コード例 #1
0
    def addClicked(self):
        col = lib_state.get_active_collection()
        if col is None:
            msg = 'Cannot add markers, active collection is not defined.'
            LOG.warning(msg)
            return

        sel = lib_maya_utils.get_scene_selection()
        mkr_list = lib_maya_utils.get_markers_from_selection()
        if len(mkr_list) == 0:
            msg = 'Please select objects, found no markers.'
            LOG.warning(msg)
            return
        lib_marker.add_markers_to_collection(mkr_list, col)

        def update_func():
            if uiutils.isValidQtObject(self) is False:
                return
            self.dataChanged.emit()
            self.viewUpdated.emit()
            return

        # Add Callbacks
        callback_manager = self.callback_manager
        if callback_manager is not None:
            lib_marker.add_callbacks_to_markers(mkr_list, update_func,
                                                callback_manager)

        update_func()

        # Restore selection.
        lib_maya_utils.set_scene_selection(sel)
        return
コード例 #2
0
    def objectAddClicked(self):
        col = lib_state.get_active_collection()
        if col is None:
            msg = 'Cannot add markers, active collection is not defined.'
            LOG.warning(msg)
            return

        sel = lib_maya_utils.get_scene_selection()
        mkr_list = lib_maya_utils.get_markers_from_selection()
        if len(mkr_list) == 0:
            msg = 'Please select objects, found no markers.'
            LOG.warning(msg)
            return
        lib_marker.add_markers_to_collection(mkr_list, col)

        def update_func():
            if uiutils.isValidQtObject(self) is False:
                return
            self.updateObjectToggleButtons()
            self.updateObjectColumnVisibility()
            self.updateObjectModel()
            self.updateSolveValidState()
            return

        # Add Callbacks
        callback_manager = self.getCallbackManager()
        if callback_manager is not None:
            lib_marker.add_callbacks_to_markers(mkr_list, update_func,
                                                callback_manager)

        update_func()

        # Restore selection.
        lib_maya_utils.set_scene_selection(sel)
        return
コード例 #3
0
    def addClicked(self):
        col = lib_state.get_active_collection()
        if col is None:
            msg = 'Cannot add markers, active collection is not defined.'
            LOG.warning(msg)
            return

        sel = lib_maya_utils.get_scene_selection()
        mkr_list = lib_maya_utils.get_markers_from_selection()
        if len(mkr_list) == 0:
            msg = 'Please select objects, found no markers.'
            LOG.warning(msg)
            return
        lib_marker.add_markers_to_collection(mkr_list, col)

        # Add Callbacks
        callback_manager = self.callback_manager
        if callback_manager is not None:
            lib_marker.add_callbacks_to_markers(
                mkr_list,
                callback_manager
            )

        # Restore selection.
        lib_maya_utils.set_scene_selection(sel)
        return
コード例 #4
0
    def objectAddClicked(self):
        mkr_list = lib_maya_utils.get_markers_from_selection()
        if len(mkr_list) == 0:
            msg = 'Please select objects, found no markers.'
            LOG.warning(msg)
            return
        col = lib_state.get_active_collection()
        if col is None:
            msg = 'Cannot add markers, active collection is not defined.'
            LOG.warning(msg)
            return
        lib_marker.add_markers_to_collection(mkr_list, col)

        def update_func():
            self.updateObjectModel()
            self.updateSolveValidState()
            self.setStatusLine(const.STATUS_READY)
            return

        # Add Callbacks
        callback_manager = self.getCallbackManager()
        if callback_manager is not None:
            lib_marker.add_callbacks_to_markers(
                mkr_list,
                update_func,
                callback_manager
            )

        update_func()
        return