def attrRemoveClicked(self): col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.attribute_treeView, self.attribute_filterModel ) attr_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'data') lib_attr.remove_attr_from_collection(attr_list, col) # Remove Callbacks callback_manager = self.getCallbackManager() if callback_manager is not None: lib_attr.remove_callbacks_from_attributes( attr_list, callback_manager ) self.updateAttributeModel() self.updateSolveValidState() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def addClicked(self): col = lib_state.get_active_collection() if col is None: msg = 'Cannot add markers, active collection is not defined.' LOG.warning(msg) return sel = lib_maya_utils.get_scene_selection() mkr_list = lib_maya_utils.get_markers_from_selection() if len(mkr_list) == 0: msg = 'Please select objects, found no markers.' LOG.warning(msg) return lib_marker.add_markers_to_collection(mkr_list, col) def update_func(): if uiutils.isValidQtObject(self) is False: return self.dataChanged.emit() self.viewUpdated.emit() return # Add Callbacks callback_manager = self.callback_manager if callback_manager is not None: lib_marker.add_callbacks_to_markers(mkr_list, update_func, callback_manager) update_func() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def objectRemoveClicked(self): col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.object_treeView, self.object_filterModel ) nodes = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'marker') lib_marker.remove_markers_from_collection(nodes, col) # Remove Callbacks callback_manager = self.getCallbackManager() if callback_manager is not None: lib_marker.remove_callbacks_from_markers( nodes, callback_manager ) self.updateObjectToggleButtons() self.updateObjectModel() self.updateSolveValidState() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def removeClicked(self): """ Remove the selected nodes or node attributes from the output attributes data model. """ col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes(self.treeView, self.filterModel) attr_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'data') lib_attr.remove_attr_from_collection(attr_list, col) # Remove Callbacks callback_manager = self.callback_manager if callback_manager is not None: lib_attr.remove_callbacks_from_attributes(attr_list, callback_manager) self.dataChanged.emit() self.viewUpdated.emit() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def removeClicked(self): col = lib_state.get_active_collection() if col is None: return sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.treeView, self.filterModel ) nodes = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'marker') lib_marker.remove_markers_from_collection(nodes, col) # Remove Callbacks callback_manager = self.callback_manager if callback_manager is not None: lib_marker.remove_callbacks_from_markers( nodes, callback_manager ) self.dataChanged.emit() self.viewUpdated.emit() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def addClicked(self): col = lib_state.get_active_collection() if col is None: msg = 'Cannot add markers, active collection is not defined.' LOG.warning(msg) return sel = lib_maya_utils.get_scene_selection() mkr_list = lib_maya_utils.get_markers_from_selection() if len(mkr_list) == 0: msg = 'Please select objects, found no markers.' LOG.warning(msg) return lib_marker.add_markers_to_collection(mkr_list, col) # Add Callbacks callback_manager = self.callback_manager if callback_manager is not None: lib_marker.add_callbacks_to_markers( mkr_list, callback_manager ) # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def objectAddClicked(self): col = lib_state.get_active_collection() if col is None: msg = 'Cannot add markers, active collection is not defined.' LOG.warning(msg) return sel = lib_maya_utils.get_scene_selection() mkr_list = lib_maya_utils.get_markers_from_selection() if len(mkr_list) == 0: msg = 'Please select objects, found no markers.' LOG.warning(msg) return lib_marker.add_markers_to_collection(mkr_list, col) def update_func(): if uiutils.isValidQtObject(self) is False: return self.updateObjectToggleButtons() self.updateObjectColumnVisibility() self.updateObjectModel() self.updateSolveValidState() return # Add Callbacks callback_manager = self.getCallbackManager() if callback_manager is not None: lib_marker.add_callbacks_to_markers(mkr_list, update_func, callback_manager) update_func() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def removeClicked(self): """ Remove the selected nodes or node attributes from the output attributes data model. """ try: mmapi.set_solver_running(True) # disable selection callback. s = time.time() col = lib_state.get_active_collection() if col is None: return e = time.time() LOG.debug("attribute removeClicked1: t=%s", e - s) s = time.time() sel = lib_maya_utils.get_scene_selection() ui_nodes = lib_uiquery.get_selected_ui_nodes( self.treeView, self.filterModel) node_list = lib_uiquery.convert_ui_nodes_to_nodes(ui_nodes, 'data') e = time.time() LOG.debug("attribute removeClicked2: t=%s", e - s) s = time.time() attr_list = _convertNodeListToAttrList(node_list) lib_attr.remove_attr_from_collection(attr_list, col) e = time.time() LOG.debug("attribute removeClicked3: t=%s", e - s) # Remove Callbacks s = time.time() callback_manager = self.callback_manager if callback_manager is not None: lib_attr.remove_callbacks_from_attributes( attr_list, callback_manager) e = time.time() LOG.debug("attribute removeClicked4: t=%s", e - s) finally: mmapi.set_solver_running(False) # enable selection callback s = time.time() self.dataChanged.emit() self.viewUpdated.emit() e = time.time() LOG.debug("attribute removeClicked5: t=%s", e - s) # Restore selection. s = time.time() lib_maya_utils.set_scene_selection(sel) e = time.time() LOG.debug("attribute removeClicked5: t=%s", e - s) return
def addClicked(self): """ Add the selected nodes or node attributes to the data model. """ # Store the selection, in case any tools or callbacks # accidentally change the scene selection. sel = lib_maya_utils.get_scene_selection() s = time.time() col = lib_state.get_active_collection() if col is None: msg = 'Cannot add attributes, active collection is not defined.' LOG.warning(msg) return e = time.time() LOG.debug("attribute addClicked1: t=%s", e - s) s = time.time() attr_list = lib_maya_utils.get_selected_maya_attributes() attr_list = lib_maya_utils.input_attributes_filter(attr_list) if len(attr_list) == 0: attr_list = lib_maya_utils.get_node_default_attributes(sel) attr_list = lib_maya_utils.input_attributes_filter(attr_list) if len(attr_list) == 0: msg = 'Please select nodes or attributes in the channel box.' LOG.warning(msg) return e = time.time() LOG.debug("attribute addClicked2: t=%s", e - s) s = time.time() try: mmapi.set_solver_running(True) # disable selection callback. lib_attr.add_attributes_to_collection(attr_list, col) finally: mmapi.set_solver_running(False) # enable selection callback e = time.time() LOG.debug("attribute addClicked3: t=%s", e - s) # Restore selection. s = time.time() lib_maya_utils.set_scene_selection(sel) e = time.time() LOG.debug("attribute addClicked6: t=%s", e - s) return
def addClicked(self): """ Add the selected nodes or node attributes to the data model. """ col = lib_state.get_active_collection() if col is None: msg = 'Cannot add attributes, active collection is not defined.' LOG.warning(msg) return sel = lib_maya_utils.get_scene_selection() attr_list = lib_maya_utils.get_selected_maya_attributes() attr_list = lib_maya_utils.input_attributes_filter(attr_list) if len(attr_list) == 0: attr_list = lib_maya_utils.get_selected_node_default_attributes() attr_list = lib_maya_utils.input_attributes_filter(attr_list) if len(attr_list) == 0: msg = 'Please select nodes or attributes in the channel box.' LOG.warning(msg) return lib_attr.add_attributes_to_collection(attr_list, col) def update_func(): if uiutils.isValidQtObject(self) is False: return self.dataChanged.emit() self.viewUpdated.emit() return # Add Callbacks callback_manager = self.callback_manager if callback_manager is not None: lib_attr.add_callbacks_to_attributes( attr_list, update_func, callback_manager, ) update_func() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def attrAddClicked(self): col = lib_state.get_active_collection() if col is None: msg = 'Cannot add attributes, active collection is not defined.' LOG.warning(msg) return sel = lib_maya_utils.get_scene_selection() attr_list = lib_maya_utils.get_selected_maya_attributes() attr_list = lib_maya_utils.input_attributes_filter(attr_list) if len(attr_list) == 0: attr_list = lib_maya_utils.get_selected_node_default_attributes() attr_list = lib_maya_utils.input_attributes_filter(attr_list) if len(attr_list) == 0: msg = 'Please select nodes or attributes in the channel box.' LOG.warning(msg) return lib_attr.add_attributes_to_collection(attr_list, col) def update_func(): if uiutils.isValidQtObject(self) is False: return self.updateAttributeToggleButtons() self.updateAttributeColumnVisibility() self.updateAttributeModel() self.updateSolveValidState() return # Add Callbacks callback_manager = self.getCallbackManager() if callback_manager is not None: lib_attr.add_callbacks_to_attributes( attr_list, update_func, callback_manager, ) update_func() # Restore selection. lib_maya_utils.set_scene_selection(sel) return
def addClicked(self): """ Add the selected nodes or node attributes to the data model. """ s = time.time() col = lib_state.get_active_collection() if col is None: msg = 'Cannot add attributes, active collection is not defined.' LOG.warning(msg) return e = time.time() LOG.debug("attribute addClicked1: t=%s", e - s) s = time.time() sel = lib_maya_utils.get_scene_selection() attr_list = lib_maya_utils.get_selected_maya_attributes() attr_list = lib_maya_utils.input_attributes_filter(attr_list) if len(attr_list) == 0: attr_list = lib_maya_utils.get_selected_node_default_attributes() attr_list = lib_maya_utils.input_attributes_filter(attr_list) if len(attr_list) == 0: msg = 'Please select nodes or attributes in the channel box.' LOG.warning(msg) return e = time.time() LOG.debug("attribute addClicked2: t=%s", e - s) s = time.time() try: mmapi.set_solver_running(True) # disable selection callback. lib_attr.add_attributes_to_collection(attr_list, col) finally: mmapi.set_solver_running(False) # enable selection callback e = time.time() LOG.debug("attribute addClicked3: t=%s", e - s) def update_func(): if uiutils.isValidQtObject(self) is False: return self.dataChanged.emit() self.viewUpdated.emit() return # Add Callbacks s = time.time() callback_manager = self.callback_manager if callback_manager is not None: lib_attr.add_callbacks_to_attributes( attr_list, update_func, callback_manager, ) e = time.time() LOG.debug("attribute addClicked4: t=%s", e - s) s = time.time() update_func() e = time.time() LOG.debug("attribute addClicked5: t=%s", e - s) # Restore selection. s = time.time() lib_maya_utils.set_scene_selection(sel) e = time.time() LOG.debug("attribute addClicked6: t=%s", e - s) return