def weapons(self, reset=False, **kwargs): if reset: weaps = minqlx.Weapons(((False, ) * 15)) else: weaps = self.state.weapons if not kwargs: return weaps g = weaps.g if "g" not in kwargs else kwargs["g"] mg = weaps.mg if "mg" not in kwargs else kwargs["mg"] sg = weaps.sg if "sg" not in kwargs else kwargs["sg"] gl = weaps.gl if "gl" not in kwargs else kwargs["gl"] rl = weaps.rl if "rl" not in kwargs else kwargs["rl"] lg = weaps.lg if "lg" not in kwargs else kwargs["lg"] rg = weaps.rg if "rg" not in kwargs else kwargs["rg"] pg = weaps.pg if "pg" not in kwargs else kwargs["pg"] bfg = weaps.bfg if "bfg" not in kwargs else kwargs["bfg"] gh = weaps.gh if "gh" not in kwargs else kwargs["gh"] ng = weaps.ng if "ng" not in kwargs else kwargs["ng"] pl = weaps.pl if "pl" not in kwargs else kwargs["pl"] cg = weaps.cg if "cg" not in kwargs else kwargs["cg"] hmg = weaps.hmg if "hmg" not in kwargs else kwargs["hmg"] hands = weaps.hands if "hands" not in kwargs else kwargs["hands"] return minqlx.set_weapons( self.id, minqlx.Weapons((g, mg, sg, gl, rl, lg, rg, pg, bfg, gh, ng, pl, cg, hmg, hands)))
def weapons(self, reset=False, **kwargs): if reset: weaps = minqlx.Weapons(((False,)*15)) else: weaps = self.state.weapons if not kwargs: return weaps g = weaps.g if "g" not in kwargs else kwargs["g"] mg = weaps.mg if "mg" not in kwargs else kwargs["mg"] sg = weaps.sg if "sg" not in kwargs else kwargs["sg"] gl = weaps.gl if "gl" not in kwargs else kwargs["gl"] rl = weaps.rl if "rl" not in kwargs else kwargs["rl"] lg = weaps.lg if "lg" not in kwargs else kwargs["lg"] rg = weaps.rg if "rg" not in kwargs else kwargs["rg"] pg = weaps.pg if "pg" not in kwargs else kwargs["pg"] bfg = weaps.bfg if "bfg" not in kwargs else kwargs["bfg"] gh = weaps.gh if "gh" not in kwargs else kwargs["gh"] ng = weaps.ng if "ng" not in kwargs else kwargs["ng"] pl = weaps.pl if "pl" not in kwargs else kwargs["pl"] cg = weaps.cg if "cg" not in kwargs else kwargs["cg"] hmg = weaps.hmg if "hmg" not in kwargs else kwargs["hmg"] hands = weaps.hands if "hands" not in kwargs else kwargs["hands"] return minqlx.set_weapons(self.id, minqlx.Weapons((g, mg, sg, gl, rl, lg, rg, pg, bfg, gh, ng, pl, cg, hmg, hands)))
def setweap(_p): minqlx.set_weapons(_p.id, self.weapons_taken or _p.weapons())
def setweap(_p): minqlx.set_weapons(_p.id, self.weapons_taken or _p.weapons()) # First centerprint to warn players for m in messages: