コード例 #1
0
    def __init__(self, category):
        self.systemSkins = os.path.join('data', 'skins')
        self.userSkins = os.path.join(mh.getPath(''), 'data', 'skins')
        gui3d.TaskView.__init__(self, category, 'Human texture', label='Skin')
        if not os.path.exists(os.path.join(mh.getPath(''), 'data', 'skins')):
            os.makedirs(os.path.join(mh.getPath(''), 'data', 'skins'))
        self.filechooser = self.addView(gui3d.FileChooser([self.systemSkins, self.userSkins], 'png', 'thumb'))
        self.update = self.filechooser.sortBox.addView(gui3d.Button('Check for updates'))
        self.mediaSync = None

        @self.filechooser.event
        def onFileSelected(filename):

            gui3d.app.do(Action(gui3d.app.selectedHuman,
                gui3d.app.selectedHuman.getTexture(),
                os.path.join(mh.getPath(''), 'data', 'skins', filename)))
            
            gui3d.app.switchCategory('Modelling')
            
        @self.update.event
        def onClicked(event):
            self.syncMedia()
            
        gui3d.app.addLoadHandler('skinTexture', self.loadHandler)
        gui3d.app.addSaveHandler(self.saveHandler)
コード例 #2
0
    def __init__(self, category):

        modelPath = mh.getPath('models')
        gui3d.TaskView.__init__(
            self,
            category,
            'Load',
        )

        self.fileentry = self.addTopWidget(
            gui.FileEntryView('Browse', mode='dir'))
        self.fileentry.setDirectory(mh.getPath('models'))
        self.fileentry.text = mh.getPath('models')
        self.fileentry.setFilter('MakeHuman Models (*.mhm)')

        @self.fileentry.mhEvent
        def onFileSelected(dirpath):
            self.filechooser.setPaths([dirpath])
            self.filechooser.refresh()

        self.filechooser = fc.IconListFileChooser(
            modelPath,
            'mhm',
            'thumb',
            mh.getSysDataPath('notfound.thumb'),
            sort=HumanFileSort())
        self.addRightWidget(self.filechooser)
        self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            self.loadMHM(filename)
コード例 #3
0
    def saveSettings(self, promptOnFail=False):
        try:
            if not os.path.exists(mh.getPath('')):
                os.makedirs(mh.getPath(''))

            with outFile("settings.ini") as f:
                f.write(mh.formatINI(self.settings))

            with outFile("shortcuts.ini") as f:
                for action, shortcut in self.shortcuts.iteritems():
                    f.write('%d %d %s\n' % (shortcut[0], shortcut[1], action))

            with outFile("mouse.ini") as f:
                for mouseAction, method in self.mouseActions.iteritems():
                    f.write('%d %d %s\n' % (mouseAction[0], mouseAction[1], method.__name__))

            if self.dialog is not None:
                self.helpIds.update(self.dialog.helpIds)

            with outFile("help.ini") as f:
                for helpId in self.helpIds:
                    f.write('%s\n' % helpId)
        except:
            log.error('Failed to save settings file', exc_info=True)
            if promptOnFail:
                self.prompt('Error', 'Could not save settings file.', 'OK')
コード例 #4
0
ファイル: mhmain.py プロジェクト: Iffar/makehuman_datagen
    def saveSettings(self, promptOnFail=False):
        try:
            if not os.path.exists(mh.getPath('')):
                os.makedirs(mh.getPath(''))

            with outFile("settings.ini") as f:
                f.write(mh.formatINI(self.settings))

            with outFile("shortcuts.ini") as f:
                for action, shortcut in self.shortcuts.iteritems():
                    f.write('%d %d %s\n' % (shortcut[0], shortcut[1], action))

            with outFile("mouse.ini") as f:
                for mouseAction, method in self.mouseActions.iteritems():
                    f.write('%d %d %s\n' % (mouseAction[0], mouseAction[1], method.__name__))

            if self.dialog is not None:
                self.helpIds.update(self.dialog.helpIds)

            with outFile("help.ini") as f:
                for helpId in self.helpIds:
                    f.write('%s\n' % helpId)
        except:
            log.error('Failed to save settings file', exc_info=True)
            if promptOnFail:
                self.prompt('Error', 'Could not save settings file.', 'OK')
コード例 #5
0
    def projectLighting(self):

        mesh = gui3d.app.selectedHuman.mesh
        mesh.setShadeless(1)

        dstImg = mh.Image(width=1024, height=1024, bitsPerPixel=24)

        dstW = dstImg.width
        dstH = dstImg.height

        for v in mesh.verts:

            ld = vnorm(vsub((-10.99, 20.0, 20.0,), v.co))
            s = vdot(v.no, ld)
            s = max(0, min(255, int(s*255)))
            v.setColor([s, s, s, 255])

        for g in mesh.faceGroups:

            if g.name.startswith("joint") or g.name.startswith("helper"):
                continue

            for f in g.faces:

                co = [(mesh.uvValues[i][0]*dstW, dstH-(mesh.uvValues[i][1]*dstH)) for i in f.uv]
                c = [v.color for v in f.verts]
                RasterizeTriangle(dstImg, co[0], co[1], co[2], ColorShader(c[:3]))
                RasterizeTriangle(dstImg, co[2], co[3], co[0], ColorShader((c[2], c[3], c[0])))

        #dstImg.resize(128, 128);

        dstImg.save(os.path.join(mh.getPath(''), 'data', 'skins', 'lighting.png'))
        gui3d.app.selectedHuman.setTexture(os.path.join(mh.getPath(''), 'data', 'skins', 'lighting.png'))

        mesh.setColor([255, 255, 255, 255])
コード例 #6
0
    def getMaterialPaths(self, objType, proxy = None):
        if objType == 'skin':
            objType = 'skins'
        elif objType not in [t.lower() for t in SimpleProxyTypes]:
            objType = 'clothes'
        objType = objType.lower()

        if proxy and objType != 'skins':
            subPath = None
        else:
            subPath = objType

        # General paths
        if subPath:
            paths = [mh.getPath(os.path.join('data', subPath)), mh.getSysDataPath(subPath)]
            for p in paths:
                if getpath.isSubPath(p, mh.getPath()) and not os.path.exists(p):
                    os.makedirs(p)
        else:
            paths = []

        # Global material paths
        for p in [mh.getPath(os.path.join('data', objType, 'materials')), mh.getSysDataPath(os.path.join(objType, 'materials'))]:
            if os.path.isdir(p):
                paths.append(p)

        # Path where proxy file is located
        if proxy:
            paths = [os.path.dirname(proxy.file)] + paths

        return paths
コード例 #7
0
    def getMaterialPaths(self, objType, proxy = None):
        if objType == 'skin':
            objType = 'skins'
        elif objType not in [t.lower() for t in SimpleProxyTypes]:
            objType = 'clothes'
        objType = objType.lower()

        if proxy and objType != 'skins':
            subPath = None
        else:
            subPath = objType

        # General paths
        if subPath:
            paths = [mh.getPath(os.path.join('data', subPath)), mh.getSysDataPath(subPath)]
            for p in paths:
                if getpath.isSubPath(p, mh.getPath()) and not os.path.exists(p):
                    os.makedirs(p)
        else:
            paths = []

        # Global material paths
        for p in [mh.getPath(os.path.join('data', objType, 'materials')), mh.getSysDataPath(os.path.join(objType, 'materials'))]:
            if os.path.isdir(p):
                paths.append(p)

        # Path where proxy file is located
        if proxy:
            paths = [os.path.dirname(proxy.file)] + paths

        return paths
コード例 #8
0
    def projectUV(self):
        dstImg = projection.mapUV()
        # dstImg.resize(128, 128)
        dstImg.save(os.path.join(mh.getPath(""), "data", "skins", "uvtopo.png"))

        gui3d.app.selectedHuman.setTexture(os.path.join(mh.getPath(""), "data", "skins", "uvtopo.png"))
        log.debug("Enabling shadeless rendering on body")
        gui3d.app.selectedHuman.mesh.setShadeless(1)  # Remember to reset this when lighting projection is done.
コード例 #9
0
 def onClicked(event):
     if not self.path:
         if not os.path.exists(mh.getPath('render')):
             os.makedirs(mh.getPath('render'))
         self.path = mh.getPath('render')
     filename = mh.getSaveFileName(os.path.splitext(self.path)[0],
                                   'PNG Image (*.png);;JPEG Image (*.jpg);;All files (*.*)')
     if filename:
         self.path = os.path.dirname(filename)
         self.image.save(filename)
コード例 #10
0
 def onClicked(event):
     if not self.path:
         if not os.path.exists(mh.getPath('render')):
             os.makedirs(mh.getPath('render'))
         self.path = mh.getPath('render')
     filename = mh.getSaveFileName(os.path.splitext(self.path)[0],
                                   'PNG Image (*.png);;JPEG Image (*.jpg);;All files (*.*)')
     if filename:
         self.path = os.path.dirname(filename)
         self.image.save(filename)
コード例 #11
0
ファイル: guisave.py プロジェクト: ihavenick/MakeHuman
    def __init__(self, category):
        
        gui3d.TaskView.__init__(self, category, 'Save')

        modelPath = mh.getPath('models')
            
        self.fileentry = self.addTopWidget(gui.FileEntryView('Save', mode='save'))
        self.fileentry.setDirectory(mh.getPath('models'))
        self.fileentry.setFilter('MakeHuman Models (*.mhm)')

        self.selection_width = 1.2
        self.selection_height = 1.3
        mesh = geometry3d.FrameMesh(self.selection_width, self.selection_height)
        mesh.move(-self.selection_width/2, -self.selection_height/2)

        self.selection = gui3d.app.addObject(gui3d.Object([0, 0, 9], mesh))
        mesh.setColor([0, 0, 0, 255])
        mesh.setPickable(False)
        mesh.setShadeless(True)
        mesh.setDepthless(True)
        mesh.priority = 90
        self.selection.hide()

        @self.fileentry.mhEvent
        def onFileSelected(filename):
            if not filename.lower().endswith('.mhm'):
                filename += '.mhm'

            path = os.path.normpath(os.path.join(modelPath, filename))

            dir, name = os.path.split(path)
            name, ext = os.path.splitext(name)

            if not os.path.exists(dir):
                os.makedirs(dir)

            # Save the thumbnail

            ((x0,y0,z0),(x1,y1,z1)) = self.selection.mesh.calcBBox()
            x0,y0,z0 = gui3d.app.guiCamera.convertToScreen(x0, y0, 0)
            x1,y1,z1 = gui3d.app.guiCamera.convertToScreen(x1, y1, 0)
            log.debug('grab rectangle: %d %d %d %d', x0, y0, x1, y1)
            mh.grabScreen(int(x0+1), int(y1+1), int(x1-x0-1), int(y0-y1-1), os.path.join(dir, name + '.thumb'))

            # Save the model

            human = gui3d.app.selectedHuman
            human.save(path, name)
            gui3d.app.modified = False
            #gui3d.app.clearUndoRedo()
            
            gui3d.app.setFilenameCaption(filename)
            gui3d.app.setFileModified(False)

            mh.changeCategory('Modelling')
コード例 #12
0
 def onClicked(event):
     if not self.path:
         if not os.path.exists(mh.getPath('render')):
             os.makedirs(mh.getPath('render'))
         self.path = mh.getPath('render')
     filename = mh.getSaveFileName(
         os.path.splitext(self.path)[0],
         'PNG Image (*.png);;JPEG Image (*.jpg);;Thumbnail (*.thumb);;All files (*.*)'
     )
     if filename:
         if os.path.splitext(filename)[1].lower() == '.thumb':
             self.image.save(filename, iformat='PNG')
         else:
             self.image.save(filename)
         self.path = os.path.dirname(filename)
コード例 #13
0
ファイル: guiload.py プロジェクト: RuliLG/makehuman
    def __init__(self, category):
        
        modelPath = mh.getPath('models')
        gui3d.TaskView.__init__(self, category, 'Load', )
        self.filechooser = self.addTopWidget(fc.FileChooser(modelPath, 'mhm', 'thumb', 'data/notfound.thumb', sort=HumanFileSort()))
        self.addLeftWidget(self.filechooser.sortBox)

        @self.filechooser.mhEvent
        def onFileSelected(filename):

            human = gui3d.app.selectedHuman

            human.load(filename, True, gui3d.app.progress)

            del gui3d.app.undoStack[:]
            del gui3d.app.redoStack[:]
            gui3d.app.modified = False

            name = os.path.basename(filename).replace('.mhm', '')

            self.parent.tasksByName['Save'].fileentry.text = name
            self.parent.tasksByName['Save'].fileentry.edit.setText(name)
            
            gui3d.app.setFilenameCaption(filename)
            gui3d.app.setFileModified(False)

            mh.changeCategory('Modelling')
コード例 #14
0
    def __init__(self, category):

        gui3d.TaskView.__init__(self, category, 'Eyes')
        eyesDir = os.path.join(mh.getPath(''), 'data', 'eyes')
        if not os.path.exists(eyesDir):
            os.makedirs(eyesDir)
        self.paths = [eyesDir , mh.getSysDataPath('eyes')]
        #self.filechooser = self.addTopWidget(fc.FileChooser(self.paths, 'mhclo', 'thumb', mh.getSysDataPath('eyes/notfound.thumb')))
        self.filechooser = self.addRightWidget(fc.IconListFileChooser(self.paths, 'mhclo', 'thumb', mh.getSysDataPath('clothes/notfound.thumb'), 'Eyes'))
        self.filechooser.setIconSize(50,50)
        self.filechooser.enableAutoRefresh(False)
        self.addLeftWidget(self.filechooser.createSortBox())

        self.oHeadCentroid = [0.0, 7.436, 0.03 + 0.577]
        self.oHeadBBox = [[-0.84,6.409,-0.9862],[0.84,8.463,1.046]]

        self.human = gui3d.app.selectedHuman

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            if self.human.eyesProxy:
                oldFile = self.human.eyesProxy.file
            else:
                oldFile = 'clear.mhclo'
            gui3d.app.do(EyesAction("Change eyes",
                self.human,
                self,
                oldFile,
                filename))
コード例 #15
0
    def __init__(self, category):
        
        modelPath = mh.getPath('models')
        gui3d.TaskView.__init__(self, category, 'Load', )
        self.filechooser = self.addTopWidget(fc.FileChooser(modelPath, 'mhm', 'thumb', 'data/notfound.thumb', sort=HumanFileSort()))
        self.addLeftWidget(self.filechooser.sortBox)

        @self.filechooser.mhEvent
        def onFileSelected(filename):

            human = gui3d.app.selectedHuman

            human.load(filename, True, gui3d.app.progress)

            del gui3d.app.undoStack[:]
            del gui3d.app.redoStack[:]
            gui3d.app.modified = False
            gui3d.app.clearUndoRedo()

            name = os.path.basename(filename).replace('.mhm', '')

            self.parent.tasksByName['Save'].fileentry.text = name
            self.parent.tasksByName['Save'].fileentry.edit.setText(name)
            
            gui3d.app.setFilenameCaption(filename)
            gui3d.app.setFileModified(False)

            mh.changeCategory('Modelling')
コード例 #16
0
    def onShow(self, event):

        # When the task gets shown, set the focus to the file chooser
        gui3d.TaskView.onShow(self, event)
        human = gui3d.app.selectedHuman

        self.skinRadio.setChecked(True)
        self.reloadMaterialChooser()

        if human.hairObj:
            self.hairRadio.setEnabled(True)
        else:
            self.hairRadio.setEnabled(False)

        if human.eyesObj:
            self.eyesRadio.setEnabled(True)
        else:
            self.eyesRadio.setEnabled(False)

        self.populateClothesSelector()

        # Offer to download skins if none are found
        self.numSkin = len([filename for filename in os.listdir(os.path.join(mh.getPath(''), 'data', 'skins')) if filename.lower().endswith('png')])
        if self.numSkin < 1:
            gui3d.app.prompt('No skins found', 'You don\'t seem to have any skins, download them from the makehuman media repository?\nNote: this can take some time depending on your connection speed.', 'Yes', 'No', self.syncMedia)
コード例 #17
0
 def fileentry(ext):
     of = outputFilename
     if useExportsDir:
         of = os.path.basename(of)
         ed = mh.getPath("exports")
         of = os.path.join(ed, of)
     return of
コード例 #18
0
ファイル: guiload.py プロジェクト: solsane/unnaturalcode
    def __init__(self, category):

        gui3d.TaskView.__init__(self, category, 'Load')

        self.modelPath = None

        self.fileentry = self.addTopWidget(gui.FileEntryView('Browse', mode='dir'))
        self.fileentry.filter = 'MakeHuman Models (*.mhm)'

        @self.fileentry.mhEvent
        def onFileSelected(event):
            self.filechooser.setPaths([event.path])
            self.filechooser.refresh()

        self.filechooser = fc.IconListFileChooser(mh.getPath("models"), 'mhm', 'thumb', mh.getSysDataPath('notfound.thumb'), sort=HumanFileSort())
        self.addRightWidget(self.filechooser)
        self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            if gui3d.app.currentFile.modified:
                gui3d.app.prompt("Load", "You have unsaved changes. Are you sure you want to close the current file?",
                    "Yes", "No", lambda: gui3d.app.loadHumanMHM(filename))
            else:
                gui3d.app.loadHumanMHM(filename)
コード例 #19
0
    def __init__(self, category):

        self.systemClothes = os.path.join('data', 'clothes')
        self.userClothes = os.path.join(mh.getPath(''), 'data', 'clothes')

        self.taggedClothes = {}
        self.clothesList = []
        
        gui3d.TaskView.__init__(self, category, 'Clothes')
        if not os.path.exists(self.userClothes):
            os.makedirs(self.userClothes)
        self.filechooser = self.addTopWidget(fc.FileChooser([self.systemClothes, self.userClothes], 'mhclo', 'thumb', 'data/clothes/notfound.thumb'))
        self.addLeftWidget(self.filechooser.sortBox)
        self.update = self.filechooser.sortBox.addWidget(gui.Button('Check for updates'))
        self.mediaSync = None

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            gui3d.app.do(Action("Change clothing piece",
                gui3d.app.selectedHuman,
                self,
                filename))
            if gui3d.app.settings.get('jumpToModelling', True):
                mh.changeCategory('Modelling')

        @self.update.mhEvent
        def onClicked(event):
            self.syncMedia()
コード例 #20
0
    def reloadMaterial(self):
        obj = self.getSelectedObject()
        pxy = self.humanObjSelector.getSelectedProxy()
        author = "unknown"
        license = "unknown"
        filename = "internal"
        if pxy is not None:
            author = pxy.license.author
            license = pxy.license.license
            filename = pxy.file
        # update description
        self.descrLbl.setText(obj.name + ":\n" + str(len(obj.mesh.coord)) +
                              " vertices\n" + str(len(obj.mesh.fvert)) +
                              " faces\n" +
                              str(obj.mesh.vertsPerFaceForExport) +
                              " vertices per face.\n" + "Author: " + author +
                              "\nLicense: " + license + "\n\nFile: " +
                              filename)

        if shader.Shader.supported():
            self.listShaders(obj.material)
            self.listUniforms(obj.material)
        self.updateShaderConfig(obj.material)
        self.listMaterialSettings(obj)

        if obj.material.filepath:
            self.saveMaterialBtn.directory = obj.material.filepath
            self.loadMaterialBtn.directory = obj.material.filepath
        else:
            self.saveMaterialBtn.directory = mh.getPath('data')
            self.loadMaterialBtn.directory = mh.getSysDataPath()
コード例 #21
0
 def __init__(self, template, bodypart, modtype):
     global theModifierTypes, theBaseCharacterParts
             
     string = template.replace('$','').replace('{','').replace('}','')                
     warppath = os.path.join(mh.getPath(""), "warp", string)
     if not os.path.exists(os.path.dirname(warppath)):
         os.makedirs(os.path.dirname(warppath))
     if not os.path.exists(warppath):
         fp = open(warppath, "w")
         fp.close()
         
     humanmodifier.SimpleModifier.__init__(self, warppath)
     self.eventType = 'warp'
     self.warppath = warppath
     self.template = template
     self.isWarp = True
     self.bodypart = bodypart
     self.slider = None
     self.refTargets = {}
     self.refTargetVerts = {}        
     self.modtype = modtype
     
     self.fallback = None
     for (tlabel, tname, tvar) in theModifierTypes[modtype]:
         self.fallback = humanmodifier.MacroModifier(tlabel, tname, tvar)
         break
         
     self.bases = {}
     self.targetSpecs = {}
     if modtype == "GenderAge":            
         self.setupBaseCharacters("Gender", "Age", "NoEthnic", "NoUniv", "NoUniv")
     elif modtype == "GenderAgeEthnic":            
         self.setupBaseCharacters("Gender", "Age", "Ethnic", "NoUniv", "NoUniv")
     elif modtype == "GenderAgeToneWeight":
         self.setupBaseCharacters("Gender", "Age", "NoEthnic", "Tone", "Weight")
コード例 #22
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 def doLoad():
     filename = mh.getOpenFileName(
         mh.getPath("scenes"),
         'MakeHuman scene (*.mhscene);;All files (*.*)')
     if filename:
         self.scene.load(filename)
         self.readScene()
コード例 #23
0
    def onShow(self, event):

        # When the task gets shown, set the focus to the file chooser
        gui3d.TaskView.onShow(self, event)
        human = gui3d.app.selectedHuman
        human.hide()

        self.skinRadio.setChecked(True)
        self.reloadTextureChooser()

        if human.hairObj:
            self.hairRadio.setEnabled(True)
        else:
            self.hairRadio.setEnabled(False)

        self.populateClothesSelector()

        # Offer to download skins if none are found
        self.numSkin = len([
            filename for filename in os.listdir(
                os.path.join(mh.getPath(''), 'data', 'skins'))
            if filename.lower().endswith('png')
        ])
        if self.numSkin < 1:
            gui3d.app.prompt(
                'No skins found',
                'You don\'t seem to have any skins, download them from the makehuman media repository?\nNote: this can take some time depending on your connection speed.',
                'Yes', 'No', self.syncMedia)
コード例 #24
0
    def projectLighting(self):

        dstImg = projection.mapLighting()
        #dstImg.resize(128, 128);

        dstImg.save(
            os.path.join(mh.getPath(''), 'data', 'skins', 'lighting.png'))
コード例 #25
0
    def __init__(self, category):

        self.systemPoses = mh.getSysDataPath('poses')
        self.userPoses = mh.getPath('data/poses')
        self.paths = [self.systemPoses, self.userPoses]

        self.posefile = None
        self.pose = None

        gui3d.TaskView.__init__(self, category, 'Poses')
        if not os.path.exists(self.userPoses):
            os.makedirs(self.userPoses)
        #self.filechooser = self.addTopWidget(fc.FileChooser(self.paths, 'mhp', 'thumb', mh.getSysDataPath('notfound.thumb')))
        self.filechooser = self.addRightWidget(
            fc.IconListFileChooser(
                self.paths,
                'mhp',
                'thumb',
                notFoundImage=mh.getSysDataPath('notfound.thumb'),
                name='Pose',
                noneItem=True,
                clearImage=os.path.join(self.systemPoses, 'clear.thumb')))
        self.filechooser.setIconSize(50, 50)
        #self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filepath):
            oldFile = self.posefile

            gui3d.app.do(PoseAction("Change pose", self, oldFile, filepath))
コード例 #26
0
    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'Scene')
        self.scene = scene.Scene()

        leftTopBox = self.addLeftWidget(gui.GroupBox("Current scene"))
        filebox = leftTopBox.addWidget(gui.TextView("Default.mhscene"))
        
        sceneDir = mh.getPath('scenes')
        if not os.path.exists(sceneDir):
            os.makedirs(sceneDir)
        defscene = os.path.join(sceneDir, "Default.mhscene")
        if os.path.exists(defscene):
            self.scene.load(defscene)
        else:
            self.scene.save(defscene)
        if not os.path.exists(os.path.join(sceneDir, "notfound.thumb")):
            shutil.copy(os.path.normpath(mh.getSysDataPath("uvs/notfound.thumb")), sceneDir)
        self.filechooser = self.addRightWidget( \
        fc.IconListFileChooser(sceneDir , 'mhscene', ['thumb', 'png'], 'notfound.thumb', 'Scene'))
        self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            self.scene.load(filename)
            filebox.setText(os.path.basename(filename))
コード例 #27
0
 def onClicked(event):
     filename = mh.getSaveFileName(
         mh.getPath("scenes"),
         'MakeHuman scene (*.mhscene);;All files (*.*)')
     if filename:
         self.scene.save(filename)
     self.updateFileTitle()
コード例 #28
0
    def __init__(self, category):
        
        self.systemClothes = os.path.join('data', 'clothes')
        self.userClothes = os.path.join(mh.getPath(''), 'data', 'clothes')

        self.taggedClothes = {}
        self.clothesList = []
        
        gui3d.TaskView.__init__(self, category, 'Clothes')
        if not os.path.exists(self.userClothes):
            os.makedirs(self.userClothes)
        self.filechooser = self.addView(gui3d.FileChooser([self.systemClothes, self.userClothes], 'mhclo', 'png', 'data/clothes/notfound.png'))
        self.update = self.filechooser.sortBox.addView(gui3d.Button('Check for updates'))
        self.mediaSync = None

        @self.filechooser.event
        def onFileSelected(filename):
            
            self.setClothes(gui3d.app.selectedHuman, filename)

            gui3d.app.switchCategory('Modelling')
            
        @self.update.event
        def onClicked(event):
            self.syncMedia()
コード例 #29
0
    def __init__(self, category, mhmTaskView, mhmLabel, folder):

        gui3d.TaskView.__init__(self, category, mhmLabel, label=mhmLabel)

        self.mhmTaskView = mhmTaskView
        self.include = "All"

        self.globalMhmPath = os.path.join('data', folder)
        self.mhmPath = os.path.join(mh.getPath(''), 'data', folder)

        if not os.path.exists(self.mhmPath):
            os.makedirs(self.mhmPath)

        self.filechooser = self.addTopWidget(
            fc.FileChooser([self.globalMhmPath, self.mhmPath], 'mhm', 'thumb'))
        self.addLeftWidget(self.filechooser.sortBox)

        @self.filechooser.mhEvent
        def onFileSelected(filename):

            gui3d.app.do(
                Action(gui3d.app.selectedHuman, filename, self.mhmTaskView,
                       self.include))

            mh.changeCategory('Modelling')
コード例 #30
0
    def __init__(self, category):
        guirender.RenderTaskView.__init__(self, category, 'Scene')
        self.scene = scene.Scene()

        sceneDir = mh.getPath('scenes')
        if not os.path.exists(sceneDir):
            os.makedirs(sceneDir)
        self.currentScene = os.path.join(sceneDir, "Default.mhscene")
        if os.path.exists(self.currentScene):
            loaded = self.scene.load(self.currentScene)
            if loaded is False:
                self.scene.save(self.currentScene)
        else:
            self.scene.save(self.currentScene)
        if not os.path.exists(os.path.join(sceneDir, "notfound.thumb")):
            shutil.copy(
                os.path.normpath(mh.getSysDataPath("uvs/notfound.thumb")),
                sceneDir)
        self.filechooser = self.addRightWidget( \
        fc.IconListFileChooser(sceneDir , 'mhscene', ['thumb', 'png'], 'notfound.thumb', 'Scene'))
        #self.addLeftWidget(self.filechooser.createSortBox())
        self.filechooser.enableAutoRefresh(False)

        glmodule.setSceneLighting(self.scene)

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            self.loadScene(filename)
コード例 #31
0
    def renderFacsPicture(self,
                          dir_images=None,
                          pic_file=None,
                          pic_file_reverse=None):
        #self.facs_human.applyAllTargets()
        #self.refreshAuSmoothSetting()
        self.renderingWidth = '500'
        self.renderingHeight = '500'

        self.grabPath = mh.getPath('grab')
        #log.message('self.grabPath = %s', self.grabPath)
        grabName = datetime.datetime.now().strftime(
            'grab_%Y-%m-%d_%H.%M.%S.png')
        pic_file = os.path.join(self.grabPath, 'test', grabName)

        img_width, img_height = int(self.renderingWidth), int(
            self.renderingHeight)
        glmodule.draw(False)
        img = glmodule.renderToBuffer(img_width, img_height)
        #log.message('img type = %s'. type(img))
        alphaImg = glmodule.renderAlphaMask(int(img_width), int(img_height))
        img = imgop.addAlpha(img, imgop.getChannel(alphaImg, 0))
        img = img.toQImage()
        img.save(pic_file)
        log.message("Image saved to %s", pic_file)
        del alphaImg
        del img
コード例 #32
0
    def __init__(self, category):
        
        gui3d.TaskView.__init__(self, category, 'Hair')        
        hairDir = os.path.join(mh.getPath(''), 'data', 'hairstyles')
        if not os.path.exists(hairDir):
            os.makedirs(hairDir)
        self.paths = [hairDir , 'data/hairstyles']
        #self.filechooser = self.addTopWidget(fc.FileChooser(self.paths, 'mhclo', 'thumb', 'data/hairstyles/notfound.thumb'))
        self.filechooser = self.addRightWidget(fc.IconListFileChooser(self.paths, 'mhclo', 'thumb', 'data/hairstyles/notfound.thumb', 'Hair'))
        self.filechooser.setIconSize(50,50)
        self.addLeftWidget(self.filechooser.createSortBox())

        self.oHeadCentroid = [0.0, 7.436, 0.03 + 0.577]
        self.oHeadBBox = [[-0.84,6.409,-0.9862],[0.84,8.463,1.046]]

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            human = gui3d.app.selectedHuman
            if human.hairProxy:
                oldFile = human.hairProxy.file
            else:
                oldFile = 'clear.mhclo'
            gui3d.app.do(HairAction("Change hair",
                human,
                self,
                oldFile,
                filename))
コード例 #33
0
        def onFileSelected(filename):

            gui3d.app.do(Action(gui3d.app.selectedHuman,
                gui3d.app.selectedHuman.getTexture(),
                os.path.join(mh.getPath(''), 'data', 'skins', filename)))
            
            gui3d.app.switchCategory('Modelling')
コード例 #34
0
    def __init__(self, template, bodypart, fallback):

        string = template.replace("$", "").replace("{", "").replace("}", "")
        warppath = os.path.join(mh.getPath(""), "warp", string)
        if not os.path.exists(os.path.dirname(warppath)):
            os.makedirs(os.path.dirname(warppath))
        if not os.path.exists(warppath):
            fp = open(warppath, "w")
            fp.close()

        humanmodifier.SimpleModifier.__init__(self, warppath)
        self.fallback = eval("humanmodifier.%s('%s')" % (fallback, template))

        self.warppath = warppath
        self.template = template
        paths = self.fallback.expandTemplate([(self.template, [])])
        self.bases = {}
        if len(paths) == 1:
            path = paths[0]
            char, key = getBaseCharacter(path[0])
            self.bases[key] = (path[0], char, -1)
        else:
            for path in paths:
                char, key = getBaseCharacter(path[1])
                self.bases[key] = (path[0], char, -1)
        self.isWarp = True
        self.bodypart = bodypart
        self.slider = None
        self.refTargets = {}
        self.refTargetVerts = {}
コード例 #35
0
    def __init__(self, category):

        gui3d.TaskView.__init__(self, category, 'Proxies')
        self.installDir = mh.getSysDataPath('proxymeshes')
        self.userDir = os.path.join(mh.getPath(''), 'data', 'proxymeshes')
        if not os.path.exists(self.userDir):
            os.makedirs(self.userDir)
        self.paths = [self.userDir , self.installDir]
        #self.filechooser = self.addTopWidget(fc.FileChooser(self.paths, 'proxy', 'thumb', mh.getSysDataPath('proxymeshes/notfound.thumb'), sort=ProxyFileSort()))
        #self.filechooser = self.addRightWidget(fc.ListFileChooser(self.paths, 'proxy', 'Proxy', sort=ProxyFileSort()))
        self.filechooser = self.addRightWidget(fc.IconListFileChooser(self.paths, 'proxy', 'thumb', mh.getSysDataPath('proxymeshes/notfound.thumb'), 'Proxy'))
        self.filechooser.setIconSize(50,50)
        self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            human = gui3d.app.selectedHuman
            if human.proxy:
                oldFile = human.proxy.file
            else:
                oldFile = "clear.proxy"
            gui3d.app.do(ProxyAction("Change proxy",
                human,
                self,
                oldFile,
                filename))
コード例 #36
0
 def exportCurrentFrame(self):
     
     exportPath = mh.getPath('exports')
     if not os.path.exists(exportPath):
         os.makedirs(exportPath)
          
     mh2obj.exportObj(gui3d.app.selectedHuman.meshData, os.path.join(exportPath, 'bvh_frame_%d.obj' % self.frameSlider.getValue()))
コード例 #37
0
    def __init__(self, category):
        """SaveTaskView constructor.

        The Save Task view contains a filename entry box at the top,
        and lets the model be displayed in the center,
        accompanied by a square border which the user can utilize
        to create a thumbnail for the saved model.
        """
        gui3d.TaskView.__init__(self, category, 'Save')

        # Declare new settings
        gui3d.app.addSetting('savedir', mh.getPath("models"))

        self.fileentry = self.addTopWidget(gui.FileEntryView('Save', mode='save'))
        self.fileentry.setFilter('MakeHuman Models (*.mhm)')

        @self.fileentry.mhEvent
        def onFileSelected(event):
            path = event.path
            if not path.lower().endswith(".mhm"):
                path += ".mhm"
            if event.source in ('return', 'button') and \
                os.path.exists(path) and \
                path != G.app.currentFile.path:
                G.app.prompt("File exists", "The file already exists. Overwrite?", 
                    "Yes", "No", lambda: saveMHM(path))
            else:
                saveMHM(path)
コード例 #38
0
    def __init__(self, category):

        gui3d.TaskView.__init__(self, category, 'Proxies')
        self.installDir = 'data/proxymeshes'
        self.userDir = os.path.join(mh.getPath(''), 'data', 'proxymeshes')
        if not os.path.exists(self.userDir):
            os.makedirs(self.userDir)
        self.paths = [self.userDir, self.installDir]
        #self.filechooser = self.addTopWidget(fc.FileChooser(self.paths, 'proxy', 'thumb', 'data/proxymeshes/notfound.thumb', sort=ProxyFileSort()))
        #self.filechooser = self.addRightWidget(fc.ListFileChooser(self.paths, 'proxy', 'Proxy', sort=ProxyFileSort()))
        self.filechooser = self.addRightWidget(
            fc.IconListFileChooser(self.paths, 'proxy', 'thumb',
                                   'data/proxymeshes/notfound.thumb', 'Proxy'))
        self.filechooser.setIconSize(50, 50)
        self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            human = gui3d.app.selectedHuman
            if human.proxy:
                oldFile = human.proxy.file
            else:
                oldFile = "clear.proxy"
            gui3d.app.do(
                ProxyAction("Change proxy", human, self, oldFile, filename))
コード例 #39
0
    def projectBackground(self):
        if not self.backgroundChooserView.isBackgroundShowing():
            gui3d.app.prompt("Warning", "You need to load a background for the current view before you can project it.", "OK")
            return

        mesh = self.human.getSeedMesh()

        # for all quads, project vertex to screen
        # if one vertex falls in bg rect, project screen quad into uv quad
        # warp image region into texture
        ((x0,y0,z0), (x1,y1,z1)) = self.backgroundImage.mesh.calcBBox()
        camera = mh.cameras[self.backgroundImage.mesh.cameraMode]
        x0, y0, _ = camera.convertToScreen(x0, y0, z0, self.backgroundImage.mesh)
        x1, y1, _ = camera.convertToScreen(x1, y1, z1, self.backgroundImage.mesh)
        leftTop = (x0, y1)
        rightBottom = (x1, y0)

        dstImg = projection.mapImage(self.backgroundImage, mesh, leftTop, rightBottom)
        texPath = mh.getPath('data/skins/projection.png')
        if os.path.isfile(texPath):
            oldImg = mh.Image(texPath)
        else:
            oldImg = None

        gui3d.app.do(ProjectionAction("Change projected background texture",
                self.human.getTexture(),
                texPath,
                oldImg,
                dstImg))
        log.debug("Enabling shadeless rendering on body")
        self.shadelessButton.setChecked(True)
        self.human.setShadeless(1)
        mh.redraw()
コード例 #40
0
ファイル: 7_scripting.py プロジェクト: TeoTwawki/makehuman
 def __init__(self):
     self.human = gui3d.app.selectedHuman
     self.fileIncrement = 0;
     self.modelPath = mh.getPath('models')
     self.cam = G.app.modelCamera
     if(not os.path.exists(self.modelPath)):
         os.makedirs(self.modelPath)
コード例 #41
0
    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'Material', label='Skin/Material')
        self.human = gui3d.app.selectedHuman

        # Paths, in order, in which relative material filepaths will be searched
        self.searchPaths = [mh.getPath(), mh.getSysDataPath()]
        self.searchPaths = [os.path.abspath(p) for p in self.searchPaths]

        self.materials = None

        self.filechooser = self.addRightWidget(fc.IconListFileChooser(self.materials, 'mhmat', ['thumb', 'png'], mh.getSysDataPath('skins/notfound.thumb'), name='Material'))
        self.filechooser.setIconSize(50,50)
        self.filechooser.enableAutoRefresh(False)
        #self.filechooser.setFileLoadHandler(fc.MhmatFileLoader())
        #self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            mat = material.fromFile(filename)
            human = self.human

            obj = self.humanObjSelector.getSelectedObject()
            if obj:
                gui3d.app.do(MaterialAction(obj, mat))

        self.humanObjSelector = self.addLeftWidget(HumanObjectSelector(self.human))
        @self.humanObjSelector.mhEvent
        def onActivate(value):
            self.reloadMaterialChooser()
コード例 #42
0
 def loadHandler(self, human, values):
     
     if values[0] == 'skinTexture':
         (fname, ext) = os.path.splitext(values[1])
         if fname != "texture":
             path = os.path.join(os.path.join(mh.getPath(''), 'data', 'skins', values[1]))
             if os.path.isfile(path):                    
                 human.setTexture(path)
             elif ext == ".tif":
                 path = path.replace(".tif", ".png")
                 human.setTexture(path)
     elif values[0] == 'textures':
         uuid = values[1]
         filepath = values[2]
         if human.hairProxy and human.hairProxy.getUuid() == uuid:
             if not os.path.dirname(filepath):
                 proxy = human.hairProxy
                 hairPath = os.path.dirname(proxy.file)
                 filepath = os.path.join(hairPath, filepath)
             human.hairObj.mesh.setTexture(filepath)
             return
         elif not uuid in human.clothesProxies.keys():
             log.error("Could not load texture for object with uuid %s!" % uuid)
             return
         proxy = human.clothesProxies[uuid]
         if not os.path.dirname(filepath):
             proxy = human.clothesProxies[uuid]
             clothesPath = os.path.dirname(proxy.file)
             filepath = os.path.join(clothesPath, filepath)
         self.applyClothesTexture(uuid, filepath)
         return
     elif values[0] == 'eyeTexture':
         self.setEyes(human, values[1])
コード例 #43
0
    def projectBackground(self):
        if not self.backgroundChooserView.isBackgroundShowing():
            gui3d.app.prompt("Warning", "You need to load a background for the current view before you can project it.", "OK")
            return

        mesh = self.human.getSeedMesh()

        # for all quads, project vertex to screen
        # if one vertex falls in bg rect, project screen quad into uv quad
        # warp image region into texture
        ((x0,y0,z0), (x1,y1,z1)) = self.backgroundImage.mesh.calcBBox()
        camera = mh.cameras[self.backgroundImage.mesh.cameraMode]
        x0, y0, _ = camera.convertToScreen(x0, y0, z0, self.backgroundImage.mesh)
        x1, y1, _ = camera.convertToScreen(x1, y1, z1, self.backgroundImage.mesh)
        leftTop = (x0, y1)
        rightBottom = (x1, y0)

        dstImg = projection.mapImage(self.backgroundImage, mesh, leftTop, rightBottom)
        texPath = mh.getPath('data/skins/projection.png')
        if os.path.isfile(texPath):
            oldImg = mh.Image(texPath)
        else:
            oldImg = None

        gui3d.app.do(ProjectionAction("Change projected background texture",
                self.human.getTexture(),
                texPath,
                oldImg,
                dstImg))
        log.debug("Enabling shadeless rendering on body")
        self.shadelessButton.setChecked(True)
        self.human.setShadeless(1)
        mh.redraw()
コード例 #44
0
ファイル: guisave.py プロジェクト: nouei/makehuman
    def __init__(self, category):
        """SaveTaskView constructor.

        The Save Task view contains a filename entry box at the top,
        and lets the model be displayed in the center,
        accompanied by a square border which the user can utilize
        to create a thumbnail for the saved model.
        """
        gui3d.TaskView.__init__(self, category, 'Save')

        # Declare new settings
        gui3d.app.addSetting('savedir', mh.getPath("models"))

        self.fileentry = self.addTopWidget(
            gui.FileEntryView('Save', mode='save'))
        self.fileentry.setFilter('MakeHuman Models (*.mhm)')

        @self.fileentry.mhEvent
        def onFileSelected(event):
            path = event.path
            if not path.lower().endswith(".mhm"):
                path += ".mhm"
            if event.source in ('return', 'button') and \
                os.path.exists(path) and \
                path != G.app.currentFile.path:
                G.app.prompt("File exists",
                             "The file already exists. Overwrite?", "Yes",
                             "No", lambda: saveMHM(path))
            else:
                saveMHM(path)
コード例 #45
0
 def __init__(self):
     self.human = gui3d.app.selectedHuman
     self.fileIncrement = 0
     self.modelPath = mh.getPath('models')
     self.cam = G.app.modelCamera
     if (not os.path.exists(self.modelPath)):
         os.makedirs(self.modelPath)
コード例 #46
0
 def loadHandler(self, human, values):
     
     if values[0] == 'skinTexture':
         (fname, ext) = os.path.splitext(values[1])
         if fname != "texture":
             path = os.path.join(os.path.join(mh.getPath(''), 'data', 'skins', values[1]))
             if os.path.isfile(path):                    
                 human.setTexture(path)
             elif ext == ".tif":
                 path = path.replace(".tif", ".png")
                 human.setTexture(path)
     elif values[0] == 'textures':
         uuid = values[1]
         filepath = values[2]
         if human.hairProxy and human.hairProxy.getUuid() == uuid:
             if not os.path.dirname(filepath):
                 proxy = human.hairProxy
                 hairPath = os.path.dirname(proxy.file)
                 filepath = os.path.join(hairPath, filepath)
             human.hairObj.mesh.setTexture(filepath)
             return
         elif not uuid in human.clothesProxies.keys():
             log.error("Could not load texture for object with uuid %s!" % uuid)
             return
         proxy = human.clothesProxies[uuid]
         if not os.path.dirname(filepath):
             proxy = human.clothesProxies[uuid]
             clothesPath = os.path.dirname(proxy.file)
             filepath = os.path.join(clothesPath, filepath)
         self.applyClothesTexture(uuid, filepath)
         return
     elif values[0] == 'eyeTexture':
         self.setEyes(human, values[1])
コード例 #47
0
    def __init__(self, category, mhmTaskView, mhmLabel, folder):
        gui3d.TaskView.__init__(self, category, mhmLabel, label=mhmLabel)

        self.mhmTaskView = mhmTaskView
        self.include = "All"

        self.globalMhmPath = mh.getSysDataPath(folder)
        self.mhmPath = mh.getPath(os.path.join('data', folder))
        self.paths = [self.globalMhmPath, self.mhmPath]

        if not os.path.exists(self.mhmPath):
            os.makedirs(self.mhmPath)

        #self.filechooser = self.addTopWidget(fc.FileChooser(self.paths, 'mhm', 'thumb'))
        self.filechooser = self.addRightWidget(
            fc.IconListFileChooser(
                self.paths,
                'mhm',
                'thumb',
                notFoundImage=mh.getSysDataPath('notfound.thumb'),
                name=mhmLabel,
                noneItem=True,
                clearImage=os.path.join(self.globalMhmPath, 'clear.thumb')))
        self.filechooser.setIconSize(50, 50)
        self.addLeftWidget(self.filechooser.createSortBox())

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            gui3d.app.do(
                ExpressionAction(gui3d.app.selectedHuman, filename,
                                 self.mhmTaskView, self.include))
コード例 #48
0
ファイル: 7_scene_editor.py プロジェクト: kingomyths/mhx_os
 def onClicked(event):
     filename = mh.getSaveFileName(
         G.app.settings.get('Scene_Editor_FileDlgPath',
             mh.getPath('data/scenes')),
         'MakeHuman scene (*.mhscene);;All files (*.*)')
     if filename:
         G.app.settings['Scene_Editor_FileDlgPath'] = filename
         doSave(filename)
コード例 #49
0
ファイル: mhmain.py プロジェクト: Iffar/makehuman_datagen
 def grabScreen(self):
     import datetime
     grabPath = mh.getPath('grab')
     if not os.path.exists(grabPath):
         os.makedirs(grabPath)
     # TODO: use bbox to choose grab region
     grabName = datetime.datetime.now().strftime('grab_%Y-%m-%d_%H.%M.%S.png')
     mh.grabScreen(0, 0, G.windowWidth, G.windowHeight, os.path.join(grabPath, grabName))
コード例 #50
0
 def onClicked(event):
     filename = mh.getSaveFileName(
         G.app.settings.get('Scene_Editor_FileDlgPath',
                            mh.getPath('data/scenes')),
         'MakeHuman scene (*.mhscene);;All files (*.*)')
     if filename:
         G.app.settings['Scene_Editor_FileDlgPath'] = filename
         doSave(filename)
コード例 #51
0
    def loadHandler(self, human, values):
        if values[0] == 'status':
            return

        if values[0] == 'skinMaterial':
            path = values[1]
            if os.path.isfile(path):
                mat = material.fromFile(path)
                human.material = mat
                return
            else:
                absP = getpath.findFile(
                    path, [mh.getPath('data'),
                           mh.getSysDataPath()])
                if not os.path.isfile(absP):
                    log.warning(
                        'Could not find material %s for skinMaterial parameter.',
                        values[1])
                    return
                mat = material.fromFile(absP)
                human.material = mat
                return
        elif values[0] == 'material':
            if len(values) == 3:
                uuid = values[1]
                filepath = values[2]
                name = ""
            else:
                name = values[1]
                uuid = values[2]
                filepath = values[3]

            if human.hairProxy and human.hairProxy.getUuid() == uuid:
                proxy = human.hairProxy
                filepath = self.getMaterialPath(filepath, proxy.file)
                proxy.object.material = material.fromFile(filepath)
                return
            elif human.eyesProxy and human.eyesProxy.getUuid() == uuid:
                proxy = human.eyesProxy
                filepath = self.getMaterialPath(filepath, proxy.file)
                proxy.object.material = material.fromFile(filepath)
                return
            elif human.genitalsProxy and human.genitalsProxy.getUuid() == uuid:
                proxy = human.genitalsProxy
                filepath = self.getMaterialPath(filepath, proxy.file)
                proxy.object.material = material.fromFile(filepath)
                return
            elif not uuid in human.clothesProxies.keys():
                log.error(
                    "Could not load material for proxy with uuid %s (%s)! No such proxy."
                    % (uuid, name))
                return

            proxy = human.clothesProxies[uuid]
            proxy = human.clothesProxies[uuid]
            filepath = self.getMaterialPath(filepath, proxy.file)
            self.applyClothesMaterial(uuid, filepath)
            return
コード例 #52
0
    def getMaterialPaths(self, objType, proxy=None):
        if objType == 'skin':
            objType = 'skins'
        elif objType not in [t.lower() for t in SimpleProxyTypes]:
            objType = 'clothes'
        objType = objType.lower()

        if proxy and objType != 'skins':
            subPath = None
        else:
            subPath = objType

        # General paths
        if subPath:
            paths = [
                mh.getPath(os.path.join('data', subPath)),
                mh.getSysDataPath(subPath)
            ]
            for p in paths:
                if getpath.isSubPath(p,
                                     mh.getPath()) and not os.path.exists(p):
                    os.makedirs(p)
        else:
            paths = []

        # Global material paths
        for p in [
                mh.getPath(os.path.join('data', objType, 'materials')),
                mh.getSysDataPath(os.path.join(objType, 'materials'))
        ]:
            if os.path.isdir(p):
                paths.append(p)

        # Path where proxy file is located
        if proxy:
            dirname = os.path.abspath(os.path.dirname(proxy.file))
            parent = os.path.abspath(os.path.join(dirname, '..'))
            asset_basename = os.path.basename(dirname)
            asset_parentbase = os.path.basename(parent)
            user_parent_base = getpath.getDataPath(asset_parentbase)
            user_asset_final = os.path.abspath(
                os.path.join(user_parent_base, asset_basename))
            paths = [dirname, user_asset_final] + paths

        return paths
コード例 #53
0
    def __init__(self, category):

        gui3d.TaskView.__init__(self, category, 'Save')

        modelPath = mh.getPath('models')

        self.fileentry = self.addTopWidget(gui.FileEntryView('Save'))
        self.fileentry.setDirectory(modelPath)
        self.fileentry.setFilter('MakeHuman Models (*.mhm)')

        self.selection_width = 1.2
        self.selection_height = 1.3
        mesh = geometry3d.FrameMesh(self.selection_width,
                                    self.selection_height)
        mesh.move(-self.selection_width / 2, -self.selection_height / 2)

        self.selection = gui3d.app.addObject(gui3d.Object([0, 0, 9], mesh))
        mesh.setColor([0, 0, 0, 255])
        mesh.setPickable(False)
        mesh.setShadeless(True)
        mesh.setDepthless(True)
        mesh.priority = 90
        self.selection.hide()

        @self.fileentry.mhEvent
        def onFileSelected(filename):
            if not filename.lower().endswith('.mhm'):
                filename += '.mhm'

            path = os.path.normpath(os.path.join(modelPath, filename))

            dir, name = os.path.split(path)
            name, ext = os.path.splitext(name)

            if not os.path.exists(dir):
                os.makedirs(dir)

            # Save the thumbnail

            ((x0, y0, z0), (x1, y1, z1)) = self.selection.mesh.calcBBox()
            x0, y0, z0 = gui3d.app.guiCamera.convertToScreen(x0, y0, 0)
            x1, y1, z1 = gui3d.app.guiCamera.convertToScreen(x1, y1, 0)
            log.debug('grab rectangle: %d %d %d %d', x0, y0, x1, y1)
            mh.grabScreen(int(x0 + 1), int(y1 + 1), int(x1 - x0 - 1),
                          int(y0 - y1 - 1), os.path.join(dir, name + '.thumb'))

            # Save the model

            human = gui3d.app.selectedHuman
            human.save(path, name)
            gui3d.app.modified = False
            #gui3d.app.clearUndoRedo()

            gui3d.app.setFilenameCaption(filename)
            gui3d.app.setFileModified(False)

            mh.changeCategory('Modelling')
コード例 #54
0
 def grabScreen(self):
     import datetime
     grabPath = mh.getPath('grab')
     if not os.path.exists(grabPath):
         os.makedirs(grabPath)
     grabName = datetime.datetime.now().strftime('grab_%Y-%m-%d_%H.%M.%S.png')
     filename = os.path.join(grabPath, grabName)
     mh.grabScreen(0, 0, G.windowWidth, G.windowHeight, filename)
     self.status("Screengrab saved to %s", filename)
コード例 #55
0
 def syncMedia(self):
     
     if self.mediaSync:
         return
     skinsFolder = os.path.join(mh.getPath(''), 'data', 'skins')
     if not os.path.isdir(skinsFolder):
         os.makedirs(skinsFolder)
     self.mediaSync = download.MediaSync(gui3d.app, skinsFolder, 'http://download.tuxfamily.org/makehuman/skins/', self.syncMediaFinished)
     self.mediaSync.start()
コード例 #56
0
ファイル: mhmain.py プロジェクト: RuliLG/makehuman
 def quickExport(self):
     exportPath = mh.getPath('exports')
     if not os.path.exists(exportPath):
         os.makedirs(exportPath)
     import mh2obj
     mh2obj.exportObj(self.selectedHuman.meshData, exportPath + '/quick_export.obj')
     import mh2bvh
     mh2bvh.exportSkeleton(self.selectedHuman.meshData, exportPath + '/quick_export.bvh')
     import mh2mhx
     mh2mhx.exportMhx(self.selectedHuman.meshData, exportPath + '/quick_export.mhx')
コード例 #57
0
ファイル: mhmain.py プロジェクト: Iffar/makehuman_datagen
def inFile(path):
    try:
        path = os.path.join(mh.getPath(''), path)
        if not os.path.isfile(path):
            yield []
            return
        with open(path, 'r') as f:
            yield f
    except:
        log.error('Failed to load file %s', path, exc_info=True)