def apply(self): """ This button launches a solve, but can also be used to cancel a solve. """ running_state = lib_state.get_solver_is_running_state() if running_state is True: # Cancel out of a running solve if the user presses # the button again. lib_state.set_solver_user_interrupt_state(True) return undo_id = 'mmSolver: ' undo_id += str(datetime.datetime.isoformat(datetime.datetime.now())) undo_id += ' ' undo_id += str(uuid.uuid4()) with undo_utils.undo_chunk_context(undo_id): block = self.blockSignals(True) try: mmapi.set_solver_running(True) options = lib_collection.gather_execute_options() log_level = lib_state.get_log_level() col = lib_state.get_active_collection() lib_collection.run_solve_ui(col, options, log_level, self) finally: mmapi.set_solver_running(False) self.blockSignals(block) return
def run_solve(override_current_frame=None): """ Run the solver for the active collection. If the Solver UI is found, the window will update and show progress messages. This function is strongly dependant on the Solver UI. The following state information is set via the Solver UI. - Active Collection - Log Level - Refresh Viewport :param override_current_frame: Before running the solver, change the "override current frame" state to this value. :type override_current_frame: bool """ assert (override_current_frame is None or isinstance(override_current_frame, bool)) if override_current_frame is None: override_current_frame = False col = lib_state.get_active_collection() if col is None: msg = 'No active Collection found. Skipping solve.' LOG.warning(msg) return log_level = lib_state.get_log_level() layout = None win = solver_window.SolverWindow.get_instance() win_valid = uiutils.isValidQtObject(win) if win is None and win_valid: msg = 'Could not get window.' LOG.warning(msg) else: layout = win.getSubForm() # Set 'override current frame' value. tab = lib_col_state.get_solver_tab_from_collection(col) prev_value = None if override_current_frame is True: prev_value = __get_override_current_frame_value(col, tab) __set_override_current_frame_value(col, layout, tab, override_current_frame) # Run Solver options = lib_col.gather_execute_options() lib_col.run_solve_ui( col, options, log_level, win, ) # Restore previous value. if override_current_frame is True: __set_override_current_frame_value(col, layout, tab, prev_value) return
def apply(self): """ This button launches a solve, but can also be used to cancel a solve. """ running_state = lib_state.get_solver_is_running_state() if running_state is True: # Cancel out of a running solve if the user presses # the button again. lib_state.set_solver_user_interrupt_state(True) return undo_id = 'mmSolver: ' undo_id += str(datetime.datetime.isoformat(datetime.datetime.now())) undo_id += ' ' undo_id += str(uuid.uuid4()) with tools_utils.tool_context(use_undo_chunk=True, undo_chunk_name=undo_id, restore_current_frame=False, pre_update_frame=False, post_update_frame=False, use_dg_evaluation_mode=True, disable_viewport=False): block = self.blockSignals(True) try: mmapi.set_solver_running(True) options = lib_collection.gather_execute_options() log_level = lib_state.get_log_level() col = lib_state.get_active_collection() lib_collection.run_solve_ui(col, options, log_level, self) finally: mmapi.set_solver_running(False) self.blockSignals(block) return
def apply(self): """ Tbis button launches a solve, but can also be used to cancel a solve. """ undo_id = 'mmSolver: ' + str(uuid.uuid4()) with undo_utils.undo_chunk(undo_id): running_state = lib_state.get_solver_is_running_state() if running_state is True: lib_state.set_solver_user_interrupt_state(True) return refresh_state = lib_state.get_refresh_viewport_state() force_update_state = lib_state.get_force_dg_update_state() do_isolate_state = lib_state.get_isolate_object_while_solving_state( ) image_plane_state = lib_state.get_display_image_plane_while_solving_state( ) log_level = lib_state.get_log_level() col = lib_state.get_active_collection() lib_collection.run_solve_ui(col, refresh_state, force_update_state, do_isolate_state, image_plane_state, log_level, self) return
def run_solve(override_current_frame=None): """ Run the solver for the active collection. If the Solver UI is found, the window will update and show progress messages. This function is strongly dependant on the Solver UI. The following state information is set via the Solver UI. - Active Collection - Log Level - Refresh Viewport :param override_current_frame: Before running the solver, change the "override current frame" state to this value. :type override_current_frame: bool """ assert (override_current_frame is None or isinstance(override_current_frame, bool)) col = lib_state.get_active_collection() if col is None: msg = 'No active Collection found. Skipping solve.' LOG.warning(msg) return refresh_state = lib_state.get_refresh_viewport_state() log_level = lib_state.get_log_level() layout = None win = solver_window.SolverWindow.get_instance() if win is None: msg = 'Could not get window.' LOG.warning(msg) else: layout = win.getSubForm() # Set value. prev_value = None if override_current_frame is not None: prev_value = lib_col.get_override_current_frame_from_collection(col) if layout is None: lib_col.set_override_current_frame_on_collection( col, override_current_frame ) else: # The function should operate on the currently active # collection, so we don't need to pass a collection. layout.setOverrideCurrentFrame(col, override_current_frame) # Run Solver lib_col.run_solve_ui( col, refresh_state, log_level, win, ) # Restore previous value. if override_current_frame is not None: if layout is None: lib_col.set_override_current_frame_on_collection( col, prev_value ) else: layout.setOverrideCurrentFrame(col, prev_value) return
def apply(self): refresh_state = lib_state.get_refresh_viewport_state() log_level = lib_state.get_log_level() col = lib_state.get_active_collection() lib_collection.run_solve_ui(col, refresh_state, log_level, self) return