コード例 #1
0
    def start_experiment(self):
        # save current state
        mission.task.state.save(modes=True, circle=False, targets=False)

        # read config
        self.top_altitude = self.config_node.getFloat("top_agl_ft")
        if self.top_altitude < 200: self.top_altitude = 200
        self.bot_altitude = self.config_node.getFloat("bottom_agl_ft")
        if self.bot_altitude < 100: self.bot_altitude = 100
        self.pitch = self.config_node.getFloat("pitch_start_deg")
        if self.pitch > 10: self.pitch = 10
        if self.pitch < -20: self.pitch = -20
        self.pitch_end = self.config_node.getFloat("pitch_end_deg")
        if self.pitch_end > 10: self.pitch_end = 10
        if self.pitch_end < -20: self.pitch_end = -20
        self.pitch_incr = self.config_node.getFloat("pitch_increment")
        if abs(self.pitch_incr) <= 0.01: self.pitch_incr = 1
        # correct sign of increment value if needed
        if self.pitch > self.pitch_end and self.pitch_incr > 0:
            self.pitch_incr = -self.pitch_incr
        if self.pitch < self.pitch_end and self.pitch_incr < 0:
            self.pitch_incr = -self.pitch_incr

        self.glide_node.setFloat("pitch", self.pitch)

        # configure initial climb to top altitude
        self.targets_node.setFloat("altitude_agl_ft", self.top_altitude)
        fcsmode.set("basic+tecs")

        self.running = True

        comms.events.log("glide", "task started")
コード例 #2
0
    def activate(self):
        self.active = True

        # save existing state
        mission.task.state.save(modes=True, circle=True, targets=True)

        # set modes
        fcsmode.set("basic+tecs")
        self.nav_node.setString("mode", "circle")
        comms.events.log("mission", "parametric path")
コード例 #3
0
ファイル: circle.py プロジェクト: naughtyStark/rc-flight
    def activate(self):
        self.active = True

        # save current state
        mission.task.state.save(modes=True, circle=True, targets=False)

        self.update_parameters()

        # set modes
        fcsmode.set("basic+tecs")
        self.nav_node.setString("mode", "circle")
        comms.events.log("mission", "circle")
コード例 #4
0
 def activate(self):
     self.active = True
     # start with roll control only, we fix elevator to neutral until
     # flight speeds come up and steer the rudder directly
     if self.target_pitch_deg is None:
         fcsmode.set("roll")
     else:
         fcsmode.set("roll+pitch")
         self.targets_node.setFloat("pitch_deg", self.target_pitch_deg)
     self.targets_node.setFloat("roll_deg", 0.0)
     self.targets_node.setFloat("altitude_agl_ft", self.mission_agl_ft)
     self.targets_node.setFloat("airspeed_kt", self.target_speed_kt)
コード例 #5
0
ファイル: idle.py プロジェクト: naughtyStark/rc-flight
    def activate(self):
        self.active = True

        # save existing state
        mission.task.state.save(modes=True)

        # if not in the air, set a simple flight control mode that
        # does not touch the throttle, and set throttle to idle.
        if not self.task_node.getBool("is_airborne"):
            fcsmode.set("basic")
            self.engine_node.setFloat("throttle", 0.0)

        comms.events.log("mission", "idle")
コード例 #6
0
    def activate(self):
        self.active = True

        # save existing state
        mission.task.state.save(modes=True, targets=True)

        # set modes
        fcsmode.set("basic+tecs")
        self.nav_node.setString('mode', 'route')

        if self.alt_agl_ft > 0.1:
            self.targets_node.setFloat('altitude_agl_ft', self.alt_agl_ft)

        self.route_node.setString('follow_mode', 'leader')
        self.route_node.setString('start_mode', 'first_wpt')
        self.route_node.setString('completion_mode', 'loop')

        comms.events.log('mission', 'route')
コード例 #7
0
    def update(self, dt):
        if not self.active:
            return False

        # test for start enable
        enable = self.glide_node.getBool("enable")
        if enable and not self.last_enable:
            self.start_experiment()

        # test if enable switched off while running experiment
        if self.running and not enable and self.last_enable:
            self.end_experiment(abort=True)

        if self.running:
            # test for experiment finished
            if self.pitch_incr < 0 and self.pitch < self.pitch_end - 0.01:
                self.end_experiment()
            if self.pitch_incr > 0 and self.pitch > self.pitch_end + 0.01:
                self.end_experiment()

            # monitor for state transitions
            alt = self.pos_node.getFloat("altitude_agl_ft")
            if alt < self.bot_altitude + 10:
                if fcsmode.get() != "basic+tecs":
                    fcsmode.set("basic+tecs")
                    self.pitch += self.pitch_incr
                    comms.events.log("glide", "start climb")
            if alt > self.top_altitude - 10:
                if fcsmode.get() != "basic":
                    fcsmode.set("basic")
                    self.glide_node.setFloat("pitch", self.pitch)
                    self.targets_node.setFloat("pitch_deg", self.pitch)
                    self.engine_node.setFloat("throttle", 0.0)
                    comms.events.log("glide",
                                     "start decent pitch = " + str(self.pitch))

        self.glide_node.setBool("running", self.running)
        self.last_enable = enable
コード例 #8
0
    def activate(self):
        if not self.active:
            # build the approach with the current property tree values
            self.build_approach()

        # Save existing state
        mission.task.state.save(modes=True, circle=True, targets=True)

        fcsmode.set("basic+tecs")
        self.nav_node.setString("mode", "circle")
        self.targets_node.setFloat(
            "airspeed_kt", self.land_node.getFloat("approach_speed_kt"))
        self.flight_node.setFloat("flaps_setpoint", self.flaps)

        # start at the beginning of the route (in case we inherit a
        # partially flown approach from earlier in the flight)
        # approach_mgr.restart() # FIXME
        self.circle_capture = False
        self.gs_capture = False
        self.flare = False

        self.active = True
        comms.events.log("mission", "land")
コード例 #9
0
    def update(self, dt):
        if not self.active:
            return False

        self.glideslope_rad = self.land_node.getFloat("glideslope_deg") * d2r
        self.extend_final_leg_m = self.land_node.getFloat("extend_final_leg_m")
        self.alt_bias_ft = self.land_node.getFloat("altitude_bias_ft")

        # add ability for pilot to bias the glideslope altitude using
        # stick/elevator (negative elevator is up.)
        self.alt_bias_ft += -self.pilot_node.getFloat("elevator") * 25.0

        # compute minimum 'safe' altitude
        safe_dist_m = math.pi * self.turn_radius_m + self.final_leg_m
        safe_alt_ft = safe_dist_m * math.tan(self.glideslope_rad) * m2ft \
                      + self.alt_bias_ft

        # position on circle descent
        circle_pos = 0

        mode = self.nav_node.getString('mode')
        if mode == 'circle':
            # circle descent portion of the approach
            pos_lon = self.pos_node.getFloat("longitude_deg")
            pos_lat = self.pos_node.getFloat("latitude_deg")
            center_lon = self.circle_node.getFloat("longitude_deg")
            center_lat = self.circle_node.getFloat("latitude_deg")
            # compute course and distance to center of target circle
            (course_deg, rev_deg, cur_dist_m) = \
                wgs84.geo_inverse( center_lat, center_lon, pos_lat, pos_lon )
            # test for circle capture
            if not self.circle_capture:
                fraction = abs(cur_dist_m / self.turn_radius_m)
                #print 'heading to circle:', err, fraction
                if fraction > 0.80 and fraction < 1.20:
                    # within 20% of target circle radius, call the
                    # circle capture
                    comms.events.log("land", "descent circle capture")
                    self.circle_capture = True

            # compute portion of circle remaining to tangent point
            current_crs = course_deg + self.side * 90
            if current_crs > 360.0: current_crs -= 360.0
            if current_crs < 0.0: current_crs += 360.0
            circle_pos = (self.final_heading_deg - current_crs) * self.side
            if circle_pos < -180.0: circle_pos += 360.0
            if circle_pos > 180.0: circle_pos -= 360.0
            # print 'circle_pos:', self.orient_node.getFloat('groundtrack_deg'), current_crs, self.final_heading_deg, circle_pos
            angle_rem_rad = math.pi
            if self.circle_capture and circle_pos > -10:
                # circling, captured circle, and within 180 degrees
                # towards tangent point (or just slightly passed)
                angle_rem_rad = circle_pos * math.pi / 180.0

            # distance to edge of circle + remaining circumference of
            # circle + final approach leg
            self.dist_rem_m = (cur_dist_m - self.turn_radius_m) \
                              + angle_rem_rad * self.turn_radius_m \
                              + self.final_leg_m
            # print 'circle:', self.dist_rem_m, self.turn_radius_m, self.final_leg_m, cur_dist_m
            if self.circle_capture and self.gs_capture:
                # we are on the circle and on the glide slope, lets
                # look for our lateral exit point
                if abs(circle_pos) <= 10.0:
                    comms.events.log("land", "transition to final")
                    self.nav_node.setString("mode", "route")
        else:
            # on final approach
            if control.route.dist_valid:
                self.dist_rem_m = self.route_node.getFloat("dist_remaining_m")

        # compute glideslope/target elevation
        alt_m = self.dist_rem_m * math.tan(self.glideslope_rad)
        # print ' ', mode, "dist = %.1f alt = %.1f" % (self.dist_rem_m, alt_m)

        # Compute target altitude.
        cur_alt = self.pos_node.getFloat("altitude_agl_ft")
        cur_target_alt = self.targets_node.getFloat("altitude_agl_ft")
        new_target_alt = alt_m * m2ft + self.alt_bias_ft

        # prior to glide slope capture, never allow target altitude
        # lower than safe altitude
        if not self.gs_capture:
            # print 'safe:', safe_alt_ft, 'new:', new_target_alt
            if new_target_alt < safe_alt_ft:
                new_target_alt = safe_alt_ft

        # We want to avoid wasting energy needlessly gaining altitude.
        # Once the approach has started, never raise the target
        # altitude.
        if new_target_alt > cur_target_alt:
            new_target_alt = cur_target_alt

        self.targets_node.setFloat("altitude_agl_ft", new_target_alt)

        # compute error metrics relative to ideal glide slope
        alt_error_ft = cur_alt - (alt_m * m2ft + self.alt_bias_ft)
        gs_error = math.atan2(alt_error_ft * ft2m, self.dist_rem_m) * r2d
        #print "alt_error_ft = %.1f" % alt_error_ft, "gs err = %.1f" % gs_error

        if self.circle_capture and not self.gs_capture:
            # on the circle, but haven't intercepted gs
            #print 'waiting for gs intercept'
            if gs_error <= 1.0 and circle_pos >= 0:
                # 1 degree or less glide slope error and on the 2nd
                # half of the circle, call the gs captured
                comms.events.log("land", "glide slope capture")
                self.gs_capture = True

        # compute time to touchdown at current ground speed (assuming the
        # navigation system has lined us up properly
        ground_speed_ms = self.vel_node.getFloat("groundspeed_ms")
        if ground_speed_ms > 0.01:
            seconds_to_touchdown = self.dist_rem_m / ground_speed_ms
        else:
            seconds_to_touchdown = 1000.0  # lots

        #print "dist_rem_m = %.1f gs = %.1f secs = %.1f" % \
        #    (self.dist_rem_m, ground_speed_ms, seconds_to_touchdown)

        # approach_speed_kt = approach_speed_node.getFloat()
        self.flare_pitch_deg = self.land_node.getFloat("flare_pitch_deg")
        self.flare_seconds = self.land_node.getFloat("flare_seconds")

        if seconds_to_touchdown <= self.flare_seconds and not self.flare:
            # within x seconds of touchdown horizontally.  Note these
            # are padded numbers because we don't know the truth
            # exactly ... we could easily be closer or lower or
            # further or higher.  Our flare strategy is to smoothly
            # pull throttle to idle, while smoothly pitching to the
            # target flare pitch (as configured in the task
            # definition.)
            comms.events.log("land", "start flare")
            self.flare = True
            self.flare_start_time = self.imu_node.getFloat("timestamp")
            self.approach_throttle = self.engine_node.getFloat("throttle")
            self.approach_pitch = self.targets_node.getFloat("pitch_deg")
            self.flare_pitch_range = self.approach_pitch - self.flare_pitch_deg
            fcsmode.set("basic")

        if self.flare:
            if self.flare_seconds > 0.01:
                elapsed = self.imu_node.getFloat(
                    "timestamp") - self.flare_start_time
                percent = elapsed / self.flare_seconds
                if percent > 1.0:
                    percent = 1.0
                self.targets_node.setFloat(
                    "pitch_deg",
                    self.approach_pitch - percent * self.flare_pitch_range)
                self.engine_node.setFloat(
                    "throttle", self.approach_throttle * (1.0 - percent))
                #printf("FLARE: elapsed=%.1f percent=%.2f speed=%.1f throttle=%.1f",
                #       elapsed, percent,
                #       approach_speed_kt - percent * self.flare_pitch_range,
                #       self.approach_throttle * (1.0 - percent))
            else:
                # printf("FLARE!!!!\n")
                self.targets_node.setFloat("pitch_deg", self.flare_pitch_deg)
                self.engine_node.setFloat("throttle", 0.0)
コード例 #10
0
    def update(self, dt):
        if not self.active:
            return False

        throttle_time_sec = 2.0  # hard code for now (fixme: move to config)
        feather_time = 5.0  # fixme: make this a configurable option

        is_airborne = self.task_node.getBool("is_airborne")

        # For wheeled take offs, track relative heading (initialized to
        # zero) when autopilot mode is engaged and steer that error to
        # zero with the rudder until flying/climbing

        if self.ap_node.getBool("master_switch"):
            if not self.last_ap_master:
                # reset states when engaging AP mode
                self.relhdg = 0.0
                self.control_limit = 1.0
                self.flight_node.setFloat("flaps_setpoint", self.flaps)
                if not is_airborne:
                    # if engaging on the ground, start with zero throttle
                    self.engine_node.setFloat("throttle", 0.0)

            if not is_airborne:
                # run up throttle over the specified interval
                throttle = self.engine_node.getFloat("throttle")
                throttle += dt / throttle_time_sec
                if throttle > 1.0:
                    throttle = 1.0
                self.engine_node.setFloat("throttle", throttle)

            # estimate short term heading
            self.relhdg += self.imu_node.getFloat("r_rad_sec") * r2d * dt

            # I am not clamping heading to +/- 180 here.  The
            # rational is that if we turn more than 180 beyond our
            # starting heading we are probably majorly screwed up,
            # but even so, let's unwind back the direction from
            # where we came rather than doing a hard-over reversal
            # of the rudder back to the other direction even if it
            # would be a shorter turning direction.  Less chance
            # of upsetting the apple cart with a massive control
            # input change.

            # if airborne, then slowly feather our max steer_limit
            # to zero over the period of 2 seconds.  This avoids a
            # hard rudder snap to zero if we are off heading, but
            # the assumption is once we are airborne we'll prefer
            # to keep our wings level and fly the current heading
            # rather than fight with our rudder and add drag to
            # get back on the heading.

            if is_airborne and self.control_limit > 0:
                delta = (1.0 / feather_time) * dt
                self.control_limit -= delta
                if self.control_limit < 0.0:
                    self.control_limit = 0.0

            if self.rudder_enable:
                # simple proportional controller to steer against
                # (estimated) heading error
                rudder = self.relhdg * self.rudder_gain
                steer_limit = self.rudder_max * self.control_limit
                if rudder < -steer_limit:
                    rudder = -steer_limit
                if rudder > steer_limit:
                    rudder = steer_limit
                self.flight_node.setFloat("rudder", rudder)

            roll = -self.relhdg * self.roll_gain
            if roll < -self.roll_limit:
                roll = -self.roll_limit
            if roll > self.roll_limit:
                roll = self.roll_limit
            self.targets_node.setFloat("roll_deg", roll)

            if is_airborne or \
               (self.vel_node.getFloat("airspeed_kt") > self.target_speed_kt):
                # we are flying or we've reached our flying/climbout
                # airspeed: switch to normal flight mode
                if fcsmode.get() != "basic+tecs":
                    fcsmode.set("basic+tecs")

        self.last_ap_master = self.ap_node.getBool("master_switch")