def get_shader(self, name, vert, frag): writer = ByteReader() writer.writeInt(len(vert)) writer.write(vert) writer.writeInt(len(frag)) writer.write(frag) return str(writer)
def get_shader(self, vert, frag): writer = ByteReader() writer.writeInt(len(vert)) writer.write(vert) writer.writeInt(len(frag)) writer.write(frag) return str(writer)
def compress(data): reader = ByteReader() compressed = zlib.compress(str(data)) reader.writeInt(len(data)) reader.writeInt(len(compressed)) reader.write(compressed) return reader
def write_runinfo(info): writer = ByteReader() writer.writeInt(len(info), True) for k, v in info.iteritems(): writer.writeInt(len(k), True) writer.write(k) for i in xrange(26): reader.writeByte(v[i], True)
def write_data(self): header = ByteReader() data = ByteReader() header_size = ((len(self.images) + len(self.sounds) + len(self.fonts) + len(self.shaders) + len(self.files)) * 4 + len(self.images) * 2 + 5 * 4) # image preload self.use_count_offset = header.tell() for _ in xrange(len(self.images)): header.writeShort(0, True) start = data.tell() for image in self.images: header.writeInt(data.tell() + header_size, True) data.write(image) image_size = data.tell() - start start = data.tell() for sound in self.sounds: header.writeInt(data.tell() + header_size, True) data.write(sound) sound_size = data.tell() - start start = data.tell() for font in self.fonts: header.writeInt(data.tell() + header_size, True) data.write(font) font_size = data.tell() - start start = data.tell() for shader in self.shaders: header.writeInt(data.tell() + header_size, True) data.write(shader) shader_size = data.tell() - start start = data.tell() for packfile in self.files: header.writeInt(data.tell() + header_size, True) data.write(packfile) packfile_size = data.tell() - start for size in (image_size, sound_size, font_size, shader_size, packfile_size): header.writeInt(size, True) self.fp.write(str(header)) self.fp.write(str(data)) self.image_count = len(self.images) self.sound_count = len(self.sounds) self.font_count = len(self.fonts) self.shader_count = len(self.shaders) self.file_count = len(self.files) self.sounds = self.images = self.fonts = self.shaders = None self.files = None
def get_shader(self, name, vert, frag): vert = translate_shader_data(vert, 'vertex', 'gles') frag = translate_shader_data(frag, 'fragment', 'gles') writer = ByteReader() writer.writeInt(len(vert)) writer.write(vert) writer.writeInt(len(frag)) writer.write(frag) return str(writer)
def write(self, reader): reader.writeIntString(self.name) reader.writeIntString(self.extension) reader.writeInt(self.identifier) newReader = ByteReader() if not self.extension: newReader.writeShort(self.player) newReader.writeShort(self.type) newReader.writeByte(self.movingAtStart) newReader.write('\x00' * 3) newReader.writeInt(self.directionAtStart) self.loader.write(newReader) reader.writeIntString(str(newReader))
def get_shader(self, name, vert, frag): vert_path = os.path.join(SHADERS_DIR, name + '.vsb') frag_path = os.path.join(SHADERS_DIR, name + '.psb') with open(vert_path, 'rb') as fp: vert_data = fp.read() with open(frag_path, 'rb') as fp: frag_data = fp.read() writer = ByteReader() writer.writeInt(len(vert_data)) writer.write(vert_data) writer.writeInt(len(frag_data)) writer.write(frag_data) return str(writer)
class Workspace(DataLoader): name = '' data = None def initialize(self): size = self.settings.get('defaultSize', 0) self.data = ByteReader() self.data.write('\x00' * size) def read(self, reader): self.name = reader.readString() self.data = reader.readReader(reader.readInt(True)) def write(self, reader): reader.writeString(self.name) reader.writeInt(len(self.data)) reader.writeReader(self.data)
def write_data(self): header = ByteReader() data = ByteReader() header_size = (len(self.images) + len(self.sounds) + len(self.fonts) + len(self.shaders)) * 4 + len(self.images) * 2 # image preload self.use_count_offset = header.tell() for _ in xrange(len(self.images)): header.writeShort(0, True) for image in self.images: header.writeInt(data.tell() + header_size, True) data.write(image) for sound in self.sounds: header.writeInt(data.tell() + header_size, True) data.write(sound) for shader in self.shaders: header.writeInt(data.tell() + header_size, True) data.write(shader) self.fp.write(str(header)) self.fp.write(str(data)) self.image_count = len(self.images) self.sound_count = len(self.sounds) self.font_count = len(self.fonts) self.shader_count = len(self.shaders) self.sounds = self.images = self.fonts = self.shaders = None
def get_wav(self): reader = ByteReader() reader.write('RIFF') reader.writeInt(len(self.data) - 44) reader.write('WAVEfmt ') reader.writeInt(16, True) reader.writeShort(self.format, True) reader.writeShort(self.channel_count, True) reader.writeInt(self.sample_rate, True) reader.writeInt(self.byte_rate, True) reader.writeShort(self.block_align, True) reader.writeShort(self.bits_per_sample, True) reader.write('data') reader.writeInt(self.chunk_size, True) reader.write(self.data) return reader