def main(file_name, local): logger = logging.getLogger("Hair publish") if not local: open_file.open_file(file_name) # get paths context = pipeFile.PathDetails.parse_path(file_name) hair_cache_path = context.abc_cache_path hair_path = context.hair_path delta_path = context.delta_path asset_name = context.asset_name # import reference publish.reference_opt() # copy image publish.copy_image_and_video(context) logger.info("Copy image done.") # export SCULP group to abc model_name = get_model_name.get_model_name("hair") export_abc.export_abc(1, 1, hair_cache_path, model_name) logger.info("Export abc done.") # export xgen file collection_node = str("%s_collection" % asset_name) xgen = Xgen.Xgen() xgen.export_palette(collection_node, hair_path) xgen.create_delta(collection_node, delta_path) logger.info("Export .xgen file done.") # export shd export_shd(context) logger.info("Export shader done.") save_as.save_as(context.publish_path) if not local: quit_maya.quit_maya()
def main(file_name, local): logger = logging.getLogger("HighMdl publish") if not local: open_file.open_file(file_name) # get paths context = pipeFile.PathDetails.parse_path(file_name) asset_type = context.asset_type # copy image and video publish.copy_image_and_video(context) logger.info("copy image and video done.") # export _MODEL group to publish path publish.export_need_to_publish(context) logger.info("Export _MODEL group to publish done.") # export abc cache publish.export_model_to_abc(context) logger.info("Export abc done.") # write out topology if asset_type in ["Character", "Prop", "Cprop"]: # write out topology topology_path = context.topology_path model_name = get_model_name.get_model_name() ho = hierarchy_opt.HierarchyOpt(model_name) ho.write_out(topology_path) logger.info("write out topology done.") # add to AD file publish.add_high_mdl_ad(context) logger.info("Add to AD done.") # quit maya if not local: quit_maya.quit_maya()
def playblast_turntable(submit=True): logger = logging.getLogger(__name__) # get path obj = pipeFile.PathDetails.parse_path() local_video_path = obj.local_video_path work_video_path = obj.work_video_path current_project = obj.project # playblast model_name = get_model_name.get_model_name() resolution = Project(current_project).resolution percent = Project(current_project).playblast_percent set_image_size.set_image_size(*resolution) mc.select(model_name, r=1) create_turntable.create_turntable() create_parent_dir.create_parent_dir(local_video_path) playblaster.playblaster(local_video_path, "tt_camera", 1, 120, resolution, percent, False, None, True) remove_turntable.remove_turntable() logger.info("playblast done.") mc.lookThru("persp") if submit: Copy.copy(local_video_path, work_video_path) logger.info("Copy %s >> %s" % (local_video_path, work_video_path)) return work_video_path else: return local_video_path
def rename_pipeline_shape(): model_group = get_model_name.get_model_name() mc.select(model_group, r=1) if rename_shape.rename_shape(): return True else: return False
def get_error_list(self): locked_attrs = list() base_attributes = [ 'tx', 'ty', 'tz', 'rx', 'ry', 'rz', 'sx', 'sy', 'sz' ] model_name = get_model_name.get_model_name() for attr in base_attributes: locked = mc.getAttr("%s.%s" % (model_name, attr), l=1) if locked: locked_attrs.append("%s.%s" % (model_name, attr)) return locked_attrs
def main(file_name, local): logger = logging.getLogger("shd publish") if not local: open_file.open_file(file_name) # get paths context = pipeFile.PathDetails.parse_path(file_name) publish_path = context.publish_path publish.copy_image_and_video(context) logger.info("copy image and video done.") # import all reference publish.reference_opt() logger.info("Import all reference.") # unlock normals unlock_normals() # delete history and delete unused nodes delete_history.delete_history() delete_unused_nodes.delete_unused_nodes() # delete intermediate object delete_intermediate_object.delete_intermediate_object() logger.info("Delete intermediate_object done.") # remove namespace remove_namespace.remove_namespace() logger.info("Remove namespace done.") # rename mat node model_name = get_model_name.get_model_name() mc.select(model_name, r=1) rename_shd_mat_node(context) logger.info("Rename material name done.") # rename shape if not rename_pipeline_shape.rename_pipeline_shape(): raise RuntimeError("Rename shape error.") logger.info("Rename shape done.") # export _MODEL to publish path delete_layer.delete_layer() export_selected.export_selected(publish_path) logger.info("Export to %s" % publish_path) # export material publish.export_material(context) logger.info("Export material done.") # export connection publish.export_connection(context) logger.info("Export connection done.") # convert image convert_image(context) logger.info("Convert image done.") # add to AD publish.add_mesh_to_ad(context) logger.info("Add to AD done.") if not local: quit_maya.quit_maya()
def get_error_topology(): model_name = get_model_name.get_model_name() # reference_file = mc.referenceQuery(model_name, filename=1, withoutCopyNumber=1) context = pipeFile.PathDetails.parse_path() project = context.project entity_type = context.entity_type asset_type = context.asset_type asset_name = context.asset_name HighMdl_file = pipeFile.get_task_publish_file(project, entity_type, asset_type, asset_name, "HighMdl", "HighMdl") context = pipeFile.PathDetails.parse_path(HighMdl_file) topology_path = context.topology_path if not os.path.isfile(topology_path): return ho = hierarchy_opt.HierarchyOpt(model_name) increase, decrease = ho.compare_hierarchy(topology_path) if all((increase, decrease)): return increase, decrease else: change_list = ho.compare_topology(topology_path) return change_list
def __init__(self): super(Check, self).__init__() self.rig_root_name = get_model_name.get_model_name(typ="rig")
def __init__(self): super(Check, self).__init__() self.model_name = get_model_name.get_model_name()