuBar()
        self.toolbar = ToolBar()
        self.torrentview = TorrentView()
        self.torrentdetails = TorrentDetails()
        self.sidebar = SideBar()
        self.filtertreeview = FilterTreeView()
        self.preferences = Preferences()
        self.systemtray = SystemTray()
        self.statusbar = StatusBar()
        self.addtorrentdialog = AddTorrentDialog()

        if deluge.common.osx_check() and Gdk.WINDOWING == "quartz":

            def nsapp_open_file(osxapp, filename):
                # Will be raised at app launch (python opening main script)
                if filename.endswith('Deluge-bin'):
                    return True
                from deluge.ui.gtkui.ipcinterface import process_args
                process_args([filename])

            self.osxapp.connect("NSApplicationOpenFile", nsapp_open_file)
            from menubar_osx import menubar_osx
            menubar_osx(self, self.osxapp)
            self.osxapp.ready()

        # Initalize the plugins
        self.plugins = PluginManager()

        # Show the connection manager
        self.connectionmanager = ConnectionManager()

        from twisted.internet.task import LoopingCall
        rpc_stats = LoopingCall(self.print_rpc_stats)
        rpc_stats.start(10)

        reactor.callWhenRunning(self._on_reactor_start)
        # Start the gtk main loop
        Gdk.threads_enter()
        reactor.run()
        self.shutdown()
        Gdk.threads_leave()
コード例 #12
0
        # Open Meeting Link and Update Progress Bar
        if link is not None:
            self.message["text"] = "Opening Link for Period " + str(currentperiod)
            webbrowser.open_new_tab(link)
        elif currentperiodindex is not None:
            curdiff = self.ctime - time_to_datetime(self.ctime, self.sched[currentperiodindex][1])
            fulldiff = time_to_datetime(self.ctime,self.sched[currentperiodindex][2]) - time_to_datetime(self.ctime, self.sched[currentperiodindex][1])
            self.progress["value"] = curdiff / fulldiff * 100
            self.message["text"] = ""
        else:
            self.progress["value"] = 0
            self.message["text"] = ""

        # Update Output and Sleep
        self.time["text"] = str(self.ctime)[11:16]
        root.after(60000, self.timer)

# Run Simulator
root = Tk()
root.title("Meeting Scheduler")
try:
    root.iconbitmap(resource_path("meetingschedulericon.ico"))
except:
    pass
scheduler = Scheduler(root)
menu = Menu(root)
menubar = MenuBar(root, menu, scheduler)
root.configure(menu = menu, background = "white")
scheduler.mainloop()
コード例 #13
0
def main(client, setupinfo=None):
    gameid = 'test1'  #setupinfo["request"]["parameters"]["id"]
    height = 720
    width = 1024
    screensize = (width, height)
    screen = pygame.display.set_mode(screensize)
    clock = pygame.time.Clock()
    pygame.mouse.set_visible(0)
    animate = True
    running = True

    background, background_rect = load_image("stars.jpg")
    outer_menu = MenuBar(planet1name, 1, backgroundcolor, True, (90, 0))
    menubar.pdb_image, menubar.pdbrect = load_image("pdbup.png", None)
    menubar.pdbrect.topleft = menubar.pdbboxpostion
    screen.blit(background, background_rect)
    mouse_ptr = MouseCursor("pointer2.png")
    mouse_sel = MouseCursor("selected2.png")
    mouse = pygame.sprite.RenderUpdates((mouse_ptr))
    mouse.draw(screen)
    pygame.display.flip()
    #===========================================================================
    # Object Initialization:
    #===========================================================================
    characterlist = client.root.get_state(
        game_id=gameid, object_type="Character")["response"]["character"]
    planetlist = client.root.get_state(
        game_id=gameid, object_type="Planet")["response"]["planet"]
    environlist = client.root.get_state(
        game_id=gameid, object_type="Environ")["response"]["environ"]
    militarylist = client.root.get_state(
        game_id=gameid, object_type="Unit")["response"]["unit"]
    stacklist = client.root.get_state(game_id=gameid,
                                      object_type="Stack")["response"]["stack"]
    star_system = System(screen, background, animate, characterlist,
                         planetlist, environlist, militarylist, stacklist)
    #print characterlist
    menu = Menu_Buttons.Menu(screen)

    selected_unit = None

    while running:
        clock.tick(60)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sysexit()
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
                pygame.quit()
                sysexit()
            if not mouse_ptr.down:
                if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
                    if selected_unit:
                        hover_unit = left_mouse_select_check(
                            client, mouse_sel, star_system)
                        if hover_unit != selected_unit:
                            #mergeresponse = client.root.merge_stack(unit.stack_id, selected_unit.stack_id)
                            #if mergeresponse["Success"]:
                            selected_unit.add_unit(hover_unit)
                            star_system.unit_list.remove(hover_unit)
                    print "SPACE BAR"
                if event.type == pygame.MOUSEBUTTONDOWN:
                    if event.button == 1:
                        mouse_ptr.pressed = mouse_sel.pressed = True
                        mouse_ptr.released = mouse_sel.released = False
                        selected_unit = left_mouse_select_check(
                            client, mouse_ptr, star_system)
                        # while the mouse button is down, change its cursor
                        mouse.remove(mouse_ptr)
                        mouse.add(mouse_sel)
                        #Update Buttons and menu status
                        menu.update_buttons(mouse_ptr.rect)
                    elif event.button == 3:
                        key_mod = pygame.key.get_mods()
                        if key_mod == 4097 or key_mod == 1:
                            hover_unit = star_system.unit_list.get_sprites_at(
                                mouse_ptr.pos)
                            print "STACK REMOVING FROM", hover_unit
                            if hover_unit:
                                if hover_unit[0].stack_list[-1].charflag:
                                    splitresponse = client.root.split_stack(
                                        stack_id=hover_unit[0].stack_id,
                                        character_id=hover_unit[0].
                                        stack_list[-1].id)
                                else:
                                    splitresponse = client.root.split_stack(
                                        stack_id=hover_unit[0].stack_id,
                                        unit_id=hover_unit[0].stack_list[-1].id
                                    )
                                print splitresponse
                                if splitresponse["request"]["success"]:
                                    sprite = hover_unit[0].remove_unit()
                                    sprite.set_stack_id(
                                        splitresponse["response"]["unit"]
                                        ["stack_id"])
                                    star_system.unit_list.add(sprite)
                            print "SHIFT RIGHT CLICK"
                        else:
                            hover_unit = star_system.unit_list.get_sprites_at(
                                mouse_ptr.pos)
                            if hover_unit:
                                hover_unit[0].cycle_unit()
                            print "RIGHT CLICK"

            if event.type == pygame.MOUSEBUTTONUP:
                mouse_ptr.released = mouse_sel.released = True
                selected_unit = left_mouse_unselect_check(
                    client, mouse, selected_unit, star_system)
                # while the mouse button is up, change its cursor
                mouse.remove(mouse_sel)
                mouse.add(mouse_ptr)

        screen.blit(background, background_rect)
        star_system.update()
        if selected_unit:
            selected_unit.update(True)
        mouse.update()
        star_system.draw()
        #Draw buttons and menus
        menu.draw_buttons(screen, height, width, selected_unit)
        for planet in star_system.planet_list:
            if planet.orient == 'center':
                current_planet = planet
        try:
            outer_menu.update(current_planet.name, current_planet.loyalty,
                              current_planet.pdb_state, "Egrix", False, False)
        except:
            pass
        outer_menu.draw(background, screen, menubar_)
        mouse.draw(screen)
        pygame.display.flip()
コード例 #14
0
ファイル: gtkui.py プロジェクト: orther/Deluge
class GtkUI(object):
    def __init__(self, args):
        self.daemon_bps = (0, 0, 0)
        # Setup signals
        try:
            import gnome.ui
            import gnome
            self.gnome_prog = gnome.init("Deluge", deluge.common.get_version())
            self.gnome_client = gnome.ui.master_client()

            def on_die(*args):
                reactor.stop()

            self.gnome_client.connect("die", on_die)
            log.debug("GNOME session 'die' handler registered!")
        except Exception, e:
            log.warning(
                "Unable to register a 'die' handler with the GNOME session manager: %s",
                e)

        if deluge.common.windows_check():
            from win32api import SetConsoleCtrlHandler
            from win32con import CTRL_CLOSE_EVENT
            from win32con import CTRL_SHUTDOWN_EVENT

            def win_handler(ctrl_type):
                log.debug("ctrl_type: %s", ctrl_type)
                if ctrl_type in (CTRL_CLOSE_EVENT, CTRL_SHUTDOWN_EVENT):
                    reactor.stop()
                    return 1

            SetConsoleCtrlHandler(win_handler)

        # Attempt to register a magnet URI handler with gconf, but do not overwrite
        # if already set by another program.
        common.associate_magnet_links(False)

        # Make sure gtkui.conf has at least the defaults set
        self.config = deluge.configmanager.ConfigManager(
            "gtkui.conf", DEFAULT_PREFS)

        # We need to check on exit if it was started in classic mode to ensure we
        # shutdown the daemon.
        self.started_in_classic = self.config["classic_mode"]

        # Start the IPC Interface before anything else.. Just in case we are
        # already running.
        self.queuedtorrents = QueuedTorrents()
        self.ipcinterface = IPCInterface(args)

        # Initialize gdk threading
        gtk.gdk.threads_init()

        # We make sure that the UI components start once we get a core URI
        client.set_disconnect_callback(self.__on_disconnect)

        self.trackericons = TrackerIcons()
        self.sessionproxy = SessionProxy()
        # Initialize various components of the gtkui
        self.mainwindow = MainWindow()
        self.menubar = MenuBar()
        self.toolbar = ToolBar()
        self.torrentview = TorrentView()
        self.torrentdetails = TorrentDetails()
        self.sidebar = SideBar()
        self.filtertreeview = FilterTreeView()
        self.preferences = Preferences()
        self.systemtray = SystemTray()
        self.statusbar = StatusBar()
        self.addtorrentdialog = AddTorrentDialog()

        # Initalize the plugins
        self.plugins = PluginManager()

        # Late import because of setting up translations
        from connectionmanager import ConnectionManager
        # Show the connection manager
        self.connectionmanager = ConnectionManager()

        from twisted.internet.task import LoopingCall
        rpc_stats = LoopingCall(self.print_rpc_stats)
        rpc_stats.start(10)

        reactor.callWhenRunning(self._on_reactor_start)

        # Initialize gdk threading
        gtk.gdk.threads_enter()
        reactor.run()
        self.shutdown()
        gtk.gdk.threads_leave()
コード例 #15
0
    def __init__(self):
        gtk.Window.__init__(self)
        self.set_size_request(640, 480)
        self.set_default_size(1366, 768)
        #self.set_default_size(800, 600)
        self.winstate = 0
        self.maximize()
        self.connect("delete-event", self.quit)

        self.bindings = gtk.AccelGroup()
        self.add_accel_group(self.bindings)

        self.setup = gtk.PageSetup()
        self.settings = gtk.PrintSettings()

        self.filename = None
        self.update_title()

        icon = gtk.gdk.pixbuf_new_from_file(
            os.path.join(os.path.dirname(__file__), "..", "images",
                         "canvas-logo.png"))
        self.set_icon(icon)

        vbox = gtk.VBox()
        self.add(vbox)

        self.menu = MenuBar(self)
        vbox.pack_start(self.menu, False, False)

        self.menu.append_menu("_" + _("File"))
        self.menu.append_item(gtk.STOCK_NEW, "new", "<Control>N")
        self.menu.append_item(gtk.STOCK_OPEN, "open", "<Control>O")
        self.menu.append_item(gtk.STOCK_SAVE, "save", "<Control>S")
        self.menu.append_item(gtk.STOCK_SAVE_AS, "save-as",
                              "<Control><Shift>S")
        self.menu.append_separator()
        self.menu.append_item(gtk.STOCK_PAGE_SETUP, "page-setup")
        self.menu.append_item(gtk.STOCK_PRINT_PREVIEW, "print-preview",
                              "<Control><Shift>P")
        self.menu.append_item(gtk.STOCK_PRINT, "print", "<Control>P")
        self.menu.append_separator()
        self.menu.append_menu("_" + _("Document"), True)
        self.menu.append_item(SET_BACKGROUND, "set-background")
        self.menu.ascend()
        self.menu.append_separator()
        self.menu.append_menu("_" + _("Export"), True)
        self.menu.append_item(EXPORT_TO_PDF, "export-to-pdf")
        self.menu.ascend()
        self.menu.append_separator()
        self.menu.append_item(gtk.STOCK_QUIT, "quit", "<Control>Q")

        self.menu.append_menu("_" + _("Edit"))
        self.menu.append_item(gtk.STOCK_UNDO, "undo", "<Control>Z")
        self.menu.append_item(gtk.STOCK_REDO, "redo", "<Control>Y")
        self.menu.append_separator()
        self.menu.append_item(gtk.STOCK_COPY, "copy", "<Control>C")
        self.menu.append_item(gtk.STOCK_CUT, "cut", "<Control>X")
        self.menu.append_item(gtk.STOCK_PASTE, "paste", "<Control>V")
        self.menu.append_separator()
        self.menu.append_item(gtk.STOCK_DELETE, "delete", "Delete")
        self.menu.append_separator()
        self.menu.append_item(gtk.STOCK_SELECT_ALL, "select-all", "<Control>A")

        self.menu.append_menu("_" + _("View"))
        self.menu.append_toggle(MARGINS_ENABLED, "margins")
        self.menu.append_toggle(GRID, "grid")
        self.menu.append_toggle(GUIDES, "guides")
        self.menu.append_toggle(SNAP_ENABLED, "snap")
        self.menu.append_toggle(_("Z-Order hint"), "hints", toggled=False)
        self.menu.append_separator()
        self.menu.append_toggle(gtk.STOCK_PROPERTIES, "properties")
        self.menu.append_toggle(_("Menubar"), "menubar")
        self.menu.append_toggle(_("Statusbar"), "statusbar")

        self.menu.append_menu("_" + _("Insert"))
        self.menu.append_item(LINE, "line")
        self.menu.append_item(ARC, "arc")
        self.menu.append_item(CURVE, "curve")
        self.menu.append_item(CONNECTOR, "connector")
        self.menu.append_menu(BOX, "box", True)
        self.menu.append_item(BOX, "box")
        self.menu.append_item(SPLIT_HORIZONTALLY, "split-horizontally")
        self.menu.append_item(SPLIT_VERTICALLY, "split-vertically")
        self.menu.append_item(REMOVE_SPLIT, "remove-split")
        self.menu.ascend()
        self.menu.append_item(ROUNDED_BOX, "rounded-box")
        self.menu.append_item(TEXT, "text")
        self.menu.append_item(TABLE, "table")
        self.menu.append_item(CHART, "chart")
        self.menu.append_item(BARCODE, "barcode")
        self.menu.append_item(IMAGE, "image")

        self.menu.append_menu("_" + _("Format"))
        self.menu.append_item(gtk.STOCK_SELECT_FONT, "select-font")
        self.menu.append_separator()
        self.menu.append_item(gtk.STOCK_SELECT_COLOR, "select-color")

        self.menu.append_menu("_" + _("Tools"))
        self.menu.append_item(GROUP, "group", "<Control>G")
        self.menu.append_item(UNGROUP, "ungroup", "<Control><Shift>G")
        self.menu.append_separator()
        self.menu.append_item(BRING_TO_FRONT, "bring-to-front",
                              "<Control>plus")
        self.menu.append_item(BRING_TO_BACK, "bring-to-back", "<Control>minus")
        self.menu.append_separator()
        self.menu.append_menu("_" + _("Zoom"), True)
        self.menu.append_item(gtk.STOCK_ZOOM_FIT, "zoom-fit", "<Control>0")
        self.menu.append_item(gtk.STOCK_ZOOM_100, "zoom-100", "<Control>1")
        self.menu.append_item(gtk.STOCK_ZOOM_IN, "zoom-in",
                              "<Control><Shift>plus")
        self.menu.append_item(gtk.STOCK_ZOOM_OUT, "zoom-out",
                              "<Control><Shift>minus")
        self.menu.ascend()
        self.menu.append_separator()
        self.menu.append_menu("_" + _("Objects alignment"), True)
        self.menu.append_item(ALIGN_OBJECTS_NORTHWEST,
                              "align-objects-northwest")
        self.menu.append_item(ALIGN_OBJECTS_NORTH, "align-objects-north")
        self.menu.append_item(ALIGN_OBJECTS_NORTHEAST,
                              "align-objects-northeast")
        self.menu.append_item(ALIGN_OBJECTS_SOUTHWEST,
                              "align-objects-southwest")
        self.menu.append_item(ALIGN_OBJECTS_SOUTH, "align-objects-south")
        self.menu.append_item(ALIGN_OBJECTS_SOUTHEAST,
                              "align-objects-southeast")
        self.menu.append_item(ALIGN_OBJECTS_WEST, "align-objects-west")
        self.menu.append_item(ALIGN_OBJECTS_CENTER_BOTH,
                              "align-objects-center-both")
        self.menu.append_item(ALIGN_OBJECTS_EAST, "align-objects-east")
        self.menu.append_item(ALIGN_OBJECTS_CENTER_HORIZONTAL,
                              "align-objects-center-horizontal")
        self.menu.append_item(ALIGN_OBJECTS_CENTER_VERTICAL,
                              "align-objects-center-vertical")
        self.menu.ascend()
        self.menu.append_menu("_" + _("Paper alignment"), True)
        self.menu.append_item(ALIGN_PAPER_NORTHWEST, "align-paper-northwest")
        self.menu.append_item(ALIGN_PAPER_NORTH, "align-paper-north")
        self.menu.append_item(ALIGN_PAPER_NORTHEAST, "align-paper-northeast")
        self.menu.append_item(ALIGN_PAPER_SOUTHWEST, "align-paper-southwest")
        self.menu.append_item(ALIGN_PAPER_SOUTH, "align-paper-south")
        self.menu.append_item(ALIGN_PAPER_SOUTHEAST, "align-paper-southeast")
        self.menu.append_item(ALIGN_PAPER_WEST, "align-paper-west")
        self.menu.append_item(ALIGN_PAPER_CENTER_BOTH,
                              "align-paper-center-both")
        self.menu.append_item(ALIGN_PAPER_EAST, "align-paper-east")
        self.menu.append_item(ALIGN_PAPER_CENTER_HORIZONTAL,
                              "align-paper-center-horizontal")
        self.menu.append_item(ALIGN_PAPER_CENTER_VERTICAL,
                              "align-paper-center-vertical")
        self.menu.ascend()

        self.menu.append_menu("_" + _("Window"))
        self.menu.append_item(gtk.STOCK_FULLSCREEN, "fullscreen", "<Control>F")

        self.menu.append_menu("_" + _("Help"), right=True)
        self.menu.append_item(gtk.STOCK_HELP, "help", "F1")
        self.menu.append_separator()
        self.menu.append_item(gtk.STOCK_ABOUT, "about")

        self.menu.show_all()

        htoolbar = Toolbar(HORIZONTAL)
        vbox.pack_start(htoolbar, False, False)

        htoolbar.append(gtk.STOCK_NEW, "new")
        htoolbar.append(gtk.STOCK_OPEN, "open")
        htoolbar.append(gtk.STOCK_SAVE, "save")
        htoolbar.append_separator()
        htoolbar.append(gtk.STOCK_PRINT, "print")
        htoolbar.append_separator()
        htoolbar.append(gtk.STOCK_UNDO, "undo")
        htoolbar.append(gtk.STOCK_REDO, "redo")
        htoolbar.append_separator()
        htoolbar.append(gtk.STOCK_CUT, "cut")
        htoolbar.append(gtk.STOCK_COPY, "copy")
        htoolbar.append(gtk.STOCK_PASTE, "paste")
        htoolbar.append_separator()
        htoolbar.append(gtk.STOCK_DELETE, "delete")
        htoolbar.append_separator()
        htoolbar.append_with_submenu(LINE_STYLE_CONTINUOUS,
                                     "line-style-continuous")
        htoolbar.append_to_submenu(LINE_STYLE_POINT_DASH,
                                   "line-style-point-dash")
        htoolbar.append_to_submenu(LINE_STYLE_POINT, "line-style-point")
        htoolbar.append_to_submenu(LINE_STYLE_DASH, "line-style-dash")
        htoolbar.append_separator()
        htoolbar.append_with_submenu(gtk.STOCK_ZOOM_FIT, "zoom-fit")
        htoolbar.append_to_submenu(gtk.STOCK_ZOOM_100, "zoom-100")
        htoolbar.append_to_submenu(gtk.STOCK_ZOOM_IN, "zoom-in")
        htoolbar.append_to_submenu(gtk.STOCK_ZOOM_OUT, "zoom-out")
        htoolbar.append_separator()
        htoolbar.append_toggle(MARGINS_ENABLED, "margins")
        htoolbar.append_toggle(GRID, "grid")
        htoolbar.append_toggle(GUIDES, "guides")
        htoolbar.append_toggle(SNAP_ENABLED, "snap")
        htoolbar.append_separator()
        htoolbar.append(EXPORT_TO_PDF, "export-to-pdf")
        htoolbar.append_separator()
        htoolbar.append_toggle(GROUP, "group")
        htoolbar.append_separator()
        htoolbar.append(BRING_TO_FRONT, "bring-to-front")
        htoolbar.append(BRING_TO_BACK, "bring-to-back")
        htoolbar.append_separator()
        htoolbar.append_with_submenu(ALIGN_OBJECTS_CENTER_BOTH,
                                     "align-object-center-both")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_NORTHWEST,
                                   "align-object-northwest")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_NORTH, "align-object-north")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_SOUTHWEST,
                                   "align-object-southwest")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_NORTHEAST,
                                   "align-object-northeast")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_SOUTH, "align-object-south")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_SOUTHEAST,
                                   "align-object-southeast")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_WEST, "align-object-west")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_EAST, "align-object-east")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_CENTER_HORIZONTAL,
                                   "align-object-center-horizontal")
        htoolbar.append_to_submenu(ALIGN_OBJECTS_CENTER_VERTICAL,
                                   "align-object-center-vertical")
        htoolbar.append_with_submenu(ALIGN_PAPER_CENTER_BOTH,
                                     "align-paper-center-both")
        htoolbar.append_to_submenu(ALIGN_PAPER_NORTHWEST,
                                   "align-paper-northwest")
        htoolbar.append_to_submenu(ALIGN_PAPER_NORTH, "align-paper-north")
        htoolbar.append_to_submenu(ALIGN_PAPER_SOUTHWEST,
                                   "align-paper-southwest")
        htoolbar.append_to_submenu(ALIGN_PAPER_NORTHEAST,
                                   "align-paper-northeast")
        htoolbar.append_to_submenu(ALIGN_PAPER_SOUTH, "align-paper-south")
        htoolbar.append_to_submenu(ALIGN_PAPER_SOUTHEAST,
                                   "align-paper-southeast")
        htoolbar.append_to_submenu(ALIGN_PAPER_WEST, "align-paper-west")
        htoolbar.append_to_submenu(ALIGN_PAPER_EAST, "align-paper-east")
        htoolbar.append_to_submenu(ALIGN_PAPER_CENTER_HORIZONTAL,
                                   "align-paper-center-horizontal")
        htoolbar.append_to_submenu(ALIGN_PAPER_CENTER_VERTICAL,
                                   "align-paper-center-vertical")
        htoolbar.append_separator()
        htoolbar.append(gtk.STOCK_HELP, "help")

        hbox = gtk.HBox()
        vbox.add(hbox)

        vtoolbar = Toolbar()
        vtoolbar.set_style(gtk.TOOLBAR_ICONS)
        hbox.pack_start(vtoolbar, False, False)

        vtoolbar.append(LINE, "line")
        vtoolbar.append(ARC, "arc")
        vtoolbar.append(CURVE, "curve")
        vtoolbar.append(CONNECTOR, "connector")
        vtoolbar.append_with_submenu(BOX, "box")
        vtoolbar.append_to_submenu(SPLIT_HORIZONTALLY, "split-horizontally")
        vtoolbar.append_to_submenu(SPLIT_VERTICALLY, "split-vertically")
        vtoolbar.append_to_submenu(REMOVE_SPLIT, "remove-split")
        vtoolbar.append(ROUNDED_BOX, "rounded-box")
        vtoolbar.append(TEXT, "text")
        vtoolbar.append(BARCODE, "barcode")
        vtoolbar.append(TABLE, "table")
        vtoolbar.append(CHART, "chart")
        vtoolbar.append(IMAGE, "image")

        notebook = gtk.Notebook()
        notebook.set_show_tabs(True)
        notebook.set_show_border(False)
        #notebook.set_tab_pos(gtk.POS_LEFT)
        notebook.set_tab_pos(gtk.POS_RIGHT)
        hbox.add(notebook)

        self.status = Statusbar()
        self.id = self.status.get_context_id(_("Edit mode"))
        vbox.pack_start(self.status, False, False)

        label = gtk.Label(_("Design view"))
        label.set_angle(90)

        self.editor = Editor(self)
        self.editor.set_paper()
        notebook.append_page(self.editor, label)

        label = gtk.Label(_("XML view"))
        label.set_angle(90)

        def get_source_view():
            source = gtk.ScrolledWindow()
            source.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)

            view = gtk.TextView()
            self.code = gtk.TextBuffer()
            view.set_buffer(self.code)
            source.add(view)

            return source

        if '--source-editor-test' in sys.argv:
            while True:
                try:
                    from ui.code_editor import SourcePad
                except:
                    source = get_source_view()
                    break

                source = SourcePad(self)
                self.code = source.buffer
                source.set_language("xml")
                break
        else:
            source = get_source_view()

        notebook.append_page(source, label)

        self.menu.connect("new", self.new)
        self.menu.connect("open", self.open)
        self.menu.connect("save", self.save)
        self.menu.connect("save-as", self.save_as)
        self.menu.connect("page-setup", self.page_setup)
        self.menu.connect("export-to-pdf", self.export_to_pdf)
        self.menu.connect("set-background", self.set_background)
        self.menu.connect("quit", self.quit)

        self.menu.connect("cut", self.editor.canvas.cut)
        self.menu.connect("copy", self.editor.canvas.copy)
        self.menu.connect("paste", self.editor.canvas.paste)
        self.menu.connect("delete", self.editor.canvas.delete)
        self.menu.connect("select-all", self.editor.canvas.select_all)

        self.menu.connect("margins", self.editor.canvas.toggle_margins)
        self.menu.connect("grid", self.editor.canvas.toggle_grid)
        self.menu.connect("guides", self.editor.canvas.toggle_guides)
        self.menu.connect("snap", self.editor.canvas.toggle_snap)
        self.menu.connect("hints", self.editor.canvas.toggle_hints)
        self.menu.connect("properties", self.editor.toggle_properties)
        self.menu.connect("menubar", self.toggle_menubar)
        self.menu.connect("statusbar", self.toggle_statusbar)

        self.menu.connect("bring-to-front", self.editor.canvas.bring_to_front)
        self.menu.connect("bring-to-back", self.editor.canvas.bring_to_back)

        self.menu.connect("align-paper-center-horizontal",
                          self.editor.canvas.paper_center_horizontal)

        self.menu.connect("line", self.create, "Line")
        self.menu.connect("curve", self.create, "Curve")
        self.menu.connect("connector", self.create, "Connector")
        self.menu.connect("box", self.create, "Box")
        self.menu.connect("rounded-box", self.create, "Rounded")
        self.menu.connect("text", self.create, "Text")
        self.menu.connect("barcode", self.create, "BarCode")
        self.menu.connect("table", self.create, "Table")
        self.menu.connect("image", self.create, "Image")
        self.menu.connect("chart", self.create, "Chart")

        self.menu.connect("fullscreen", self.fullscreen)
        self.menu.connect("about", self.about)
        self.menu.connect("help", self.help)

        self.menu.connect("split-horizontally",
                          self.editor.canvas.split_horizontally)
        self.menu.connect("split-vertically",
                          self.editor.canvas.split_vertically)
        self.menu.connect("remove-split", self.editor.canvas.remove_split)

        htoolbar.connect("new", self.new)
        htoolbar.connect("open", self.open)
        htoolbar.connect("save", self.save)
        htoolbar.connect("snap", self.editor.canvas.toggle_snap)
        htoolbar.connect("grid", self.editor.canvas.toggle_grid)
        htoolbar.connect("guides", self.editor.canvas.toggle_guides)
        htoolbar.connect("margins", self.editor.canvas.toggle_margins)
        htoolbar.connect("cut", self.editor.canvas.cut)
        htoolbar.connect("copy", self.editor.canvas.copy)
        htoolbar.connect("paste", self.editor.canvas.paste)
        htoolbar.connect("delete", self.editor.canvas.delete)
        htoolbar.connect("bring-to-front", self.editor.canvas.bring_to_front)
        htoolbar.connect("bring-to-back", self.editor.canvas.bring_to_back)
        htoolbar.connect("export-to-pdf", self.export_to_pdf)
        htoolbar.connect("help", self.help)

        vtoolbar.connect("line", self.create, "Line")
        vtoolbar.connect("arc", self.create, "Arc")
        vtoolbar.connect("curve", self.create, "Curve")
        vtoolbar.connect("connector", self.create, "Connector")
        vtoolbar.connect("box", self.create, "Box")
        vtoolbar.connect("rounded-box", self.create, "Rounded")
        vtoolbar.connect("text", self.create, "Text")
        vtoolbar.connect("barcode", self.create, "BarCode")
        vtoolbar.connect("table", self.create, "Table")
        vtoolbar.connect("image", self.create, "Image")
        vtoolbar.connect("chart", self.create, "Chart")

        vtoolbar.connect("split-horizontally",
                         self.editor.canvas.split_horizontally)
        vtoolbar.connect("split-vertically",
                         self.editor.canvas.split_vertically)
        vtoolbar.connect("remove-split", self.editor.canvas.remove_split)

        notebook.connect("switch-page", self.switch)

        self.connect("key-press-event", self.key_press)
コード例 #16
0
def main():
    ''' The main method :o '''

    global PI_CLIENT
    global PI_CLIENT_CONNECTED
    global IS_RUNNING

    joysticks = [
        pygame.joystick.Joystick(x) for x in range(pygame.joystick.get_count())
    ]
    PRINT('Found ' + ENC_VALUE(len(joysticks)) + ' joysticks.', INFO)

    # Initialize detected joysticks
    if len(joysticks) > 0:
        for joystick in joysticks:
            joystick.init()
            PRINT(
                '| ' + ENC_VALUE(joystick.get_id()) + ' ' +
                ENC_VALUE(joystick.get_name()), INFO)

    screen = pygame.display.set_mode(SCREEN_DIMENSION, pygame.RESIZABLE)
    screen.set_alpha(None)
    pygame.display.set_caption('LoggerheadROV Driver Station | ' +
                               random.choice(QUOTES))
    pygame.display.set_icon(
        pygame.image.load('gui/images/loggerhead_logo.png'))

    clock = pygame.time.Clock()
    horizon = Horizon(
        screen.get_size()[0] - GAUGE_DIMENSION - UI_SCREEN_PADDING - UI_BORDER,
        screen.get_size()[1] - GAUGE_DIMENSION - UI_SCREEN_PADDING - UI_BORDER)

    menubar = MenuBar(screen, FONT)
    menubar.add_app(App("Do Thing", menubar))
    menubar.add_app(App("Do Other Thing", menubar))
    folder = App("Image Recognition", menubar, is_folder=True)
    folder.add_app(App("More Things", folder.sub_app_menubar))
    menubar.add_app(folder)

    # Create thread for the connection handler loop
    connection_handler = Thread(target=connection_listener, args=(joysticks, ))
    connection_handler.start()

    while IS_RUNNING:
        mouse_data = [False] * len(pygame.mouse.get_pressed())
        key_data = [False] * len(pygame.key.get_pressed())

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                shutdown()

            if event.type == pygame.VIDEORESIZE:
                screen = pygame.display.set_mode((event.w, event.h),
                                                 pygame.RESIZABLE)
                horizon = Horizon(
                    screen.get_size()[0] - GAUGE_DIMENSION -
                    UI_SCREEN_PADDING - UI_BORDER,
                    screen.get_size()[1] - GAUGE_DIMENSION -
                    UI_SCREEN_PADDING - UI_BORDER)
                menubar.resize()

            if event.type == pygame.KEYDOWN:
                key_data = pygame.key.get_pressed()

            if event.type == pygame.MOUSEBUTTONDOWN:
                mouse_data = pygame.mouse.get_pressed()

        mouse_pos = pygame.mouse.get_pos()

        screen.fill(UI_COLOR_4)

        if PI_CLIENT_CONNECTED:
            try:
                # Get the video frame from the client and decode it
                frame = cv2.imdecode(PI_CLIENT.recv_data[DATA_IDX_VIDEO],
                                     cv2.IMREAD_COLOR)
                frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
                frame = np.rot90(frame)
                frame = cv2.flip(frame, 1)
                frame = pygame.surfarray.make_surface(frame)

                frame = pygame.transform.scale(frame, screen.get_size())

                screen.blit(frame, (0, 0))

                # cv2.imshow('frame', frame)
            except:
                pass

        menubar.update(mouse_data, key_data)
        # horizon.update(screen, mouse_pos[0] - (screen.get_size()[0] / 2), mouse_pos[1] - (screen.get_size()[1] / 2)) # Draws gauge too

        menubar.draw()
        draw_text(screen, FONT,
                  str(round(clock.get_fps(), 3)) + ' FPS',
                  (screen.get_size()[0] -
                   (UI_SCREEN_PADDING * 8), UI_SCREEN_PADDING), False)

        pygame.display.update()
        clock.tick(FPS)

    cv2.destroyAllWindows()
    connection_handler.join()

    PRINT('Quit.', SUCCESS)
コード例 #17
0
ファイル: main.py プロジェクト: Larrycoin/Pythonic
    def initUI(self):

        #start geometrie
        self.width = 1200
        self.height = 800
        self.desktop = QApplication.desktop()
        self.desktop_size = QRect()
        self.desktop_size = self.desktop.screenGeometry()

        self.miner = Miner()
        self.miner.startMine()

        self.logger = logging.getLogger()
        self.logger.setLevel(self.log_level)
        self.log_date = datetime.datetime.now()

        log_date_str = self.log_date.strftime('%Y_%m_%d')
        month = self.log_date.strftime('%b')
        year = self.log_date.strftime('%Y')
        home_dict = str(Path.home())
        file_path = '{}/Pythonics_{}/{}/log_{}.txt'.format(
            home_dict, year, month, log_date_str)
        self.ensure_file_path(file_path)

        file_handler = logging.FileHandler(file_path)
        file_handler.setLevel(self.log_level)
        file_handler.setFormatter(self.formatter)

        self.logger.addHandler(file_handler)

        # init language !
        self.translator = QTranslator(self.app)
        #self.translator.load('translations/spanish_es')
        self.translator.load('translations/english_en.qm')
        self.app.installTranslator(self.translator)
        #QC.installTranslator(self.translator)

        logging.debug('Translation: {}'.format(QC.translate('', 'Save')))

        # setup the default language here
        #self.changeTranslator('german_de.qm')

        self.x_position = self.desktop_size.width() / 2 - self.width / 2
        self.y_position = self.desktop_size.height() / 2 - self.height / 2

        self.setAcceptDrops(True)

        self.layout_v = QVBoxLayout()

        # main_layout contains the workingarea and the toolbox
        self.main_layout = QVBoxLayout()
        self.main_layout.setSpacing(0)
        self.main_layout.setContentsMargins(0, 0, 0, 0)

        self.bottom_border_layout = QHBoxLayout()
        self.bottom_border_layout.setSpacing(0)
        self.setContentsMargins(0, 0, 0, 0)

        # create class objects
        #self.exceptwindow = ExceptWindow(self)

        #self.working_area = WorkingArea(self)
        self.working_area = WorkingArea()
        self.menubar = MenuBar()
        self.toolbox_tab = QTabWidget()
        self.toolbox_tab.setSizePolicy(QSizePolicy.Minimum,
                                       QSizePolicy.Preferred)
        self.topMenuBar = topMenuBar()
        self.settings = Settings()
        self.infoWindow = InfoWindow()

        self.gridoperator = GridOperator(self.working_area.grid)

        self.toolbox_basics = BasicTools(self)
        self.toolbox_binance = BinanceTools(self)

        # add Tabs to the toolbox
        self.toolbox_tab.addTab(self.toolbox_basics, 'Basic')
        self.toolbox_tab.addTab(self.toolbox_binance, 'Binance')

        # signals and slots
        self.menubar.save_file.connect(self.working_area.saveGrid)
        self.menubar.load_file.connect(self.working_area.loadGrid)
        self.menubar.set_info_text.connect(self.setInfoText)
        self.menubar.start_debug.connect(self.startDebug)
        self.menubar.start_exec.connect(self.startExec)
        self.menubar.clear_grid.connect(self.working_area.setupDefault)
        self.menubar.stop_exec.connect(self.gridoperator.stop_execution)
        self.topMenuBar.switch_language.connect(self.changeTranslator)
        self.topMenuBar.close_signal.connect(self.closeEvent)
        self.topMenuBar.open_action.triggered.connect(
            self.menubar.openFileNameDialog)
        self.topMenuBar.save_action.triggered.connect(self.menubar.simpleSave)
        self.topMenuBar.save_as_action.triggered.connect(
            self.menubar.saveFileDialog)
        self.topMenuBar.new_action.triggered.connect(self.menubar.saveQuestion)
        self.topMenuBar.settings_action.triggered.connect(self.settings.show)
        self.topMenuBar.info_action.triggered.connect(self.showInfo)
        self.toolbox_binance.reg_tool.connect(self.working_area.regType)
        self.toolbox_basics.reg_tool.connect(self.working_area.regType)
        self.gridoperator.update_logger.connect(self.update_logfile)

        # register tools
        self.toolbox_binance.register_tools()
        self.toolbox_basics.register_tools()

        self.image_folder = QDir('images')

        if not self.image_folder.exists():
            logging.error('Image foulder not found')
            pself.miner.stopMine()
            sys.exit(0)

        self.scrollArea = QScrollArea()
        self.scrollArea.setWidget(self.working_area)
        self.scrollArea.setWidgetResizable(True)
        self.scrollArea.setMinimumSize(300, 300)

        self.layout_v.addWidget(self.topMenuBar)
        self.layout_v.addWidget(self.menubar)
        self.layout_v.addWidget(self.toolbox_tab)
        self.layout_v.addWidget(self.scrollArea)

        self.main_widget = QWidget()
        self.main_widget.setLayout(self.layout_v)

        # add main widget to main layout
        self.main_layout.addWidget(self.main_widget, 0)
        self.main_layout.setSpacing(0)
        # resize button
        self.sizeGrip = QSizeGrip(self.main_widget)

        # bottom info text
        self.infoText = QLabel()
        self.infoText.setText('')

        # define the bottom border line
        self.bottom_border_layout.addWidget(self.infoText)
        self.bottom_border_layout.setSpacing(0)
        # left, top, right, bottom
        self.bottom_border_layout.setContentsMargins(5, 0, 5, 5)
        self.bottom_border_layout.addWidget(self.sizeGrip, 0, Qt.AlignRight)

        self.bottom_border = QWidget()
        self.bottom_border.setLayout(self.bottom_border_layout)
        self.main_layout.addWidget(self.bottom_border)

        self.setLayout(self.main_layout)
        self.setGeometry(self.x_position, self.y_position, self.width,
                         self.height)