def get_db_status(self) -> str: """ Return the status as currently stored in the database """ if self.db_status in AssignmentState.final_unit(): return self.db_status row = self.db.get_unit(self.db_id) assert row is not None, f"Unit {self.db_id} stopped existing in the db..." return row["status"]
def get_assigned_agent(self) -> Optional[Agent]: """ Get the agent assigned to this Unit if there is one, else return None """ # In these statuses, we know the agent isn't changing anymore, and thus will # not need to be re-queried if self.db_status in AssignmentState.final_unit(): if self.agent_id is None: return None return Agent.get(self.db, self.agent_id) # Query the database to get the most up-to-date assignment, as this can # change after instantiation if the Unit status isn't final unit_copy = Unit.get(self.db, self.db_id) self.agent_id = unit_copy.agent_id if self.agent_id is not None: return Agent.get(self.db, self.agent_id) return None
def get_assigned_agent(self) -> Optional[Agent]: """ Get the agent assigned to this Unit if there is one, else return None """ # In these statuses, we know the agent isn't changing anymore, and thus will # not need to be re-queried # TODO(#97) add test to ensure this behavior/assumption holds always if self.db_status in AssignmentState.final_unit(): if self.agent_id is None: return None return Agent(self.db, self.agent_id) # Query the database to get the most up-to-date assignment, as this can # change after instantiation if the Unit status isn't final # TODO(#101) this may not be particularly efficient row = self.db.get_unit(self.db_id) assert row is not None, f"Unit {self.db_id} stopped existing in the db..." agent_id = row["agent_id"] if agent_id is not None: return Agent(self.db, agent_id) return None