コード例 #1
0
opponent = 2 if player == 1 else 1
board = misc.get_boards(gameID)[opponent - 1]

if player is None:
    misc.fail("Invalid name/hash/gameID")

if player == 1 and game.waiting_for != 1 \
or player == 2 and game.waiting_for != 2:
    misc.fail("It is not your turn")
if game.game_state != "G":
    misc.fail("The game is not in progress")

if board[y][x] % misc.SHOT == 0:
    misc.fail("You've already shot that square")

shot_was_hit = board[y][x] % misc.SHIP == 0

if not shot_was_hit:
    game.waiting_for = opponent

board[y][x] *= misc.SHOT

if misc.hasLost(board):
    misc.save_board(game.gameID, board, opponent)
    misc.save_as_score(games, game)
    misc.succeed("You win!")
else:
    misc.save_board(game.gameID, board, opponent)
    misc.save_games(games)
    misc.succeed("Shot board")
コード例 #2
0
#!/usr/bin/python

import cgitb
import misc
cgitb.enable()

games = misc.load_games()
games = [game.to_dict() for game in games if game.game_state is "W"]

for game in games:
    del game["player_1_hash"]
    del game["player_2_hash"]

misc.succeed("Fetched {0} games".format(len(games)), games=games)
コード例 #3
0
    board_size = int(board_size)
except ValueError:
    misc.fail("Required parameters board_size and num_ships must be integers")

if None in {name, hash, num_ships, board_size}:
    misc.fail("Missing parameters, one of (name, hash, num_ships, board_size")

if not 3 <= board_size <= 10 or not 1 <= num_ships < board_size:
    misc.fail("Invalid parameters, board_size must be between 3 and 10, "
              "num_ships must be at least 1 and less than board_size")

games = misc.load_games()

id = games[-1].gameID + 1 if len(games) > 0 else 1
new_game = Game(
    dict(gameID=id,
         player_1=name,
         player_1_hash=hash,
         player_2="_",
         player_2_hash="_",
         game_state="W",
         waiting_for=3,
         board_size=board_size,
         num_ships=num_ships,
         started_at=0))

games.append(new_game)
misc.save_games(games)

misc.succeed("Game created", **new_game.to_personalized_dict(1))
コード例 #4
0
if player is None:
    misc.fail("Invalid name/hash/gameID")

board = make_board(game.board_size, ships)


board_checker.check(board, game)
past_layout_phase = game.game_state != "L" and game.game_state != "W"
waiting_for_opponent_only = player == 1 and game.waiting_for == 2 or game.waiting_for == 1 and player == 2
if waiting_for_opponent_only or past_layout_phase:
    misc.fail("You have already submitted your board")


if player == game.waiting_for:
    misc.save_board(game.gameID, board, player)
    game.game_state = "G"
    game.started_at = misc.get_unix_timestamp()
    game.waiting_for = 1
if game.waiting_for == 3:
    misc.save_board(game.gameID, board, player)
    if player == 1:
        game.waiting_for = 2
    elif player == 2:
        game.waiting_for = 1

misc.save_games(games)

misc.succeed("Saved board")

コード例 #5
0
if name != "" and name != None and name != "false" and name != "undefined":
    scores = [score for score in scores if name.lower() in score.player_1.lower() or name.lower() in score.player_2.lower()]

if sort_by == "player_1":
    scores.sort(key=lambda x: x.player_1)
if sort_by == "player_2":
    scores.sort(key=lambda x: x.player_2)
if sort_by == "winner":
    scores.sort(key=lambda x: x.winner)
if sort_by == "player_1_shots":
    scores.sort(key=lambda x: x.player_1_shots)
if sort_by == "player_1_hits":
    scores.sort(key=lambda x: x.player_1_hits)
if sort_by == "player_2_shots":
    scores.sort(key=lambda x: x.player_2_shots)
if sort_by == "player_2_hits":
    scores.sort(key=lambda x: x.player_2_hits)
if sort_by == "time":
    scores.sort(key=lambda x: x.time)
if sort_by == "date":
    scores.sort(key=lambda x: x.date, reverse=True)

if reverse:
    scores.reverse()

for score in scores:
    score.date = score.date.replace("T", " ")

misc.succeed("Got scores", scores=[s.to_dict() for s in scores][0:10])
コード例 #6
0
import misc
cgitb.enable()


fields = cgi.FieldStorage()

name = fields.getvalue("name")
hash = fields.getvalue("hash")
gameID = fields.getvalue("gameID")

if None in {name, hash, gameID}:
    misc.fail("Missing parameters, one of (name, hash, gameID")

games = misc.load_games()
found = misc.find_game(games, gameID)

if found is None:
    misc.fail("No game by that ID found")
if found.player_1 == name and found.player_1_hash == hash:
    found.game_state = "X-1"
elif found.player_2 == name and found.player_2_hash == hash:
    found.game_state = "X-2"
else:
    misc.fail("name or hash incorrect for given game")

misc.save_games(games)
misc.succeed("Left game")



コード例 #7
0
def obscure(board2):
    return [
        [obscureCell(cell) for cell in line]
        for line in board2
        ]

cgitb.enable()

fields = cgi.FieldStorage()

name, hash, gameID = (fields.getvalue("name"),
                      fields.getvalue("hash"),
                      fields.getvalue("gameID"))
if None in {name, hash, gameID}:
    misc.fail("Missing fields, one of (name, hash, gameID)")

game = misc.find_game(misc.load_games(), gameID)
if game is None:
    misc.fail("No game found")
validated_player_id = misc.validate_player(game, name, hash)
try:
    board1, board2 = misc.get_boards(gameID)
    your_board = board1 if validated_player_id == 1 else board2
    opponent_board = obscure(board2 if validated_player_id == 1 else board1)
except:
    your_board, opponent_board = [[]], [[]]

misc.succeed("Game state loaded", game=game.to_personalized_dict(validated_player_id), your_board=your_board, opponent_board=opponent_board, validated_player_id=validated_player_id)

コード例 #8
0
import cgitb
import cgi
import misc
from misc.Game import Game

cgitb.enable()


fields = cgi.FieldStorage()
gameID = fields.getvalue("gameID")
hash = misc.make_hash()
name = fields.getvalue("name")

games = misc.load_games()
found = misc.find_game(games, gameID)

if None in {gameID, hash, name}:
    misc.fail("Missing parameter, one of gameID, hash, name")
if found is None:
    misc.fail("No game with that ID found")
if found.game_state != "W":
    misc.fail("That game is no longer open")

found.player_2 = name
found.player_2_hash = hash
found.game_state = "L"

misc.save_games(games)

misc.succeed("Joined game", **found.to_personalized_dict(2))