コード例 #1
0
 def on_button_click(self, widget) -> None:
     dont_act_in_states = [self.state.QUEUED, self.state.DOWNLOADING, self.state.INSTALLING, self.state.UNINSTALLING]
     if self.current_state in dont_act_in_states:
         return
     elif self.current_state == self.state.INSTALLED:
         start_game(self.game, self.parent)
     elif self.current_state == self.state.INSTALLABLE:
         install_thread = threading.Thread(target=self.__install)
         install_thread.start()
     elif self.current_state == self.state.DOWNLOADABLE:
         download_thread = threading.Thread(target=self.__download_file)
         download_thread.start()
コード例 #2
0
ファイル: gametile.py プロジェクト: heidiwenger/minigalaxy
 def on_button_click(self, widget) -> None:
     dont_act_in_states = [self.state.QUEUED, self.state.DOWNLOADING, self.state.INSTALLING, self.state.UNINSTALLING]
     err_msg = ""
     if self.current_state in dont_act_in_states:
         pass
     elif self.current_state in [self.state.INSTALLED, self.state.UPDATABLE]:
         err_msg = start_game(self.game)
     elif self.current_state == self.state.INSTALLABLE:
         install_thread = threading.Thread(target=self.__install_game)
         install_thread.start()
     elif self.current_state == self.state.DOWNLOADABLE:
         download_thread = threading.Thread(target=self.__download_game)
         download_thread.start()
     if err_msg:
         self.parent.parent.show_error(_("Failed to start {}:").format(self.game.name), err_msg)