points = [] #for i in range(6): # points.append( # PointLight( # location=np.array([-3.0, 3.0-i, 3.0]), # color=np.array([1.0, 1.0, 1.0]), # strength=4.0 # ) # ) # #for i, point in enumerate(points): # scene.add_light('point_{}'.format(i), point) # Add the lights to the scene scene.ambient_light = ambient # only one ambient light per scene dl = DirectionalLight(direction=np.array([0.0, 0.0, -1.0]), color=np.array([1.0, 1.0, 1.0]), strength=2.0) scene.add_light('direc', dl) #==================================== # Add a camera to the scene #==================================== # Set up camera intrinsics ci = CameraIntrinsics(frame='camera', fx=525.0, fy=525.0, cx=320.0,
print("ADDED OBJECT SUCCESSFULLY") # table_obj_properties = MaterialProperties( # color = np.array([0, 0, 0]), # ) # wrap the table as a SceneObject # table_mesh = trimesh.load(PLANE_MESH) # T_table_world = RigidTransform.load(PLANE_POSE) # table = SceneObject(table_mesh, T_table_world, table_obj_properties) # scene.add_object('table', table) # add light ambient = AmbientLight(color=np.array([1.0, 1.0, 1.0]), strength=1.0) scene.ambient_light = ambient dl = DirectionalLight(direction=np.array([0, 0, -1.0]), color=np.array([1.0, 1.0, 1.0]), strength=1.0) scene.add_light('direc', dl) print("Added directional light") #==================================== # Add a camera to the scene #==================================== # Set up camera intrinsics ci = CameraIntrinsics(frame='camera', fx=525.0, fy=525.0,