コード例 #1
0
    def __init__(self, score_path, buffer_size=512, sample_rate=44100):
        Mixer.__init__(self)

        self.sample_rate = sample_rate
        self.buffer_size = buffer_size

        self.speed = self.DEFAULT_SPEED
        self.measure_resolution = self.DEFAULT_MEASURE_RESOLUTION
        self.beats_per_measure = self.DEFAULT_BEATS_PER_MEASURE
        self._update_sleep_interval()

        self.stress_gain = self.DEFAULT_STRESS_GAIN
        self.non_stress_gain = self.DEFAULT_NON_STRESS_GAIN
        self.current_gain = 1.

        self.running = False
        self.loop = 0
        self.sleep_interval = None
        self.total_frame_count = 0
        self.sleep_frames = 0

        self.instruments = []
        self.instrument_id_counter = 0
        self.tracks = []

        # Load score file
        data = open(score_path, 'r').read()
        self._parse(data)

        self.observers = set()
コード例 #2
0
    def test_make_proof(self):
        wrapper = Mixer(NATIVE_LIB_PATH, VK_PATH, PK_PATH)
        tree_depth = wrapper.tree_depth

        n_items = 2 << (tree_depth - 1)
        tree = MerkleTree(n_items)
        for n in range(0, 2):
            tree.append(int(FQ.random()))

        wallet_address = int(FQ.random())
        nullifier_secret = int(FQ.random())
        nullifier_hash = mimc_hash([nullifier_secret, nullifier_secret])
        leaf_hash = int(
            get_sha256_hash(to_hex(nullifier_secret), to_hex(wallet_address)),
            16)

        leaf_idx = tree.append(leaf_hash)
        self.assertEqual(leaf_idx, tree.index(leaf_hash))

        # Verify it exists in true
        leaf_proof = tree.proof(leaf_idx)
        self.assertTrue(leaf_proof.verify(tree.root))

        # Generate proof
        snark_proof = wrapper.prove(
            tree.root,
            wallet_address,
            nullifier_hash,
            nullifier_secret,
            # (index)_2 bits reversed, i.e. [LSB, ... , MSB]
            leaf_proof.address,
            leaf_proof.path)

        self.assertTrue(wrapper.verify(snark_proof))
コード例 #3
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 def __init__(self, samplerate, bufferSize, scale):
     Mixer.__init__(self)
     self.instrument01 = MonophonicScaleSynth(samplerate, bufferSize, scale)
     self.instrument02 = SineSynth(samplerate, bufferSize)
     self.instrument03 = SineSynth(samplerate, bufferSize)
     self.add_device(self.instrument01)
     self.add_device(self.instrument02)
     self.add_device(self.instrument03)
     self.tone = None
コード例 #4
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ファイル: download_menu.py プロジェクト: RayL0707/AirDrum
    def playit(self,file):
        os.system('clear')
        "Playing..."
        playing = Mixer(file)
        playing.mixer()
        os.system('clear')
        print "Done."
        pass

        pass
コード例 #5
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 def __init__(self,
              buffer_size=512,
              sample_rate=44100,
              speed=DEFAULT_SPEED):
     Mixer.__init__(self)
     self.sample_rate = sample_rate
     self.buffer_size = buffer_size
     self.start_time = 0
     self.speed = speed
     self.instruments = []
コード例 #6
0
ファイル: play_menu.py プロジェクト: gshopov/Pyruto
    def __init__(self, characters):
        """Initialize all attributes and music.

        utils -- SpriteGroup, contains background and timer
        players -- SpriteGroup, contains two characters
        skills -- SkillManager, contains the skills of both characters

        """
        SpriteGroup.__init__(self)

        self.background = Background(random.choice(glob.
                                                   glob("assets/fields/*")))
        self.mana_time = 0
        self.timer = Timer()
        self.timer.position = Vec2D(DEFAULT_SCREEN_SIZE[0] / 2, 30)

        self.mixer = Mixer(glob.glob("assets/sound/play_menu/*"))
        self.mixer.play_random()

        self.player1 = Character(1, characters[0], (0, 0))
        self.player2 = Character(2, characters[1], DEFAULT_SCREEN_SIZE)

        self.skills = SkillManager(self.player1.skills, self.player2.skills)

        self.players = SpriteGroup(self.player1, self.player2)
        self.utils = SpriteGroup(self.background, self.timer)
        self.add(self.utils, self.players, self.skills)
コード例 #7
0
ファイル: griode.py プロジェクト: worikgh/Musical-Instrument
    def __init__(self):
        persistent_attrs_init(self)
        self.synth = Fluidsynth()
        logging.debug("...")

        # 16 channels.  One DeviceChain for each channel.  Each
        # DeviceChain has a `Latch` and `Arpeggiator`
        self.devicechains = [DeviceChain(self, i) for i in range(16)]

        ## The root of all notes.
        self.key = notes.A

        logging.debug("...")
        self.grids = []
        self.scale = [0, 3, 6, 7, 10]
        self.cpu = CPU(self)
        self.clock = Clock(self)
        self.looper = Looper(self)
        self.mixer = Mixer(self)
        self.detect_devices()

        # FIXME: probably make this configurable somehow (env var...?)
        if False:
            from termpad import ASCIIGrid
            self.grids.append(ASCIIGrid(self, 0, 1))
コード例 #8
0
 def callback(self, in_data, frame_count, time_info, status):
     if self.running:
         self.update(frame_count)
     res = Mixer.callback(self, in_data, frame_count, time_info, status)
     if res is None:
         return res
     else:
         return res * self.current_gain
コード例 #9
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    def __init__(self):
        """Class constructor. Loads everything into memory
        """
        self.display = pg.display.set_mode((640, 360))
        pg.display.set_caption("Crawler")
        pg.init()
        self.level_list = None
        self.gui = Gui((640, 360))
        self.level_id = 0
        self.level = None
        self.event_queue = EventQueue()
        self.clock = Clock()
        self.renderer = Renderer(self.display, self.level, self.gui)
        self.mixer = Mixer()
        self.mixer.load_track(0)
        self.mixer.set_volume(0.3)
        self.game_loop = None
        self.menu_loop = MenuLoop(self.renderer, self.event_queue, self.clock)

        self.start_menu()
コード例 #10
0
ファイル: griode.py プロジェクト: sanyaade-mobiledev/griode
 def __init__(self):
     persistent_attrs_init(self)
     self.synth = Fluidsynth()
     self.devicechains = [DeviceChain(self, i) for i in range(16)]
     self.grids = []
     self.cpu = CPU(self)
     self.clock = Clock(self)
     self.looper = Looper(self)
     self.mixer = Mixer(self)
     # FIXME: probably make this configurable somehow (env var...?)
     if False:
         from termpad import ASCIIGrid
         self.grids.append(ASCIIGrid(self, 0, 1))
コード例 #11
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ファイル: player.py プロジェクト: hafo821/plabs-player
 def __init__(self, display: Display):
     self.__mixer = Mixer()
     # precaution initial muting
     self.__mixer.mute()
     self.__stateFile = StateFile()
     self.__display = display
     self.__showInitInfo()
     self.__cdIsOver = False
     self.__mpv = MyMPV(self)
     self.__selectedSource = None
     self.__extConfig = self.__initExtConfig()
     # initial mute - arduino will send proper volumecommand
     # initial mute - arduino will send proper volumecommand
     # self.__switchToRadio()
     radioSource = RadioSource(display, self.__extConfig, self.__stateFile,
                               self.__mixer, self)
     self.__cdSource = CDSource(display, self.__extConfig, self.__stateFile,
                                self.__mixer, self)
     flashSource = FlashSource(display, self.__extConfig, self.__stateFile,
                               self.__mixer, self)
     self.__sources = [radioSource, flashSource, self.__cdSource]
     self.__ringSources = cycle(self.__sources)
     self.switch()
コード例 #12
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	def __init__(
		self, freq=440.0, level=1.0, phase=0.0, feedback=0, wave_type='sine', 
		fm_type='DX', gate=Gate([0.0]), key_in=None
	):
		Oscillator.__init__(self, key_in)

		self.freq = freq				#frequency

		self.mixer = Mixer()			#mixer to add modulators' outputs

		#sound generator
		if fm_type == 'LinearFM':			
			self.generator = LinearFMGenerator(
				freq, level, phase, wave_type, self.mixer, key_in
			)
		elif fm_type == 'DX':
			self.generator = DXGenerator(
				freq, level, phase, wave_type, self.mixer, key_in
			)

		self.eg = ADSR(input=gate)		#envelope generator

		#amplifier
		self.amp = Amplifier(input=self.generator, mod=self.eg)
コード例 #13
0
ファイル: ddc.py プロジェクト: babyge/phasenoise
    def __init__(self,
                 input_bits=12,
                 output_bits=16,
                 phaseinc_bits=18,
                 nco_bits=18,
                 if_bits=20):
        self.i_sample = Signal((input_bits, True))

        self.o_i = Signal((output_bits, True))
        self.o_q = Signal((output_bits, True))
        self.o_valid = Signal()

        self.i_nco_freq = Signal(phaseinc_bits)

        self.input_bits = input_bits
        self.output_bits = output_bits
        self.phase_bits = phaseinc_bits
        self.if_bits = if_bits
        self.nco_bits = nco_bits

        self.nco = nco = NCO(output_bits=nco_bits, phaseinc_bits=phaseinc_bits)

        self.mixer = mixer = Mixer(sample_bits=input_bits,
                                   nco_bits=nco_bits,
                                   output_bits=if_bits)
        self.cic_i = cic_i = CIC(input_bits=if_bits)
        self.cic_q = cic_q = CIC(input_bits=if_bits)

        self.comb += [
            mixer.i_sample.eq(self.i_sample),
            mixer.i_nco_i.eq(nco.o_nco_i),
            mixer.i_nco_q.eq(nco.o_nco_q),
            cic_i.i_sample.eq(mixer.o_i),
            cic_q.i_sample.eq(mixer.o_q),
            self.o_valid.eq(cic_i.o_valid),
            self.o_i.eq(cic_i.o_result[(cic_i.filter_bits - output_bits):]),
            self.o_q.eq(cic_q.o_result[(cic_q.filter_bits - output_bits):])
        ]

        self.submodules += [
            nco,
            mixer,
            cic_i,
            cic_q,
        ]
コード例 #14
0
ファイル: main.py プロジェクト: Comprs/raspberryPong
def mixer_process_function():
    """This function is meant to be placed into is own process and loops in
    order to play the sounds without delay
    """
    # Initialise the mixer and provide a callback to output to the GPIO port
    mixer = Mixer(lambda x: GPIO.output(consts.BUZZER_GPIO_CODE, x > 0.0))
    time_old = time.time()
    while True:
        time_now = time.time()
        # Take from the queue and insert into the mixer
        while not consts.MIXER_QUEUE.empty():
            mixer.insert(*consts.MIXER_QUEUE.get())
        time_delta = time_now - time_old
        # Sample the mixer to provide output
        mixer.sample(time_delta)
        time_old = time_now
コード例 #15
0
ファイル: selector.py プロジェクト: csmm/multiase
    def select_atoms(self, atoms):
        subset = None
        subset_map = {}
        subset_weights = []
        k = 0
        ids = Mixer.get_atom_ids(atoms)
        for i in range(len(atoms)):
            if ids[i] not in self._atom_ids:
                continue

            if not subset:
                subset = Atoms(atoms[i:i+1])
            else:
                subset.extend(atoms[i:i+1])

            subset_map[k] = i
            subset_weights.append(self._weights[ids[i]])
            k += 1
        wa = np.zeros((len(subset_weights), 3))
        for i in range(len(subset_weights)):
            wa[i] += subset_weights[i]
        return subset, subset_map, wa
コード例 #16
0
ファイル: selector.py プロジェクト: roguezzzzz/multiase
    def select_atoms(self, atoms):
        subset = None
        subset_map = {}
        subset_weights = []
        k = 0
        ids = Mixer.get_atom_ids(atoms)
        for i in range(len(atoms)):
            if ids[i] not in self._atom_ids:
                continue

            if not subset:
                subset = Atoms(atoms[i:i + 1])
            else:
                subset.extend(atoms[i:i + 1])

            subset_map[k] = i
            subset_weights.append(self._weights[ids[i]])
            k += 1
        wa = np.zeros((len(subset_weights), 3))
        for i in range(len(subset_weights)):
            wa[i] += subset_weights[i]
        return subset, subset_map, wa
コード例 #17
0
ファイル: selector.py プロジェクト: csmm/multiase
    def select_atoms(self, atoms):
        """
        Return an Atoms object containing only those from atoms that
        are within the CalcRegion and that don't have an interaction-
        chain to an atom outside the CalcRegion. This interaction-chain
        is a chain of atoms within cutoff distance from each other.

        @type atoms:        Atoms
        @param atoms:       the normal ASE Atoms object

        @rtype:             (Atoms, dict, list)
        @return:            Atoms provides an ASE Atoms object with the
                            selected atoms. Dict contains a map, where map[i]
                            gives the original index of Atoms[i]. List provides
                            force calculation weights for each atom in Atoms.
        """
        subset = None
        subset_map = {}
        weights = []
        cutoff2 = self._cutoff**2 # use square for comparison with length2()
        
        p, d = self.get_bounding_box() # get the rectangular bounding box

        # create Octree with atoms inside or within cutoff distance from
        # CalcRegion
        root = OctreeNode(pos=p,
                dim=(d[0] + 2*self._cutoff,
                     d[1] + 2*self._cutoff,
                     d[2] + 2*self._cutoff),
                res=max(self._cutoff/2.0, 0.1))

        atom_ids = Mixer.get_atom_ids(atoms) # extract atomids from atoms
        rev_map = {} # reverse map used to get from atom_ids to atoms[] indexes
        
        for i in range(len(atoms)):
            root.add_object(atom_ids[i], atoms[i].position)
            rev_map[atom_ids[i]] = i
        
        black_list = {} # blacklist of atoms with interaction-chain to outside
        for k in root.get_objects():
            black_list[k] = False

        wrk = [] # stack for holding blacklisted atoms whose neighbours
                 # need to be checked 

        # populate wrk with those atoms outside CalcRegion that are still
        # within cutoff distance from it
        for atom_id in root.get_objects():
            if self.atom_inside(atoms[rev_map[atom_id]].position):
                continue
            wrk.append(atom_id)
            black_list[atom_id] = True

        # loop until wrk is empty, any not-blacklisted neighbours within
        # cutoff distance from atoms that are blacklisted will be blacklisted
        # and pushed to wrk
        while len(wrk) > 0:
            atom_id = wrk.pop()
            
            # find neighbours approximately within cutoff
            ns = root.find_objects(atoms[rev_map[atom_id]].position,
                                     self._cutoff)
            for n in ns:
                if black_list[n]: # already blacklisted, ignore
                    continue
                if (self.length2(atoms[rev_map[n]].position,
                    atoms[rev_map[atom_id]].position) > cutoff2):
                    # outside cutoff distance, ignore
                    continue
                # not blacklisted, within cutoff, add to wrk
                # and blacklist
                wrk.append(n)
                black_list[n] = True

        k = 0
        subset = Atoms()
        # construct cleaned up subset of atoms within the CalcRegion
        for atom_id in root.get_objects():
            if black_list[atom_id]: # exclude blacklisted atom
                if self._debug > 2:
                    print("excluding atom: %i" % atom_id)
                continue
            subset.extend(atoms[rev_map[atom_id]:rev_map[atom_id]+1])
            weights.append(
                    self.get_weight(atoms[rev_map[atom_id]].position))
            subset_map[k] = rev_map[atom_id]
            k += 1

        # create weights array that matches subset
        wa = np.zeros((len(weights), 3))
        for i in range(len(weights)):
            wa[i] += weights[i]
        
        # set periodic boundary condition
        if self._pbc:
            subset.set_pbc(self._pbc)

        # dump CalcRegion contents to a trajectory file if debugging
        if self._debug_file != None:
            ase.io.pdb.write_pdb(self._debug_file, subset)

        return subset, subset_map, wa
コード例 #18
0
ファイル: test_alsamixer.py プロジェクト: slmnv5/pepelats
    def test_1(self):
        mixer1 = Mixer()
        out_v: int = mixer1.getvolume(out=True)
        in_v: int = mixer1.getvolume(out=False)

        mixer1.setvolume(33, out=True)
        mixer1.setvolume(23, out=False)

        self.assertEqual(mixer1.getvolume(out=True), 33)
        self.assertEqual(mixer1.getvolume(out=False), 23)

        mixer1.setvolume(out_v, out=True)
        mixer1.setvolume(in_v, out=False)

        mixer3 = Mixer()
        self.assertEqual(mixer3.getvolume(out=True), out_v)
        self.assertEqual(mixer3.getvolume(out=False), in_v)
コード例 #19
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# Entry point of the program - initializes mixer and client
# Also for basic settings

from mixer import Mixer
from client import Client

# Settings for testing
'''
url = "broker.mqttdashboard.com"
topic = "haw/dmi/mt/its/ss17/ambientbox"
user = ""
pw = ""
'''

# Settings for HAW
url = "diginet.mt.haw-hamburg.de"
topic = "ambientbox"
user = "******"
pw = "schuh+-0"

# Mixer Settings
loopThreshold = 10	# Sounds shorter than this (seconds) will not be looped nonstop but rather be played in intervals depending on the volume of the channel
maxLoopLength = 30	# Short sounds (see above) may be repeated at least every amount of seconds this is set to

mixer = Mixer(loopThreshold, maxLoopLength)
Client(url, topic, user, pw, mixer)
コード例 #20
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class Main:
    """The main game class, in charge of loading levels and handling
    features which are outside the game loop

    Attributes:
        display: a pygame display object
        level_list: list of levels
        level_id: id of the current level
        level: Level object
        event_queue: EventQueue object
        clock: a pygame clock object
        mixer: a mixer object
    """
    def __init__(self):
        """Class constructor. Loads everything into memory
        """
        self.display = pg.display.set_mode((640, 360))
        pg.display.set_caption("Crawler")
        pg.init()
        self.level_list = None
        self.gui = Gui((640, 360))
        self.level_id = 0
        self.level = None
        self.event_queue = EventQueue()
        self.clock = Clock()
        self.renderer = Renderer(self.display, self.level, self.gui)
        self.mixer = Mixer()
        self.mixer.load_track(0)
        self.mixer.set_volume(0.3)
        self.game_loop = None
        self.menu_loop = MenuLoop(self.renderer, self.event_queue, self.clock)

        self.start_menu()

    def load_level_list(self):
        """Resets the level list from database
        """
        self.level_list = DB_CONNECTION.get_map_data()

    def build_essentials(self):
        """A method which resets important objects for loading a different level
        """
        self.load_level_list()
        self.load_level()
        self.gui = Gui((640, 360))
        self.add_healthbars()
        self.renderer = Renderer(self.display, self.level, self.gui)
        self.game_loop = GameLoop(self.level, self.renderer, self.event_queue,
                                  self.clock, CELL_SIZE, self.gui, self.mixer)

    def load_level(self):
        """Loads a different level into memory
        """
        self.level = Level(self.level_list[self.level_id], CELL_SIZE)

    def add_healthbars(self):
        """A method which adds health bars for all entities in a level
        """
        for enemy in self.level.enemies:
            self.gui.set_health_bar(enemy)
        self.gui.set_player_health_bar(self.level.player)

    def load_level_id(self):
        """A method which fetches the level id of a saved game from a database
        """
        data = DB_CONNECTION.get_player_data()
        if data:
            self.level_id = data[2]

    def load_player_data(self):
        """Loads a save game from a database
        """
        data = DB_CONNECTION.get_player_data()
        if data:
            self.level.player.current_health = data[0]
            self.level.player.inventory = data[1]
        self.gui.set_player_health_bar(self.level.player)

    def store_player_data(self):
        """A method which stores player data into a database
        """
        DB_CONNECTION.store_player_data(self.level.player, self.level_id)

    def start_menu(self):
        """Method which starts a menu loop and is the backbone of the game
        """
        state = self.menu_loop.start()
        if state != -1:
            if state == 0:
                DB_CONNECTION.reset_player_data()
                self.level_id = 0
                self.build_essentials()
            if state == 1 and not self.level:
                self.load_level_id()
                self.build_essentials()
                self.load_player_data()
            self.run()

    def run(self):
        """Method which starts the main game loop
        """
        self.mixer.play_music(loops=-1)
        state = self.game_loop.start()
        if state == 1:
            self.start_menu()
        if state == 3:
            self.level_id += 1
            if self.level_id == len(self.level_list):
                self.level_id = 0
            self.store_player_data()
            self.build_essentials()
            self.load_player_data()
            self.run()
        if state == 4:
            DB_CONNECTION.reset_player_data()
            self.__init__()
コード例 #21
0
from mixer import Mixer, get_from_list, shuffled_ints

if __name__ == "__main__":
    fn = get_from_list("lists/firstnames.txt", 2)
    ln = get_from_list("lists/lastnames.txt", 3)

    mixer = Mixer()

    mixer.set_delimiter('|')

    mixer.add_column(fn)
    mixer.add_column(ln)

    mixer.add_column(shuffled_ints(1, 5))

    print mixer.mix()


    mixer.add_record("")

コード例 #22
0
ファイル: foust_8_11.py プロジェクト: a1pat/Distillation
N_COMPS = 5

unit_dict = dict()

# instantiate the required objects

condensate = Stream(n_comps=N_COMPS, name='Condensate')
reflux = Stream(n_comps=N_COMPS, name='Reflux')
top_product = Stream(n_comps=N_COMPS, name='Top product')
bottoms = Stream(n_comps=N_COMPS, name='Bottoms')
vapor_reboil = Stream(n_comps=N_COMPS, name='Vapor reboil')
bottom_product = Stream(n_comps=N_COMPS, name='Bottom product')
feed = Stream(n_comps=N_COMPS, name='LiquidFeed')
condenser = Mixer(streams_in=[condensate],
                  streams_out=[reflux, top_product],
                  name='Condenser')
reboiler = Mixer(streams_in=[bottoms],
                 streams_out=[vapor_reboil, bottom_product],
                 name='Reboiler')
feed_flow_spec = Specify(flow=True, stream=feed, value=100)
feed_temp_spec = Specify(temperature=True, stream=feed, value=100)
feed_ic4_spec = Specify(fraction=True, stream=feed, comp_num=0, value=0.1)
feed_nc4_spec = Specify(fraction=True, stream=feed, comp_num=1, value=0.3)
feed_ic5_spec = Specify(fraction=True, stream=feed, comp_num=2, value=0.2)
feed_nc5_spec = Specify(fraction=True, stream=feed, comp_num=3, value=0.3)
feed_nc6_spec = Specify(fraction=True, stream=feed, comp_num=4, value=0.1)
reflux_flow_spec = Specify(flow=True, stream=reflux, value=120)
vapor_reboil_flow_spec = Specify(flow=True, stream=vapor_reboil, value=160)
top_product_flow_spec = Specify(flow=True, stream=top_product, value=40)
foust_8_11 = SimpleColumn(n_trays=15,
コード例 #23
0
ファイル: test_mixer.py プロジェクト: gshopov/Pyruto
    def setUp(self):
        # pygame.display.init()

        self.mixer = Mixer(glob.glob("assets/sound/play_menu/*"))
コード例 #24
0
from mixer import Mixer, get_from_list, shuffled_ints, shuffled_decs

if __name__ == "__main__":
    fn = get_from_list("lists/firstnames.txt")
    ln = get_from_list("lists/lastnames.txt")
    dates_f = get_from_list("lists/dates.txt")
    systems_f = get_from_list("lists/systems.txt")
    device_agents_f = get_from_list("lists/device_agents.txt")

    mixer = Mixer()
    mixer.set_delimiter('|')
    mixer.add_column(fn)
    mixer.add_column(ln)
    mixer.add_column(shuffled_ints(1, 5))
    mixer.add_column(shuffled_ints(100, 250))
    mixer.add_column(dates_f)
    mixer.add_column(systems_f)
    mixer.add_column(device_agents_f)
    mixer.add_column(dates_f)
    mixer.add_column(['\n'])
    print mixer.mix(number_of_records=100, with_incremental_id=False)

    with open('sample-data.txt', "w+") as f:
        f.writelines([
            "first_name|last_name|count_num|amount|start_date|name_2|name_3|date_1|empty_col\n"
        ])
        f.writelines(
            mixer.mix(number_of_records=100000, with_incremental_id=False))
コード例 #25
0
ファイル: server.py プロジェクト: timcase/foreverfm
    for handler in logging.root.handlers:
        logging.root.removeHandler(handler)
    logging.root.addHandler(customlog.MultiprocessingStreamHandler())

    log = logging.getLogger(config.log_name)
    log.info("Starting %s...", config.app_name)

    track_queue = multiprocessing.Queue(1)
    log.info("Initializing read queue to hold %2.2f seconds of audio.",
             config.frontend_buffer)
    v2_queue = BufferedReadQueue(
        int(config.frontend_buffer / SECONDS_PER_FRAME))
    info_queue = multiprocessing.Queue()

    mixer = Mixer(iqueue=track_queue,
                  oqueues=(v2_queue.raw, ),
                  infoqueue=info_queue)
    mixer.start()

    if stream:
        import brain
        Hotswap(track_queue.put, brain).start()
    Hotswap(InfoHandler.add, info, 'generate', info_queue, first_frame).start()
    Hotswap(MonitorSocket.update,
            statistician,
            'generate',
            lambda: StreamHandler.relays,
            InfoHandler.stats,
            mp3_queue=v2_queue).start()

    tornado.ioloop.PeriodicCallback(
コード例 #26
0
ファイル: selector.py プロジェクト: roguezzzzz/multiase
    def select_atoms(self, atoms):
        """
        Return an Atoms object containing only those from atoms that
        are within the CalcRegion and that don't have an interaction-
        chain to an atom outside the CalcRegion. This interaction-chain
        is a chain of atoms within cutoff distance from each other.

        @type atoms:        Atoms
        @param atoms:       the normal ASE Atoms object

        @rtype:             (Atoms, dict, list)
        @return:            Atoms provides an ASE Atoms object with the
                            selected atoms. Dict contains a map, where map[i]
                            gives the original index of Atoms[i]. List provides
                            force calculation weights for each atom in Atoms.
        """
        subset = None
        subset_map = {}
        weights = []
        cutoff2 = self._cutoff**2  # use square for comparison with length2()

        p, d = self.get_bounding_box()  # get the rectangular bounding box

        # create Octree with atoms inside or within cutoff distance from
        # CalcRegion
        root = OctreeNode(pos=p,
                          dim=(d[0] + 2 * self._cutoff,
                               d[1] + 2 * self._cutoff,
                               d[2] + 2 * self._cutoff),
                          res=max(self._cutoff / 2.0, 0.1))

        atom_ids = Mixer.get_atom_ids(atoms)  # extract atomids from atoms
        rev_map = {
        }  # reverse map used to get from atom_ids to atoms[] indexes

        for i in range(len(atoms)):
            root.add_object(atom_ids[i], atoms[i].position)
            rev_map[atom_ids[i]] = i

        black_list = {}  # blacklist of atoms with interaction-chain to outside
        for k in root.get_objects():
            black_list[k] = False

        wrk = []  # stack for holding blacklisted atoms whose neighbours
        # need to be checked

        # populate wrk with those atoms outside CalcRegion that are still
        # within cutoff distance from it
        for atom_id in root.get_objects():
            if self.atom_inside(atoms[rev_map[atom_id]].position):
                continue
            wrk.append(atom_id)
            black_list[atom_id] = True

        # loop until wrk is empty, any not-blacklisted neighbours within
        # cutoff distance from atoms that are blacklisted will be blacklisted
        # and pushed to wrk
        while len(wrk) > 0:
            atom_id = wrk.pop()

            # find neighbours approximately within cutoff
            ns = root.find_objects(atoms[rev_map[atom_id]].position,
                                   self._cutoff)
            for n in ns:
                if black_list[n]:  # already blacklisted, ignore
                    continue
                if (self.length2(atoms[rev_map[n]].position,
                                 atoms[rev_map[atom_id]].position) > cutoff2):
                    # outside cutoff distance, ignore
                    continue
                # not blacklisted, within cutoff, add to wrk
                # and blacklist
                wrk.append(n)
                black_list[n] = True

        k = 0
        subset = Atoms()
        # construct cleaned up subset of atoms within the CalcRegion
        for atom_id in root.get_objects():
            if black_list[atom_id]:  # exclude blacklisted atom
                if self._debug > 2:
                    print("excluding atom: %i" % atom_id)
                continue
            subset.extend(atoms[rev_map[atom_id]:rev_map[atom_id] + 1])
            weights.append(self.get_weight(atoms[rev_map[atom_id]].position))
            subset_map[k] = rev_map[atom_id]
            k += 1

        # create weights array that matches subset
        wa = np.zeros((len(weights), 3))
        for i in range(len(weights)):
            wa[i] += weights[i]

        # set periodic boundary condition
        if self._pbc:
            subset.set_pbc(self._pbc)

        # dump CalcRegion contents to a trajectory file if debugging
        if self._debug_file != None:
            ase.io.pdb.write_pdb(self._debug_file, subset)

        return subset, subset_map, wa
コード例 #27
0
 def __init__(self, id_variable=None):
     Mixer.__init__(self)
     self.sub_instruments = {}
     self.observers = set()
     self.id_variable = id_variable
     self.name_id = self.name
コード例 #28
0
ファイル: simplecolumn.py プロジェクト: a1pat/Distillation
    def __init__(self,
                 n_trays,
                 feed_tray,
                 feed_stream_liq,
                 reflux,
                 vapor_reboil,
                 condensate,
                 bottoms,
                 pressure,
                 tray_efficiency=1.0,
                 name=None):
        '''
        feed_tray must be an integer between 1 and n_trays-2 (feed cannot be to the top or bottom trays for now)
        the bottom tray is tray number zero
        the top tray is tray number n_trays-1
        
        the default efficiency is 1 for all trays.
        if tray_efficiency is a scalar, it is used for all trays.
        if tray_efficiency is a dict (tray:efficiency), it is used for the specified trays. the remaining are
        assigned an efficiency of 1.
        '''
        self.column_num = SimpleColumn.n_columns
        super().__init__(name, self.column_num)
        SimpleColumn.n_columns += 1

        assert n_trays > 0, '{}: Number of tray must be greater than zero (specified {})'.format(
            self.name, n_trays)
        self.n_trays = n_trays

        assert (feed_tray >= 1) and (feed_tray <= self.n_trays-2), \
            '{}: Feed tray number must be from 1 to {} inclusive (specified {}). No feed to the top or bottom trays for now' \
            .format(self.name, self.n_trays-2, feed_tray)
        self.feed_tray = feed_tray

        self.feed_stream_liq = feed_stream_liq
        self.reflux = reflux
        self.vapor_reboil = vapor_reboil
        self.condensate = condensate
        self.bottoms = bottoms
        self.pressure = pressure
        self.n_vars = 0
        self.n_eqns = 0
        self.xvar = None
        self.eqns = None

        # figure out number of streams to be created as part of this column
        # for each tray, there are two streams leaving (one liquid, one vapor)
        # one liquid feed stream (comes from outside the column)
        # one stream that is a combination of the liquid feed stream and the liquid from the tray above the feed tray

        # create the streams associated with the column
        # tray liquid and vapor streams
        self.tray_liq_stream = []
        for i_tray in range(self.n_trays):
            name = self.name + 'Tray' + str(i_tray) + 'Liquid'
            #            self.tray_liq_stream.append(Stream(n_comps=N_COMPS, name=name))
            self.tray_liq_stream.append(
                Stream(n_comps=self.feed_stream_liq.n_comps, name=name))

        self.tray_vap_stream = []
        for i_tray in range(self.n_trays):
            name = self.name + 'Tray' + str(i_tray) + 'Vapor'
            #            self.tray_vap_stream.append(Stream(n_comps=N_COMPS, name=name))
            self.tray_vap_stream.append(
                Stream(n_comps=self.feed_stream_liq.n_comps, name=name))

        # create the mixed stream consisting of the feed stream and the liquid from the tray above the feed tray
        name = self.name + 'MixedLiquidFeed'
        #        self.mixed_liq_feed = Stream(n_comps=N_COMPS, name=name)
        self.mixed_liq_feed = Stream(n_comps=self.feed_stream_liq.n_comps,
                                     name=name)
        self.unit_dict[name] = self.mixed_liq_feed

        # create the mixer needed to mix the liquid feed and the liquid from the tray above the feed tray
        name = self.name + 'FeedMixer'
        self.feed_mixer = Mixer(streams_in=[
            self.feed_stream_liq, self.tray_liq_stream[feed_tray + 1]
        ],
                                streams_out=[self.mixed_liq_feed],
                                name=name)
        self.unit_dict[name] = self.feed_mixer

        # create trays
        self.trays = []
        for i_tray in range(self.n_trays):
            name = self.name + 'Tray' + str(i_tray)
            if i_tray == self.feed_tray:
                self.trays.append(
                    Tray(
                        liq_stream_in=self.mixed_liq_feed,
                        liq_stream_out=self.tray_liq_stream[i_tray],
                        vap_stream_in=self.tray_vap_stream[i_tray - 1],
                        vap_stream_out=self.tray_vap_stream[i_tray],
                        tray_efficiency=1,  # will be updated later
                        pressure=self.pressure,
                        name=name))
            elif i_tray == 0:
                self.trays.append(
                    Tray(
                        liq_stream_in=self.tray_liq_stream[i_tray + 1],
                        liq_stream_out=self.tray_liq_stream[i_tray],
                        vap_stream_in=self.vapor_reboil,
                        vap_stream_out=self.tray_vap_stream[i_tray],
                        tray_efficiency=1,  # will be updated later
                        pressure=self.pressure,
                        name=name))
            elif i_tray == self.n_trays - 1:
                self.trays.append(
                    Tray(
                        liq_stream_in=self.reflux,
                        liq_stream_out=self.tray_liq_stream[i_tray],
                        vap_stream_in=self.tray_vap_stream[i_tray - 1],
                        vap_stream_out=self.tray_vap_stream[i_tray],
                        tray_efficiency=1,  # will be updated later
                        pressure=self.pressure,
                        name=name))
            else:
                self.trays.append(
                    Tray(
                        liq_stream_in=self.tray_liq_stream[i_tray + 1],
                        liq_stream_out=self.tray_liq_stream[i_tray],
                        vap_stream_in=self.tray_vap_stream[i_tray - 1],
                        vap_stream_out=self.tray_vap_stream[i_tray],
                        tray_efficiency=1,  # will be updated later
                        pressure=self.pressure,
                        name=name))

        self.update_tray_efficiency(tray_efficiency)

        for s in self.tray_liq_stream:
            self.unit_dict[s.name] = s

        for s in self.tray_vap_stream:
            self.unit_dict[s.name] = s

        for s in self.trays:
            self.unit_dict[s.name] = s

        name = self.name + 'CondensateConnector'
        self.condensate_connector = Connector(self.condensate,
                                              self.tray_vap_stream[n_trays -
                                                                   1],
                                              name=name)
        self.unit_dict[name] = self.condensate_connector

        name = self.name + 'BottomsConnector'
        self.bottoms_connector = Connector(self.bottoms,
                                           self.tray_liq_stream[0],
                                           name=name)
        self.unit_dict[name] = self.bottoms_connector
コード例 #29
0
ファイル: _extendedctrl.py プロジェクト: slmnv5/pepelats
class ExtendedCtrl(LooperCtrl):
    """Add screen connection and Mixer.
     Add looper commands"""
    __mixer: Mixer = Mixer()

    def __init__(self, scr_conn: Connection):
        LooperCtrl.__init__(self)
        self.__update_method: str = ""
        self.__description: str = ""
        self.__scr_conn: Connection = scr_conn

    def _redraw(self) -> None:
        """used by children to _redraw itself on screen"""
        if self.__update_method:
            method = getattr(self, self.__update_method)
            info = method()
        else:
            info = ""

        part = self.get_item_now()
        self.__scr_conn.send([
            ConfigName.redraw, info, self.__description, part.length, self.idx,
            self._go_play.is_set(),
            self.get_stop_event().is_set()
        ])

    def _prepare_redraw(self, update_method: str, description: str) -> None:
        self.__update_method = update_method
        self.__description = description
        if self._is_rec:
            self._is_rec = False
            part = self.get_item_now()
            loop = part.get_item_now()
            if loop.is_empty:
                loop.trim_buffer(self.idx, self.get_item_now().length)

        self._redraw()

    def _prepare_song(self) -> None:
        super()._prepare_song()
        self.items.append(SongPart(self))
        self.items.append(SongPart(self))
        self.items.append(SongPart(self))
        self.items.append(SongPart(self))

    #  ========= change methods

    def _load_drum_type(self):
        self.drum.load_drum_type()
        self._redraw()

    def _change_mixer_in(self, change_by: int) -> None:
        out_vol: bool = False
        ExtendedCtrl.__mixer.change_volume(change_by, out_vol)
        self._redraw()

    def _change_mixer_out(self, change_by: int) -> None:
        out_vol: bool = True
        ExtendedCtrl.__mixer.change_volume(change_by, out_vol)
        self._redraw()

    def _change_drum_volume(self, change_by: int) -> None:
        self.drum.change_volume(change_by)
        self._redraw()

    def _change_drum_swing(self, change_by: int) -> None:
        self.drum.change_swing(change_by)
        self._redraw()

    def _change_drum(self) -> None:
        self.drum.play_break_now()

    def _change_song(self, *params) -> None:
        self._file_finder.iterate_dir(go_fwd=params[0] > 0)
        self._redraw()

    def _change_drum_type(self, *params) -> None:
        self.drum.change_drum_type(go_fwd=params[0] >= 0)
        self._redraw()

    def _change_drum_intensity(self, change_by: int) -> None:
        self.drum.change_intensity(change_by)

    # ================ show methods

    def _show_song_now(self) -> str:
        ff = self._file_finder
        return ff.get_item_now()

    def _show_song_next(self) -> str:
        ff = self._file_finder
        return ff.get_item_next()

    def _show_drum_type(self) -> str:
        return self.drum.show_drum_type()

    def _show_one_part(self) -> str:
        tmp = ""

        part = self.get_item_now()
        for k, loop in enumerate(part.items):
            tmp += loop.state_str(k == part.now, k == part.next)
            tmp += loop.info_str(USE_COLS)
            tmp += "\n"
        return tmp[:-1]

    def _show_all_parts(self) -> str:
        tmp = ""
        for k, part in enumerate(self.items):
            tmp += part.state_str(k == self.now, k == self.next)
            tmp += part.items[0].info_str(
                USE_COLS) if part.items_len else "-" * USE_COLS
            tmp += "\n"
        return tmp[:-1]

    def _show_drum_param(self) -> str:
        tmp = "vol:".ljust(STATE_COLS) + val_str(self.drum.volume, 0, 1,
                                                 USE_COLS) + "\n"
        tmp += "swing:".ljust(STATE_COLS) + val_str(self.drum.swing, 0.5, 0.75,
                                                    USE_COLS)
        return tmp

    @staticmethod
    def _show_mixer_volume() -> str:
        tmp = "out:".ljust(STATE_COLS) + val_str(
            ExtendedCtrl.__mixer.getvolume(out=True), 0, 100, USE_COLS) + "\n"
        tmp += "in:".ljust(STATE_COLS) + val_str(
            ExtendedCtrl.__mixer.getvolume(out=False), 0, 100, USE_COLS)

        return tmp

    @staticmethod
    def _show_version() -> str:
        return f"Version: {CURRENT_VERSION}"

    # ================ other methods

    def _fade_and_stop(self, *params):
        self._go_play.clear()
        seconds: int = params[0]
        ExtendedCtrl.__mixer.fade(seconds)
        self.stop_now()

    @staticmethod
    def _restart() -> None:
        ppid = os.getppid()
        run_os_cmd(["kill", "-9", str(ppid)])

    @staticmethod
    def _check_updates() -> None:
        run_os_cmd(["git", "reset", "--hard"])
        if 0 == run_os_cmd(["git", "pull", "--ff-only"]):
            ExtendedCtrl._restart()

    #  ============ All song parts view and related commands

    def _clear_part_id(self, part_id: int) -> None:
        if part_id != self.now:
            self._is_rec = False
            part = self.items[part_id]
            self.next = self.now
            self._stop_never()
            if not part.is_empty:
                self.items[part_id] = SongPart(self)

        self._redraw()

    def _duplicate_part(self) -> None:
        part = self.get_item_now()
        if part.is_empty:
            return
        for x in self.items:
            if x.is_empty:
                x.items = copy.deepcopy(part.items)
                self._redraw()
                break

    def _undo_part(self) -> None:
        part = self.get_item_now()
        if part.items_len > 1:
            loop = part.items.pop()
            part.now = part.next = 0
            if self._is_rec:
                self._is_rec = False
            else:
                part.backup.append(loop)

        self._redraw()

    def _redo_part(self) -> None:
        self._is_rec = False
        part = self.get_item_now()
        if len(part.backup) > 0:
            part.items.append(part.backup.pop())

        self._redraw()

    #  ================= One song part view and related commands

    def _change_loop(self, *params) -> None:
        if self._is_rec:
            return
        part = self.get_item_now()
        if params[0] == "prev":
            new_id = part.now - 1
            new_id %= part.items_len
            part.now = new_id
        elif params[0] == "next":
            new_id = part.now + 1
            new_id %= part.items_len
            part.now = new_id
        elif params[0] == "delete" and part.now != 0:
            part.items.pop(part.now)
            part.now = 0
        elif params[0] == "silent" and part.now != 0:
            loop = self.get_item_now().get_item_now()
            loop.is_silent = not loop.is_silent
        elif params[0] == "reverse" and part.now != 0:
            loop = self.get_item_now().get_item_now()
            loop.is_reverse = not loop.is_reverse
            loop.is_silent = False
        elif params[0] == "move" and part.now != 0:
            loop = part.items.pop(part.now)
            part.items.append(loop)
            part.now = part.next = part.items_len - 1

        self._redraw()

    def _undo_loop(self):
        self._is_rec = False
        part = self.get_item_now()
        if part.now == 0:
            self._undo_part()
        else:
            loop = part.get_item_now()
            if loop.is_empty:
                part.items.pop(part.now)
                part.now = part.next = 0
            else:
                loop.undo()

        self._redraw()

    def _redo_loop(self):
        self._is_rec = False
        part = self.get_item_now()
        if part.now == 0:
            self._redo_part()
        else:
            loop = part.get_item_now()
            loop.redo()

        self._redraw()
コード例 #30
0
class FMOperator(Oscillator):
	"""A class to represent an FM operator"""

	def __init__(
		self, freq=440.0, level=1.0, phase=0.0, feedback=0, wave_type='sine', 
		fm_type='DX', gate=Gate([0.0]), key_in=None
	):
		Oscillator.__init__(self, key_in)

		self.freq = freq				#frequency

		self.mixer = Mixer()			#mixer to add modulators' outputs

		#sound generator
		if fm_type == 'LinearFM':			
			self.generator = LinearFMGenerator(
				freq, level, phase, wave_type, self.mixer, key_in
			)
		elif fm_type == 'DX':
			self.generator = DXGenerator(
				freq, level, phase, wave_type, self.mixer, key_in
			)

		self.eg = ADSR(input=gate)		#envelope generator

		#amplifier
		self.amp = Amplifier(input=self.generator, mod=self.eg)

	def add_modulator(self, mod, level=1.0):
		"""Adds a modulator"""
		self.mixer.add_input(mod, level)

	def set_key_in(self, key_in):
		"""Sets key input"""
		self.key_in = key_in
		self.generator.set_key_in(key_in)

	def set_eg_params(self, *args, **kwargs):
		"""Sets parameters of the envelope"""
		self.eg.set_params(*args, **kwargs)

	def set_gate(self, gate):
		"""Sets the gate input"""
		self.eg.set_input(gate)

	def set_keyboard(self, keyboard):
		"""sets key and gate input from a keybord"""
		self.set_key_in(keyboard.key)
		self.set_gate(keyboard.gate)

	def output(self, t, **kwargs):
		"""Returns the value of operators signal in time t"""
		return self.amp.output(t, **kwargs)

	def draw(self, ax, time=None, cycles=1, **kwargs):
		"""
		Draws the shape of the operators output signal along with its 
		modulators and modulators' modulators etc.
		
		If 'time' is not provided, the shape will be drawn for 'cycles' cycles 
		of operators carrier generator
		"""

		#draw the operators output signal
		Oscillator.draw(self, ax, time, cycles, **kwargs)

		#draw modulators' output signals

		if time is None:
			time = cycles / np.float64(self.freq)

		try:
			kwargs['alpha'] *= 0.5
		except KeyError:
			kwargs['alpha'] = 0.5

		self.mixer.draw(ax, time, **kwargs)
コード例 #31
0
ファイル: gendata-example.py プロジェクト: vic-by/datagene
from mixer import Mixer, get_from_list, shuffled_ints, shuffled_decs

if __name__ == "__main__":
    fn = get_from_list("lists/firstnames.txt")
    ln = get_from_list("lists/lastnames.txt")
    dates_f = get_from_list("lists/dates.txt")
    systems_f = get_from_list("lists/systems.txt")
    device_agents_f = get_from_list("lists/device_agents.txt")

    mixer = Mixer()
    mixer.set_delimiter('|')
    mixer.add_column(fn)
    mixer.add_column(ln)
    mixer.add_column(shuffled_ints(1, 5))
    mixer.add_column(shuffled_ints(100, 250))
    mixer.add_column(dates_f)
    mixer.add_column(systems_f)
    mixer.add_column(device_agents_f)
    mixer.add_column(dates_f)
    mixer.add_column(['\n'])
    print mixer.mix(number_of_records=100, with_incremental_id=False)

    with open('sample-data.txt', "w+") as f:
        f.writelines(["first_name|last_name|count_num|amount|start_date|name_2|name_3|date_1|empty_col\n"])
        f.writelines(mixer.mix(number_of_records=100000, with_incremental_id=False))
コード例 #32
0
ファイル: test_mixer.py プロジェクト: gshopov/Pyruto
class MixerTest(unittest.TestCase):
    def setUp(self):
        # pygame.display.init()

        self.mixer = Mixer(glob.glob("assets/sound/play_menu/*"))

    def tearDown(self):
        del self.mixer

    def test_volume(self):
        self.mixer.set_volume(0.34)
        self.assertEqual(self.mixer.get_volume(), 0.34)
        self.assertAlmostEqual(self.mixer.volume,
                               pygame.mixer.music.get_volume(), 2)

    def test_stop(self):
        self.mixer.play_random()
        self.assertTrue(pygame.mixer.music.get_busy())

        self.mixer.stop()
        self.assertFalse(pygame.mixer.music.get_busy())

    def test_end_event(self):
        self.mixer.play_random()
        self.mixer.stop()

        self.assertTrue(pygame.event.get(SOUND_END))
コード例 #33
0
ファイル: player.py プロジェクト: hafo821/plabs-player
class Player(AbstractPlayer):

    # -------------------------------------------------------------------------
    # Initialization.
    # -------------------------------------------------------------------------
    def __init__(self, display: Display):
        self.__mixer = Mixer()
        # precaution initial muting
        self.__mixer.mute()
        self.__stateFile = StateFile()
        self.__display = display
        self.__showInitInfo()
        self.__cdIsOver = False
        self.__mpv = MyMPV(self)
        self.__selectedSource = None
        self.__extConfig = self.__initExtConfig()
        # initial mute - arduino will send proper volumecommand
        # initial mute - arduino will send proper volumecommand
        # self.__switchToRadio()
        radioSource = RadioSource(display, self.__extConfig, self.__stateFile,
                                  self.__mixer, self)
        self.__cdSource = CDSource(display, self.__extConfig, self.__stateFile,
                                   self.__mixer, self)
        flashSource = FlashSource(display, self.__extConfig, self.__stateFile,
                                  self.__mixer, self)
        self.__sources = [radioSource, flashSource, self.__cdSource]
        self.__ringSources = cycle(self.__sources)
        self.switch()

    def __showInitInfo(self):
        try:
            nInfo = getNetworkInfo()
            if nInfo is not None:
                msg = self.__formatInitInfoMsg(nInfo)
                self.__display.showInfo(msg)
                # waiting to make the message readable
                time.sleep(1)
            else:
                self.__display.showError("Network not configured!")
                time.sleep(1)
        except Exception as e:
            logging.error(e, exc_info=True)
            raise e

    def __formatInitInfoMsg(self, nInfo: NetworkInfo) -> str:
        msg = "IF: " + nInfo.ifName
        msg += " " + "addr: " + nInfo.addr
        msg += " " + "ssid: " + str(nInfo.ssid)
        if nInfo.link:
            msg += " " + "link: " + str(nInfo.link) + "/70"
        return msg

    def handleButton(self, button: int):
        if button == B1 or button == B5:
            self.switch()
        else:
            if (self.__selectedSource is not None):
                self.__selectedSource.handleButton(button)

    def setVolume(self, volume: int):
        if (self.__selectedSource is not None):
            self.__selectedSource.setVolume(volume)

    def __initExtConfig(self) -> ExtConfig:
        try:
            return ExtConfig()
        except Exception as e:
            print(str(e))
            self.__display.showError(str(e))
            # allow for message propagation
            time.sleep(2)
            # finishing
            raise e

    def switch(self):
        nextAvailableSource = self.__findNextAvailableSource()
        if (nextAvailableSource is not None):
            self.__switchToSource(nextAvailableSource)

    def __findNextAvailableSource(self):
        for i in range(0, len(self.__sources)):
            source = next(self.__ringSources)
            if (source.isAvailable()):
                return source
        return None

    def __switchToSource(self, source):
        if self.__selectedSource is not None:
            self.__selectedSource.deactivate()
        self.__selectedSource = source
        source.activate()

    def close(self):
        self.__display.showInfo("The control software is shut down")
        self.__mixer.mute()
        self.__mpv.close()
        self.__display.close()
        self.__extConfig.close()

    def getMPV(self) -> MyMPV:
        return self.__mpv

    def restartMPV(self):
        if self.__mpv is not None:
            self.__mpv.close()
        self.__mpv = MyMPV(self)

    def getSelectedSource(self) -> Source:
        return self.__selectedSource

    def isPaused(self) -> bool:
        if self.__selectedSource is not None:
            return self.__selectedSource.isPaused()
        else:
            return True

    def isCDInserted(self) -> bool:
        return self.__cdSource.isCDInserted()
コード例 #34
0
ファイル: play_menu.py プロジェクト: gshopov/Pyruto
class PlayMenu(SpriteGroup):

    """Menu where the players are allowed to freely control their
    character(toon). The background image is chosen randomly as well as the
    currently playing music.

    """

    def __init__(self, characters):
        """Initialize all attributes and music.

        utils -- SpriteGroup, contains background and timer
        players -- SpriteGroup, contains two characters
        skills -- SkillManager, contains the skills of both characters

        """
        SpriteGroup.__init__(self)

        self.background = Background(random.choice(glob.
                                                   glob("assets/fields/*")))
        self.mana_time = 0
        self.timer = Timer()
        self.timer.position = Vec2D(DEFAULT_SCREEN_SIZE[0] / 2, 30)

        self.mixer = Mixer(glob.glob("assets/sound/play_menu/*"))
        self.mixer.play_random()

        self.player1 = Character(1, characters[0], (0, 0))
        self.player2 = Character(2, characters[1], DEFAULT_SCREEN_SIZE)

        self.skills = SkillManager(self.player1.skills, self.player2.skills)

        self.players = SpriteGroup(self.player1, self.player2)
        self.utils = SpriteGroup(self.background, self.timer)
        self.add(self.utils, self.players, self.skills)

    def update(self, time, input_list):
        """Consecutively update player1, player2, skill projectiles and check
        for collision after each update. Update enemy_position and direction
        attributes of each character, the background and the timer. Increase
        both players' mana points by a fixed rate(50 per second).

        PlayMenu.update(time, input_list): return None

        clock -- should be a pygame.time.Clock object

        """
        self.player1.update(input_list)
        collide(self.player1, self.player2)
        collide(self.player1, self.player2.skills)

        self.player2.update(input_list)
        collide(self.player2, self.player1)
        collide(self.player2, self.player1.skills)

        self._update_enemy_positions()

        self.skills = SkillManager(self.player1.skills, self.player2.skills)
        self.skills.update(pygame.time.get_ticks())
        collide(self.player2.skills, self.player1)
        collide(self.player1.skills, self.player2)

        self._boost_mana()
        self.utils.update(time)

    def _update_enemy_positions(self):
        """Update enemy_position and direction attributes of both
        characters according to their reciprocal positions.

        PlayMenu._update_enemy_positions(): return None

        Should not be used manually.

        """
        self.player1.enemy_position = self.player2.rect
        self.player2.enemy_position = self.player1.rect
        if self.player1.position.x < self.player2.position.x:
            self.player1.direction = "Right"
            self.player2.direction = "Left"
        else:
            self.player1.direction = "Left"
            self.player2.direction = "Right"

    def _boost_mana(self):
        if self.timer.seconds - self.mana_time >= 1:
            self.player1.hud.mana.value += 50
            if self.player1.hud.mana.value > self.player1.hud.mana.capacity:
                self.player1.hud.mana.value = self.player1.hud.mana.capacity

            self.player2.hud.mana.value += 50
            if self.player2.hud.mana.value > self.player2.hud.mana.capacity:
                self.player2.hud.mana.value = self.player2.hud.mana.capacity

            self.mana_time = self.timer.seconds

    def draw(self, screen):
        """Draw all member sprites onto SCREEN surface.
        Scale SCREEN to the size of screen and draw SCREEN on screen.

        PlayMenu.draw(screen): return None

        """
        super(PlayMenu, self).draw(SCREEN)
        screen.blit(pygame.transform.smoothscale(SCREEN, SCREEN_SIZE), (0, 0))

    def stop_sound(self):
        """Stops any sound playback comming from both character members and
        the mixer.

        PlayMenu.stop_sound(): return None

        """
        self.mixer.stop()
        self.player1.sound_effects.stop()
        self.player2.sound_effects.stop()

    def main(self, screen):
        """Run the play menu: process user input, update and draw all
        sprites onto the display. The fps is set to FPS. If the sound playback
        of the mixer ends a random sounds is played.

        PlayMenu.main(screen): return:
            EXIT if the display has been closed
            CHARACTER_MENU if the round has ended (a player died or the timer
            reached ROUND_TIME)

        """
        clock = pygame.time.Clock()

        while True:
            clock.tick(FPS)

            pressed_keys = pygame.key.get_pressed()

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.stop_sound()
                    return EXIT
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_ESCAPE:
                        self.stop_sound()
                        return CHARACTER_MENU
                elif event.type == SOUND_END:
                    self.mixer.play_random()

            self.update(clock.get_time(), pressed_keys)
            self.draw(screen)
            pygame.display.flip()

            if (self.timer.time >= ROUND_TIME or
                    self.player1.hud.get_health() == 0 or
                    self.player2.hud.get_health() == 0):
                self.stop_sound()
                return CHARACTER_MENU
コード例 #35
0
from color import Color
from mixer import Mixer
from time import Time
import util
import mask
import font
import sprite
from locals import *

time = Time()
display = Display()
image = Image()
draw = Draw()
transform = Transform()
surfarray = Surfarray()
mixer = Mixer()
event = Event()
mouse = Mouse()
key = Key()

init = lambda: None


def quit():
    canvas = display.get_canvas()
    canvas.stop()


class error(RuntimeError):
    pass
コード例 #36
0
ファイル: init_mixers.py プロジェクト: FrancoCalan/calan-mbf
from mixer import Mixer

m = Mixer()
m.init_all()
m.calibrate_all()
m.clean_gpio()
コード例 #37
0
ファイル: server.py プロジェクト: zemariamm/foreverfm
    for handler in logging.root.handlers:
        logging.root.removeHandler(handler)
    logging.root.addHandler(customlog.MultiprocessingStreamHandler())

    log = logging.getLogger(config.log_name)
    log.info("Starting %s...", config.app_name)

    track_queue = multiprocessing.Queue(1)
    log.info("Initializing read queue to hold %2.2f seconds of audio.",
             config.frontend_buffer)
    v2_queue = BufferedReadQueue(int(config.frontend_buffer / SECONDS_PER_FRAME))
    info_queue = multiprocessing.Queue()

    mixer = Mixer(iqueue=track_queue,
                  oqueues=(v2_queue.raw,),
                  infoqueue=info_queue)
    mixer.start()

    if stream:
        import brain
        Hotswap(track_queue.put, brain).start()
    Hotswap(InfoHandler.add, info, 'generate', info_queue, first_frame).start()
    Hotswap(MonitorSocket.update,
            statistician, 'generate',
            get_listeners,
            mp3_queue=v2_queue).start()

    tornado.ioloop.PeriodicCallback(
        lambda: restart.check('restart.txt',
                              started_at_timestamp,
コード例 #38
0
def main():
    sessions = AudioUtilities.GetAllSessions
    mixer = Mixer()

    # SysTrayIcon menu items
    menu_options = ()
    # SysTrayIcon object
    systray = SysTrayIcon(None,
                          "NK2Mixer",
                          menu_options,
                          on_quit=partial(exit_program, mixer))
    # Start SysTray
    systray.start()

    # Map physical faders to Voicemeeter faders - mappings subject to personal preference
    with voicemeeter.remote('banana', 0.0005) as vmr:
        mixer.vb_map = {
            4: vmr.inputs[3],
            5: vmr.inputs[4],
            6: vmr.inputs[1],
            7: vmr.outputs[0]
        }

    for session in sessions():
        if session.Process:
            print(session.Process.name)

    while mixer.running:
        # Receive midi message (non-blocking)
        msg = mixer.nk2_in.poll()

        # If no message exists, end current loop
        if not msg:
            continue

        # Check for select button press
        if msg.control in mixer.select_range and msg.value:
            group = mixer.groups[msg.control - mixer.select_fader_diff]

            # If program is not bound bound
            if not group.program:
                # Get active program name
                active_program = get_active_program()
                # Find audio session with matching name
                session = next(
                    (s for s in sessions()
                     if s.Process and s.Process.name() == active_program),
                    None)

                # If audio session does not exist end current loop
                if not session:
                    continue

                # Assign session to control group
                group.program = session

                # Turn on select button light
                mixer.enable_light(group.select)

                # If program is muted turn on mute button light
                if group.program.SimpleAudioVolume.GetMute():
                    mixer.enable_light(group.mute)

                print(
                    f"{group.program.Process.name()} bound to fader {group.fader}"
                )

            else:
                print(
                    f"{group.program.Process.name()} unbound from fader {group.fader}"
                )

                # Unassign session from fader
                group.program = None

                # Turn off select button light
                mixer.disable_light(group.select)
                # Turn off mute button light
                mixer.disable_light(group.mute)

        # Check for mute button press
        elif msg.control in mixer.mute_range and msg.value and mixer.groups[
                msg.control - mixer.mute_fader_diff].program:
            group = mixer.groups[msg.control - mixer.mute_fader_diff]

            # Check if program is muted
            if group.program.SimpleAudioVolume.GetMute():
                # Unmute program
                group.program.SimpleAudioVolume.SetMute(0, None)
                # Turn off mute button light
                mixer.disable_light(group.mute)

                print(
                    f"{group.program.Process.name()} unmuted (fader {group.fader})"
                )

            # If program is not muted
            else:
                # Mute program
                group.program.SimpleAudioVolume.SetMute(1, None)
                # Turn on mute button light
                mixer.enable_light(group.mute)

                print(
                    f"{group.program.Process.name()} muted (fader {group.fader})"
                )

        # Check for fader input
        elif msg.control in mixer.fader_range:
            group = mixer.groups[msg.control]

            # If fader does not have assigned program end current loop
            if not group.program:
                continue

            # Get volume control object from session
            volume = group.program._ctl.QueryInterface(ISimpleAudioVolume)
            # Convert midi value to percentage and set volume
            volume.SetMasterVolume(msg.value / 127, None)

            print(
                f"{group.program.Process.name()} set to {volume.GetMasterVolume() * 100}%"
            )

        # Check for Voicemeeter fader input
        elif msg.control in mixer.vb_fader_range:
            # Map midi value (0-127) to VB appropriate gain value (-60-0)
            level = ((127 - msg.value) / 127) * -60
            # Set VB fader gain
            mixer.vb_map[msg.control].gain = level

            print(f"fader {msg.control} (VoiceMeeter) gain set to {level}")

        elif msg.control in mixer.vb_mute_range and msg.value:
            fader = msg.control - mixer.mute_fader_diff
            control = mixer.vb_map[fader]

            # ISSUE: inconsistent mute/unmute

            if control.mute:
                # Unmute VB control
                control.mute = False
                # Turn off mute button light
                mixer.disable_light(msg.control)

                print(f"fader {fader} (VoiceMeeter) unmuted")
            else:
                # Mute FB control
                control.mute = True
                # Turn on mute button light
                mixer.enable_light(msg.control)

                print(f"fader {fader} (VoiceMeeter) muted")

        # After input is processed delete message to prevent unnecessary looping
        msg = None
コード例 #39
0
def main():
    global DISPLAYSURF, FPSCLOCK, FPS

    pygame.init()
    FPSCLOCK = pygame.time.Clock()
    FPS = 60
    pygame.key.set_repeat(int(1000 / FPS))

    global XMARGIN, YMARGIN, BOXSIZE

    width, height = pygame.display.Info().current_w, pygame.display.Info(
    ).current_h

    maxHeight = int(0.8 * height)
    maxWidth = int(1.5 * maxHeight)

    XMARGIN = YMARGIN = 0
    BOXSIZE = 16
    maxBoxSize = int((maxWidth / 15))
    for scale in range(2, 5):
        if BOXSIZE * scale > maxBoxSize:
            break
    scale -= 1
    scale = 3
    BOXSIZE *= scale

    windowWidth = 15 * BOXSIZE
    windowHeight = 10 * BOXSIZE

    DISPLAYSURF = pygame.display.set_mode((windowWidth, windowHeight))
    pygame.display.set_caption('Map Test')
    DISPLAYSURF.set_colorkey((255, 0, 255))

    mixer = Mixer()

    player = Player(scale,
                    party=[
                        get_pokemon(132, level=50),
                        random_pokemon(level=50),
                        random_pokemon(level=50)
                    ])
    # player = Player()

    playerSprite = pygame.sprite.Group()
    playerSprite.add(player)

    startX = player.get_position()[0] - 7
    endX = startX + 15

    startY = player.get_position()[1] - 5
    endY = startY + 11

    mainMap = load_map_square('main_map_full_test')
    mapSquare = mainMap.tiles
    mapImages, mapDecorations = mainMap.new_screen_images_array(
        player, tileSize=BOXSIZE)

    mixer.play_song(mainMap.tiles[player.x][player.y].group)

    global mapCoords
    mapCoords = []
    for x in range(len(mapSquare)):
        column = []
        for y in range(len(mapSquare)):
            column.append((x, y))
        mapCoords.append(column)

    count = 0
    maxCount = 4
    running = True
    lastKeys = None
    change = True
    while running:
        offsetX, offsetY = 0, 0

        count += 1
        if count == maxCount:
            count = 0

        position = player.get_position()
        move = (0, 0)

        columns = mapCoords[startX:endX]
        displayArea = [y[startY:endY] for y in columns]

        for event in pygame.event.get():
            if event.type == pygame.QUIT or (event.type == KEYUP
                                             and event.key == K_ESCAPE):
                running = False

            elif event.type == KEYDOWN:
                if event.key == K_SPACE:
                    interact(mainMap, player)
                elif event.key in [K_UP, K_w]:
                    move = (0, -1)

                elif event.key in [K_DOWN, K_s]:
                    move = (0, 1)

                elif event.key in [K_LEFT, K_a]:
                    move = (-1, 0)

                elif event.key in [K_RIGHT, K_d]:
                    move = (1, 0)

            elif event.type == KEYUP:
                if event.key == K_x:
                    player.toggle_run()

                elif event.key == K_b:
                    player.toggle_bike()
                    change = True

                elif event.key == K_v and mainMap.surfable(player):
                    player.toggle_surf()
                    move = player.facing
                    change = True

                else:
                    pass

        if move != (0, 0):
            if mainMap.passable(player, move):
                change = True
                player.update(move)
                do_move(mapImages, playerSprite, mapDecorations, player, move)
                mapImages, mapDecorations = update_map(mainMap, mapImages,
                                                       mapDecorations, player,
                                                       move)
            elif mainMap.jumpable(player, move):
                change = True
                move = tuple_add(move, move)
                player.update(move)
                do_jump(mapImages, playerSprite, mapDecorations, player, move)
                mapImages, mapDecorations = update_map(mainMap, mapImages,
                                                       mapDecorations, player,
                                                       move)
            else:
                change = True
                player.turn(move)

            if mainMap.encounter_tile(player):
                # print('encounter')
                encounterPokemon = random_pokemon(level=50)
                WildBattle(DISPLAYSURF, mixer, player, encounterPokemon)
                # DISPLAYSURF.set_mode((windowWidth, windowHeight))

        # keys = pygame.key.get_pressed()
        # if keys[K_SPACE]:
        # 	interact(mainMap, player)

        # elif keys[K_UP] or keys[K_w]:
        # 	move = (0, -1)
        # elif keys[K_DOWN] or keys[K_s]:
        # 	move = (0, 1)
        # elif keys[K_LEFT] or keys[K_a]:
        # 	move = (-1, 0)
        # elif keys[K_RIGHT] or keys[K_d]:
        # 	move = (1, 0)

        # if move != (0, 0):

        # 	if count == 0 and mainMap.passable(player, move):
        # 		change = True
        # 		offsetX = int(1*BOXSIZE/4) * move[0]
        # 		offsetY = int(1*BOXSIZE/4) * move[1]

        # 	elif count == 1 and mainMap.passable(player, move):
        # 		change = True
        # 		offsetX = int(2*BOXSIZE/4) * move[0]
        # 		offsetY = int(2*BOXSIZE/4) * move[1]

        # 	elif count == 2 and mainMap.passable(player, move):
        # 		change = True
        # 		offsetX = int(3*BOXSIZE/4) * move[0]
        # 		offsetY = int(3*BOXSIZE/4) * move[1]

        # 	elif count == 3 and mainMap.passable(player, move):
        # 		change = True
        # 		startX += move[0]
        # 		endX += move[0]
        # 		startY += move[1]
        # 		endY += move[1]
        # 		offsetX, offsetY = 0, 0

        # 		player.update(move)

        # 		mapImages = update_map(mainMap, mapImages, player, move)

        # 	elif count == 3:
        # 		change = True
        # 		player.turn(move)

        if change:
            offsetX, offsetY = 0, 0

            draw_screen(mapImages, playerSprite, mapDecorations,
                        (offsetX, offsetY))

            pygame.display.update()
            change = False

            # print(mainMap.tiles[player.x][player.y].group)
            if player.isBiking:
                mixer.play_song('Cycling')
            elif player.isSurfing:
                mixer.play_song('Surfing')
            else:
                mixer.play_song(mainMap.tiles[player.x][player.y].group)

        FPSCLOCK.tick(FPS)
コード例 #40
0
op4 = FMOperator(6.9978*freq, .2)
op5 = FMOperator(0.9997*freq, 1.4)
op6 = FMOperator(0.9997*freq, .57)

#set up algorithm

#op1-->op2-->op3--\
#op4-->op5-->op6---\-->mixer-->speaker

op3.add_modulator(op2)
op2.add_modulator(op1)

op6.add_modulator(op5)
op5.add_modulator(op4)

mixer = Mixer()

mixer.add_input(op3)
mixer.add_input(op6)
mixer.set_level(0, 0.125)
mixer.set_level(1, 0.125)


#set up envelopes
op1.set_eg_params(0.0, 0.11, 0.0, 0.05)
op2.set_eg_params(0.0, 0.5, 0.3, 0.2)
op3.set_eg_params(0.0, 0.5, 0.3, 0.4)

op4.set_eg_params(0.0, 0.11, 0.0, 0.05)
op5.set_eg_params(0.0, 0.7, 0.2, 0.2)
op6.set_eg_params(0.0, 0.7, 0.2, 0.4)
コード例 #41
0
                name = channel.device.name_id

            fader = AudioFader(self.canvas, channel.get_gain, channel.set_gain, name)
            self.canvas.create_window(i * FADER_WIDTH, 0, anchor='nw', window=fader)


class MixerWindow(Toplevel):
    def __init__(self, master, mixer):
        Toplevel.__init__(self, master, width=400)
        mixer_frame = MixerFrame(self, mixer)
        mixer_frame.grid(row=0, column=0, sticky='nwes')

        self.grid_columnconfigure(0, weight=1)
        self.grid_rowconfigure(0, weight=1)


if __name__ == '__main__':

    from mixer import Mixer
    from instruments import Drumset

    root = Tk()
    mixer = Mixer()
    for _ in range(10):
        mixer.add_device(Drumset())

    mixer_frame = MixerWindow(root, mixer)
    root.mainloop()

    pass
コード例 #42
0
#     target_corners[7, :] = target_bbox[1]

#     return target_bbox, target_corners

if __name__ == "__main__":
    # dataset = GRASSNewDataset('D:\\CMPT 764\\chairs_dataset',3)
    agg = Aggregator()
    #mixer = Mixer('Chair', 5, ['172', '182', '178', '517', '197'])
    #mixer = Mixer('Chair', 5, ['172', '173', '182', '178', '686'])
    #mixer = Mixer('Chair', 5, ['178', '348', '456', '504', '518'])

    #test_models: A = [197, 41103, 37574], B = [45075, 40015, 39696, 37658, 36193], C = [309, 1325, 3244, 36881, 37614, 40403, 42663, 37989, 3223, 41656]
    #mixer = Mixer('Chair', 3, ['197', '41103', '37574'])
    #mixer = Mixer('Chair', 5, ['45075', '40015', '39696', '37658', '36193'])
    mixer = Mixer('Chair', 10, [
        '309', '1325', '3244', '36881', '37614', '40403', '42663', '37989',
        '3223', '41656'
    ])
    #mixer.show_data_meshes()

    # extractor = RandomizedExtractor(dataset)
    mixer.show_data_meshes()

    for i in range(15):
        mixer.reset_target()
        print("Starting for model number ", i)

        mixer.mix_parts()
        renderMeshFromParts_new(mixer.get_target_mesh().parts, i)

    # for i in range(len(mixer.dataset)):
    #     # mesh = mixer.dataset[i]