コード例 #1
0
            Array(16, "num_disabled_units" / Int32ul),
            Array(16, Array(30, Padding(4))),
            Array(16, "num_disabled_buildings" / Int32ul),
            Array(16, Array(20, Padding(4))),
        ), Padding(196)), Padding(12))

# Game settings.
game_settings = "game_settings" / Struct(
    Array(16, AgeEnum("starting_ages" / Int32sl)), Padding(4), Padding(8),
    "map_id" / If(lambda ctx: ctx._._.version != Version.AOK, Int32ul),
    Peek("difficulty_id" / Int32ul), DifficultyEnum(
        "difficulty" / Int32ul), "lock_teams" / Int32ul,
    If(lambda ctx: ctx._._.version == Version.DE, Padding(29)),
    Array(
        9, "player_info" /
        Struct("data_ref" / Int32ul, PlayerTypeEnum("type" / Int32ul),
               "name" / PascalString(lengthfield="name_length" / Int32ul))),
    Padding(36), Padding(4),
    IfThenElse(
        lambda ctx: ctx._._.version == Version.DE, "end_of_game_settings" /
        Find(b'\x9a\x99\x99\x99\x99\x99\x01\x40', None), "end_of_game_settings"
        / Find(b'\x9a\x99\x99\x99\x99\x99\xf9\x3f', None)))

# Triggers.
triggers = "triggers" / Struct(
    Padding(1),
    "num_triggers" / Int32ul,
    # parse if num > 0
    If(lambda ctx: ctx._._.version == Version.DE, Padding(1032)))

# Scenario metadata.
コード例 #2
0
ファイル: hd.py プロジェクト: happyleavesaoc/aoc-mgz
test_57 = "test_57" / Struct(
    "check" / Int32ul, Padding(4),
    If(lambda ctx: ctx._._.version >= 1006, Bytes(1)), Padding(15), hd_string,
    Padding(1), If(lambda ctx: ctx._._.version >= 1005, hd_string), hd_string,
    Padding(16), "test" / Int32ul,
    "is_57" / Computed(lambda ctx: ctx.check == ctx.test))

player = Struct(
    "dlc_id" / Int32ul, "color_id" / Int32ul,
    "unk1_1006" / If(lambda ctx: ctx._._.version >= 1006, Bytes(1)),
    "unk" / Bytes(2), "dat_crc" / Bytes(4), "mp_game_version" / Byte,
    "team_index" / Int32ul, "civ_id" / Int32ul, "ai_type" / hd_string,
    "ai_civ_name_index" / Byte,
    "ai_name" / If(lambda ctx: ctx._._.version >= 1005, hd_string),
    "name" / hd_string, "type" / PlayerTypeEnum(Int32ul), "steam_id" / Int64ul,
    "player_number" / Int32sl,
    Embedded(
        If(lambda ctx: ctx._._.version >= 1006 and not ctx._.test_57.is_57,
           Struct(
               "hd_rm_rating" / Int32ul,
               "hd_dm_rating" / Int32ul,
           ))))

hd = "hd" / Struct(
    "version" / Float32l, "interval_version" / Int32ul,
    "game_options_version" / Int32ul, "dlc_count" / Int32ul,
    "dlc_ids" / Array(lambda ctx: ctx.dlc_count, Int32ul),
    "dataset_ref" / Int32ul, Peek("difficulty_id" / Int32ul),
    DifficultyEnum("difficulty" / Int32ul), "selected_map_id" / Int32ul,
    "resolved_map_id" / Int32ul, "reveal_map" / Int32ul,
コード例 #3
0
ファイル: de.py プロジェクト: happyleavesaoc/aoc-mgz
separator = Const(b"\xa3_\x02\x00")

player = Struct(
    "dlc_id"/Int32ul,
    "color_id"/Int32sl,
    "selected_color"/Byte,
    "selected_team_id"/Byte,
    "resolved_team_id"/Byte,
    "dat_crc"/Bytes(8),
    "mp_game_version"/Byte,
    "civ_id"/Int32ul,
    "ai_type"/de_string,
    "ai_civ_name_index"/Byte,
    "ai_name"/de_string,
    "name"/de_string,
    "type"/PlayerTypeEnum(Int32ul),
    "profile_id"/Int32ul,
    Const(b"\x00\x00\x00\x00"),
    "player_number"/Int32sl,
    "hd_rm_elo"/If(lambda ctx: find_save_version(ctx) < 25.22, Int32ul),
    "hd_dm_elo"/If(lambda ctx: find_save_version(ctx) < 25.22, Int32ul),
    "prefer_random"/Flag,
    "custom_ai"/Flag,
    If(lambda ctx: find_save_version(ctx) >= 25.06, "handicap"/Bytes(8)),
)

de = "de"/Struct(
    "build"/If(lambda ctx: find_save_version(ctx) >= 25.22, Int32ul),
    "timestamp"/If(lambda ctx: find_save_version(ctx) >= 26.16, Int32ul),
    "version"/Float32l,
    "interval_version"/Int32ul,
コード例 #4
0
 "record_game" / Flag,
 "animals_enabled" / Flag,
 "predators_enabled" / Flag,
 "turbo_enabled" / Flag,
 "shared_exploration" / Flag,
 "team_positions" / Flag,
 If(lambda ctx: find_save_version(ctx) >= 13.34, Bytes(8)),
 separator,
 "players" / Array(
     8,
     Struct("dlc_id" / Int32ul, "color_id" / Int32sl, "selected_color" /
            Byte, "selected_team_id" / Byte, "resolved_team_id" / Byte,
            "dat_crc" / Bytes(8), "mp_game_version" / Byte, "civ_id" / Byte,
            Const(b"\x00\x00\x00"), "ai_type" / de_string,
            "ai_civ_name_index" / Byte, "ai_name" / de_string, "name" /
            de_string, "type" / PlayerTypeEnum(Int32ul), "profile_id" /
            Int32ul, Const(b"\x00\x00\x00\x00"), "player_number" / Int32sl,
            "hd_rm_elo" / Int32ul, "hd_dm_elo" / Int32ul,
            "animated_destruction_enabled" / Flag, "custom_ai" / Flag)),
 "fog_of_war" / Flag,
 "cheat_notifications" / Flag,
 "colored_chat" / Flag,
 Bytes(9),
 separator,
 Bytes(12),
 If(lambda ctx: ctx._.save_version >= 13.13, Bytes(5)),
 "strings" / Array(
     23,
     Struct(
         "string" / de_string,
         RepeatUntil(
コード例 #5
0
ファイル: scenario.py プロジェクト: nymanjens/aoc-mgz
    Padding(8),
    "map_id"/If(lambda ctx: ctx._._.version != Version.AOK, Int32ul),
    Peek("difficulty_id"/Int32ul),
    DifficultyEnum("difficulty"/Int32ul),
    "lock_teams"/Int32ul,
    If(lambda ctx: ctx._._.version == Version.DE,
        Struct(
            Padding(29),
            If(lambda ctx: find_save_version(ctx) >= 13.07, Padding(1)),
            If(lambda ctx: find_save_version(ctx) >= 13.34, Padding(132)),
            If(lambda ctx: find_save_version(ctx) >= 20.06, Padding(1))
        )
    ),
    Array(9, "player_info"/Struct(
        "data_ref"/Int32ul,
        PlayerTypeEnum("type"/Int32ul),
        "name"/PascalString(lengthfield="name_length"/Int32ul)
    )),
    Padding(36),
    Padding(4),
    IfThenElse(lambda ctx: ctx._._.version == Version.DE,
        IfThenElse(lambda ctx: find_save_version(ctx) >= 13.34,
            "end_of_game_settings"/Find(b'\x33\x33\x33\x33\x33\x33\x03\x40', None),
            "end_of_game_settings"/Find(b'\x9a\x99\x99\x99\x99\x99\x01\x40', None)
        ),
        "end_of_game_settings"/Find(b'\x9a\x99\x99\x99\x99\x99\xf9\\x3f', None)
    )
)

# Triggers.
triggers = "triggers"/Struct(
コード例 #6
0
ファイル: scenario.py プロジェクト: philipp94831/aoc-mgz
    Array(16, "num_disabled_buildings" / Int32ul),
    Array(16, Array(20, Padding(4))),
    Padding(12),
)

# Game settings.
game_settings = "game_settings" / Struct(
    Array(16, StartingAgeEnum("starting_ages" / Int32sl)),
    Padding(4),
    Padding(8),
    MapAdapter("map_id" / Int32ul),
    DifficultyEnum("difficulty" / Int32ul),
    Padding(4),
    Array(
        9, "player_info" /
        Struct("player_id" / Int32ul, PlayerTypeEnum("type" / Int32ul),
               "name" / PascalString(lengthfield="name_length" / Int32ul))),
    Padding(36),
    Padding(4),
    "end_of_game_settings" / Find(b'\x9a\x99\x99\x99\x99\x99\xf9\x3f', None),
)

# Triggers.
triggers = "triggers" / Struct(
    Padding(1),
    "num_triggers" / Int32ul,
    # parse if num > 0
)

# Scenario metadata.
scenario = "scenario" / Struct(