コード例 #1
0
ファイル: poker_gui.py プロジェクト: superhackermans/Poker
    def __welcome(self):
        # welcome page
        window_title = 'Texas Hold \'em'

        layout = [[
            sg.Text(window_title,
                    justification='center',
                    font=('Palatino', 50),
                    size=(19, 1))
        ], [sg.Image(absPath('resources/cover.png'), pad=((70, 0), (0, 10)))],
                  [
                      sg.Frame(layout=[[
                          sg.Button('Start',
                                    bind_return_key=True,
                                    size=(15, 1)),
                          sg.Button('Help', size=(15, 1)),
                          sg.Button('Quit', size=(15, 1))
                      ]],
                               title='',
                               border_width=0)
                  ]]

        window = sg.Window(window_title,
                           icon=absPath('resources/poker.icns'),
                           size=(564, 270),
                           layout=layout,
                           disable_close=True).Finalize()
        self.__current_location = window.CurrentLocation()
        self.__current_size = window.Size

        window.Disable()
        if self.__hv is None:
            with absOpen('hv.json', 'r') as f:
                self.__hv = json.load(f)
        window.Enable()

        while True:
            event, values = window.Read()
            if event == 'Start':
                self.__current_location = window.CurrentLocation()
                self.__current_size = window.Size
                window.Close()
                break
            elif event == 'Help':
                sg.Window(
                    'Help',
                    keep_on_top=True,
                    location=self.__current_location,
                    icon=absPath('resources/poker.icns'),
                    layout=[[sg.Text('All rights reserved Allen Wang @ 2019')],
                            [sg.CButton('OK', size=(35, 1))]]).Read()
            elif event == 'Quit':
                self.__current_location = window.CurrentLocation()
                self.__current_size = window.Size
                window.Close()
                quit()
コード例 #2
0
ファイル: poker_gui.py プロジェクト: superhackermans/Poker
    def __prompt(self, position, to_call):
        msg = 'Bet/Raise ({} to call):'.format(to_call)
        chips = self.__players[position].chips
        op_chips = lambda i: self.__players[i].chips * (1 - self.__folds[i]
                                                        ) * (i != position)
        m = max(range(self.__n_players), key=op_chips)
        max_chips = self.__players[m].chips
        chips2ai = self.__bets[m] - self.__bets[position] + max_chips
        bet = None
        layout = lambda dt: [[sg.Text(dt)][sg.Slider(
            (to_call + 1, min(chips2ai, chips)),
            orientation='h',
            relief='flat',
            border_width=0,
            background_color='#fff',
            size=(50, 15))], [sg.CButton('Ok', size=(50, 1))]] if dt else [[
                sg.Slider((to_call + 1, min(chips2ai, chips)),
                          orientation='h',
                          relief='flat',
                          border_width=0,
                          background_color='#fff',
                          size=(50, 15))
            ], [sg.CButton('Ok', size=(50, 1))]]
        dt = ''
        while True:
            try:
                window = sg.Window(title=msg,
                                   icon=absPath('resources/poker.icns'),
                                   keep_on_top=True,
                                   size=(500, 100),
                                   disable_close=True,
                                   layout=layout(dt))
                _, values = window.Read()
                bet = values[0]
                bet = int(bet)
                if bet > chips:
                    raise ValueError
                if chips2ai <= to_call:  # forbid raising
                    if bet < to_call:  # fail to call
                        raise ValueError
                    elif bet == to_call:  # call
                        break
                    else:
                        dt = 'No need to raise'
                else:  # bet only in [to_call, chips2ai]
                    if bet < to_call:  # fail to call
                        raise ValueError
                    elif to_call <= bet <= chips2ai:  # call or raise
                        break
                    else:
                        sg.PopupOK('Error!!!!!')
                        quit()
            except ValueError:
                dt = 'You can\'t bet "{}"'.format(bet)
            except TypeError:
                pass
        if bet == 0 and to_call > 0:
            self.__folds[position] = True

        return bet
コード例 #3
0
ファイル: poker_gui.py プロジェクト: superhackermans/Poker
    def __bet(self, position, n_round, blind):
        chips = self.__players[position].chips
        op_chips = [
            p.chips for i, p in enumerate(self.__players)
            if (not self.__folds[i]) and (i != position)
        ]
        to_call = max(self.__bets) - self.__bets[position]
        msg = ''

        new_size = (1150, 840)
        self.__current_location = [
            c + s // 2 - s_ // 2 for c, s, s_ in zip(
                self.__current_location, self.__current_size, new_size)
        ]
        window_title = 'Game {}'.format(self.__n_game)
        if not self.__window:
            mask = []
            for i in range(self.__n_players):
                if i == position:
                    m = 1
                elif self.__folds[i]:
                    m = -1
                else:
                    m = 0
                mask.append(m)
            fig = self.__tf.plot(self.__players,
                                 community_cards=self.__community_cards,
                                 mask=mask)
            figure_x, figure_y, figure_w, figure_h = fig.bbox.bounds
            layout = [
                [
                    sg.Text(window_title,
                            justification='center',
                            font=('Palatino', 50),
                            key='_TT_',
                            size=(50, 1))
                ],
                [sg.Canvas(size=(figure_w, figure_h), key='_CANVAS_')],
                # [sg.Text('', background_color='#fff', key='_OUTPUT_', size=(1150, 5))],
                [
                    sg.Output(background_color='#fff',
                              key='_OUTPUT_',
                              size=(1150, 5))
                ],
                [
                    sg.Frame(
                        layout=[[
                            sg.Button('Check',
                                      key='_CC_',
                                      bind_return_key=True,
                                      pad=((230, 10), 20),
                                      size=(15, 1)),
                            sg.Button('Bet',
                                      key='_BR_',
                                      pad=((0, 10), 20),
                                      size=(15, 1)),
                            sg.Button('Fold',
                                      key='_FOLD_',
                                      pad=((0, 10), 20),
                                      size=(15, 1)),
                            sg.Button('Quit', pad=((0, 10), 20), size=(15, 1))
                        ]],
                        title='',
                        border_width=0,
                    )
                ]
            ]
            self.__window = sg.Window(window_title,
                                      icon=absPath('resources/poker.icns'),
                                      size=new_size,
                                      disable_close=True,
                                      location=self.__current_location,
                                      layout=layout).Finalize()
        else:
            if to_call > 0:
                cc_text = 'Call'
                br_text = 'Raise'
            else:
                cc_text = 'Check'
                br_text = 'Bet'
            self.__window.TKroot.title('Texas Hold \'em - ' + window_title)
            self.__window.FindElement('_TT_').Update(window_title)
            self.__window.FindElement('_CC_').Update(disabled=False,
                                                     text=cc_text)
            self.__window.FindElement('_BR_').Update(disabled=False,
                                                     text=br_text)
            self.__window.FindElement('_FOLD_').Update(disabled=False)
            mask = []
            for i in range(self.__n_players):
                if i == position:
                    m = 1
                elif self.__folds[i]:
                    m = -1
                else:
                    m = 0
                mask.append(m)
            fig = self.__tf.plot(self.__players,
                                 community_cards=self.__community_cards,
                                 mask=mask)

        window = self.__window
        self.__current_location = window.CurrentLocation()
        self.__current_size = window.Size

        _ = drawFigure(window.FindElement('_CANVAS_').TKCanvas, fig)
        window.Element('_OUTPUT_')._TKOut.output.bind('<Key>',
                                                      lambda e: 'break')

        if not chips or not (to_call + sum(op_chips)):
            bet = 0
        elif n_round > 1:  # other rounds
            if to_call > 0:

                if to_call >= chips:
                    window.FindElement('_BR_').Update(disabled=True)
                event, values = window.Read()
                if event == '_CC_':
                    bet = min(to_call, chips)
                elif event == '_BR_':
                    bet = self.__prompt(position, to_call)
                elif event == '_FOLD_':
                    self.__folds[position] = True
                    bet = 0
                else:  # quit
                    quit()
            else:
                bet = 0
        elif n_round == 1:  # second round
            if (position < 2 and blind) or to_call > 0:
                if to_call >= chips:
                    window.FindElement('_BR_').Update(disabled=True)
                if to_call == 0:
                    window.FindElement('_FOLD_').Update(disabled=True)
                event, values = window.Read()
                if event == '_CC_':
                    bet = min(to_call, chips)
                elif event == '_BR_':
                    bet = self.__prompt(position, to_call)
                elif event == '_FOLD_':
                    self.__folds[position] = True
                    bet = 0
                else:  # quit
                    quit()
            else:
                bet = 0
        else:  # first round
            if position < 2 and blind:  # sb and bb
                bet = (position + 1) * self.__big_blind // 2
                if bet >= chips:
                    bet = chips
                msg = '[{}] Pot: 0. Chips: {}. Blind: {}'.format(
                    self.__players[position].name, chips, bet)
            else:  # other players
                if to_call >= chips:
                    window.FindElement('_BR_').Update(disabled=True)
                if to_call == 0:
                    window.FindElement('_FOLD_').Update(disabled=True)
                event, values = window.Read()
                if event == '_CC_':
                    bet = min(to_call, chips)
                elif event == '_BR_':
                    bet = self.__prompt(position, to_call)
                elif event == '_FOLD_':
                    self.__folds[position] = True
                    bet = 0
                else:  # quit
                    quit()

        if not msg:
            msg = '[{}] Pot: {}. Chips: {}. '.format(
                self.__players[position].name, self.__pot, chips)
            if bet == chips:
                msg += 'All-in: {}'.format(chips)
            elif bet == to_call == 0:
                msg += 'Checked'
            elif bet == to_call > 0:
                msg += 'Called: {}'.format(to_call)
            elif bet == 0 and to_call > 0:
                msg += 'Folded'
            else:
                msg += 'Bet {}'.format(bet)

        self.__print(msg)

        return bet
コード例 #4
0
ファイル: poker_gui.py プロジェクト: superhackermans/Poker
    def __finishGame(self):
        msg = []
        if max(len(p.cards) for p in self.__players) > 5:
            hval = [value(p.cards, self.__hv) for p in self.__players]
            nwin = 0
            maxv = 0
            for i, v in enumerate(hval):
                if self.__folds[i]: continue
                if v[0] > maxv:
                    maxv = v[0]
                    nwin = 1
                elif v[0] == maxv:
                    nwin += 1
            for i in range(self.__n_players):
                player = self.__players[i]
                if self.__folds[i]:
                    symbol = ' -'
                elif hval[i][0] == maxv:
                    player.chips += self.__pot // nwin
                    symbol = ' \u2605'
                else:
                    symbol = ''
                msg.append('[{}] Hand: {} ({}). Chips: {}'.format(
                    self.__players[i].name, ' '.join(hval[i][1]),
                    handTypeLong(hval[i][1]),
                    str(player.chips) + symbol))
        else:
            for i in range(self.__n_players):
                player = self.__players[i]
                if not self.__folds[i]: player.chips += self.__pot
                msg.append('[{}] Chips: {}'.format(
                    self.__players[i].name,
                    str(player.chips) +
                    (' -' if self.__folds[i] else ' \u2605')))

        window_title = 'Game {}'.format(self.__n_game)
        self.__window.TKroot.title('Texas Hold \'em - ' + window_title)
        self.__window.FindElement('_TT_').Update(window_title)
        mask = []
        mask = [-1 if self.__folds[i] else 1 for i in range(self.__n_players)]
        fig = self.__tf.plot(self.__players,
                             community_cards=self.__community_cards,
                             mask=mask)
        _ = drawFigure(self.__window.FindElement('_CANVAS_').TKCanvas, fig)
        self.__current_location = self.__window.CurrentLocation()
        self.__current_size = self.__window.Size

        self.__print('Results of game {}:'.format(self.__n_game))
        for m in msg:
            self.__print(m)

        result_size = (600, 55 + 25 * self.__n_players)
        result_location = [
            c + s // 2 - s_ // 2 for c, s, s_ in zip(
                self.__current_location, self.__current_size, result_size)
        ]

        sg.Window(
            'Results',
            keep_on_top=True,
            icon=absPath('resources/poker.icns'),
            disable_close=True,
            size=result_size,
            location=result_location,
            layout=[[sg.Text('\n'.join(msg))],
                    [sg.CButton('OK', size=(60, 1),
                                bind_return_key=True)]]).Read()

        if len([p.chips for p in self.__players if p.chips]) > 1:
            self.__n_game += 1
            self.__players = np.roll(self.__players, -1).tolist()
            self.__tf.sb = (self.__tf.sb + 1) % self.__n_players
            self.__newGame()
        else:  # game over for good
            quit()
コード例 #5
0
ファイル: poker_gui.py プロジェクト: superhackermans/Poker
    def __config(self):
        # config page
        window_title = 'Game Config'

        # initial values
        n_players = self.__n_players
        buy_in = self.__buy_in

        layout = lambda n_players: [
            [
                sg.Frame(layout=[[
                    sg.Text('Game Config',
                            font=('Palatino', 50),
                            justification='center',
                            size=(19, 1))
                ],
                                 [
                                     sg.Text('Number of player:', size=(16, 1)
                                             ),
                                     sg.Spin(list(range(2, 10)),
                                             initial_value=n_players,
                                             size=(3, 20),
                                             change_submits=True),
                                     sg.Text('Buy-in:',
                                             size=(17, 1),
                                             justification='right'),
                                     sg.InputText(str(buy_in), size=(5, 20))
                                 ]],
                         title='',
                         border_width=0)
            ],
            [
                sg.Frame(layout=[[
                    sg.Text('Name of player {}:'.format(i + 1), size=(16, 1)),
                    sg.InputText('Player {}'.format(i + 1), size=(30, 20))
                ] for i in range(n_players)],
                         title='',
                         border_width=0)
            ],
            [
                sg.Frame(layout=[[
                    sg.Button('Submit', bind_return_key=True, size=(15, 1)),
                    sg.Button('Reset', size=(15, 1)),
                    sg.Button('Quit', size=(15, 1))
                ]],
                         title='',
                         border_width=0)
            ],
        ]

        window = sg.Window(window_title,
                           icon=absPath('resources/poker.icns'),
                           size=(564, 270 + 40 * (n_players - 2)),
                           disable_close=True,
                           location=self.__current_location,
                           layout=layout(n_players)).Finalize()
        while True:
            try:
                event, values = window.Read()
                new_n_players = int(values[0])
                if not (1 < new_n_players < 10):
                    raise ValueError
                if new_n_players != n_players:
                    n_players = new_n_players
                    self.__current_location = window.CurrentLocation()
                    window.Close()
                    window = sg.Window(window_title,
                                       icon=absPath('resources/poker.icns'),
                                       size=(564, 270 + 40 * (n_players - 2)),
                                       disable_close=True,
                                       location=self.__current_location,
                                       layout=layout(n_players)).Finalize()
                if event == 'Submit':
                    buy_in = int(values[1])
                    assert len(values) == 2 + n_players
                    player_names = values[-n_players:]
                    assert n_players == len(player_names)
                    self.__current_location = window.CurrentLocation()
                    window.Close()
                    break
                elif event == 'Reset':
                    n_players = self.__n_players
                    self.__current_location = window.CurrentLocation()
                    window.Close()
                    window = sg.Window(window_title,
                                       icon=absPath('resources/poker.icns'),
                                       size=(564, 270 + 40 * (n_players - 2)),
                                       disable_close=True,
                                       location=self.__current_location,
                                       layout=layout(n_players)).Finalize()
                elif event == 'Quit':
                    quit()
            except ValueError:
                sg.Window('Error',
                          icon=absPath('resources/poker.icns'),
                          keep_on_top=True,
                          layout=[[sg.Text('Invalid value entry')],
                                  [sg.CButton('OK', size=(20, 1))]]).Read()
                self.__current_location = window.CurrentLocation()
                window.Close()
                window = sg.Window(window_title,
                                   icon=absPath('resources/poker.icns'),
                                   size=(564, 270 + 40 * (n_players - 2)),
                                   disable_close=True,
                                   location=self.__current_location,
                                   layout=layout(n_players)).Finalize()
            except AssertionError:
                pass
            except TypeError:
                quit()

        self.__n_players = n_players
        self.__buy_in = buy_in
        self.__players = [Player(buy_in, name) for name in player_names]