コード例 #1
0
def send_scene_content():
    """
    Initial data send to fill a new room.
    """

    from mixer.handlers import HandlerManager, send_scene_data_to_server

    if get_mixer_prefs().no_send_scene_content:
        return

    with HandlerManager(False):
        # mesh baking may trigger depsgraph_updatewhen more than one view layer and
        # cause to reenter send_scene_data_to_server() and send duplicate messages

        share_data.clear_before_state()
        share_data.init_proxy()
        share_data.client.send_group_begin()

        # Temporary waiting for material sync. Should move to send_scene_data_to_server
        for material in bpy.data.materials:
            share_data.client.send_material(material)

        send_scene_data_to_server(None, None)

        shot_manager.send_scene()
        share_data.client.send_frame_start_end(bpy.context.scene.frame_start, bpy.context.scene.frame_end)
        share_data.start_frame = bpy.context.scene.frame_start
        share_data.end_frame = bpy.context.scene.frame_end
        share_data.client.send_frame(bpy.context.scene.frame_current)

        share_data.client.send_group_end()
コード例 #2
0
ファイル: connection.py プロジェクト: pypingyi/mixer
def leave_current_room():
    logger.info("leave_current_room")

    if share_data.client and share_data.client.current_room:
        share_data.leave_current_room()
        HandlerManager.set_handlers(False)

    share_data.clear_before_state()
コード例 #3
0
def leave_current_room():
    logger.info("leave_current_room")

    if share_data.client and share_data.client.current_room:
        share_data.leave_current_room()
        HandlerManager.set_handlers(False)

    share_data.clear_before_state()

    if share_data.current_statistics is not None and share_data.auto_save_statistics:
        save_statistics(share_data.current_statistics,
                        share_data.statistics_directory)
    share_data.current_statistics = None
    share_data.auto_save_statistics = False
    share_data.statistics_directory = None
コード例 #4
0
def clear_scene_content():
    """
    Clear data before joining a room.
    """

    from mixer.handlers import HandlerManager

    with HandlerManager(False):

        data = [
            "cameras",
            "collections",
            "curves",
            "grease_pencils",
            "images",
            "lights",
            "objects",
            "materials",
            "metaballs",
            "meshes",
            "textures",
            "worlds",
            "sounds",
        ]

        for name in data:
            collection = getattr(bpy.data, name)
            for obj in collection:
                collection.remove(obj)

        # Cannot remove the last scene at this point, treat it differently
        for scene in bpy.data.scenes[:-1]:
            scene_api.delete_scene(scene)

        share_data.clear_before_state()

        if len(bpy.data.scenes) == 1:
            scene = bpy.data.scenes[0]
            scene.name = "__last_scene_to_be_removed__"