def write_fields(self, packet_buffer): VarInt.send(self.message_id, packet_buffer) successful = getattr(self, "data", None) is not None successful = getattr(self, "successful", successful) Boolean.send(successful, packet_buffer) if successful: TrailingByteArray.send(self.data, packet_buffer)
def write_fields(self, packet_buffer): VarInt.send(self.map_id, packet_buffer) Byte.send(self.scale, packet_buffer) if self.context.protocol_version >= 107: Boolean.send(self.is_tracking_position, packet_buffer) VarInt.send(len(self.icons), packet_buffer) for icon in self.icons: if self.context.protocol_version >= 373: VarInt.send(icon.type, packet_buffer) else: type_and_direction = (icon.type << 4) & 0xF0 type_and_direction |= (icon.direction & 0xF) UnsignedByte.send(type_and_direction, packet_buffer) Byte.send(icon.location[0], packet_buffer) Byte.send(icon.location[1], packet_buffer) if self.context.protocol_version >= 373: UnsignedByte.send(icon.direction, packet_buffer) if self.context.protocol_version >= 364: Boolean.send(icon.display_name is not None, packet_buffer) if icon.display_name is not None: String.send(icon.display_name, packet_buffer) UnsignedByte.send(self.width, packet_buffer) if self.width: UnsignedByte.send(self.height, packet_buffer) UnsignedByte.send(self.offset[0], packet_buffer) # x UnsignedByte.send(self.offset[1], packet_buffer) # z VarIntPrefixedByteArray.send(self.pixels, packet_buffer)
def write(self, socket, compression_threshold=None): packet_buffer = PacketBuffer() VarInt.send(self.id, packet_buffer) VarInt.send(self.map_id, packet_buffer) Byte.send(self.scale, packet_buffer) if self.context.protocol_version >= 107: Boolean.send(self.is_tracking_position, packet_buffer) VarInt.send(len(self.icons), packet_buffer) for icon in self.icons: type_and_direction = (icon.direction << 4) & 0xF0 type_and_direction |= (icon.type & 0xF) UnsignedByte.send(type_and_direction, packet_buffer) Byte.send(icon.location[0], packet_buffer) Byte.send(icon.location[1], packet_buffer) UnsignedByte.send(self.width, packet_buffer) if self.width: UnsignedByte.send(self.height, packet_buffer) UnsignedByte.send(self.offset[0], packet_buffer) # x UnsignedByte.send(self.offset[1], packet_buffer) # z VarIntPrefixedByteArray.send(self.pixels, packet_buffer) self._write_buffer(socket, packet_buffer, compression_threshold)
def write_fields(self, packet_buffer): VarInt.send(self.message_id, packet_buffer) successful = getattr(self, 'data', None) is not None successful = getattr(self, 'successful', successful) Boolean.send(successful, packet_buffer) if successful: TrailingByteArray.send(self.data, packet_buffer)
def send(self, packet_buffer): String.send(self.name, packet_buffer) String.send(self.value, packet_buffer) if self.signature is not None: Boolean.send(True, packet_buffer) String.send(self.signature, packet_buffer) else: Boolean.send(False, packet_buffer)
def write_fields(self, packet_buffer): VarInt.send(self.entity_id, packet_buffer) VarInt.send(int(self.type), packet_buffer) if self.type == self.Type.INTERACT_AT: Float.send(x, packet_buffer) Float.send(y, packet_buffer) Float.send(z, packet_buffer) if self.type == self.Type.INTERACT or self.type == self.Type.INTERACT_AT: VarInt.send(self.hand, packet_buffer) Boolean.send(self.sneaking, packet_buffer)
def write_fields(self, packet_buffer): if self.context.protocol_later_eq(351): VarInt.send(self.transaction_id, packet_buffer) String.send(self.text, packet_buffer) if self.context.protocol_earlier_eq(350): if self.context.protocol_later_eq(95): Boolean.send(self.assume_command, packet_buffer) Boolean.send(self.looked_at_block is not None, packet_buffer) if self.looked_at_block is not None: Position.send(self.looked_at_block, packet_buffer)
def write_fields(self, packet_buffer): if self.context.protocol_later_eq(346): VarInt.send(self.transaction_id, packet_buffer) VarInt.send(self.start, packet_buffer) VarInt.send(self.length, packet_buffer) VarInt.send(len(self.matches), packet_buffer) for tabmatch in self.matches: String.send(tabmatch.match, packet_buffer) if self.context.protocol_later_eq(357): Boolean.send(tabmatch.tooltip is not None, packet_buffer) if tabmatch.tooltip is not None: String.send(tabmatch.tooltip, packet_buffer)
def _send(self, packet_buffer): String.send(self.name, packet_buffer) VarInt.send(len(self.properties), packet_buffer) for property in self.properties: property.send(packet_buffer) VarInt.send(self.gamemode, packet_buffer) VarInt.send(self.ping, packet_buffer) if self.display_name is not None: Boolean.send(True, packet_buffer) String.send(self.display_name, packet_buffer) else: Boolean.send(False, packet_buffer)
def write_fields(self, packet_buffer): Integer.send(self.x, packet_buffer) Integer.send(self.z, packet_buffer) Boolean.send(self.full_chunk, packet_buffer) VarInt.send(self.bit_mask_y, packet_buffer) Nbt.send(self.heightmaps, packet_buffer) if self.full_chunk: for i in range(1024): Integer.send(self.biomes[i], packet_buffer) VarInt.send(len(self.data), packet_buffer) packet_buffer.send(self.data) VarInt.send(len(self.entities), packet_buffer) for e in self.entities: Nbt.send(e, packet_buffer)
def make_add_player_packet(display_name=True): packet_buffer = PacketBuffer() VarInt.send(0, packet_buffer) # action_id VarInt.send(1, packet_buffer) # action count UUID.send(fake_uuid, packet_buffer) # uuid String.send("player", packet_buffer) # player name VarInt.send(2, packet_buffer) # number of properties String.send("property1", packet_buffer) String.send("value1", packet_buffer) Boolean.send(False, packet_buffer) # is signed String.send("property2", packet_buffer) String.send("value2", packet_buffer) Boolean.send(True, packet_buffer) # is signed String.send("signature", packet_buffer) VarInt.send(42, packet_buffer) # game mode VarInt.send(69, packet_buffer) # ping Boolean.send(display_name, packet_buffer) # has display name if display_name: String.send("display", packet_buffer) # display name packet_buffer.reset_cursor() return packet_buffer
def test_add_and_others(self): player_list = PlayerListItemPacket.PlayerList() by_uuid = player_list.players_by_uuid packet_buffer = self.make_add_player_packet(display_name=False) self.read_and_apply(packet_buffer, player_list) self.assertEqual(by_uuid[fake_uuid].gamemode, 42) self.assertEqual(by_uuid[fake_uuid].ping, 69) self.assertIsNone(by_uuid[fake_uuid].display_name) # Change the game mode packet_buffer = self.make_action_base(1) VarInt.send(43, packet_buffer) # gamemode self.read_and_apply(packet_buffer, player_list) self.assertEqual(by_uuid[fake_uuid].gamemode, 43) # Change the ping packet_buffer = self.make_action_base(2) VarInt.send(70, packet_buffer) # ping self.read_and_apply(packet_buffer, player_list) self.assertEqual(by_uuid[fake_uuid].ping, 70) # Change the display name packet_buffer = self.make_action_base(3) Boolean.send(True, packet_buffer) String.send("display2", packet_buffer) self.read_and_apply(packet_buffer, player_list) self.assertEqual(by_uuid[fake_uuid].display_name, "display2") # Remove the display name packet_buffer = self.make_action_base(3) Boolean.send(False, packet_buffer) self.read_and_apply(packet_buffer, player_list) self.assertIsNone(by_uuid[fake_uuid].display_name) # Remove the player packet_buffer = self.make_action_base(4) self.read_and_apply(packet_buffer, player_list) self.assertNotIn(fake_uuid, player_list.players_by_uuid)
def write_fields(self, packet_buffer): if self.context.protocol_version >= 353: VarInt.send(self.origin, packet_buffer) Double.send(self.x, packet_buffer) Double.send(self.y, packet_buffer) Double.send(self.z, packet_buffer) if self.entity_id is not None: Boolean.send(True, packet_buffer) VarInt.send(self.entity_id, packet_buffer) VarInt.send(self.entity_origin, packet_buffer) else: Boolean.send(False, packet_buffer) else: # Protocol version 352 if self.entity_id is not None: Boolean.send(True, packet_buffer) VarInt.send(self.entity_id, packet_buffer) else: Boolean.send(False, packet_buffer) Double.send(self.x, packet_buffer) Double.send(self.y, packet_buffer) Double.send(self.z, packet_buffer)
def _send(self, packet_buffer): if self.display_name is not None: Boolean.send(True, packet_buffer) String.send(self.display_name, packet_buffer) else: Boolean.send(False, packet_buffer)