def add_menus(self, menubar): edit_menu = QtWidgets.QMenu('Edit', menubar) commonmenus.create_edit_menu_items( edit_menu, reset_settings_func=self.reset_options) menubar.addMenu(edit_menu) help_menu = QtWidgets.QMenu('Help', menubar) commonmenus.create_help_menu_items(help_menu, tool_help_func=_open_help) menubar.addMenu(help_menu)
def __init__(self, parent=None, *args, **kwargs): super(ScreenSpaceRigBakeLayout, self).__init__(*args, **kwargs) self.setupUi(self) self.menubar = QtWidgets.QMenuBar(self) self.options_menu = self.menubar.addMenu('Freeze') self.refresh_menu = self.menubar.addMenu('Refresh') # Freeze options actions self.animlayer_action = QtWidgets.QAction('Add to AnimLayer', self) self.animlayer_action.setCheckable(True) self.options_menu.addAction(self.animlayer_action) self.options_menu.addSeparator() self.freeze_action_group = QtWidgets.QActionGroup(self.options_menu) self.camera_space_action = QtWidgets.QAction('Freeze in Camera Space', self) self.camera_space_action.setCheckable(True) self.options_menu.addAction(self.camera_space_action) self.camera_space_action.setActionGroup(self.freeze_action_group) self.world_space_action = QtWidgets.QAction('Freeze in World Space', self) self.world_space_action.setCheckable(True) self.world_space_action.setChecked(True) self.options_menu.addAction(self.world_space_action) self.world_space_action.setActionGroup(self.freeze_action_group) # Refresh action self.refresh_action = QtWidgets.QAction('Refresh Rigs List', self) self.refresh_menu.addAction(self.refresh_action) # Set menubar self.gridLayout.setMenuBar(self.menubar) # Help menu help_menu = QtWidgets.QMenu('Help', self.menubar) commonmenus.create_help_menu_items(help_menu, tool_help_func=_open_help) # Add menus self.menubar.addMenu(self.options_menu) self.menubar.addMenu(self.refresh_menu) self.menubar.addMenu(help_menu) self.create_connections() self.refresh_rigsList() self.populate_ui()
def contextMenuEvent(self, event): LOG.debug('Object TreeView Context Menu Event: %r', event) menu = QtWidgets.QMenu(self) label = 'Select Marker / Bundle' swap_sel_act = QtWidgets.QAction(label, self) swap_sel_act.triggered.connect(self.selection_swap) label = 'Select Marker + Bundle' both_sel_act = QtWidgets.QAction(label, self) both_sel_act.triggered.connect(self.selection_both_markers_bundles) label = 'Marker Bundle Rename...' rename_act = QtWidgets.QAction(label, self) rename_act.triggered.connect(self.rename_marker_bundles) menu.addAction(swap_sel_act) menu.addAction(both_sel_act) menu.addSeparator() menu.addAction(rename_act) menu.exec_(event.globalPos()) return
def addMenuBarContents(self, menubar): # File Menu file_menu = QtWidgets.QMenu('File', menubar) # New Collection label = 'New Collection' tooltip = 'Create a new Collection node.' action = QtWidgets.QAction(label, file_menu) action.setStatusTip(tooltip) action.triggered.connect(partial(self.createNewCollectionNodeCB)) file_menu.addAction(action) # Rename Collection label = 'Rename Collection...' tooltip = 'Rename a Collection node.' action = QtWidgets.QAction(label, file_menu) action.setStatusTip(tooltip) action.triggered.connect(partial(self.renameCollectionNodeCB)) file_menu.addAction(action) file_menu.addSeparator() # Remove Collection label = 'Remove Collection...' tooltip = 'Remove a Collection node.' action = QtWidgets.QAction(label, file_menu) action.setStatusTip(tooltip) action.triggered.connect(partial(self.removeCollectionNodeCB)) file_menu.addAction(action) file_menu.addSeparator() # Close Window label = 'Close Window' tooltip = 'Close the mmSolver window.' action = QtWidgets.QAction(label, file_menu) action.setStatusTip(tooltip) action.triggered.connect(partial(self.close)) file_menu.addAction(action) menubar.addMenu(file_menu) # Edit Menu edit_menu = QtWidgets.QMenu('Edit', menubar) edit_menu.setTearOffEnabled(True) if Qt.IsPySide2 or Qt.IsPyQt5: edit_menu.addSection('Undo / Redo') # Undo label = 'Undo last command (with disabled viewport)' tooltip = ('Undo the Maya scene state, ' 'without updating the viewport or solver UI') action = QtWidgets.QAction(label, edit_menu) action.setStatusTip(tooltip) action.triggered.connect(self.undoTriggeredCB) edit_menu.addAction(action) # Redo label = 'Redo last command (with disabled viewport)' tooltip = ('Redo the Maya scene state, ' 'without updating the viewport or solver UI') action = QtWidgets.QAction(label, edit_menu) action.setStatusTip(tooltip) action.triggered.connect(self.redoTriggeredCB) edit_menu.addAction(action) if Qt.IsPySide2 or Qt.IsPyQt5: edit_menu.addSection('Window Update') # Auto Update Solver Validation label = 'Auto-Update Solver Validation' tooltip = 'Auto-update details of the solver parameter/error numbers.' value = lib_state.get_auto_update_solver_validation_state() action = QtWidgets.QAction(label, edit_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( self.subForm.solver_settings.autoUpdateSolverValidationChanged) edit_menu.addAction(action) if Qt.IsPySide2 or Qt.IsPyQt5: edit_menu.addSection('Solver Execution') # Pre-Solve Force Evaluation label = 'Pre-Solve Force Evaluation' tooltip = ('Before starting a solve, ' 'update the scene to force an evaluation.') pre_solve_force_eval = lib_state.get_pre_solve_force_eval_state() action = QtWidgets.QAction(label, edit_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(pre_solve_force_eval) action.toggled.connect(type(self).preSolveForceEvalActionToggledCB) edit_menu.addAction(action) # Refresh Viewport During Solve label = 'Refresh Viewport' tooltip = 'Refresh the viewport while Solving.' refresh_value = lib_state.get_refresh_viewport_state() action = QtWidgets.QAction(label, edit_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(refresh_value) action.toggled.connect(type(self).refreshActionToggledCB) edit_menu.addAction(action) # Force DG evaluation. label = 'Force DG Update' tooltip = 'Force Maya DG Evaluation while solving.' force_dg_update_value = lib_state.get_force_dg_update_state() action = QtWidgets.QAction(label, edit_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(force_dg_update_value) action.toggled.connect(type(self).forceDgUpdateActionToggledCB) edit_menu.addAction(action) menubar.addMenu(edit_menu) # View Menu view_menu = QtWidgets.QMenu('View', menubar) view_menu.setTearOffEnabled(True) if Qt.IsPySide2 or Qt.IsPyQt5: view_menu.addSection('Input Object Display') # Display Object Weight label = 'Weight Column' tooltip = 'Display Object weight column' value = lib_state.get_display_object_weight_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( self.subForm.object_browser.displayWeightColumnChanged) view_menu.addAction(action) # Display Object Frame Deviation label = 'Frame Deviation' tooltip = 'Display per-frame deviation for each Marker/Camera.' value = lib_state.get_display_object_frame_deviation_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( self.subForm.object_browser.displayFrameDeviationColumnChanged) view_menu.addAction(action) # Display Object Average Deviation label = 'Average Deviation' tooltip = 'Display average deviation column' value = lib_state.get_display_object_average_deviation_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( self.subForm.object_browser.displayAverageDeviationColumnChanged) view_menu.addAction(action) # Display Object Maximum Deviation label = 'Maximum Deviation' tooltip = 'Display maximum deviation column' value = lib_state.get_display_object_maximum_deviation_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( self.subForm.object_browser.displayMaximumDeviationColumnChanged) view_menu.addAction(action) if Qt.IsPySide2 or Qt.IsPyQt5: view_menu.addSection('Output Attribute Display') # Display Attribute State label = 'Display Attribute State' tooltip = 'Display Attribute State column' value = lib_state.get_display_attribute_state_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( self.subForm.attribute_browser.displayStateColumnChanged) view_menu.addAction(action) # Display Attribute Smoothness label = 'Display Attribute Smoothness' tooltip = 'Display Attribute Smoothness columns' value = lib_state.get_display_attribute_smoothness_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( self.subForm.attribute_browser.displaySmoothnessColumnChanged) view_menu.addAction(action) # Display Attribute Stiffness label = 'Display Attribute Stiffness' tooltip = 'Display Attribute Stiffness columns' value = lib_state.get_display_attribute_stiffness_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( self.subForm.attribute_browser.displayStiffnessColumnChanged) view_menu.addAction(action) # Display Attribute Min/Max label = 'Display Attribute Min/Max' tooltip = 'Display Attribute Minimum and Maximum columns' value = lib_state.get_display_attribute_min_max_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( self.subForm.attribute_browser.displayMinMaxColumnChanged) view_menu.addAction(action) if Qt.IsPySide2 or Qt.IsPyQt5: view_menu.addSection('During Solve') # Display the Image Planes while solving. # # TODO: Add other object types to show/hide while solving, # such as camera, nurbsCurves, nurbsSurfaces, and locators. label = 'Display Image Planes' tooltip = 'Display Image Planes while solving.' value = lib_state.get_display_image_plane_while_solving_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( type(self).displayImagePlaneWhileSolvingActionToggledCB) view_menu.addAction(action) # Display the Meshes while solving. label = 'Display Meshes' tooltip = 'Display Meshes while solving.' value = lib_state.get_display_meshes_while_solving_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(value) action.toggled.connect( type(self).displayMeshesWhileSolvingActionToggledCB) view_menu.addAction(action) # Isolate Objects while solving label = 'Isolate Objects' tooltip = 'Isolate visibility of all Markers and Bundles while solving.' isolate_value = lib_state.get_isolate_object_while_solving_state() action = QtWidgets.QAction(label, view_menu) action.setStatusTip(tooltip) action.setCheckable(True) action.setChecked(isolate_value) action.toggled.connect( type(self).isolateObjectWhileSolvingActionToggledCB) view_menu.addAction(action) menubar.addMenu(view_menu) # Log Menu # This menu depicts a radio button allowing the user to choose # how much information is returned to the console (the logging # level). log_menu = QtWidgets.QMenu('Log', menubar) # Errors label = 'Errors' tooltip = 'Send Errors to the log.' logErrorAction = QtWidgets.QAction(label, log_menu) logErrorAction.setStatusTip(tooltip) logErrorAction.setCheckable(True) logErrorAction.triggered.connect(partial(self.logErrorCB)) log_menu.addAction(logErrorAction) # Warnings label = 'Warnings' tooltip = 'Send Warnings to the log.' logWarningAction = QtWidgets.QAction(label, log_menu) logWarningAction.setStatusTip(tooltip) logWarningAction.setCheckable(True) logWarningAction.triggered.connect(partial(self.logWarningCB)) log_menu.addAction(logWarningAction) # Information label = 'Info' tooltip = 'Send Information to the log.' logInfoAction = QtWidgets.QAction(label, log_menu) logInfoAction.setStatusTip(tooltip) logInfoAction.setCheckable(True) logInfoAction.triggered.connect(partial(self.logInfoCB)) log_menu.addAction(logInfoAction) # Verbose label = 'Verbose' tooltip = 'Send Verboses to the log.' logVerboseAction = QtWidgets.QAction(label, log_menu) logVerboseAction.setStatusTip(tooltip) logVerboseAction.setCheckable(True) logVerboseAction.triggered.connect(partial(self.logVerboseCB)) log_menu.addAction(logVerboseAction) # Debug label = 'Debug' tooltip = 'Send Debug messages to the log.' logDebugAction = QtWidgets.QAction(label, log_menu) logDebugAction.setStatusTip(tooltip) logDebugAction.setCheckable(True) logDebugAction.triggered.connect(partial(self.logDebugCB)) log_menu.addAction(logDebugAction) # 'Radio' button for logging levels log_actionGroup = QtWidgets.QActionGroup(log_menu) log_actionGroup.addAction(logErrorAction) log_actionGroup.addAction(logWarningAction) log_actionGroup.addAction(logInfoAction) log_actionGroup.addAction(logVerboseAction) log_actionGroup.addAction(logDebugAction) log_level = lib_state.get_log_level() if log_level == const.LOG_LEVEL_ERROR: logErrorAction.setChecked(True) elif log_level == const.LOG_LEVEL_WARNING: logWarningAction.setChecked(True) elif log_level == const.LOG_LEVEL_INFO: logInfoAction.setChecked(True) elif log_level == const.LOG_LEVEL_VERBOSE: logVerboseAction.setChecked(True) elif log_level == const.LOG_LEVEL_DEBUG: logDebugAction.setChecked(True) else: LOG.warning('Invalid log level given: %r' % log_level) menubar.addMenu(log_menu) # Help Menu help_menu = QtWidgets.QMenu('Help', menubar) commonmenus.create_help_menu_items(help_menu, tool_help_func=_open_help) menubar.addMenu(help_menu) return
def setupUi(self, parent): self.transform_icon = QtGui.QIcon(':transform.svg') # Main layout self.gridLayout = QtWidgets.QGridLayout(parent) # Menu self.menu_bar = QtWidgets.QMenuBar() self.options_menu = self.menu_bar.addMenu('Freeze') self.refresh_menu = self.menu_bar.addMenu('Refresh') # Freeze options actions self.animlayer_action = QtWidgets.QAction('Add to AnimLayer', self) self.animlayer_action.setCheckable(True) self.options_menu.addAction(self.animlayer_action) self.options_menu.addSeparator() self.freeze_action_group = QtWidgets.QActionGroup(self) self.camera_space_action = QtWidgets.QAction('Freeze in Camera Space', self) self.camera_space_action.setCheckable(True) self.options_menu.addAction(self.camera_space_action) self.camera_space_action.setActionGroup(self.freeze_action_group) self.world_space_action = QtWidgets.QAction('Freeze in World Space', self) self.world_space_action.setCheckable(True) self.world_space_action.setChecked(True) self.options_menu.addAction(self.world_space_action) self.world_space_action.setActionGroup(self.freeze_action_group) # Refresh action self.refresh_action = QtWidgets.QAction('Refresh Rigs list', self) self.refresh_menu.addAction(self.refresh_action) self.gridLayout.setMenuBar(self.menu_bar) spacerItem = QtWidgets.QSpacerItem(5, 17, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout.addItem(spacerItem, 0, 0, 1, 1) # Full bake radio button self.full_bake_rdo_btn = QtWidgets.QRadioButton() self.gridLayout.addWidget(self.full_bake_rdo_btn, 0, 1, 1, 1) spacerItem1 = QtWidgets.QSpacerItem(5, 17, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout.addItem(spacerItem1, 0, 2, 1, 1) # Smart bake radio button self.smart_bake_rdo_btn = QtWidgets.QRadioButton() self.smart_bake_rdo_btn.setLayoutDirection(QtCore.Qt.LeftToRight) self.smart_bake_rdo_btn.setAutoFillBackground(False) self.smart_bake_rdo_btn.setChecked(True) self.gridLayout.addWidget(self.smart_bake_rdo_btn, 0, 3, 1, 1) spacerItem2 = QtWidgets.QSpacerItem(5, 10, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Minimum) self.gridLayout.addItem(spacerItem2, 0, 4, 1, 1) self.horizontalLayout_2 = QtWidgets.QHBoxLayout() # Rigs label self.rigs_label = QtWidgets.QLabel() self.horizontalLayout_2.addWidget(self.rigs_label) # Rigs list self.rigs_list = QtWidgets.QTreeWidget() self.rigs_list.setFocusPolicy(QtCore.Qt.NoFocus) self.rigs_list.setSelectionMode( QtWidgets.QAbstractItemView.ExtendedSelection) self.rigs_list.setSelectionBehavior( QtWidgets.QAbstractItemView.SelectRows) self.rigs_list.setIndentation(15) self.rigs_list.setHeaderHidden(True) self.horizontalLayout_2.addWidget(self.rigs_list) self.gridLayout.addLayout(self.horizontalLayout_2, 2, 0, 1, 5) self.horizontalLayout = QtWidgets.QHBoxLayout() # Name label self.name_label = QtWidgets.QLabel() self.horizontalLayout.addWidget(self.name_label) # Name line edit self.name_text = QtWidgets.QLineEdit() self.name_text.setFocusPolicy(QtCore.Qt.ClickFocus) self.horizontalLayout.addWidget(self.name_text) self.gridLayout.addLayout(self.horizontalLayout, 3, 0, 1, 5) # Widget labels self.full_bake_rdo_btn.setText('Full bake') self.smart_bake_rdo_btn.setText('Smart bake') self.rigs_label.setText('Rigs') self.name_label.setText('Name') self.context_menu = QtWidgets.QMenu() self.create_rig_action = QtWidgets.QAction('Create Screen-Space Rig', self) self.context_menu.addAction(self.create_rig_action) self.create_freeze_rig_action = QtWidgets.QAction( 'Create Freeze Rig', self) self.context_menu.addAction(self.create_freeze_rig_action) self.context_menu.addSeparator() self.match_rig_action = QtWidgets.QAction('Match Screen Z-Depth', self) self.context_menu.addAction(self.match_rig_action) self.context_menu.addSeparator() self.bake_rig_action = QtWidgets.QAction('Bake Rig', self) self.context_menu.addAction(self.bake_rig_action) self.delete_rig_action = QtWidgets.QAction('Delete Rig', self) self.context_menu.addAction(self.delete_rig_action) self.context_menu.addSeparator() self.select_action = QtWidgets.QAction('Select in Outliner', self) self.context_menu.addAction(self.select_action) return
def contextMenuEvent(self, event): LOG.debug('Attribute TreeView Context Menu Event: %r', event) menu = QtWidgets.QMenu(self) label = 'Edit Details...' edit_act = QtWidgets.QAction(label, self) edit_act.triggered.connect(self.set_details_selected_attributes) label = 'Lock Attributes' lock_act = QtWidgets.QAction(label, self) lock_act.triggered.connect(self.lock_selected_attributes) label = 'Unlock Attributes' unlock_act = QtWidgets.QAction(label, self) unlock_act.triggered.connect(self.unlock_selected_attributes) label = 'Set Keyframe' set_key_act = QtWidgets.QAction(label, self) set_key_act.triggered.connect(self.set_keyframe_on_selected_attributes) label = 'Delete Keyframe' delete_key_current_frame_act = QtWidgets.QAction(label, self) delete_key_current_frame_act.triggered.connect( self.delete_keyframe_current_frame_on_selected_attributes) label = 'Delete Keyframes (Timeline)' delete_key_all_frames_act = QtWidgets.QAction(label, self) delete_key_all_frames_act.triggered.connect( self.delete_keyframe_all_frames_on_selected_attributes) label = 'Delete Static Channels' delete_static_keys_act = QtWidgets.QAction(label, self) delete_static_keys_act.triggered.connect( self.delete_static_channel_on_selected_attributes) label = 'Break Connections' break_conn_act = QtWidgets.QAction(label, self) break_conn_act.triggered.connect( self.break_connections_on_selected_attributes) label = 'Bake Attributes' bake_attr_act = QtWidgets.QAction(label, self) bake_attr_act.triggered.connect(self.bake_selected_attributes) label = 'Reset Values' reset_values_act = QtWidgets.QAction(label, self) reset_values_act.triggered.connect( self.reset_values_on_selected_attributes) menu.addAction(edit_act) menu.addSeparator() menu.addAction(set_key_act) menu.addSeparator() menu.addAction(delete_key_current_frame_act) menu.addAction(delete_key_all_frames_act) menu.addAction(delete_static_keys_act) menu.addSeparator() menu.addAction(break_conn_act) menu.addAction(bake_attr_act) menu.addAction(reset_values_act) menu.addSeparator() menu.addAction(lock_act) menu.addAction(unlock_act) menu.exec_(event.globalPos()) return
def add_menus(self, menubar): help_menu = QtWidgets.QMenu('Help', menubar) commonmenus.create_help_menu_items(help_menu, tool_help_func=_open_help) menubar.addMenu(help_menu)