def handle_message(self, msg): """ Takes a raw message direct from the server, parses it, and stores its data in the world and body model objects given at init. Returns the type of message received. """ # get all the expressions contained in the given message parsed = messageparser.parse(msg) if PRINT_SERVER_MESSAGES: print msg # print parsed[0] + ":", parsed[1:], "\n" # this is the name of the function that should be used to handle # this message type. we pull it from this object dynamically to # avoid having a huge if/elif/.../else statement. msg_func = "_handle_%s" % parsed[0] if hasattr(self, msg_func): # call the appropriate function with this message getattr(self, msg_func).__call__(parsed) # throw an exception if we don't know about the given message type else: m = "Can't handle message type '%s', function '%s' not found." # FIXME raising will kill the agent. raise sp_exceptions.MessageTypeError(m % (parsed[0], msg_func)) # print sp_exceptions.MessageTypeError(m % (parsed[0], msg_func)) # return the type of message received return parsed[0]
def message_handle(message, kiwi): response = Response() # we do not want the bot to reply to itself if message.author == kiwi: return response action = messageparser.parse(message) if action.type == 'simple_reply': response.messages_to_send.append(action.simple_reply) response.should_respond = True # if message.content.startswith('!hello'): # response.messages_to_send.append('Hello {0.author.mention}'.format(message)) # #response.messages_to_send.append('Hello {0.author.mention}') # response.should_respond = True return response
def handleIncomingMsg(self, data, r): try: inputMsg = mp.parse(data) type = inputMsg.type except : type = 'error' if type == "new": print 'Game request: NEW' self.handleJoinGame(inputMsg, r) elif type == "move": self.handleMove(inputMsg, r) elif type == "exit": pass elif type == "reqgameplay": pass else: print 'Error reading game request.' self.sendMessage(r, 'Error reading game request. Please make sure message type is either [new move exit reqgameply]')
def on_message(message): response = messageparser.parse(message) if (response is not None): client.send_message(message.channel, response) botfunc.commands(client, message)
def on_message(message): response = messageparser.parse(message) if(response is not None): client.send_message(message.channel, response) botfunc.commands(client, message)